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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Acid Kanshi
AIFAM
51
|
Posted - 2014.07.24 04:41:00 -
[211] - Quote
Depends how you are watching them. The materials on BPO show info are base materials in game, if you open that BPO in that new industry window, then it will show actual numbers. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Galith Donier
Dinoblood Reborn
0
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Posted - 2014.07.25 13:56:00 -
[212] - Quote
i changed the slot modifier for me, but it doesn't seem to stay saved.
would it also be possible to input the tax per batch, i'm curently inputting the tax in the blueprint costs and then letting it calculate per unit. (also can the old manufacturing cost thing be turned off, like the slot modifier, everytime i set those too zero. i have to redo it in the next job) |
deseana
Imperial Academy Amarr Empire
3
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Posted - 2014.07.27 06:18:00 -
[213] - Quote
Disregard... my mistake |
Acid Kanshi
AIFAM
51
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Posted - 2014.07.28 09:20:00 -
[214] - Quote
Galith Donier wrote:i changed the slot modifier for me, but it doesn't seem to stay saved.
Should be fixed now. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
mufe mufetski
Common Sense Ltd Nulli Secunda
0
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Posted - 2014.07.28 10:33:00 -
[215] - Quote
Hey there.
New to this tool and actually industry. Tool helped me a lot to get starting and it's very usefull.
What I miss is automatic hourly refresh rate of all prices so not all need to click price refresh all the time and everything show up automaticly. |
Kaar Minayin
Military and Business Academy
0
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Posted - 2014.07.28 19:14:00 -
[216] - Quote
when i load a bp from the warehouse it doesn't put the right time efficiency in the drop-down list (it sets to 0, buti t can be changed manually) and wouldn't it be better if you could set the installation price directly from the manufacturing window, without having to open the settings each time?
still, fantastic tool:D thanks for all the effort you put in this |
Acid Kanshi
AIFAM
51
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Posted - 2014.07.28 20:27:00 -
[217] - Quote
Kaar Minayin wrote:when i load a bp from the warehouse it doesn't put the right time efficiency in the drop-down list (it sets to 0, buti t can be changed manually) and wouldn't it be better if you could set the installation price directly from the manufacturing window, without having to open the settings each time?
still, fantastic tool:D thanks for all the effort you put in this
Warehouse BP ME/TE levels are for if you store BPC's in warehouse, then you can set those for them. If you want to save ME/TE levels for a BP on manufacturing calculator, you have to use Save Settings button in the Item Settings box.
Installation price currently is as the old system was, I havent updated that part yet. I'll make a automatic job cost calculation soon. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Kaar Minayin
Military and Business Academy
0
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Posted - 2014.07.28 21:52:00 -
[218] - Quote
Acid Kanshi wrote: Warehouse BP ME/TE levels are for if you store BPC's in warehouse, then you can set those for them. If you want to save ME/TE levels for a BP on manufacturing calculator, you have to use Save Settings button in the Item Settings box.
that's what i'm doing: i save a bp in the warehouse, then when i try to load it from manufacturing, the me gets loaded correctly, the te doesn't |
Acid Kanshi
AIFAM
51
|
Posted - 2014.07.28 22:16:00 -
[219] - Quote
Kaar Minayin wrote:Acid Kanshi wrote: Warehouse BP ME/TE levels are for if you store BPC's in warehouse, then you can set those for them. If you want to save ME/TE levels for a BP on manufacturing calculator, you have to use Save Settings button in the Item Settings box.
that's what i'm doing: i save a bp in the warehouse, then when i try to load it from manufacturing, the me gets loaded correctly, the te doesn't
Got it! I'll post here when it's fixed. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Acid Kanshi
AIFAM
51
|
Posted - 2014.07.29 13:41:00 -
[220] - Quote
Updated warehouse blueprints ME/TE settings to Crius for which is used on manufacturing calculator for BPCs. (you must update your ME/TE settings on all the BPCs in warehouse)
Updated Advanced Industry skill percentage per level to 3% on manufacturing calculator which was introduced in latest patch.
Updated material calculation formula to retrofit with the latest patch rounding issue fix. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
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Acid Kanshi
AIFAM
51
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Posted - 2014.07.29 21:10:00 -
[221] - Quote
Introduced Total Job Cost calculation to manufacturing calculator. EVE-Cost updates system indecies and adjustedPrices on every cache time from API (23 hours for adjustedPrice and 1 hour for system index). Because of the cache times, the calculations will always be a little bit off. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Kaar Minayin
Kojimachi Industrial
0
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Posted - 2014.07.29 22:37:00 -
[222] - Quote
i don't want to be the boring guy, but there may be some problems
when i try to calculate the prices for the covetor (i tried with other items too), this happens: 1) the 10 run price amounts at 331mils 2) i delete the 0 in the runs box, and the price becomes 56mils 3) i write 2, and it becomes 67 4) i write 1, and it becomes 32
if i keep switching between 1 and 2, the price changes around those 2 values, but changing of 1~2mils everytime i do that
am i doing something wrong? |
Acid Kanshi
AIFAM
51
|
Posted - 2014.07.29 23:08:00 -
[223] - Quote
Kaar Minayin wrote:i don't want to be the boring guy, but there may be some problems
when i try to calculate the prices for the covetor (i tried with other items too), this happens: 1) the 10 run price amounts at 331mils 2) i delete the 0 in the runs box, and the price becomes 56mils 3) i write 2, and it becomes 67 4) i write 1, and it becomes 32
if i keep switching between 1 and 2, the price changes around those 2 values, but changing of 1~2mils everytime i do that
am i doing something wrong?
Should be fixed now. Refresh and try again. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Acid Kanshi
AIFAM
51
|
Posted - 2014.07.30 21:19:00 -
[224] - Quote
Introduced system teams. EVE-Cost updates teams every cache timer (1hour). Teams are pulled to the calculator by the item groupID you are building and the solarSystemID you have set in settings (Manufacturing System). EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Roxina
Bohrium Industries
1
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Posted - 2014.07.31 12:49:00 -
[225] - Quote
Not sure if its a thing you havnt gotten fixed yet or you realized, but atleast the scourge fury heavy missiles seem to be using outdated BP information for materials, it still includes the T1 minerals which are no longer used the number on some of the stuff is no longer correct. |
Acid Kanshi
AIFAM
51
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Posted - 2014.07.31 13:10:00 -
[226] - Quote
Roxina wrote:Not sure if its a thing you havnt gotten fixed yet or you realized, but atleast the scourge fury heavy missiles seem to be using outdated BP information for materials, it still includes the T1 minerals which are no longer used the number on some of the stuff is no longer correct.
Seems to be a bug in current version of SDE.
I made a post about it as well : https://forums.eveonline.com/default.aspx?g=posts&m=4863058#post4863058
We have to wait for new SDE I guess. Nothing I can do about it. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Roxina
Bohrium Industries
1
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Posted - 2014.08.01 15:54:00 -
[227] - Quote
thanks a bunch mate, you're amazing! |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.01 17:31:00 -
[228] - Quote
Data dump updated to Crius 1.6. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.02 19:31:00 -
[229] - Quote
Improved Manufacturing Calculator manufacturing time calculation. It should be a lot more accurate now.
Updated Research Calculator to Crius release. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Alenn G'kar
Black VooDoo Asassins The Kadeshi
3
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Posted - 2014.08.03 17:19:00 -
[230] - Quote
Acid Kanshi wrote:Improved Manufacturing Calculator manufacturing time calculation. It should be a lot more accurate now.
Updated Research Calculator to Crius release.
Nice tool I use it alot.
One note there is more values at POS than -2 ; -10 ME ect. Can you add that menu for ME(+5% to -20%) and TE(-0% to - 55%) I thing you cant make more (thunker capital array and rapid equip array) Thx |
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Acid Kanshi
AIFAM
52
|
Posted - 2014.08.03 18:38:00 -
[231] - Quote
Alenn G'kar wrote: One note there is more values at POS than -2 ; -10 ME ect. Can you add that menu for ME(+5% to -20%) and TE(-0% to - 55%) I thing you cant make more (thunker capital array and rapid equip array) Thx
Umm, slot modifiers are already there. You can type there whatever you want. (TE Slot modifier and ME Slot modifier) under settings.
If you are using example Equipment Assembly Array, which is 25% reduction in manufacturing required time and 2% reduction in manufacturing required materials.
Then you type 0.75 to TE Slot modifier and 0.98 to ME Slot modifier.
If you are using for example Rapid Equipment Assembly Array, which is 35% reduction in manufacturing required time and 5% penalty in manufacturing required materials.
Then you type 0.65 to TE Slot modifier and 1.05 to ME Slot modifier. Notice that rapid assembly line gives penalty to materials, which increases the material requirements, hence the decimal has to be above 1, rather than below 1.
For NPC stations, there are no bonuses or penalties, so the numbers are 1 for both ME and TE slot modifiers. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Alenn G'kar
Black VooDoo Asassins The Kadeshi
3
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Posted - 2014.08.03 20:35:00 -
[232] - Quote
Ah sorry I missed it, thx. |
iwannadig
Nagibators Inc.
1
|
Posted - 2014.08.04 06:57:00 -
[233] - Quote
Can you add https protocol? |
Dunpeal Hunter
Zervas Aeronautics Get Off My Lawn
50
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Posted - 2014.08.08 10:48:00 -
[234] - Quote
Im not sure if this has been reported already, but when you make an T2 item and click on the bottom on the "get eve-central prices" button and the prices get updated to the latest price of for example Jita. The price of the items gets all wrong to what i think is the ME level of 0% of the components that were needed to make the item.
So, for example, i make a Zealot, it requires several components like Fusion Thruster and others, but instead of the website looking up the ME level at which it has Fusion Thruster saved (i have all my components at lvl 10), they get reset to ME level 0%. Only when i expand every components tab do the prices of the materials get updated to the right price.
Its a significant drop in price afterwards. Making a Zealot with Jita prices goes from 152 036 109.53 isk to 127 985 582.42 isk production cost. I dont know if this is important or not, but i have chickens..... |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.10 14:08:00 -
[235] - Quote
Currently this is intended, that if example R.A.M. materials are not expanded in the materials list, then there will be R.A.M. price from market when using eve-central button. If you expand R.A.M. item materials to visible, then it will calculate R.A.M. price with its own materials.
I will make a more clear and less confusing system soon. Currently my PC motherboard died and I am waiting for new one to arrive. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Daera Skye
Daera Skye Corporation
1
|
Posted - 2014.08.12 01:50:00 -
[236] - Quote
Your tool is great but I have multiple items and right now for the manufacturing calculator I have to open 10+ browser tabs, one for each item, in order to track the profitability and market costs on those items based on all the input parameters (ME, my skills, BPC cost, eve-central prices etc)
Is there a way you can add a functionality where you do exactly what you do for 1 item, but have say 10 items or even ALL manufacturable items to display on one page?
That way it would be easy to find which items are profitable to produce based on the sell/buy cost on market vs the value of the production materials, with the isk values taken directly from eve-central (which your manufacturing tool already does now, but for 1 item).
Thanks and again a great tool. |
Victor Skorpius
Courage and Madness
2
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Posted - 2014.08.15 18:40:00 -
[237] - Quote
Possible new? bug: Warehouse values are not being taken into consideration when manufacturing. Example: Mobile Tractor Unit I have Organic Mortar Applications in stock but from the 'Cart' view I have none on-hand. Ukomi Superconductors - Same issue. However, minerals seem to be counted so could it be Planetary items only? Let me know your thoughts. |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.15 18:59:00 -
[238] - Quote
Victor Skorpius wrote:Possible new? bug: Warehouse values are not being taken into consideration when manufacturing. Example: Mobile Tractor Unit I have Organic Mortar Applications in stock but from the 'Cart' view I have none on-hand. Ukomi Superconductors - Same issue. However, minerals seem to be counted so could it be Planetary items only? Let me know your thoughts.
Have you checked your Queue Projects? They might be allocating items from warehouse. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Dunpeal Hunter
Zervas Aeronautics Get Off My Lawn
51
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Posted - 2014.08.23 04:46:00 -
[239] - Quote
It seems there is problem with the website. This is what i see:
Database Error
Filename: core/Loader.php
Line Number: 232 I dont know if this is important or not, but i have chickens..... |
Brennan Ardal
W.O. Larsen Tobacco and Colonial Goods
0
|
Posted - 2014.08.23 11:56:00 -
[240] - Quote
same here.
Dunpeal Hunter wrote:It seems there is problem with the website. This is what i see: Database Error Filename: core/Loader.php Line Number: 232
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