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Lemming Alpha1dash1
Lemmings Online
0
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Posted - 2011.11.21 12:32:00 -
[1] - Quote
Dear CCP,
with a the new look towards weapons and ammo,
please look at defender missiles to.
So far I haven't seen them used in PvP, and doing so would be generally called silly
Sometimes they do appear in PvE, where npc's use them against missile chuckers
However it is my understanding that a capsuleer in PvE can fight up to 40 (non sleeper AI) npc's
and maybe a dozen sleeper AI npc's (not sansha) without breaking a sweat,
so why bother giving them defender missiles ?
A) they have hardly any change to "defend" against a capsuleer anyways
B) the overall effect of scrapping the defender missile's vs time per mission is most likely neglectable
C) missiles use up way more server cpu then other weapon, and why waste it on something that isn't useful
D) anyone seen defender missiles on any kill mail lately ?
So please get rid of them now,
personally I rather see in another expansion some sort of point defense system that uses turrets |
Solstice Project
Cult of Personality
174
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Posted - 2011.11.21 12:46:00 -
[2] - Quote
*lol*
You make no sense.
You don't know if anybody uses them and killmails don't count as proof.
There's no reason to remove them, because they don't disturb anybody,
As nobody seems to use them, they are not using any CPU anyway, so there's no need to remove them.
(i know, that sounds a bit flawed, but there surely are plenty of items "nobody" uses) (and they are here to stay too)
So...
You seem to want to remove something you are not using, something you are not even seeing, but it still crosses your mind hard enough to make you feel like opening up a thread about it and "asking" to remove something that does not bother you in any way at all, except in your imagination.
Wow !
Maybe, just maybe, you have a point you want to communicate, but fail really bad at that because instead of promoting what you want, (turret based missile defending thingy) you try to make something look unnecessary ? ^^ |
Zaine Maltis
Innsmouth Enterprises
12
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Posted - 2011.11.21 12:49:00 -
[3] - Quote
I think CCP should fix them. They seem like a cool idea to me :D Innsmouth Enterprises
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Evenus Battuta
11
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Posted - 2011.11.21 13:21:00 -
[4] - Quote
Maybe combine them into fof? |
Andski
GoonWaffe Goonswarm Federation
943
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Posted - 2011.11.21 13:23:00 -
[5] - Quote
Confirming that defender missiles are used to kill ships and get on killmails |
Mirima Thurander
Deventer Exploration An Acquisition
56
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Posted - 2011.11.21 13:23:00 -
[6] - Quote
make them shoot bombs problem solved I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |
Solstice Project
Cult of Personality
174
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Posted - 2011.11.21 13:33:00 -
[7] - Quote
Andski wrote:Confirming that defender missiles are used to kill ships and get on killmails
HA I KNEW IT! You're using them ALL THE TIME !!!!! |
Halcyon Ingenium
The Randomites
22
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Posted - 2011.11.21 13:36:00 -
[8] - Quote
Make them auto target enemy missiles, just not necessarily ones targeting you. Problem solved. The loser in any fight consols himself with a moral victory. Thus is the beginning of slave-morality.
Your Homework |
Andski
GoonWaffe Goonswarm Federation
952
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Posted - 2011.11.21 13:47:00 -
[9] - Quote
Solstice Project wrote:Andski wrote:Confirming that defender missiles are used to kill ships and get on killmails HA I KNEW IT! You're using them ALL THE TIME !!!!!
not telling you my secret meight, get lost
defender missiles kill supercaps like a boss |
Billy Colorado
La Quieta
8
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Posted - 2011.11.21 14:05:00 -
[10] - Quote
Defender missiles are used all the time by interceptor pilots. Fact. |
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
575
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Posted - 2011.11.21 14:13:00 -
[11] - Quote
I think CCP should respond with Defender Missile Batteries for POS's.
Well, not really since my combat pilto is Caldari... but it would be funny. Six months in the hole... it changes a man. |
Hallorin
State War Academy Caldari State
14
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Posted - 2011.11.21 14:14:00 -
[12] - Quote
Billy Colorado wrote:Defender missiles are used all the time by interceptor pilots. Fact.
True that. And to good effect too.
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
65
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Posted - 2011.11.21 14:19:00 -
[13] - Quote
Zaine Maltis wrote:I think CCP should fix them. They seem like a cool idea to me :D
true. They seem like an good idea, however inherently broken. If you fix them to the point where they be used than new row of complaints come about "nerf defender missiles"
You cant really take people opinions into an count in such thing.
SmartBomb far superior to defenders... that is just fact.
combo defender and FoF in one missile could be actually an good idea... now that i think of it. |
Tippia
Sunshine and Lollipops
1592
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Posted - 2011.11.21 14:37:00 -
[14] - Quote
Defenders need to be made separate from missile launchers. As long as the compete for space with (far) more useful and applicable things like delivering DPS, they remain pointless and far too situational even if there was some minute point to them.
They need to be turned into modslot modules, which can either be targeted against a particular ship you want to defend against, or made to defend a particular target, and they need to be auto-fire once turned on. Essentially, they should be tracking disruptors for missiles GÇö a module that negates part of the opponent's ability to do damage with the affected weapon system. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Illwill Bill
Svea Rike Controlled Chaos
27
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Posted - 2011.11.21 14:52:00 -
[15] - Quote
Tippia wrote:Defenders need to be made separate from missile launchers. As long as the compete for space with (far) more useful and applicable things like delivering DPS, they remain pointless and far too situational even if there was some minute point to them.
They need to be turned into modslot modules, which can either be targeted against a particular ship you want to defend against, or made to defend a particular target, and they need to be auto-fire once turned on. Essentially, they should be tracking disruptors for missiles GÇö a module that negates part of the opponent's ability to do damage with the affected weapon system. Flak guns. Preferably with AoE damage. >:) |
Malcom Dax
Blacklight Incorporated Broken Chains Alliance
7
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Posted - 2011.11.21 14:58:00 -
[16] - Quote
Halcyon Ingenium wrote:Edit: Just occurred to me that a new ship could arise for large fleet pvp, missile defense network ship. Gives bonuses to defender turret rate of fire and defender missile accuracy.
This would be cool. Also having them as a mid-slot module, or a high-slot that doesn't steal a missile hard-point would be win. And actually making them useful to destroy incoming missiles of course. Blacklight Incorporated: Recruiting now for PvP and Industry. |
Tippia
Sunshine and Lollipops
1592
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Posted - 2011.11.21 15:43:00 -
[17] - Quote
Illwill Bill wrote:Flak guns. Preferably with AoE damage. >:) That's basically smartbombs, and as it happens, they already provide a measure of protection against missilesGǪ
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
65
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Posted - 2011.11.21 15:49:00 -
[18] - Quote
Tippia wrote:Illwill Bill wrote:Flak guns. Preferably with AoE damage. >:) That's basically smartbombs, and as it happens, they already provide a measure of protection against missilesGǪ
Yep i would rather see FoF and defenders merged into one type... So it either shoot missile or closest ship/structure whatever.
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Illwill Bill
Svea Rike Controlled Chaos
27
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Posted - 2011.11.21 15:52:00 -
[19] - Quote
Tippia wrote:Illwill Bill wrote:Flak guns. Preferably with AoE damage. >:) That's basically smartbombs, and as it happens, they already provide a measure of protection against missilesGǪ Well, I was thinking about a auto-fire turret, that would fire a small AoE charge at enemy missiles, possibly hurting anything in the immediate blast area.
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Illwill Bill
Svea Rike Controlled Chaos
27
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Posted - 2011.11.21 15:52:00 -
[20] - Quote
Dubbelpost f+¦r the vinst.
Edit:
Jaroslav Unwanted wrote:Tippia wrote:Illwill Bill wrote:Flak guns. Preferably with AoE damage. >:) That's basically smartbombs, and as it happens, they already provide a measure of protection against missilesGǪ Yep i would rather see FoF and defenders merged into one type... So it either shoot missile or closest ship/structure whatever.
Leave my Falcon murdering friends alone! |
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
65
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Posted - 2011.11.21 15:58:00 -
[21] - Quote
Illwill Bill wrote:Dubbelpost f+¦r the vinst. Edit: Jaroslav Unwanted wrote:Tippia wrote:Illwill Bill wrote:Flak guns. Preferably with AoE damage. >:) That's basically smartbombs, and as it happens, they already provide a measure of protection against missilesGǪ Yep i would rather see FoF and defenders merged into one type... So it either shoot missile or closest ship/structure whatever. Leave my Falcon murdering friends alone!
well then leave FoF Mark 1 as normal FoF and FoF mark 2 as defender @ FoF obviously more pricy
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Illwill Bill
Svea Rike Controlled Chaos
27
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Posted - 2011.11.21 16:06:00 -
[22] - Quote
Jaroslav Unwanted wrote:Illwill Bill wrote:Dubbelpost f+¦r the vinst. Edit: Jaroslav Unwanted wrote:Tippia wrote:Illwill Bill wrote:Flak guns. Preferably with AoE damage. >:) That's basically smartbombs, and as it happens, they already provide a measure of protection against missilesGǪ Yep i would rather see FoF and defenders merged into one type... So it either shoot missile or closest ship/structure whatever. Leave my Falcon murdering friends alone! well then leave FoF Mark 1 as normal FoF and FoF mark 2 as defender @ FoF obviously more pricy
Fair enough. |
Gazmin VanBurin
Go Petition Blizzard
25
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Posted - 2011.11.21 16:12:00 -
[23] - Quote
would be interesting if they could also be used to protect vs bombs aswell, might make them more used. |
Morganta
Peripheral Madness The Midget Mafia
361
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Posted - 2011.11.21 16:29:00 -
[24] - Quote
if you don't use them, and nobody else uses them then why should anyone care?
really, wtf makes you think removing an "unused" item is a priority? how exactly would this help anything?
somehow I think this is a QQ thread in disguise someone spank your drones with defenders or something? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Cynter DeVries
School of Applied Knowledge Caldari State
8
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Posted - 2011.11.21 17:49:00 -
[25] - Quote
Seems nearly every reply is going wide of the mark. The OP was complaining about mission NPCs using defender missiles and reducing ISK/hour.
Based on that argument, I'd say no, don't remove them. As pointed out, they're useful on interceptors. |
Ranger 1
Ranger Corp
327
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Posted - 2011.11.21 17:53:00 -
[26] - Quote
Tippia wrote:Defenders need to be made separate from missile launchers. As long as the compete for space with (far) more useful and applicable things like delivering DPS, they remain pointless and far too situational even if there was some minute point to them.
They need to be turned into modslot modules, which can either be targeted against a particular ship you want to defend against, or made to defend a particular target, and they need to be auto-fire once turned on. Essentially, they should be tracking disruptors for missiles GÇö a module that negates part of the opponent's ability to do damage with the affected weapon system.
This.
Possible variations on this would be:
For the defender "module" to be able to be fitted in a utility high slot.
Instead of defending just you, or as you suggest all missile fire from or at a targeted vessel... the defenders could defend you and anyone on your watch list. This would depend on how much information and what type is sent to you from watch list members of course, so it may not be doable.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Opertone
Signal 7
17
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Posted - 2011.11.21 17:56:00 -
[27] - Quote
make SIEGE launcher launch 10 defenders at once. Hold 200 defenders. Viable.
Make heavy launcher launch 5 defenders at once. Hold 100 defenders.
If you can't allow previous, make defenders - flare decoy - missiles may go for the decoy rather than ship. As in heat seaking missiles vs aircraft on Earth. |
Emiko Luan
Ekchuah's Shrine Comporium
5
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Posted - 2011.11.22 01:55:00 -
[28] - Quote
I'd be very happy if there was a change to defenders to allow shooting any unfriendly missile, rather than just ones targeted on you. Then let logistics ships mount them as another damage mitigation ability (while buffing their ability to stop missiles)
Defenders should be as good as turret destabilisers. Maybe even changing them to midslot... +welcome to my world+ http://venomzer0.deviantart.com |
Herzog Wolfhammer
Sigma Special Tactics Group
201
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Posted - 2011.11.22 02:14:00 -
[29] - Quote
Show us where the defenders touched your missiles.
I wish we could use T2 defender missiles. I gots the skills. |
THXBYE
Elite War Squad
7
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Posted - 2011.11.22 02:56:00 -
[30] - Quote
and why? |
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