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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bel Tika
Sebiestor Tribe Minmatar Republic
223
|
Posted - 2014.08.06 19:38:00 -
[151] - Quote
Never actually thought of it that way tbh m8, you hear all time about ppl "devouring" content an then leaving touting the developers fault for them going through content so fast they got nothing to do, guess i was thinking of it more along the lines of "what would i like" instead of what would actually be best.
i like these chats make you think while exploring :P
Edit: was in reply to yer last post lol |
Bel Tika
Sebiestor Tribe Minmatar Republic
223
|
Posted - 2014.08.06 19:41:00 -
[152] - Quote
Jenn aSide wrote:Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old? Dude...Dude...DUDE I'm laughing so hard I can't see straight right now. I read this part and damn near fainted. Quote: We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button. There were many other depressing things we noted but I can not remember them at the moment.
and OMG relevant to this discussion: Quote: Furthermore, we asked for suggestions on how to improve the game. A majority of them wanted the game to be easier and they suggested many ways to do this. Some of them wanted a mandatory tutorial while others wanted more ways to kill things besides jumping on them. We explained that Mario could shoot fire balls with the Fire Flower power-up, but then they wanted Mario to start with more weapons like a sword or a gun.
Some of the people seemed to be unaware that this was an actual old game that existed as they asked if the retro-style graphics were supposed to be a throwback to old Nintendo games. Some missed the point of the questionnaire completely and said that the graphics and music were terrible and needed to be improved in order for the game to sell. They also wanted a deeper storyline and voice acting.
Man you got me cringing an hiding behind ma chair now FO will you :P
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Jenn aSide
Smokin Aces.
7502
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Posted - 2014.08.06 19:42:00 -
[153] - Quote
Bel Tika wrote:Never actually thought of it that way tbh m8, you hear all time about ppl "devouring" content an then leaving touting the developers fault for them going through content so fast they got nothing to do, guess i was thinking of it more along the lines of "what would i like" instead of what would actually be best.
i like these chats make you think while exploring :P
Well, we gotta do something while you are exploring and i'm crushing lvl 3 missions in the name of the Minmatar Republic lol.
I do think there are ways EVE can improve *good* player retention, I just don't think the way to go is "away" from people (towards pve).
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baltec1
Bat Country Goonswarm Federation
12611
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Posted - 2014.08.06 19:46:00 -
[154] - Quote
Guttripper wrote:One of Eve's biggest problems in retaining new players is its actual age.
I know there are hard limitations in skills and whatnot. But to a new player, ten plus years is a cliff they "know" they will never defeat. So they go off to easier pastures, something newer.
This is as true now as it was back when we first ventured out in rifters. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jenn aSide
Smokin Aces.
7503
|
Posted - 2014.08.06 19:49:00 -
[155] - Quote
Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me
Ah man, reality crushed my dreams lol. The story you linked isn't true.
Still funny though. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2495
|
Posted - 2014.08.06 19:49:00 -
[156] - Quote
Yes, god forbid devs would waste their precious time to put at least a little fresh air into missions. That precious time they spend providing us with...
It would be just simpler to get rid of all PVE once and for all and just let us earn by killing each other and trade whatever dropped. No more grind, no more multiboxing ice crunchers or incursion farmers or button spinning farmers or null anoms farmers. Why can't we just have pure PVP environment that Eve so boldly advertises at every occasion? You have what you can mine or steal or get out of a wreck. No more bullsh!t, no more "I just wanna run mishuns in peace, why are you in my mishun?".
What say you all? Eve Online Overview Wizard: Forum thread Homepage
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Jenn aSide
Smokin Aces.
7503
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Posted - 2014.08.06 19:52:00 -
[157] - Quote
Schmata Bastanold wrote:Yes, god forbid devs would waste their precious time to put at least a little fresh air into missions. That precious time they spend providing us with...
It would be just simpler to get rid of all PVE once and for all and just let us earn by killing each other and trade whatever dropped. No more grind, no more multiboxing ice crunchers or incursion farmers or button spinning farmers or null anoms farmers. Why can't we just have pure PVP environment that Eve so boldly advertises at every occasion? You have what you can mine or steal or get out of a wreck. No more bullsh!t, no more "I just wanna run mishuns in peace, why are you in my mishun?".
What say you all?
Nope, pve is ok as it is.
And if you can look at this incredible award winning history making 11 year old game and not see what the DEVs have been doing, you must be blind.
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Bel Tika
Sebiestor Tribe Minmatar Republic
224
|
Posted - 2014.08.06 19:52:00 -
[158] - Quote
Jenn aSide wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Ah man, reality crushed my dreams lol. The story you linked isn't true. Still funny though.
Well that sucks, ive believed that for nigh half a bloody year, im really turning out to be one stupid bstrd aint i rofl |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3602
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Posted - 2014.08.06 19:54:00 -
[159] - Quote
Guttripper wrote:One of Eve's biggest problems in retaining new players is its actual age.
I know there are hard limitations in skills and whatnot. But to a new player, ten plus years is a cliff they "know" they will never defeat. So they go off to easier pastures, something newer. Bull****
=][= |
Jenn aSide
Smokin Aces.
7503
|
Posted - 2014.08.06 19:54:00 -
[160] - Quote
Bel Tika wrote:Jenn aSide wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Ah man, reality crushed my dreams lol. The story you linked isn't true. Still funny though. Well that sucks, ive believed that for nigh half a bloody year, im really turning out to be one stupid bstrd aint i rofl
i researched it a bit because the old saying is true: "If it seems to good to be true, it is" (lol).
Personally, I give extra scrutiny to any information that too closely benefits my way of thinking (unlike many many GD forum posters IMO), that way no one can come back at me and say "HAH, it's not true, therefore everything you believe is wrong" |
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Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
591
|
Posted - 2014.08.06 19:55:00 -
[161] - Quote
Jenn aSide wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Ah man, reality crushed my dreams lol. The story you linked isn't true. Still funny though. Awww, /sadface. Well, I may not have been more elite at the age of six than the modern gamer, but there's a good chance I am more gullible at 29. |
Bel Tika
Sebiestor Tribe Minmatar Republic
225
|
Posted - 2014.08.06 19:58:00 -
[162] - Quote
dont tell me the tooth fairy is a lie? dont answer that i dont need to know :D |
Bel Tika
Sebiestor Tribe Minmatar Republic
225
|
Posted - 2014.08.06 20:00:00 -
[163] - Quote
On a side note, NPE, say it stays in its current format aka exploration/industry/military etc, why not at the end of each branch completion award some skill points, worth of say a total of 5 million sp at the completion of doing all tutorials? but you can only spend them in certain areas? |
Vyktor Abyss
The Abyss Corporation Abyss Alliance
539
|
Posted - 2014.08.06 20:07:00 -
[164] - Quote
New content regularly helps keep players. Something CCP hasn't been doing for years. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
592
|
Posted - 2014.08.06 20:07:00 -
[165] - Quote
Bel Tika wrote:On a side note, NPE, say it stays in its current format aka exploration/industry/military etc, why not at the end of each branch completion award some skill points, worth of say a total of 5 million sp at the completion of doing all tutorials? but you can only spend them in certain areas? I see nothing wrong with this to be honest. A slight expedition wouldn't change much in the grand scheme of things, but would make the first few days a bit less "bleh". Really, it's no worse than the people who can afford to buy the Cerebral Accelerators or whatever for their alts. |
Bel Tika
Sebiestor Tribe Minmatar Republic
225
|
Posted - 2014.08.06 20:10:00 -
[166] - Quote
I just remember my starting days all to clearly, an for me anyhow i just couldnt help but have that feeling of "omg so much to learn how can i compete", i know differently now but well a wee boost at the start might alleviate that fear somewhat |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2496
|
Posted - 2014.08.06 20:17:00 -
[167] - Quote
Jenn aSide wrote:Nope, pve is ok as it is.
And if you can look at this incredible award winning history making 11 year old game and not see what the DEVs have been doing, you must be blind.
Nope, PVE is not ok as it is because it simply is a stub of what it could be. I don't negate 11 years of devs work, they must be doing something right to keep all those people around but I am tired of that argument that doing anything for activities that don't involve direct ships combat is a waste of time. What is a real waste of time is arguing about those things here among players who can do exactly jack sh!t about anything.
Devs ignore mission running just as they ignore mining in terms of engaging gameplay. Tell me with straight face it's not true. We get MTU and ESS and buffed up ships but gameplay around two huge parts of PVE stays untouched since years. We got mini game and loot vomit which recently got removed because it was clear how idiotic it was.
For me it's clear message that PVE doesn't matter in grand scheme of things so why continue to pretend otherwise? We can post back and forth logical and sarcastic arguments but in the end of the day everything stays exactly the same. Until soon(tm). Eve Online Overview Wizard: Forum thread Homepage
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Cidanel Afuran
Nova Wolves Apocalypse Now.
8
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Posted - 2014.08.06 20:21:00 -
[168] - Quote
RAIN Arthie wrote:That is very small thinking. Why not offer all the features? In game story while you write your story. Adding story to the game DOES NOT take away from pvp.
It absolutely takes away from the game. EvE is only successful because it hasn't watered gameplay down by catering to anyone and everyone in the MMO community. Let's think about what would happen if CCP added more story type content. First, there would be an influx of PVP hating, mission running players. This would lead to CCP's main revenue stream wanting less pvp, less sandbox and more predefined content for them. CCP would have to cater more to them in order to survive as a company. A game that tries to be everything to all people ends up being nothing to anyone. The conscious decision away from story is part of what has kept this game successful for over a decade.
If you want PvE content, go out and create it yourself.
Offer a reward for the first player to bring you one of each types of ore in the game. Offer a reward for the first player to show proof of a kill of each faction rat in the game. Offer a reward for the first person who can make it from jita to hek and back during a certain time.
Look at what CODE did in high sec. I personally don't like their playstyle, but they created content and story for the game, and I sincerely applaud them for it. Be the next James 315 and create your own story and content. That is what this game is about.
It is very small thinking to play a sandbox game and complain that content isn't created for you. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
184
|
Posted - 2014.08.06 20:32:00 -
[169] - Quote
Schmata Bastanold wrote:Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs?
Yes but in other MMOs the devs don't tend to pay as much attention to those ideas proposed by players. There are two good reasons to not pay to much attention to player wishes:
1. Players are selfish and will continuously ask for changes that benefit themselves even if it hurts the game overall.
2. Players don't have access to internal metrics that developers do and so players are prone to making poor decisions out of lack of incite into internal game mechanics. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
592
|
Posted - 2014.08.06 20:40:00 -
[170] - Quote
Maldiro Selkurk wrote:Schmata Bastanold wrote:Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.
I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...
Is it the same in other MMOs? Yes but in other MMOs the devs don't tend to pay as much attention to those ideas proposed by players. There are two good reasons to not pay to much attention to player wishes: 1. Players are selfish and will continuously ask for changes that benefit themselves even if it hurts the game overall. 2. Players don't have access to internal metrics that developers do and so players are prone to making poor decisions out of lack of incite into internal game mechanics. That is why CCP's approach has worked rather well, thus far. They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that. |
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
185
|
Posted - 2014.08.06 21:19:00 -
[171] - Quote
Gallowmere Rorschach wrote: That is why CCP's approach has worked rather well, thus far. They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that.
The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec.
CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands).
So, I disagree that CCP has approached its game development with the measured mindset you insist it does. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Paranoid Loyd
1181
|
Posted - 2014.08.06 21:25:00 -
[172] - Quote
Maldiro Selkurk wrote:Gallowmere Rorschach wrote: That is why CCP's approach has worked rather well, thus far. They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that.
The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec. CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands). So, I disagree that CCP has approached its game development with the measured mindset you insist it does.
Wow, I see you have been practicing your Disndalesque replies. Well done. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Tippia
Sunshine and Lollipops
23724
|
Posted - 2014.08.06 21:27:00 -
[173] - Quote
Maldiro Selkurk wrote:The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Do you have any examples of this?
Quote:CCP has already made it clear that they are fully intending to kowtow to nullsec wishes How have they done that? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Jonah Gravenstein
Machiavellian Space Bastards
19983
|
Posted - 2014.08.06 21:31:00 -
[174] - Quote
Maldiro Selkurk wrote:The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec.
CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands).
So, I disagree that CCP has approached its game development with the measured mindset you insist it does. Nope, you should stop eating tinfoil and concentrate more on eating your vegetables.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Scipio Artelius
The Vendunari End of Life
2730
|
Posted - 2014.08.06 21:43:00 -
[175] - Quote
Maldiro Selkurk wrote:The games development has been so largely influenced by nullsec wishes that the outcome for nullsec can only be accurately quantified as catastrophic. Further, not content with destroying nullsec, the cartels spend their every waking minute trying to get CCP devs to make highsec like their boring nullsec.
CCP has already made it clear that they are fully intending to kowtow to nullsec wishes, as usual, as they move to 'put more of high sec into player controlled hands" (read: into nullsec cartel hands).
So, I disagree that CCP has approached its game development with the measured mindset you insist it does. Maldiro, lay off the Dinsdale Cola. That stuff rots your brain.
Highsec is alive and well, lowsec is alive and well, wormholes are gaining some changes in the next release and hopefully in the short/medium term nullsec also benefits from specific adjustments.
The best environment is one where there are challenges and useable tools right across all of New Eden, not more for one area or the other.
While there are a few people that have your extreme view, a lot also recognise that nullsec is in a fairly poor position at the moment, not only because the experienced players in the game have drawn as much out of the mechanics of null as they can, but also because the mechanics themselves drive play a certain way. Doing the same thing over and over and over eventually becomes tiring.
To date, specific adjustments to the mechanics of nullsec lag way behind the specific changes made to benefit highsec and to at least the FW systems in lowsec.
Hopefully the upcoming adjustments to wormholes work well too, but nullsec definitely needs some dev love. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Kaarous Aldurald
ROC Deep Space The ROC
8512
|
Posted - 2014.08.06 21:43:00 -
[176] - Quote
Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?
Well, it's official, I'm an old timer.
I also now have a legitimate reason for looking down on this generation of "gamers". Because turns out my instinct is right, they are genuinely worse than I am.
[edit: Oh, THANK GOD it's fake. Seriously, this would have been a serious source of depression in the near future. I'm still better than other people though. :P "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
8513
|
Posted - 2014.08.06 21:50:00 -
[177] - Quote
Schmata Bastanold wrote: Devs ignore mission running just as they ignore mining in terms of engaging gameplay. Tell me with straight face it's not true. We get MTU and ESS and buffed up ships but gameplay around two huge parts of PVE stays untouched since years. We got mini game and loot vomit which recently got removed because it was clear how idiotic it was.
Oh, it's true.
But it's because it takes a disproportionately large amount of dev time to create PvE content, compared to how quickly it is trivialized by the community and the same damn people start crying for more new content again.
Those people won't be satisfied until the game is devolved into a full blown themepark MMO. They think content is something that you should be force fed like a farm animal.
And CCP has neither the numbers nor the time to waste on creating content that will be math hammered out into being trivial in a matter of days.
For a while, my suggestion has been to just take the time to roll out a procedurally generated mission system. That would be both easier and have more longevity if they do it correctly.
But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3607
|
Posted - 2014.08.06 21:57:00 -
[178] - Quote
Kaarous Aldurald wrote: But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.
if its non supressable and takes up the whole screen, while you are in space id be ok with it =][= |
Kaarous Aldurald
ROC Deep Space The ROC
8514
|
Posted - 2014.08.06 21:59:00 -
[179] - Quote
Ralph King-Griffin wrote:Kaarous Aldurald wrote: But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.
if its non supressable and takes up the whole screen, while you are in space id be ok with it
You don't think it would get old the tenth, or the thirtieth time?
Besides, there's the even bigger problem. EVE doesn't even have sound, they'd have to add that first. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Herzog Wolfhammer
Sigma Special Tactics Group
5209
|
Posted - 2014.08.06 22:01:00 -
[180] - Quote
Gallowmere Rorschach wrote:Bel Tika wrote:I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc Pretty depressing reading EDIT found it Click Me Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad. So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?
What I gather from the article is that the millenials can't handle a complex game, of which Eve is quite the definition of (times 10000).
Looking at the children playing Angry Birds over the last few years and control of a handheld device (smart phone) more complex than a Pentium from 14 years ago reduced to simple tap and swipe, I don't think things will be changing towards a more positive direction.
Pointy pointy clicky clicky instant gratification.
The problem may well be the retention of older players. But while capsuleers are implied to be immortal, real life takes them out faster than the sharpest gate camp crew. The game is 11 years old, younger people who started out them grew up and probably don't have time (or are just whipped - maybe they'll be back after the divorce because that's the inevitability of being whipped) or have moved on to other forms of entertainment. If they have kids for example, who wants to miss playing with their kids? Once they grow up, that's it. And if you were playing MMOs instead you never get a chance with the kids again (unless you have more).
On the angle of vet retention, CCP may be competing with maturity.
On the angle of new player retention, CCP may be competing with, or dealing with, degenerative culture of dumbing down and quick (I want it NAOW!) gratification.
The vets have RL taking them away, the kids are too impatient and stupid to stay.
(I don't want to hear from the exceptions there's always exceptions so stop with the fake humility trying to defend your low intelligence peers from my comments)
Bring back DEEEEP Space! |
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