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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Jassmin Joy
Sniggerdly Pandemic Legion
272
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Posted - 2014.08.01 02:51:00 -
[61] - Quote
Ripard Teg wrote:Why is there no limit on the number of these that you can fit?
I am concerned about certain alliances who shall remain nameless buying four of these for each of their carriers and supers. By doing so, they avoid the bulk of the nerf you stuck the rest of us with...
You say that like the "nerf" effects any of us. |
MeBiatch
GRR GOONS
1907
|
Posted - 2014.08.01 03:04:00 -
[62] - Quote
it would be cool if you guys also added a cpuless version of a downgraded damage control unit.
make it only add 30% resists to hull. but that couppled with 2 bulkheads should make a ganker think twice. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
afkboss
Imperial Academy Amarr Empire
28
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Posted - 2014.08.01 03:14:00 -
[63] - Quote
Why does the best one save 2 and a half times more than the lower tier. shouldn't you make it 8%, 9% and 10%? |
TheButcherPete
Incompertus INC Fatal Ascension
469
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Posted - 2014.08.01 04:20:00 -
[64] - Quote
LOL guys, this fuel nerf wasn't meant for the coalitions. It's just CCP's way of kicking the little guys in the balls and making them have to join blocs just to stay in low/null.
one step forward, two steps back.
MeBiatch wrote:it would be cool if you guys also added a cpuless version of a downgraded damage control unit.
make it only add 30% resists to hull. but that couppled with 2 bulkheads should make a ganker think twice.
Have you seen what deadspace adaptive nano platings with good skills do to Freighters? It's hilarious. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Rivr Luzade
Coreli Corporation Ineluctable.
652
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Posted - 2014.08.01 06:54:00 -
[65] - Quote
Sugar Kyle wrote:It is a module that comes from a BPC that drops in a spawning site in low sec. I guess we should encourage more people to do besieged sites to keep the prices down, mmm?
Rather you should make CCP to fix these sites so that they don't stay in system long after they were completed. |
Looping Loui
Allegiant Enterprises
0
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Posted - 2014.08.01 08:14:00 -
[66] - Quote
CCP Fozzie wrote: The fuel reduction per module is: Limited Jump Drive Economizer - 4% Experimental Jump Drive Economizer - 7% Prototype Jump Drive Economizer - 10%
First you tell us price is not a way to balance things and the shouldn't be a strict progression from 'being bad in all ways' for the meta 0 module to 'being better in all means' in the higher meta levels.
And then you release a set of modules that will almost never get destroyed, give us a steady supply for it from exploration and balance them exactly this way: from straight worse the best. It won't be long until anything except the prototype will gather dust and never be used.
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Sekket
Dissident Aggressors Mordus Angels
49
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Posted - 2014.08.01 08:19:00 -
[67] - Quote
Are you trying to indirectly buff shield carries? Because it seems you're trying to indirectly buff shield carriers. Wonder how many carriers will end up getting blown up because they were fit for jump fuel economy. - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
19
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Posted - 2014.08.01 08:26:00 -
[68] - Quote
I'll continue to fly my Nyx with bulkheads. Just sayin'. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.01 08:32:00 -
[69] - Quote
do we have awful nullscrubs from awful blob 'coalitions' talking about 'the little guy' again? |
Sigras
Conglomo
827
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Posted - 2014.08.01 09:09:00 -
[70] - Quote
Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. |
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Buhhdust Princess
Mind Games. Suddenly Spaceships.
8341
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Posted - 2014.08.01 09:31:00 -
[71] - Quote
Hahaha this is another 'We made a mistake, lets pretend it was on purpose' module.
Please decide if you want to nerf or buff capitals, i am glad you added these though, as i dont think nerfing capital moving for only smaller entities was your intention. |
Hra Neuvosto
FinFleet Northern Coalition.
283
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Posted - 2014.08.01 10:58:00 -
[72] - Quote
Whads habbening |
Kane Fenris
NWP
151
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Posted - 2014.08.01 11:12:00 -
[73] - Quote
CCP Fozzie wrote:Hello everyone. As we mentioned a while back, I've been working on a set of low-slot modules that decrease the fuel requirements of jump drives.
The primary goal here is to provide an interesting set of choices to capital pilots (especially Jump Freighter pilots) in how to fill up their low slots for any given activity.
These modules will require 1 PG and 0 CPU, there will be no limit in how many you can fit to one ship but they are stacking penalized with each other.
Like the Hyperspatial Accelerators, we are starting with three versions of this module. Also like the Accelerators the blueprints for these modules will be found exclusively in Besieged Ghost Sites in low security space. The rarity will increase with the power between the three modules, and all of them will have a skill requirement of Jump Fuel Conservation 1.
The fuel reduction per module is: Limited Jump Drive Economizer - 4% Experimental Jump Drive Economizer - 7% Prototype Jump Drive Economizer - 10%
I'll let you guys know when these babies hit SISI for your testing pleasure. Feel free to post your feedback in the thread below. Thanks!
why oh why...... this is bad game design at its finest. first the bad change about fuel costs ... and now this.... all you do with this change is reveres some part of the fuel change and haveing players do some refitting put them in jump refit ! seriously ? extra anoying gameplay to reveres parts of a change that wasnt needed ? |
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CCP Fozzie
C C P C C P Alliance
10830
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Posted - 2014.08.01 11:47:00 -
[74] - Quote
Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land.
The currently planned volume of these modules is 3500m3 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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xplosiv
State War Academy Caldari State
2
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Posted - 2014.08.01 11:53:00 -
[75] - Quote
Nope. just put fuel back as it was. Every damn capital will have these and a mobile depot. And if you make them 4000m3 you shaft over all blackops etc. so just revert and leave it as it was. |
Retar Aveymone
GoonWaffe Goonswarm Federation
650
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Posted - 2014.08.01 13:14:00 -
[76] - Quote
xplosiv wrote:Nope. just put fuel back as it was. Every damn capital will have these and a mobile depot. And if you make them 4000m3 you shaft over all blackops etc. so just revert and leave it as it was.
was a stupid change that only hurt small corps and the individual any way. The super power GIVE NO ****s. Every capital operation CFC and NC do is now covered by a Fuel replacement scheme. some are having renter mine ice as payment for their RENT and other make so much isk it's not even a ripple in their wallets. SO power projection has NOT BEEN HURT AT ALL.
WHAT IS HAS DONE: Screwed over industry in 00 by making everything expensive to produce or expensive to ship to empire and sell. MADE IT HARD AS HELL for small corps to get into 00 because of the fuel bills they have no way to reclaim or subsidise by mining. BRAVO CCP You made industry better for 00 then screwed it over by ruining the logistical back bone. i wasn't all that much in favor of the jump change until i read this post |
Hespire Malneant
EVE University Ivy League
15
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Posted - 2014.08.01 14:32:00 -
[77] - Quote
CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3
ELI5 why this is so significant, plz. |
Retar Aveymone
GoonWaffe Goonswarm Federation
650
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Posted - 2014.08.01 15:16:00 -
[78] - Quote
Hespire Malneant wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 ELI5 why this is so significant, plz. combat capitals (carriers, dreads) can't carry these and then refit at their destination without severely crippling their ability to hold any other fit or extra fuel
titans and supercarriers maybe, but they still usually won't want to waste the space |
Altrue
Exploration Frontier inc Brave Collective
1241
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Posted - 2014.08.01 15:18:00 -
[79] - Quote
CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3
There should be a smaller subcap version for black ops and maybe future subcap jump capable ships.
Signature Tanking - Best Tanking. Beware the french guy!
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CCP Fozzie
C C P C C P Alliance
10833
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Posted - 2014.08.01 15:35:00 -
[80] - Quote
Altrue wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There should be a smaller subcap version for black ops and maybe future subcap jump capable ships.
Blackops are free to fit them, but they won't be able to swap them into their cargo holds. This is by design. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Voyager Arran
GoonWaffe Goonswarm Federation
463
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Posted - 2014.08.01 15:38:00 -
[81] - Quote
CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3
People need to pay more attention to this detail.
At best, a carrier can tote around two, and that leaves them without room for any other capital modules in their fleet hangar and also gives up 7,000 m3 that could have just been more fuel. Dreads won't be able to carry any of them at all. |
Kane Fenris
NWP
151
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Posted - 2014.08.01 16:15:00 -
[82] - Quote
Voyager Arran wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 People need to pay more attention to this detail. At best, a carrier can tote around two, and that leaves them without room for any other capital modules in their fleet hangar and also gives up 7,000 m3 that could have just been more fuel. Dreads won't be able to carry any of them at all.
yeah this makes em even more awefull....
power blocks will have them lying around in their infrastructure so if they have a 4 jump way theyll jump 3 jumps with those mods then refit and make final jump fitted with normal combat fit
smaler corps who do not have this infrastructure are the ones who are ***** by this change |
Strata Maslav
Born-2-Kill Exodus.
94
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Posted - 2014.08.01 16:22:00 -
[83] - Quote
CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3
There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station. |
Wrecked Angle
GoonWaffe Goonswarm Federation
5
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Posted - 2014.08.01 16:43:00 -
[84] - Quote
Strata Maslav wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station.
Please stop thinking outside the box breaking CCPs meticulous design |
Karash Amerius
Sutoka
191
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Posted - 2014.08.01 17:31:00 -
[85] - Quote
TheButcherPete wrote:LOL guys, this fuel nerf wasn't meant for the coalitions. It's just CCP's way of kicking the little guys in the balls and making them have to join blocs just to stay in low/null. one step forward, two steps back. MeBiatch wrote:it would be cool if you guys also added a cpuless version of a downgraded damage control unit.
make it only add 30% resists to hull. but that couppled with 2 bulkheads should make a ganker think twice. Have you seen what deadspace adaptive nano platings with good skills do to Freighters? It's hilarious.
Only reason you would use any platings on a freighter is if you have guardians on grid (and more than just a few). Otherwise, it is always better to put T2 Reinforced Bulkheads to increase your overall EHP. Karash Amerius Operative, Sutoka |
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CCP Fozzie
C C P C C P Alliance
10835
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Posted - 2014.08.01 18:08:00 -
[86] - Quote
Strata Maslav wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station.
Good point, and easy enough to solve. We have the technology. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Aerie Evingod
Midwest Miners LLC
52
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Posted - 2014.08.01 19:58:00 -
[87] - Quote
CCP Fozzie wrote:Strata Maslav wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station. Good point, and easy enough to solve. We have the technology.
Stronger? Faster? |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
150
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Posted - 2014.08.01 20:08:00 -
[88] - Quote
Aerie Evingod wrote:CCP Fozzie wrote:Strata Maslav wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station. Good point, and easy enough to solve. We have the technology. Stronger? Faster? Most likely by restricting the fitting to jump capable ships only. |
PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1955
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Posted - 2014.08.01 21:49:00 -
[89] - Quote
CCP Fozzie wrote:Strata Maslav wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station. Good point, and easy enough to solve. We have the technology. When you solve this problem, will they still be able to fit to a blops? Just making sure....
Also I wasn't clear on this: Will the modules affect blops bridges which use normal fuels instead of stront? |
Rowells
Unknown Soldiers Fidelas Constans
1104
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Posted - 2014.08.01 22:39:00 -
[90] - Quote
PotatoOverdose wrote:CCP Fozzie wrote:Strata Maslav wrote:CCP Fozzie wrote:Sigras wrote:Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day...
If these modules are allowed to be 5 m^3 like most other modules not specifically tied to a ship class then every carrier will just carry around 4-5 of them and insta switch them out when they land. The currently planned volume of these modules is 3500m3 There doesn't seem to be any specification currently with the fitting to any specific ship. Theoretically you could take a frigate, fit these modules to it and store it inside your carrier. It would still be very difficult to fit these in space still but allow you to refit easily in a station. Good point, and easy enough to solve. We have the technology. When you solve this problem, will they still be able to fit to a blops? Just making sure.... Also I wasn't clear on this: Will the modules affect blops bridges which use normal fuels instead of stront? The last answer I saw was no affects to any bridging. Just the jump-druve |
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