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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rain6637
Team Evil
15569
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Posted - 2014.08.06 00:38:00 -
[1] - Quote
Andrew Jester wrote:Can more than one person verify this?
If it's true, then probably R I P WHs as hole games are no longer allowed and they literally become gates instead of something different. The only difference is that caps can go through. Are we taking bets on how long until cynos are added?
Welcome to Null Sec 2.0 boys and girls I updated my Sisi to waste some time with ships of varying sized butts then lost the motivation. i also don't feel like searching for an exit. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rain6637
Team Evil
15569
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Posted - 2014.08.06 01:48:00 -
[2] - Quote
I like the idea of overview beacon holes. talk about conflict drivers
//yeah yeah I trained up a perfect covops scanner too. a few of them, actually. no, 4. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rain6637
Team Evil
15569
|
Posted - 2014.08.06 01:50:00 -
[3] - Quote
Hatshepsut IV wrote:So. Outposts anyone?
WUD BE SICK
Traiori wrote:It's bad enough that K162's are now instant red flashes on your screen. No need to make them instantly warpable as well. How would you catch carebears at work? By making them automatically spawn and open President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rain6637
Team Evil
15569
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Posted - 2014.08.06 01:59:00 -
[4] - Quote
I'm not sure how that is an argument for or against a group on either side of a confrontation. players on both sides can slam holes shut that way. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rain6637
Team Evil
15569
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Posted - 2014.08.06 03:04:00 -
[5] - Quote
Traiori wrote:You currently catch carebears by rolling into them and catching them before they realise you've rolled into them. Wormholes appearing on your overview when you roll into them removes this window of opportunity. As I said, K162's causing huge amounts of visibility isn't going to help the wolf to catch the sheep.
It's like painting the wolf neon orange and sticking three flashing lights on it, along with a siren. if you have your heart set on a specific hole, seed them. otherwise, roll it.
default warpable removes the tedium of scanning and makes the process faster
making k162s automatically spawn and open does another thing: reverses the natural state of j-space to seclude itself
but CCP is probably in favor of the surprise buttseks. we all know what happens when there's a local. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rain6637
Team Evil
15569
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Posted - 2014.08.06 04:26:00 -
[6] - Quote
Rroff wrote:Rain6637 wrote: if you have your heart set on a specific hole, seed them. otherwise, roll it.
default warpable removes the tedium of scanning and makes the process faster
making k162s automatically spawn and open does another thing: reverses the natural state of j-space to seclude itself
but CCP is probably in favor of the surprise buttseks. we all know what happens when there's a local.
However K162 spawning automatically won't solve anything - people will just mass their static to verge of collapse before bearing and if they are ultra paranoid also bubble spam them and when rolling to try and find something to shoot it gives the potential targets anything from seconds to minutes heads up depending on how fast would be attackers are scanning down their new static sig and length of warp to it (currently you can even go to the lengths of bouncing off a nearby bm or celestial to reduce the amount of time the other party have to notice the new k162). in the case of a hole that has been set crit, yes, but when you roll, the k162 end won't have the prep time.
if it has been set crit and it is your static, finish the job and roll. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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