Cirillith
Bean-shidh The Nameless Alliance
20
|
Posted - 2014.08.06 18:00:00 -
[1] - Quote
First of all - Thank you CCP Fozzie for publishing that Devblog.
Now to the point :)
I think those changes are quite OK with few small concerns:
1. Black Hole - all is nice and balanced I guess in matter of PvP way, on the other hand penalty to web strength might be a problem for PvE content: for example on site with capital escalations dreadnoughts will need double number of webifier ships, but this is a minor issue, which can be easy countered by changing in tactics. So basically its OK.
2. Magnetar - like in the case of black hole - all seems to be balanced and ok. Again - minor issue with PvE but like above minor change in tactics and all ok :)
3. Red Giant - perfect change. Being honest with you CCP Fozzie - smartbomb bonus which existed there was kinda lonely without bomb bonuses ^^ - of course I agree with issues wrote above - removing POS modules will be easy with bombers, such as bombing someone on hole. Is that bad - honestly I do not know, but I hope someone maybe will find some nice solution to that.
4. Pulsar - very nice change which leads to an end of "immortal" Chimera's and Phoenix'es - now Bhaalgorns will be insane inside there ^^ - very encouraging to PvP.
5. Wolf Rayet - this is a strange change for me, but at the end I think it will serve as good as it works inside pulsar. Of course I'm a bit concern about those Revelation or Archon pilots with Slave implants and armor riggs - it will take forever to burn through their buffer, but like i wrote kinda same mechanics exists in pulsar (maybe Slave implants should be changed so they bonus armor repping just like Crystal ones - and please fellow capsuleers don't try to kill me - its just loud thinking :) )
6. Cataclysmic Variable - this is the most controversial change, because in c6 class it will put a lot of pressure on conventional logistic ships, no matter if it will be PvE or PvP Content, and since this effect encourage using of that kind of ships I think it is a big downside (I lived for like 1,5 year inside c6 Cataclysmic Variable WH), Maybe this should be implemented for capital ships only (if main reason of that change was counter capital spider fleets)?
Well - big picture here looks very nice, as this changes in my opinion makes stuff more balanced and adds some downsides where there was none - its fair in my opinion, but Cataclysmic Variable needs more love. |