Pages: 1 2 3 4 5 6 7 8 [9] 10 11 .. 11 :: one page |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Amely Miles
Exiled Tech Space Monkey Protectorate
27
|
Posted - 2014.08.24 22:50:00 -
[241] - Quote
seen this great website saying the same thing the past few days |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.25 12:44:00 -
[242] - Quote
Fixed now. Sorry for this. Mysql innodb decided suddenly that it has not enough memory for buffer pool. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Basistoph
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.08.26 14:35:00 -
[243] - Quote
Hi,
i love your Tool, it's quite brilliant. But there are not only good news, i found a bug/mistake for one Blueprint: Mobile Large Warp Disruptor I It calculates with wrong "Material amounts (one run)" it shows me for example with ME:0 TE:0
2.515.172 Tritanium
but ingame Blueprint has only
279.966 Tritanium
Hope you can fix it soon.
Greetings Basistoph |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.26 15:07:00 -
[244] - Quote
Uploading Hyperion data dump right now, then will implement it. Will check after that. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.26 16:19:00 -
[245] - Quote
Basistoph wrote:Hi,
i love your Tool, it's quite brilliant. But there are not only good news, i found a bug/mistake for one Blueprint: Mobile Large Warp Disruptor I It calculates with wrong "Material amounts (one run)" it shows me for example with ME:0 TE:0
2.515.172 Tritanium
but ingame Blueprint has only
279.966 Tritanium
Hope you can fix it soon.
Greetings Basistoph
Try now. If you still get that number, then check your settings in EVE-Cost. I am getting the correct amount. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.26 16:20:00 -
[246] - Quote
Updated data dump and images to Hyperion 1.0. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Basistoph
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.08.26 22:46:00 -
[247] - Quote
Acid Kanshi wrote:Basistoph wrote:Hi,
i love your Tool, it's quite brilliant. But there are not only good news, i found a bug/mistake for one Blueprint: Mobile Large Warp Disruptor I It calculates with wrong "Material amounts (one run)" it shows me for example with ME:0 TE:0
2.515.172 Tritanium
but ingame Blueprint has only
279.966 Tritanium
Hope you can fix it soon.
Greetings Basistoph Try now. If you still get that number, then check your settings in EVE-Cost. I am getting the correct amount.
Now i get the correct ammount. Nice, thanks |
Gilbaron
Free-Space-Ranger Nulli Secunda
1501
|
Posted - 2014.08.26 23:44:00 -
[248] - Quote
Acid Kanshi wrote:Updated data dump and images to Hyperion 1.0.
Will you support the new blueprint api anytime soon? Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
|
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.27 05:49:00 -
[249] - Quote
Gilbaron wrote:Acid Kanshi wrote:Updated data dump and images to Hyperion 1.0. Will you support the new blueprint api anytime soon?
Yes it will be integrated, but don't know when yet. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Acid Kanshi
AIFAM
52
|
Posted - 2014.08.28 13:35:00 -
[250] - Quote
Added Jobs input field to Manufacturing Calculator. With the new material calculations where doing many runs with one job have different material requirements than doing many jobs with one run. You can now calculate your T2 BPC jobs all together where the runs are limited. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
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Looby LouLou
CoNeX Industries
0
|
Posted - 2014.08.28 20:14:00 -
[251] - Quote
Hi
Would first like to thank you on a brilliant Industry tracker. It has been a great help with keeping track of costs and stock, while I venture into industry.
Your last update fixed the material calculations, which were puzzling me, but I have found a new problem. When using BPC's from the warehouse, only runs are deducted and not the runs times the jobs. Thought you would like a heads up.
Regards Looby |
Rivr Luzade
Coreli Corporation Ineluctable.
685
|
Posted - 2014.08.30 15:50:00 -
[252] - Quote
EVE Cost bit the dust?
Quote: A Database Error Occurred
Unable to connect to your database server using the provided settings.
Filename: core/Loader.php
Line Number: 232
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Acid Kanshi
AIFAM
52
|
Posted - 2014.09.01 13:19:00 -
[253] - Quote
Sorry everyone for some downtime. Server kept running low on memory with all the users. Doubled the memory now. Hope it works out. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Kal Arkhenty
Red Federation RvB - RED Federation
5
|
Posted - 2014.09.03 17:18:00 -
[254] - Quote
Hi again. I was wondering if you had given any thought about a previous request I made a few months ago.
Mainly, in the Manufacturing tab, when not enough materials are found for a job, EVE-Cost only says "Not enough materials found for the job", would it be possible to somehow mark which material it is? And, ideally how much it's missing?
For things with too many materials, it takes some effort to compare the quantities of each material, one by one against the Warehouse tab to see which one is the culprit. While it would seem quite doable to indicate it next to the material's name on the material list.
Actually, it would be great if , when loading the item to be built, under the "Material amounts all runs" list you could put a green check mark on the ones for which the materials are covered and a red cross on those that have some missing, maybe even put the number of items missing?
Thanks again for a great tool! |
Acid Kanshi
AIFAM
53
|
Posted - 2014.09.03 17:28:00 -
[255] - Quote
Kal Arkhenty wrote:Hi again. I was wondering if you had given any thought about a previous request I made a few months ago.
Mainly, in the Manufacturing tab, when not enough materials are found for a job, EVE-Cost only says "Not enough materials found for the job", would it be possible to somehow mark which material it is? And, ideally how much it's missing?
For things with too many materials, it takes some effort to compare the quantities of each material, one by one against the Warehouse tab to see which one is the culprit. While it would seem quite doable to indicate it next to the material's name on the material list.
Actually, it would be great if , when loading the item to be built, under the "Material amounts all runs" list you could put a green check mark on the ones for which the materials are covered and a red cross on those that have some missing, maybe even put the number of items missing?
Thanks again for a great tool!
Yes this is very good idea, I will do it at some point. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Kal Arkhenty
Red Federation RvB - RED Federation
5
|
Posted - 2014.09.03 17:36:00 -
[256] - Quote
Acid Kanshi wrote: Yes this is very good idea, I will do it at some point.
Thanks this will save a lot of time and effort!
Also, I just found a bug: I used the new Manufacturing feature for launching multiple jobs, and it only actually worked for one job.
I selected 10,000 runs of Carbonide Armor Plates and 2 jobs, clicked submit and only 10,000 armor plates were created, also only the materials for 10,000 armor plates were taken from the warehouse. |
Acid Kanshi
AIFAM
53
|
Posted - 2014.09.03 18:00:00 -
[257] - Quote
Kal Arkhenty wrote:Acid Kanshi wrote: Yes this is very good idea, I will do it at some point.
Thanks this will save a lot of time and effort! Also, I just found a bug: I used the new Manufacturing feature for launching multiple jobs, and it only actually worked for one job. I selected 10,000 runs of Carbonide Armor Plates and 2 jobs, clicked submit and only 10,000 armor plates were created, even though the materials for 20,000 armor plates were taken from the warehouse.
Yep, process to warehouse with multiple jobs is broken atm. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
Dianalexia
Gea'Vii Enterprises
3
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Posted - 2014.09.09 10:39:00 -
[258] - Quote
First, thank you for this great tool! Now, for feedback: in -> manufacturing tab -> settings could you add a checkbox for ME that "affects only components"? It would be a great time saver when manufacturing T2 ships. Or, as a quick fix, add more than the maximum 10% (up to 25%) in the "Material level" drop down for components in the "Material costs and amounts" section. It would be a great time saver and save alot of copy-pasting for people manufacturing at a POS which gives you time savings and material bonus for components. Thank you! |
Alenn G'kar
Black VooDoo Asassins The Kadeshi
3
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Posted - 2014.09.10 23:28:00 -
[259] - Quote
Dianalexia wrote:First, thank you for this great tool!
Me too
+1 for me + I cant figureout why its calculating material for one hulk when I am building 3 of them (3 jobs)
http://prntscr.com/4lncj6
Photon Microprocessor 8 646 need - ME 10% 8 646 x 6 = 51-á876 Phenolic Composites (15252/0,9/0,98/6 = 2 882 for one hulk not 3 jobs)
Price is fine just calculating with new jobs window not yet (shoping list)
thx |
Microton
The Tall Order
0
|
Posted - 2014.09.12 03:55:00 -
[260] - Quote
Alenn G'kar wrote:Dianalexia wrote:First, thank you for this great tool!
Me too +1 for me + I cant figureout why its calculating material for one hulk when I am building 3 of them (3 jobs) http://prntscr.com/4lncj6Photon Microprocessor 8 646 need - ME 10% 8 646 x 6 = 51-á876 Phenolic Composites (15252/0,9/0,98/6 = 2 882 for one hulk not 3 jobs) Price is fine just calculating with new jobs window not yet (shoping list) thx
Nope getting the same problem. Or similar problem at least.
Noticed that it's not factoring in Job Runs into the Expanded part of the Specific Material Results window.
Noticed mine with Enyos and Phobos+4 other T2 BPCs I was testing to see if it was me before I looked into on the forums.
The Job runs is calculated correctly into the Specific Material Results but if you should expand say the Crystalline Carbonide Armor Plate for simplicity: 1 Run/1 job Enyo @ -3ME/-2TE Crystalline Carbonide=28,829 Sylramic Fibers=7,208 Which is correct.
Make it into a 2 run single job and it doubles correctly at Crystalline Carbonide=57,658 Sylramic Fibers=14,416
The error comes in if you Change the 1Run/1Job to 1Run/2Jobs the Expanded 'Specific Materials Results' doesn't double. It goes back to: Crystalline Carbonide=28,829 Sylramic Fibers=7,208 Despite everything else on the page being correct.
For those that haven't used the site that long, increasing the Runs for it to be the old way with 20 runs instead of 4 runs/5 jobs don't work since the ME isn't applied corretly. Think most of us ran into that with the last patch. Was coming up short 2-3 pieces for the last BPC. But I know that was before you had updated the site.
For those that ran into this. Just use the calc and multiply in your run number into the expanded specific mats list and go from there. Doing that for now myself.
Also. Something I was thinking of. Think adding a 'One Job Install Cost' for the 'Material costs and amounts' that you expand could be factored in at the top of the screen with all the 'General Results' Say around that 'All Jobs Install Cost.' Since I do all Parts and T2 production in one place, as most I would bet, I know the 'Job Install Cost' doesnt' factor in each of the other 9 parts you can manufacture before assembling the final T2 ship/product.
Anywho. Love the site and keep up the great work. Just some thoughts and findings. |
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Rivr Luzade
Coreli Corporation Ineluctable.
788
|
Posted - 2014.10.04 09:46:00 -
[261] - Quote
A small feature request:
Could you please make the listing of materials for production uniform? For most ships it looks like this:
Ship PI Components Minerals RAM T2 Components
And then there are exceptions like the Venture/Prospect where it looks like this:
PI Components Minerals RAM T2 Components Ship
Would it be possible to force sorting of all materials as in the first image? |
Rivr Luzade
Coreli Corporation Ineluctable.
889
|
Posted - 2014.10.04 09:46:47 -
[262] - Quote
A small feature request:
Could you please make the listing of materials for production uniform? For most ships it looks like this:
Ship PI Components Minerals RAM T2 Components
And then there are exceptions like the Venture/Prospect where it looks like this:
PI Components Minerals RAM T2 Components Ship
Would it be possible to force sorting of all materials as in the first image? |
Churka Boom
State War Academy Caldari State
0
|
Posted - 2014.10.10 13:12:00 -
[263] - Quote
Hello It seams to me, that there is a mistake in Small Mobile Siphon Unit Blueprint. The base required values for Guidance System is 100 per unit and for Data Chips 12 per Unit. In eve-cost I get 89 and 11 units respectively. |
Churka Boom
State War Academy Caldari State
1
|
Posted - 2014.10.10 13:12:27 -
[264] - Quote
Hello It seams to me, that there is a mistake in Small Mobile Siphon Unit Blueprint. The base required values for Guidance System is 100 per unit and for Data Chips 12 per Unit. In eve-cost I get 89 and 11 units respectively. |
Ran Talie-Kuo
Sphere Industries
0
|
Posted - 2014.11.07 04:36:01 -
[265] - Quote
Is there a planned update for Phoebe? Love this tool and really looking forward to updated invention mechanics built into the tool. |
Sarah McKnobbo
McKnobbo Universal Traders
166
|
Posted - 2014.11.08 22:33:09 -
[266] - Quote
Ran Talie-Kuo wrote:Is there a planned update for Phoebe? Love this tool and really looking forward to updated invention mechanics built into the tool.
Not empty quoting |
Amely Miles
Exiled Tech Space Monkey Protectorate
38
|
Posted - 2014.11.09 00:10:22 -
[267] - Quote
is it just me or did this project die? .... i aint seen a update in awhile
Favorite Quotes:
In Space No one flings Poo!!
Yes that is a Banana in my Pocket
http://spacemp.evecorps.co/
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Rivr Luzade
Coreli Corporation Ineluctable.
911
|
Posted - 2014.11.12 13:01:46 -
[268] - Quote
Teams don't seem to be pulled for components in caps. When I want to build my own cap parts for a freighter and expand the individual cap parts, the Team selection is empty (screenshot). However, when I click on Open in New Tab to separately calculate build cost, the Team shows (screenshot).
This is the case in the IGB and OGB (FF33 in this case), although I doubt it has something to do with it. |
Reservist Ringgton
United Miners Inc. Wrath.
4
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Posted - 2014.11.12 14:56:17 -
[269] - Quote
I've been using it to produce vexors and it works great! I have a question for my own development project though. Do you have a resource that anybody could use as a recipe database? A spreadsheet would do. I was just poking around for comprehensive list of components so I can pay my corp members what they deserve rather than the flat market value. |
Obelix I
Deutsche Entdecker United Independent Stars Allied Forces
1
|
Posted - 2014.11.26 15:47:30 -
[270] - Quote
Any chance for an update to the new invention (Datacores)?
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