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Johan Lightstrider
Antwerpse Kerels Fidelas Constans
49
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Posted - 2014.07.25 23:59:00 -
[1] - Quote
Hey,
We were able to get our int's up to 6001 mm sensor strenght. But if a ceptor has 2 nano structure and/or inertia stabaliser fitted we cant seem to catch em.
Anyone have any succes in setting up ceptor xxxx cages?
Fly safe,
Johan |
Val'Dore
PlanetCorp InterStellar
688
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Posted - 2014.07.26 03:08:00 -
[2] - Quote
If they can warp in under 2 seconds, it won't matter how fast you lock.
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Ginger Barbarella
1973
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Posted - 2014.07.26 03:23:00 -
[3] - Quote
There have been a couple Forum threads about just that, so you might do a little searching. I seem to recall Loki or Legion fits specifically built for this using remote sebo's and they were able to get near-instant locks. A 2-second warp time really doesn't matter if your scrams/disruptors are primed when the near-insta lock hits. "Blow it all on Quafe and strippers." --- Sorlac |
Sara Tosa
School of Applied Knowledge Caldari State
47
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Posted - 2014.07.26 07:29:00 -
[4] - Quote
Ginger Barbarella wrote:There have been a couple Forum threads about just that, so you might do a little searching. I seem to recall Loki or Legion fits specifically built for this using remote sebo's and they were able to get near-instant locks. A 2-second warp time really doesn't matter if your scrams/disruptors are primed when the near-insta lock hits. dont forget about server ticks...
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Johan Lightstrider
Antwerpse Kerels Fidelas Constans
49
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Posted - 2014.07.26 08:50:00 -
[5] - Quote
I know about the under 2 second warp thingy.
And I am willing to let some ceptors pass. But lets face it. We arnt living a lab so peeps make mistakes.
I'd be happy with a 3 second lock point :)
While I have your attention...can u lock a cloaky? I notice that we cant seem to even click to start the locking procedure on cloackies...
Are we doing something wrong? |
Maeltstome
Twisted Insanity. The Kadeshi
533
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Posted - 2014.07.26 13:11:00 -
[6] - Quote
With an interceptor only overview you can spam lock before the de-cloak and guarantee the lock is processed on the first tick. A 'ceptor can't get it's warp below 2 seconds, so as long as you lock him in under 1 second it's fairly 50/50. |
Hakaari Inkuran
State War Academy Caldari State
150
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Posted - 2014.07.26 16:55:00 -
[7] - Quote
Maeltstome wrote: A 'ceptor can't get it's warp below 2 seconds Claw with 3 nanos, an Inertia stab, and agility rigs gets a 1.9s align time at a cost of 2.4 sig radius. |
sue khaz
Perkone Caldari State
1
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Posted - 2014.07.26 17:07:00 -
[8] - Quote
Maeltstome wrote:With an interceptor only overview you can spam lock before the de-cloak and guarantee the lock is processed on the first tick. A 'ceptor can't get it's warp below 2 seconds, so as long as you lock him in under 1 second it's fairly 50/50.
you can't send the 'scramble' command, until you receive confirmation of lock . there's always a round-trip to the server first, even when hot-locking . |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
39
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Posted - 2014.07.26 17:12:00 -
[9] - Quote
Yeah lock time doesnt help if they are just traveling, best way to "catch them" is to simply smartbomb them when they jump in, even they cant warp fast enough to avoid that. Other than that when fighting them half the battle is landing a scram and a web, like any other ship once your ontop of it and have it tackled its dead Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Ireland VonVicious
Vicious Trading Company
343
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Posted - 2014.07.26 17:13:00 -
[10] - Quote
Perfectly placed disco ship in a warp bubble. |
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
39
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Posted - 2014.07.26 17:16:00 -
[11] - Quote
Ireland VonVicious wrote:Perfectly placed disco ship in a warp bubble.
Ceptors received bubble immunity, does you no good against them to have one deployed, unless to catch other ships, which puts you out of range of the gate and you lose your chance of getting it Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Maeltstome
Twisted Insanity. The Kadeshi
536
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Posted - 2014.07.26 21:27:00 -
[12] - Quote
Hakaari Inkuran wrote:Maeltstome wrote: A 'ceptor can't get it's warp below 2 seconds Claw with 3 nanos, an Inertia stab, and agility rigs gets a 1.9s align time at a cost of 2.4 sig radius. edit: you're not going to catch one without a ridiculously unlikely bump OP, so smartbombs are your answer. Even then you need a lot of luck and a trigger finger. Also Keep your own inty away from your smartbombers edit2: in fact half the interceptors have enough agility to get less than 2s align time
Miss-type, I meant to say below 1 second. |
Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
258
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Posted - 2014.07.28 18:21:00 -
[13] - Quote
in-gate: Camp with instalockers, dps, logi, etc. out-gate: Smart-bombing battleship & cloaked falcon BLFOX is currently recruiting |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
207
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Posted - 2014.07.28 19:09:00 -
[14] - Quote
This 'blog post on server ticks, align times, and lock times should answer your questions.
Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it). Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
Johan Lightstrider
Antwerpse Kerels Fidelas Constans
49
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Posted - 2014.07.29 07:59:00 -
[15] - Quote
Bronson Hughes wrote:This 'blog post on server ticks, align times, and lock times should answer your questions. Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).
Clear. Seems we just need to get the lock time down and hope on pilot error.
Or use an outgate smartbombing bs.
\what about cloakies? It seems they appear in space but are not lockable before they cloak again. Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error?
Thx for the info confirms my thoughts on the matter. |
ChromeStriker
0ne Percent. Odin's Call
748
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Posted - 2014.07.29 08:31:00 -
[16] - Quote
FoF missile spam!!!! Fill the air with rediculious missiles and at least some will hit... maybe...
No Worries |
Johan Lightstrider
Antwerpse Kerels Fidelas Constans
49
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Posted - 2014.07.29 09:27:00 -
[17] - Quote
ChromeStriker wrote:FoF missile spam!!!! Fill the air with rediculious missiles and at least some will hit... maybe...
Would be ideal counter if they would actually work :) |
afkalt
Republic Military School Minmatar Republic
225
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Posted - 2014.07.29 10:21:00 -
[18] - Quote
Johan Lightstrider wrote:Bronson Hughes wrote:This 'blog post on server ticks, align times, and lock times should answer your questions. Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it). Clear. Seems we just need to get the lock time down and hope on pilot error. Or use an outgate smartbombing bs. \what about cloakies? It seems they appear in space but are not lockable before they cloak again. Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error? Thx for the info confirms my thoughts on the matter.
Have your fast tackler live in London. Seriously. |
Serendipity Lost
Repo Industries
324
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Posted - 2014.07.29 11:58:00 -
[19] - Quote
Use whatever bait it takes to get them to engage. Then run them down and kill them.
If they are just travelling and not looking for pew: 1. let them go - who cares 2. smartbombs on the out gate
If you could catch everything that comes throught the gate, then everyone would be camping gates and no one would be coming through the gates. It's OK for some folks to be able to get past you. |
Lister Dax
The Scope Gallente Federation
7
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Posted - 2014.07.29 13:33:00 -
[20] - Quote
sue khaz wrote:you can't send the 'scramble' command, until you receive confirmation of lock . there's always a round-trip to the server first, even when hot-locking .
This ^
afkalt wrote:Have your fast tackler live in London. Seriously.
Actually serious. |
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Shobon Blueshooter
GoonWaffe Goonswarm Federation
1
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Posted - 2014.07.30 03:54:00 -
[21] - Quote
Johan Lightstrider wrote:Bronson Hughes wrote:This 'blog post on server ticks, align times, and lock times should answer your questions. Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it). Clear. Seems we just need to get the lock time down and hope on pilot error. Or use an outgate smartbombing bs. \what about cloakies? It seems they appear in space but are not lockable before they cloak again. Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error? Thx for the info confirms my thoughts on the matter.
Catching the cloaked ships is roughly the same story as the Interceptors, except they're activating a module instead of warping. I was given some friendly advice by a friend who does gatecamps in Nullsec on the regular, and most of it involved getting someone sitting on the gate at 0 with their MWD running. Bind a key to the accelerate command, then as soon as the cloaker shows up, mash approach and the accelerate key as fast as you can. Once the cloaker disappears, your ship will stop moving, but will still be aligned towards them, so accelerating should, if you're lucky, get the decloak and your point ship will be able to get a lock on him.
This is especially easy if you're in null and are forcing them to burn out of a bubble before they can warp off, just be aware of the cloak+mwd trick. |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
286
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Posted - 2014.07.30 04:19:00 -
[22] - Quote
Johan Lightstrider wrote:Bronson Hughes wrote:This 'blog post on server ticks, align times, and lock times should answer your questions. Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it). Clear. Seems we just need to get the lock time down and hope on pilot error. Or use an outgate smartbombing bs. \what about cloakies? It seems they appear in space but are not lockable before they cloak again. Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error? Thx for the info confirms my thoughts on the matter. In theory catching a cloaky should be easier than a super fast align interceptor because a lock will prevent the cloak which should give you enough server ticks for your tackle mods to activate easily enough. In practice it doesn't work that way because the pilot with a cloak can control when he drops his jump cloak and when he activates his ship cloak which should be faster than you can start to target him. The ship is considered cloaked from the time the cloak module is green not from the time the ship actually disappears. So basically it's harder because it's like trying to win a quick draw competition against the guy holding the starting gun. So bubble and burn is pretty much all you got. Reality has an almost infinite capacity to resist oversimplification. |
Barton Breau
University of Caille Gallente Federation
59
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Posted - 2014.07.30 05:55:00 -
[23] - Quote
Maeltstome wrote:Hakaari Inkuran wrote:Maeltstome wrote: A 'ceptor can't get it's warp below 2 seconds Claw with 3 nanos, an Inertia stab, and agility rigs gets a 1.9s align time at a cost of 2.4 sig radius. edit: you're not going to catch one without a ridiculously unlikely bump OP, so smartbombs are your answer. Even then you need a lot of luck and a trigger finger. Also Keep your own inty away from your smartbombers edit2: in fact half the interceptors have enough agility to get less than 2s align time Miss-type, I meant to say below 1 second.
Since one warps on tick, werent you right all along? :) |
Johan Lightstrider
Antwerpse Kerels Fidelas Constans
49
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Posted - 2014.07.30 07:32:00 -
[24] - Quote
Shobon Blueshooter wrote:Johan Lightstrider wrote:Bronson Hughes wrote:This 'blog post on server ticks, align times, and lock times should answer your questions. Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it). Clear. Seems we just need to get the lock time down and hope on pilot error. Or use an outgate smartbombing bs. \what about cloakies? It seems they appear in space but are not lockable before they cloak again. Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error? Thx for the info confirms my thoughts on the matter. Catching the cloaked ships is roughly the same story as the Interceptors, except they're activating a module instead of warping. I was given some friendly advice by a friend who does gatecamps in Nullsec on the regular, and most of it involved getting someone sitting on the gate at 0 with their MWD running. Bind a key to the accelerate command, then as soon as the cloaker shows up, mash approach and the accelerate key as fast as you can. Once the cloaker disappears, your ship will stop moving, but will still be aligned towards them, so accelerating should, if you're lucky, get the decloak and your point ship will be able to get a lock on him. This is especially easy if you're in null and are forcing them to burn out of a bubble before they can warp off, just be aware of the cloak+mwd trick.
Very usefull description. I will try the bind key approach thing i usually click in space and fail .. |
Hemmo Paskiainen
461
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Posted - 2014.08.01 13:59:00 -
[25] - Quote
Smartbombing the traveling interceptors is reallly hard! Only if you're OP (like taping pencils to keyboard and such) than still you maybe get 60/70% of the cepters. Timing and hitting them with particulary smartbombs in the right order is critical. Unfortualy you cant press 7 F1 keys at the same time due server restrictions and the server messes up with timing/applying damage if you do manage to do so. On top of this, 7 sb's barly manage to pop travelling ceptors due the buffs they have gained in the recent intercepter buff. I do managed to kill quite a few and i think this is the only way to catch nowardays 70% of the traffic witch are ceptors; https://zkillboard.com/character/1176673343/
Oh 1 thing thou while using sb's, 1 disconnect and you are ****** :agrooooo: CCP FIX BLACK OPS FFS
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Johan Lightstrider
Antwerpse Kerels Fidelas Constans
49
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Posted - 2014.08.03 06:39:00 -
[26] - Quote
Hemmo Paskiainen wrote:Smartbombing the traveling interceptors is reallly hard! Only if you're OP (like taping pencils to keyboard and such) than still you maybe get 60/70% of the cepters. Timing and hitting them with particulary smartbombs in the right order is critical. Unfortualy you cant press 7 F1 keys at the same time due server restrictions and the server messes up with timing/applying damage if you do manage to do so. On top of this, 7 sb's barly manage to pop travelling ceptors due the buffs they have gained in the recent intercepter buff. I do managed to kill quite a few and i think this is the only way to catch nowardays 70% of the traffic witch are ceptors; https://zkillboard.com/character/1176673343/Oh 1 thing thou while using sb's, 1 disconnect and you are ****** :agrooooo:
Nice frig bombing there. How do u set up the bombing run at the out gate? |
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