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Serendipity Lost
Repo Industries
405
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Posted - 2014.08.15 01:53:00 -
[211] - Quote
Klarion Sythis wrote:
Nothing about pulsars makes them deadlier to a player. It's a tank system. It helps you both with raw EHP (that can result in passive regen tank) and capacitor. If a ton of people are dying there, it's because of some other factor like it being a popular system for PVE players who get hunted. Definitely not because of the system bonuses.
Something in pulsars does make them deadlier to a play. The graph clearly shows that. My real point is I'd like an answer on why they are getting nerfed if they are already the least survivable. I really don't see how it matters if it's popular for pve (which based on the npc kill graph isn't so - magnatar is popular).
Like I said, I've read all the 'fortress chimera' stuff. I get the sentiment, but the neut bonus doesn't only apply when neuting a chimera. It clobbers every cap in an already hard to survive in wh.
Maybe all the losses are because pulsar dwellers are extra bad at eve. I'm not sure how any justification for the higher losses matter. I think the fact that it's where all the ships are being lost AND STILL CCP sees a need to nerf it. In the pulsar change it speaks only to capital capacitor recharge rates and doesn't aknowledge subcap ships.
Taking a second look at the graphs
It just doesn't add up. I'm asking Fozzilicious to explain this nerf that defies his set of graphs.
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Klarion Sythis
Literally Solo
297
|
Posted - 2014.08.15 01:59:00 -
[212] - Quote
Well, hopefully Fozzie answers you then, but correlation doesn't equal causation as they say.
Maybe the high rate of deaths are all the bads who don't pay attention to what hole they're in, then die in a fire because they brought an armor fleet. Whatever the reason, I don't think it's something that means a neut bonus is out of line. |
Serendipity Lost
Repo Industries
405
|
Posted - 2014.08.15 02:22:00 -
[213] - Quote
My analysis of this:http://cdn1.eveonline.com/www/newssystem/media/66374/1/WormholeEffectActivity.jpg
Black Hole - a lot of nothing happens here. it's a deserted alley that pilots cut through to get from here to there -what needs to change - there's so much in the way of ideas out there - have at it ccp
Cataclysmic Variable -not a lot going on in here either. -what needs to change -Probably nothing - there are only sporadic complaints about carrier spider tanks.
Magnetar - a lot of pve happens here (note the big blue bar), but not a lot of pvp (note the little red bar) - a lot of total events logged - folks living here pve hard then rage roll hard for pvp -what needs to change - the ability to alpha ships from range w/ tier 3 battle cruisers as soon as they jump in would move pvp into magnatars so maybe they wouldn't need to rage roll into other systems for pvp.
Pulsar -abover average pve and way above average pvp losses -this is the wh that magnatar/wolf rayet and red giant denizens roll into to pvp (successfully based on the big red bar) what needs to change - double cap regen rates so these poor guys have a chance (OK j/k) what really needs to change - probably nothing - If fortress chimera occaisionally wins... it's probably a good thing.
Red Giant -median pve, not many losses and a lot of total events -pve isn't optimal (reference magnatar) but is servicable -these guys also role for pvp -what needs to change - I like the bomb angle - I hope it adds more pvp to this type of wh
Wolf-Rayet -above average pve -minimal losses and lots of rage rolling -would attribute more pvp losses to wh effects lining up w/ the armor doctrine that most wh corps maintain. -what needs to change - probably nothing. It's got the highest activity so what's not to like?
Overall Dr. Lost prescription: Black holes have been over debated for years, so not going there. Magnetars - if you take away the ability to alpha things before a fight gets going I think pvp would pick up a bit. Slaughter house.... er... Pulsar - don't nerf pvp there - seriously wtf? I would let pulsar/cataclysmic variable/wolf-rayet alone and see how the other changes ballance out your little graphs. Then take the next step.
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Serendipity Lost
Repo Industries
405
|
Posted - 2014.08.15 02:45:00 -
[214] - Quote
Klarion Sythis wrote:Well, hopefully Fozzie answers you then, but correlation doesn't equal causation as they say.
Maybe the high rate of deaths are all the bads who don't pay attention to what hole they're in, then die in a fire because they brought an armor fleet. Whatever the reason, I don't think it's something that means a neut bonus is out of line.
I think pulsar pvp loss is high for a couple of reasons.
High end, no one likes to jump into a magnatar and get alpha'd by tier 3 bc, ishtar sentries or whatever - being alphad as you uncloak is not a fun form of pvp. I feel pvp doesn't happen in magnatars because of alpha.
Wolf-rayet - I would say good fights happen just a lot of stalemate because it wh helps the armor doctrine survivablity. I'm not sure that needs to change. Higher amount of fights, but fewer losses.
red giant and cataclysmic - if you don't live in them then it's tough to figure out how to have a bigger fight. Armor/shield bonus are straight forward, so it's easy to fight there. The more difficult to get your arms around bonus in these 2 wh I think my move the fight elsewhere to some degree.
It's pretty easy to see from the graphs that magnatar, red giant and wolf-rayet are the rage roller wh and that black hole and cataclysmic are the least used holes.
I would think overall though, it's kind of... I dunno.... not so sane to nerf pvp in the wh that is way ahead of the others in pvp losses. It's crazy lopsided already - why make it easier to get kills in there. (I'm starting to think you like to pull the wings and legs off of flies for fun) |
Destroyer Chappy
Diversified Mercantile Corporation
1
|
Posted - 2014.08.15 05:53:00 -
[215] - Quote
This will affect fleet strength and tactics when PVP occurs
but since PVP is usually non-consensual it will have little direct effect on how often PVP occurs in any given wh system.
Poor WH farming conditions leads to empty systems when a roam group passes through. Instead improved farming conditions in a WH system means a better chance farmers will get into PVP with intruders.
Or you can make a system a bottleneck in travel routes especially for trade. Frequent travellers in system especially rich convoys may lead to WH "gate camps".
P.S. Yeah environmental conditions can make a system less desirable to farm and especially to permanently settle and defend.
But bad environment can be countered by more, richer, or unique sites to be farmed. |
Destroyer Chappy
Diversified Mercantile Corporation
1
|
Posted - 2014.08.15 06:11:00 -
[216] - Quote
Serendipity Lost wrote:Klarion Sythis wrote:Well, hopefully Fozzie answers you then, but correlation doesn't equal causation as they say.
Maybe the high rate of deaths are all the bads who don't pay attention to what hole they're in, then die in a fire because they brought an armor fleet. Whatever the reason, I don't think it's something that means a neut bonus is out of line. I think pulsar pvp loss is high for a couple of reasons. High end, no one likes to jump into a magnatar and get alpha'd by tier 3 bc, ishtar sentries or whatever - being alphad as you uncloak is not a fun form of pvp. I feel pvp doesn't happen in magnatars because of alpha. Wolf-rayet - I would say good fights happen just a lot of stalemate because it wh boni help the armor doctrine survivablity. I'm not sure that needs to change. Higher amount of fights, but fewer losses. red giant and cataclysmic - if you don't live in them then it's tough to figure out how to have a bigger fight. Armor/shield bonus are straight forward, so it's easy to fight there. The more difficult to get your arms around bonus in these 2 wh I think my move the fight elsewhere to some degree. It's pretty easy to see from the graphs that magnatar, red giant and wolf-rayet are the rage roller wh and that black hole and cataclysmic are the least used holes. I would think overall though, it's kind of... I dunno.... not so sane to nerf pvp in the wh that is way ahead of the others in pvp losses. It's crazy lopsided already - why make it easier to get kills in there. (I'm starting to think you like to pull the wings and legs off of flies for fun)
Can you really tell wh system environment type before anyone jumps into it? :)
I can see why a weaker roam fleet might not continue into a system after scout reports conditions and stronger forces. But I think PVP fails to occur more often when no one is there now and its boring to hang around doing nothing while hoping for a weaker fleet to pass through. Worse if its unfavorable/costs more to farm any sleeper sites yourself.
Instead WH PVP roam fleets try to find a WH settler fleet weaker than they are to ambush (miners, solo sleeper site farmers, etc) ...or if the PVP fleet has lots of buddies they just call up enough friends to make up difference in conditions and defense fleet.
Pulsars likely have high PVP because they are easy for shield fleets to farm and give owner shield fleet confidence to settle due to environmental defensive bonus. So anyone coming there has a much higher chance of finding someone active there now to PVP. |
OMEGA REDUX
Forever Winter Absolute Zero.
4
|
Posted - 2014.08.15 10:42:00 -
[217] - Quote
Klarion Sythis wrote:OMEGA REDUX wrote: Then you might as well move into a no effect so you dont have to deal with the self rep penalty or gimped logi fits that are much easier killed than logi fits in a no effect. Sure you can fit around it but those fits would never be able to stand up to a pvp fight if one occurred while you were running sites even thou you had fitted for your system you are still out classed by any halfway decent pvp fleet as all they would have to do is jam your gimped logi (with no eccm because countering the effects won't let you fit it) and point people, the sleepers would do the rest.
The logi fits aren't necessarily gimped, but they're definitely going to require rethinking. If you send in your standard 4/2 Guardian, then yes, that ship is no longer ideal for this system. So consider an Oneiros, or better, go with a shield doctrine where you can happily fit some CPRs without sacrificing tank, ECCM, prop mod, or anything else you want in those mids. Again, if you or anyone else wants to move out, go for it, but it's not going to be because the system is broken, it's going to be because you didn't want to adapt. So current black hole isn't broken just no one wants to adapt? Or maybe it is broken and that's why so very little happens in one and this change to CV will end up breaking CV. And since I live in a CV I'm pretty good at adapting (considering every time one of us says we live in one the average response is "why would you live in a CV?". There are not enough mid slots to rethink a guardian fit and basi is slightly more cap hungry as is and that will be even more pronounced with a nerf to ET. Oneiros and Scimitar don't work very well in sites due to their cap getting alpha'd by the sleepers on a cap esc and their much easier ability to get nueted in pvp, and yes that is even with the increase to cap capacity. Do you really think we haven't sat down tried to figure work arounds to these changes? I personally EFT warrior as a way to pass the time inbetweeen pvp/pve and I've been doing so now. On that note which do you think is easier EFT warrioring until you find a fit that works or fighting an uphill battle to stop bad changes from being done?...not to mention I'm not a big fan of writing to begin with. The end result is Fozzie is gambling on people out there figuring out some magical fit that works in his proposed changes, however the slots these ships have simply do not allow such a thing to happen. You must devote so many slots to tank and soon so many slots to cap regen, once you have done that there simply are no slots left over for eccm or AB and ANY logi with no eccm or AB is a gimped logi. |
Serendipity Lost
Repo Industries
405
|
Posted - 2014.08.15 12:43:00 -
[218] - Quote
Destroyer Chappy wrote:Serendipity Lost wrote:Klarion Sythis wrote:Well, hopefully Fozzie answers you then, but correlation doesn't equal causation as they say.
Maybe the high rate of deaths are all the bads who don't pay attention to what hole they're in, then die in a fire because they brought an armor fleet. Whatever the reason, I don't think it's something that means a neut bonus is out of line. I think pulsar pvp loss is high for a couple of reasons. High end, no one likes to jump into a magnatar and get alpha'd by tier 3 bc, ishtar sentries or whatever - being alphad as you uncloak is not a fun form of pvp. I feel pvp doesn't happen in magnatars because of alpha. Wolf-rayet - I would say good fights happen just a lot of stalemate because it wh boni help the armor doctrine survivablity. I'm not sure that needs to change. Higher amount of fights, but fewer losses. red giant and cataclysmic - if you don't live in them then it's tough to figure out how to have a bigger fight. Armor/shield bonus are straight forward, so it's easy to fight there. The more difficult to get your arms around bonus in these 2 wh I think my move the fight elsewhere to some degree. It's pretty easy to see from the graphs that magnatar, red giant and wolf-rayet are the rage roller wh and that black hole and cataclysmic are the least used holes. I would think overall though, it's kind of... I dunno.... not so sane to nerf pvp in the wh that is way ahead of the others in pvp losses. It's crazy lopsided already - why make it easier to get kills in there. (I'm starting to think you like to pull the wings and legs off of flies for fun) Can you really tell wh system environment type before anyone jumps into it? :) I bet fleet pass through black hole systems often enough but just do not find any targets lingering there very often. I can see why a weaker roam fleet might not continue into a system after scout reports conditions and stronger forces. But I think PVP fails to occur more often when no one is there now and its boring to hang around doing nothing while hoping for a weaker fleet to pass through. Worse if its unfavorable/costs more to farm any sleeper sites yourself. Instead WH PVP roam fleets try to find a WH settler fleet weaker than they are to ambush (miners, solo sleeper site farmers, etc) ...or if the PVP fleet has lots of buddies they just call up enough friends to make up difference in conditions and defense fleet. Pulsars likely have high PVP because they are easy for shield fleets to farm and give owner shield fleet confidence to settle due to environmental defensive bonus. So anyone coming there has a much higher chance of finding someone active there now to PVP. Plus honestly many PVP fleets are about tears & other PVP fleets just do not deliver many compared to Orca, Rorqual or carrier kill.
So I looked you up on the kb and couldn't find you. Then I looked your corp up on kb and could barely find them. My point... please don't state theories on stuff you really know nothing about. A lazy forum reader my mistake what you say for something of value. You belong to a fw corp that doesn't really pvp. You want to comment on wh stuff.... come be a wh guy and your opinions will be valued. |
Trinkets friend
Sudden Buggery
1563
|
Posted - 2014.08.17 14:44:00 -
[219] - Quote
CVs are being evacuated by everyone. C4's are being evacuated by bears. C4's are being moved into by PVP corps. WR's are highly sought after, even more so now (people are just bitching to throw everyone else off the scent)
BH's...not sure what the trend is here, but I can only predict activity, and occupancy, goes up.
This is for two reasons. Number one, 100MN Tengus become sorta viable for PVE, and look good on paper for PVP. Everyone loves their Ishtars, but it's not much fun having enemies scoot out of your drone control range inside 10 seconds. Plus, lel, scooping drones (especially Warriors) is impossible above C3 BH.
The nerf to web effectiveness is just stupid, there I said it, thanks for making this Nightmares and 100MN Tengus all the way down. Except you had to put it in, didn't you Fozzie, to reduce blap dreads?
And when you get to the top end of town, in C5 BH's, blap Phoenixes everywhere. Mark my words, the NPC kills in C5 and C6 BH space is going to go off the charts. It doesn't matter if web effectiveness is less when you have uber Citadel Cruise Phoenixes flooding 8 dreads at a time into sites. TP's are unafffected.
In fact, it's almost laughable how many moros and Naglfar are going to be put on the market by the people moving in to C5 BH's because the ineffectiveness of the webs will render them pointless. Especially in PVP. Whereas the Cruise Phoenix will reign supreme. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
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Nike Andedare
Diamond Command
6
|
Posted - 2014.08.17 23:54:00 -
[220] - Quote
When you scan down a wormhole, would it be possible that when the signature gets into green (>75% strength), that instead of the type saying Unstable Wormhole, it would change to the wormhole's code, IE Cosmic Signature, Wormhole, Z971.
It would be nice if it always gave the non-K162 code, but I would be okay with seeing K162 as a type. |
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Trinkets friend
Sudden Buggery
1563
|
Posted - 2014.08.17 23:57:00 -
[221] - Quote
Go to Features and Ideas with that.
Also, no. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
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OMEGA REDUX
Forever Winter Absolute Zero.
6
|
Posted - 2014.08.18 02:44:00 -
[222] - Quote
Nike Andedare wrote:When you scan down a wormhole, would it be possible that when the signature gets into green (>75% strength), that instead of the type saying Unstable Wormhole, it would change to the wormhole's code, IE Cosmic Signature, Wormhole, Z971.
It would be nice if it always gave the non-K162 code, but I would be okay with seeing K162 as a type. hell no. that would guarantee that kspace guys would not even warp to wh types they dont care about thus the k162 never spawning EVER |
Laura Agathon
Black Thorne Corporation Black Thorne Alliance
5
|
Posted - 2014.08.18 04:10:00 -
[223] - Quote
OMEGA REDUX wrote:Nike Andedare wrote:When you scan down a wormhole, would it be possible that when the signature gets into green (>75% strength), that instead of the type saying Unstable Wormhole, it would change to the wormhole's code, IE Cosmic Signature, Wormhole, Z971.
It would be nice if it always gave the non-K162 code, but I would be okay with seeing K162 as a type. hell no. that would guarantee that kspace guys would not even warp to wh types they dont care about thus the k162 never spawning EVER
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Swiftstrike1
Swiftstrike Incorporated
762
|
Posted - 2014.08.20 01:53:00 -
[224] - Quote
I apologise if something like this has already come up, but I have a suggestion for an alternate Black Hole effect which I believe will make them much more attractive environments to live in than "kitey missile pvp" ever could...
Temporal Anomalies POS towers use up fuel more slowly due to local temporal fluctuations C1 - 5% less POS fuel consumed per cycle C2 - 10% less POS fuel consumed per cycle C3 - 15% less POS fuel consumed per cycle C4 - 20% less POS fuel consumed per cycle C5 - 25% less POS fuel consumed per cycle C6 - 30% less POS fuel consumed per cycle Cosmic anomalies respawn at a faster than normal rate due to local temporal fluctuations C1 - 5% faster respawning of cosmic anomalies C2 - 10% faster respawning of cosmic anomalies C3 - 15% faster respawning of cosmic anomalies C4 - 20% faster respawning of cosmic anomalies C5 - 25% faster respawning of cosmic anomalies C6 - 30% faster respawning of cosmic anomalies The results of this would be that refuelling your tower(s) would be less of a PITA and making money from your own WH instead of farming your static connection would be more plausible. The first would be beneficial all of the time and the second would be useful some of the time (mostly for smaller WH groups). Targeting, Sensors and ECM Overhaul |
Ben Ishikela
Moira. Villore Accords
0
|
Posted - 2014.08.21 17:08:00 -
[225] - Quote
Well Well, seems like a good balance so far. But i dont come around letting you know about this idea: randomly changing Wormhole effects. (Its not about the K-Space effects really. they are only to get Players used to effects early on.) This is all about unique Systems and fighting over particular well ones. |
Laura Agathon
Black Thorne Corporation Black Thorne Alliance
5
|
Posted - 2014.08.21 18:45:00 -
[226] - Quote
Ben Ishikela wrote:Well Well, seems like a good balance so far. But i dont come around letting you know about this idea: randomly changing Wormhole effects. (Its not about the K-Space effects really. they are only to get Players used to effects early on.) This is all about unique Systems and fighting over particular well ones.
No. You said it yourself, "A WH-system can become unfitting over time", so there never will be "particular well ones". Also, terrible idea, if you want variation, pack up and move
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Ben Ishikela
Moira. Villore Accords
0
|
Posted - 2014.08.21 19:47:00 -
[227] - Quote
Laura Agathon wrote:Ben Ishikela wrote:Well Well, seems like a good balance so far. But i dont come around letting you know about this idea: randomly changing Wormhole effects. (Its not about the K-Space effects really. they are only to get Players used to effects early on.) This is all about unique Systems and fighting over particular well ones. No. You said it yourself, "A WH-system can become unfitting over time", so there never will be "particular well ones". Also, terrible idea, if you want variation, pack up and move Seams like you misunderstood me. Its not that i get bored by WH. nonono. "A WH-system can become unfitting over time" = because the effects that, when changing, can be a hinderance to your gameplay or not the effects you want. And because there might be a better system out there corporations might choose to move.
EDIT: you might want to post feedback to that post into the forum i posted, so we dont mess this on up. |
Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
0
|
Posted - 2014.08.22 18:45:00 -
[228] - Quote
Greetings from a C3 Variable Cataclysmic,
The last couple of months we have been using spider tanking Domies. With the upcoming changes we're going to get major cap problems. I understand the overpowered cap chain of carriers and logies. But the fact is that there is no use in getting logie in a C1 to C3 Variable cataclysmic. The combat sites are to "easy" and the decrease in profit because of the extra logi pilots makes it non viable in my opinion.
The extra cap will benefit solo players a very great deal. No need for cap modules, more room for damage projection (as example).
I'm asking you to pleas not turn the "remote rep" WH in to a solo combat site paradise.
Greetings,
Troubled Basterd. |
OMEGA REDUX
Forever Winter Absolute Zero.
7
|
Posted - 2014.08.22 19:17:00 -
[229] - Quote
Laura Agathon wrote:OMEGA REDUX wrote:Nike Andedare wrote:When you scan down a wormhole, would it be possible that when the signature gets into green (>75% strength), that instead of the type saying Unstable Wormhole, it would change to the wormhole's code, IE Cosmic Signature, Wormhole, Z971.
It would be nice if it always gave the non-K162 code, but I would be okay with seeing K162 as a type. hell no. that would guarantee that kspace guys would not even warp to wh types they dont care about thus the k162 never spawning EVER They're changing the K162 spawn too... try reading what was posted instead of assuming. |
OMEGA REDUX
Forever Winter Absolute Zero.
7
|
Posted - 2014.08.22 19:18:00 -
[230] - Quote
Ben Ishikela wrote:Well Well, seems like a good balance so far. But i dont come around letting you know about this idea: randomly changing Wormhole effects. (Its not about the K-Space effects really. they are only to get Players used to effects early on.) This is all about unique Systems and fighting over particular well ones. horrible idea |
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Valenthe de Celine
Center for Advanced Studies Gallente Federation
16
|
Posted - 2014.08.23 01:55:00 -
[231] - Quote
OMEGA REDUX wrote:Ben Ishikela wrote:Well Well, seems like a good balance so far. But i dont come around letting you know about this idea: randomly changing Wormhole effects. (Its not about the K-Space effects really. they are only to get Players used to effects early on.) This is all about unique Systems and fighting over particular well ones. horrible idea Agreed. The true time frame for the duration of the effects that are described in these specialized wormhole environments are extremely stable and long running. Worlds may live and die before they change what their effect is on a solar system. No reason to see these as anything but the static effects we already have in game.
If you want changes, lets talk about planets actually orbiting their stars in these systems, now THAT would really be something. |
forsot
Resurrection Ventures Un.Bound
23
|
Posted - 2014.08.25 03:26:00 -
[232] - Quote
I Just thought about the change to the wolf raynt what happens when you jump a worm hole with significant armor damage? Say you are in a c6 wolf and your ships has lost more then 50% of its armor, when you jump the hole you should be in theory have negative armor hp?
I haven't been able to test it on sisi but I would prefer not to spontaneously combust next time i jump a wormhole in low armor. |
OMEGA REDUX
Forever Winter Absolute Zero.
10
|
Posted - 2014.08.25 23:43:00 -
[233] - Quote
You would still have structure so your ship would not explode. It is completely fine to have negative armor. The negative amount would have to be repaired before you see any of the visible amount getting repaired is the only adverse affect. |
DG Athonille
Black Thorne Corporation Black Thorne Alliance
8
|
Posted - 2014.08.26 13:59:00 -
[234] - Quote
Well our C6 Cata has been Fozziefied. Just...fraking...awesome...
Welcome to the new black hole.
Could we at least get the effect name changed? Perhaps "Cataclysmic Logi" or "Logi Variable?"
On the good news side at least we didn't start off the day with 30 of those Goonswarm, err frigate, wormholes swiss-cheesing us.
=)
/EndTears |
Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
503
|
Posted - 2014.08.28 03:51:00 -
[235] - Quote
WHs bring the opposite effects so why call these black hole whs with such bonuses! Inertia and targeting are hurt, not helped, in black holes. see: https://forums.eveonline.com/default.aspx?g=posts&m=4960485#post4960485 "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
DG Athonille
Black Thorne Corporation Black Thorne Alliance
9
|
Posted - 2014.09.04 02:54:00 -
[236] - Quote
Well today we got a pile of our remote repping battleships (old Cataclysmic Variable doctrine) out into space and formed a Summoning Cap Chain.
We were attempting to summon Fozzie so that we could punch him in the nuts , but it didn't work. It's probably the debuff to cap transfers that broke it.
We may have to add cynos to each point for it to actually work now...
Cap Transfer Summoning Spell |
Trinkets friend
Sudden Buggery
1667
|
Posted - 2014.10.05 01:11:00 -
[237] - Quote
8 weeks in to these changes and my feedback is:
W-R A Sigil can still tank 2 x 1200 DPS Thrashers. Just. 6 Enyo's can RF a POCO in 40 minutes. Lolwut. 1200 DPS 340K EHP Legions, as predicted. 4 Enyo's whip 6 BC's with one Execquror's reps on field? Winning!
Black Hole Some interest in 6 Phoenix dread blap doctrine in C5-6 but lack of available hulls and toons thus far has prevented this occurring. majority of holes still empty. Lack of any PVP in these holes prevents the stupidity of the web nerf becoming provable.
Cataclysmic Pantheon Archons cap stable. Triage carriers more cap stable. RR Domis more cap stable than in normal space. Guardians still more cap stable than in normal space. No one living there, so can't comment on the PVP.
Pulsar No one to fight, so can't comment on the neuting buffs. Besides, finding it hard to fly a shield Ashimmu due to feeling unclean.
Red Giant Bombs still suck. But since you can get away with using half as many toons to still suck, it takes less people to be active to do absolutely nothing to your foes, as per usual.
Magnetar Hey, you might be able to solo C4 Magnetars in your marauder. GG, Fozzie. Again, due to complete lack of anyone to shoot, cannot comment on the TP nerf. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
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Serendipity Lost
Repo Industries Chelonaphobia
570
|
Posted - 2014.10.06 11:12:00 -
[238] - Quote
I think this would be a great time to revisit those fancy wh graphics. Show us the before and after.
As I recall they were relational graphs, so you don't have to drop your pants and show how populated or unpopulated wh space is. Just show us how the changes affected those pretty colored lines.
If enough time hasn't passed, could you at least give us a hint as to when 'long enough' will be?
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