Fer'isam K'ahn
None Of One
250
|
Posted - 2014.07.29 08:54:00 -
[1] - Quote
It is the same discussions as Incursions being ti rewarding, it all depends the players investment.
Do you run incursions 8 hours a day - perceived payout to high. Do you run incursions 1-2 hours a day - perceived payout good Do you run incursions 2-4 hours a week - perceived payout ok Do you run incursions 4-8 hours a month - perceived payout meh!
Do you run L4s often ? How many per day ? Do you farm certain missions before and after DT ? Do you 'clear all?' Are you running for LP or Bounties ? DO you run for efficiency or fun ? Do you run missions effectively in either case ?
All those variables and personal perception play a role if L4s do pay out as much as they should. Now give me data on that and we can start to argue... these argument for 'personal feelings' is rubbish.
And besides that, each mission type has its advantages - they do not all work the same way, it totally depends on what you want them to pay out or in which category the most. Are you sure your issues aren't elsewhere ?! |
Fer'isam K'ahn
None Of One
252
|
Posted - 2014.07.29 14:58:00 -
[2] - Quote
Reading a few replies and seeing nobody willing to really acknowledge the questions I asked; or rather proposed to be asked, I am inlcined to think a bit in the direction of 'what if ...'.
If the income from Missions should be increased, then the following way (no increase value given, just internal distribution):
Security missions: Only via loot (20%) and salvage (80%), which will balance out invested time and effort and/or allows to offer or sell bookmarks to salvagers, who again invest more time and effort. No increase in LP, which would support blitz, or bounties which would also support blitz and pure combate effective capsuleers.
Mining Missions: ISK reward (80%), LP (20%). The ISk reward is a bit low, LPs feel right, otherwise mining missions have other substatual benefits. Rats and thereby bounties do not need to eb increased. Adding generic rare roids could substitute increased rewards by offering for extra effort extra income from time invested to mine the rare ores.
Distribution missions: ISK (50%) LP (50%). Both have equal value. The other way to increase income would be to chain missions. One mission will lead to another agent which can be used of the same quality and so forth until after 4-6 agents the route will return to the first agent. (but this is more related to the mission revamp then income).
And yes, L2 (70%) and L3 (30%) need a slight increase in payout, slight.
But if you ask me, this should all be discussed and adjusted with a complete misison overhaul. Are you sure your issues aren't elsewhere ?! |