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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
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Posted - 2014.08.25 17:33:00 -
[1] - Quote
CCP Fozzie wrote:Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.
I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.
How many more pages on this thread of people saying this change is dumb and we don't like it do we need to make to get this not to happen? |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 17:45:00 -
[2] - Quote
Retar Aveymone wrote:epicurus ataraxia wrote: If you believe that you have absolutely no idea of what this change entails.
The whole point is that there is absolutely nothing you can manage, you are just along for the ride, and each person who jumps into a hostile defence will live or die entirely and totally due to the luck of where he emerges in a great sphere. And NOTHING he can do will influence that.
You may as well have the ship randomly self destruct.
sounds like you'll have to put your thinking caps on and figure out the best fleet comps to jump into a hostile defense taking into account this mechanic you're basically furious someone moved your cheese: yes, the maze has changed and you will have to reconsider what fleet comp you use in attacking. nullsec does this like monthly, it's not too hard and many people (perhaps you, perhaps not) will learn to adapt
How about they apply this change to jump bridges as well, think you would be whistling a different tune then. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 17:57:00 -
[3] - Quote
Promiscuous Female wrote:Syndiaan wrote: How about they apply this change to jump bridges as well, think you would be whistling a different tune then.
fine by me jump bridges already spout you out 5km from the module, you have to burn back to jump back through also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious
20km and 5km is a very big difference, and not just talking about where your pos is, talking about your cyno jumps as well. Difference is you can call in backup if you get jumped. When your rolling a hole there is no backup if your getting jumped. It's just rip out your implants and go grab a smoke. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 18:14:00 -
[4] - Quote
Retar Aveymone wrote:like seriously guys if you're going to try to insult nullsec you're going to have to do a little research because you just basically pointed out we've lived with this situation jumping through a gate since forever (and a smuggler/regional gate is a way bigger sphere), clearly you can live with it too if you learn to adapt
jumping into a gatecamp in force and winning is a standard part of nullsec warfare that we've managed to live with for years despite the gate randomly dispersing everyone around it
No one is insulting null sec here so I don't know what you are trying to get at.
There is a big difference from gates and wormholes, you do not get polarized on gates, gates do not have mass limits, we cannot see if there is a cloaky fleet waiting by looking at local/scouting ahead. If your fleet gets rolled out in a wormhole, that's it, there is no backup or way to adapt. When we are looking for pvp we cant just cyno around looking for fights, we have to roll a connection that has pvp and if there isn't we have to roll it again to find something else.
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Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 18:17:00 -
[5] - Quote
Promiscuous Female wrote:epicurus ataraxia wrote: What fleet comps? There are none you You CANNOT REINFORCE,!!!!
That is what a mass limit means!
smaller ships have lower mass this means you can bring more of them there are ships in eve that are not capital ships
have you ever tried rolling a c5/6 wormhole with only sub caps? |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 18:24:00 -
[6] - Quote
Promiscuous Female wrote:Syndiaan wrote:Promiscuous Female wrote:epicurus ataraxia wrote: What fleet comps? There are none you You CANNOT REINFORCE,!!!!
That is what a mass limit means!
smaller ships have lower mass this means you can bring more of them there are ships in eve that are not capital ships have you ever tried rolling a c5/6 wormhole with only sub caps? i'm sure it sucks the alternative is to accept the risk, or (gasp) don't roll at all
That would be like having your pvp fleet in a staging system ready to go out fighting and turning off all your stargates and puting a cyno blocker up for over 24 hours. Does that sound like fun? |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 18:32:00 -
[7] - Quote
Promiscuous Female wrote:epicurus ataraxia wrote:Promiscuous Female wrote:Syndiaan wrote: have you ever tried rolling a c5/6 wormhole with only sub caps?
i'm sure it sucks the alternative is to accept the risk, or (gasp) don't roll at all That is exactly the solution, so no more PVP, shame. You do actually understand that this prevents searching for ships to shoot? seeing as this change does not remove rolling holes and is not removing the ability to scan down chains of holes for pvp, I fail to see your point now if you are arguing that it removes risk-free searching for PvP then yes, that is the entire point
I dont understand how you consider jumping capitals over into a system where you can get rolled out with no backup to come help you is "risk free". In nullsec you just send out scouts to find pvp and then signal the fleet to come on over, sounds a lot less risky to me. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
5
|
Posted - 2014.08.25 18:40:00 -
[8] - Quote
Promiscuous Female wrote:Quote:Syndiaan wrote:seeing as this change does not remove rolling holes and is not removing the ability to scan down chains of holes for pvp, I fail to see your point
now if you are arguing that it removes risk-free searching for PvP then yes, that is the entire point I dont understand how you consider jumping capitals over into a system where you can get rolled out with no backup to come help you is "risk free". In nullsec you just send out scouts to find pvp and then signal the fleet to come on over, sounds a lot less risky to me. ah yes getting rolled out hrm let's examine the mass exhaustion experience, shall we I warp to my static with three dreads or w/e I jump through, then jump back when my session timer exhausts there is a 10 second window in which a counter-exhausting force could jump through, assuming the client responds in time (which it usually does) the opposing rollers would have to be set up on your wormhole waiting for you to jump in in order to do that, and even if they did, they would be trapped on YOUR side of the wormhole by doing something so monumentally stupid and I guess they don't have scouts where you live as by your post they are a nullsec-only feature
That is not true at all, they can have a capital ship cloaked up on your side and as soon as you jump your cap over to roll it they uncloak and jump theirs. you are now stuck on their side with a capital in your face and a subcap fleet showing up on D-scan.
Granted yeah if you are rage rolling that is not an issue because you will have eyes on the hole the whole time. I still do not see how you can sit there and say "wahhhh, risk free boat is over" when all you guys do is use intel channels and frigate scouts.
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Syndiaan
The Dark Space Initiative Scary Wormhole People
7
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Posted - 2014.08.25 18:48:00 -
[9] - Quote
Rroff wrote:Syndiaan wrote:
That is not true at all, they can have a capital ship cloaked up on your side and as soon as you jump your cap over to roll it they uncloak and jump theirs. you are now stuck on their side with a capital in your face and a subcap fleet showing up on D-scan.
Granted yeah if you are rage rolling that is not an issue because you will have eyes on the hole the whole time. I still do not see how you can sit there and say "wahhhh, risk free boat is over" when all you guys do is use intel channels and frigate scouts.
Ah the good old cloaky thanny :D (only done it once myself but had a few try it on us - so far unsuccessfully).
We have done it to people and people have done it to us successfully plenty of times.
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Syndiaan
The Dark Space Initiative Scary Wormhole People
7
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Posted - 2014.08.25 18:53:00 -
[10] - Quote
Promiscuous Female wrote:Syndiaan wrote:Promiscuous Female wrote:ah yes getting rolled out hrm
let's examine the mass exhaustion experience, shall we
I warp to my static with three dreads or w/e
I jump through, then jump back when my session timer exhausts
there is a 10 second window in which a counter-exhausting force could jump through, assuming the client responds in time (which it usually does)
the opposing rollers would have to be set up on your wormhole waiting for you to jump in in order to do that, and even if they did, they would be trapped on YOUR side of the wormhole by doing something so monumentally stupid
and I guess they don't have scouts where you live as by your post they are a nullsec-only feature That is not true at all, they can have a capital ship cloaked up on your side and as soon as you jump your cap over to roll it they uncloak and jump theirs. you are now stuck on their side with a capital in your face and a subcap fleet showing up on D-scan. Granted yeah if you are rage rolling that is not an issue because you will have eyes on the hole the whole time. I still do not see how you can sit there and say "wahhhh, risk free boat is over" when all you guys do is use intel channels and frigate scouts. I don't get the "frigate scout" thing, it's not like covert ops frigates are banned from wspace, you guys use them too, what is even the deal with that and yes, i was talking about rage rolling -- the idea of someone scrambling together a multi dread force in the 20, maybe 30 second window (the extra 10-20s is for your scout to bounce around the system a bit and dscan) to counter roll your hole like you describe is, frankly, ludicrous it takes longer than that for the capital ships to even accelerate and decelerate from warp it's that scenario in which hole rolling is safe (outside of pilot error) and the situation that this change is intending to dissolve
Why do you insist on wormhole people looking to find content to have to risk billions of isk in order to do so?
Yes we use cov ops to scout just like you, the difference is you don't have to roll holes or scan out the systems. Spend the time scanning out all the sigs in the chain, just to find out there is nothing there. Now we have to come back and deal with rolling the wormhole with capitals getting shot out 20km away, so the choice is to either warp off and warp back or slowboat in a capital 20km. After that is done guess what, rinse and repeat, sometimes can take 10 + times doing it before you find something worth doing. |
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Syndiaan
The Dark Space Initiative Scary Wormhole People
7
|
Posted - 2014.08.25 19:07:00 -
[11] - Quote
Promiscuous Female wrote:Syndiaan wrote:Why do you insist on wormhole people looking to find content to have to risk billions of isk in order to do so?
Yes we use cov ops to scout just like you, the difference is you don't have to roll holes or scan out the systems. Spend the time scanning out all the sigs in the chain, just to find out there is nothing there. Now we have to come back and deal with rolling the wormhole with capitals getting shot out 20km away, so the choice is to either warp off and warp back or slowboat in a capital 20km. After that is done guess what, rinse and repeat, sometimes can take 10 + times doing it before you find something worth doing. the point here is that you don't actually have to risk billions of isk to do so, it just makes it faster a game mechanic becoming LESS feasible is not the same thing as making it UNFEASIBLE the change is slowing down the rate at which you can do this by adding the risk + warp or slowboat factor
if you are referring to rolling connections with just subcaps then you are clearly underestimating the time it would take to roll a c6/5 wormhole with subcaps. You have to consider even the highest mass battleship would have to make LOTS of trips and after each trip you are polarized for 5 minutes not to mention without a capital ship to anchor on the other side there is a chance you are going to mass crit it and then have to use HICs to close it which then can take anywhere between 1 - 6 trips in order to close it, and still have a small risk of getting the HIC rolled out.
EDIT: And i misspoke, there is not just a chance the battleship is going to mass crit it without rolling it, it WILL mass crit it without rolling it. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
7
|
Posted - 2014.08.25 19:16:00 -
[12] - Quote
Valenthe de Celine wrote:Syndiaan wrote:Promiscuous Female wrote:Syndiaan wrote:Why do you insist on wormhole people looking to find content to have to risk billions of isk in order to do so?
Yes we use cov ops to scout just like you, the difference is you don't have to roll holes or scan out the systems. Spend the time scanning out all the sigs in the chain, just to find out there is nothing there. Now we have to come back and deal with rolling the wormhole with capitals getting shot out 20km away, so the choice is to either warp off and warp back or slowboat in a capital 20km. After that is done guess what, rinse and repeat, sometimes can take 10 + times doing it before you find something worth doing. the point here is that you don't actually have to risk billions of isk to do so, it just makes it faster a game mechanic becoming LESS feasible is not the same thing as making it UNFEASIBLE the change is slowing down the rate at which you can do this by adding the risk + warp or slowboat factor if you are referring to rolling connections with just subcaps then you are clearly underestimating the time it would take to roll a c6/5 wormhole with subcaps. You have to consider even the highest mass battleship would have to make LOTS of trips and after each trip you are polarized for 5 minutes not to mention without a capital ship to anchor on the other side there is a chance you are going to mass crit it and then have to use HICs to close it which then can take anywhere between 1 - 6 trips in order to close it, and still have a small risk of getting the HIC rolled out. Most C5 holes: 10 battleships with MWD and most will close after the fleet jumps out and back. Sometimes the hole will close early, sometimes the hole won't be closed after this and more mass will be needed. But there you have it, 10 ships. Alternatively you could use 5 ships and wait between jumps for polarity to expire. As you want to jump things sequentially, it shouldn't add much time for 5 ships to do what 10 ships could.
without a capital ship anchored you are just going to mass crit the hole 9/10 times. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
7
|
Posted - 2014.08.25 19:33:00 -
[13] - Quote
Promiscuous Female wrote:Rroff wrote:Promiscuous Female wrote: there's plenty of meaning -- it makes the activity interdictable by those with sharp reaction times and good planning where it could not realistically be interdicted before
the consistency at which the risk is realized is not and will never be an issue here
The activity is already interdictable by those with sharp reaction times, good planning and the balls to go for it. not when you're rage rolling an established hole, sure
Why are you so against people rage rolling though? |
Syndiaan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.08.25 20:05:00 -
[14] - Quote
Promiscuous Female wrote:epicurus ataraxia wrote:Rroff wrote:Promiscuous Female wrote: not when you're rage rolling
an established hole, sure
Even with the change no one is going to catch you rage rolling unless they already have probes out, a fleet ready to go and prepared to jump straight into a fight they have limited intel on - which almost never happens - is it really worth all the negatives to make this tiny fringe scenario a little tiny bit more feasible at best? It seems a lot of people really don't have even half a clue how wormhole space actually works. Really it is like young teenagers trying to be sex councillors. They have heard rumors of the mechanics, and one day might actually learn what's going on, probably mainly from pornography. God help them the first time they try, a large dose of reality awaits. Maybe they will have some ideas after being married and having actually lived it for a few years. what a wonderfully vague response really you could mean anything by this feel free to go into detail there Cochise, unless you are just trying to blow smoke up everyone's ass
Pretty sure he is saying you are in a null sec corp and do null sec stuff and trying to contribute to an aspect of the game you don't even participate in. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.08.25 20:08:00 -
[15] - Quote
Promiscuous Female wrote:Syndiaan wrote:Pretty sure he is saying you are in a null sec corp and do null sec stuff and trying to contribute to an aspect of the game you don't even participate in. doesn't stop y'all from trying to suggest changes for jump bridges, as evidenced by the last couple of pages on this thread nullsec is willing to entertain all opinions, why can't you
Because most of us are from null sec and have an understanding of it, how many wormhole corps have you been in and for how long? |
Syndiaan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.08.25 20:11:00 -
[16] - Quote
Sentamon wrote:1 day left until this amazingly positive change.
The only thing that could be better is Sleepers finally waging war on all the POS's and PI farms in their space, and slowly wiping them all out.
wouldn't really make sense since they are ancient ships that are offline until the warp drives of players warping in is what wakes them up...
:) |
Syndiaan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.08.25 20:17:00 -
[17] - Quote
Promiscuous Female wrote:Rroff wrote:Promiscuous Female wrote: what a wonderfully vague response
really you could mean anything by this
feel free to go into detail there Cochise, unless you are just trying to blow smoke up everyone's ass
Did I miss a post where you gave a detailed explanation of why your for this change?, or even posting in this thread in the first place other than to try and stir people up? with all due/undue respect most of your posts seem to boil down to "it will increase risk duh!" while demonstrating only a vague knowledge of how the mechanics actually work in practise and missing some of the larger repercussions of the change due to missing the finer details. i understand the changes just fine, thanks -- eve is not particularly complicated adding the minimum distance that you spawn when jumping through a wormhole makes it so you can't immediately bounce back through the wormhole it also puts you at significant risk of being out of range of refit, which will make Rooks and Kings video style capital fights more difficult note that this does not affect remote repair range; a triage archon has a range of 52.5km with its remote armor reps, which is well within the worst-case scenario of your capitals spawning the maximum distance apart this has the knock on effect of making rage rolling, the current way by which wormhole groups find both PvE and PvP content, take longer feel free to fill in any details that you are strenuously claiming I'm missing; without specific details you are just fronting for a nuance that does not exist remember -- you're not trying to convince me, you're trying to convince CCP CCP needs these details, should they exist, way more than I do your repeated, coruscating failure to provide said details means they might as well not exist
Do you just have a personal hatred for wormhole people or something? So your idea of a good change is to make finding content in a game take longer and more frustrating? |
Syndiaan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.08.25 20:36:00 -
[18] - Quote
Promiscuous Female wrote:Syndiaan wrote:Promiscuous Female wrote:Syndiaan wrote:Do you just have a personal hatred for wormhole people or something? So your idea of a good change is to make finding content in a game take longer and more frustrating? it's to give it the potential for being interdicted There is already risk for rolling wormholes which has been stated numerous times. All this is going to do is slow down rage rolling, it isn't even going to be a risk because even if someone instantly spots the new sig, which usually doesn't happen, especially when the change that the new sig wont even show up until someone jumps the hole which gives the fleet time to gather on the new hole and be in position. Even if they do instantly spot the new sig, happen to already have their probes out, scan the hole, warp to it, also happen to have a gank fleet already setup and ready to warp to the scanner when he lands, its already going to be too late. except there isn't any risk on TQ today -- you said so in your own words two pages back: Syndiaan wrote:Granted yeah if you are rage rolling that is not an issue because you will have eyes on the hole the whole time.
I think you are overestimating how often rage rolling goes on. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
8
|
Posted - 2014.08.25 20:43:00 -
[19] - Quote
Promiscuous Female wrote:Syndiaan wrote:I think you are overestimating how often rage rolling goes on. By all accounts in this thread it is the only thing that wormholers have TO do at all -- why else post with such apoplexy on the topic
That is a perfect example of why you should not be contributing to the discussion of this change if that is how you see wormholes. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
9
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Posted - 2014.08.26 16:48:00 -
[20] - Quote
Just as horrible as I thought it would be, thanks CCP...
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Syndiaan
The Dark Space Initiative Scary Wormhole People
9
|
Posted - 2014.08.26 16:55:00 -
[21] - Quote
Abon Riff wrote:With effect from 1st September 2014, all Ford motor vehicles sold in the USA will have a new feature added to their engine management system. This device will be known as RED (Randon Engine Disabler). What RED does, is at a random point in time from starting yor engine, it will shut off the fuel to the carburetor; causing the engine to stall and the car to coast to a stop. Ford have decided to do this to enhance the driving experience of their cars, along with reducing emmissions from their motors as a whole.
This device was trialed in Panama in May, and initial public response was shock and horror. One man, Pablo Garcia, a local government offocal stated, "We neither need or want this change, and 90% of our drivers feel that it adds nothing to our driving experience. In fact it makes it a whole lot more dangerous". he also wrote an article for the The Bocas Breeze, a Panamanian newspaper, In it he said that it was the dumbest thing he had ever heard of, and the only one likely to remain alive after a 'RED stop', were people in large SUVs or Trucks.
Fords online forums have become clogged up with people voicing their disgust at this proposed change, but it seems Ford just are not listening.
A Ford spokesman said that he was excited with this upcoming change and will herald a whole new driving experience for our Ford driver base. He s also quoted as saying, that despit epublic concerns, Ford would be going ahead with the minor software change to the engine management chip.
Drivers of other cas are likely to remain unaffected, though a Toyota spokesman was heard to say, "In terms of Toyota, this is the best thing Ford have ever proposed".
N.B. Other car makes could have been chosen for this example, as could other countries. No harm or insult is intended to drivers of Ford, Toyota, or the residents of North Amreica or Panama.
lol |
Syndiaan
The Dark Space Initiative Scary Wormhole People
10
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Posted - 2014.08.26 19:08:00 -
[22] - Quote
CCP Falcon wrote:It seems like things have gotten a bit out of hand in this thread.
While you may see our development staff as avatars on a forum, please be aware that there are in fact people behind these faces, and abuse of CCP and our volunteers will not be tolerated.
You may see us as dollar signs but please be aware that people are behind these subscriptions. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
15
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Posted - 2014.08.27 00:01:00 -
[23] - Quote
Glyndi wrote:Its Obama-care all over again. "Oh you dont want this? Too bad, we know whats best for you."
Thanks Obama!!
I would pay money to give that more + likes. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
16
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Posted - 2014.08.27 04:26:00 -
[24] - Quote
Kirasten wrote:Jack Miton wrote:CCP Falcon wrote: If you feel strongly about these changes, then give civil and concise feedback in the Hyperion feedback thread, and I'll point the development team in that direction. what the actual fk mate? this IS the feedback thread and the feedback is the same as it has been since the second this change was announced: WE HATE IT. do you guys have a number of threads we need to copy and paste our distaste into before you listen? if so, please tell us what it is. I almost fell out my chair laughing
It was a clear example of a copy and paste script that they were given. CCP Falcon did not read anything he was just told to make a post with that script so he did it. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
17
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Posted - 2014.08.27 05:19:00 -
[25] - Quote
OMEGA REDUX wrote:Syndiaan wrote:Kirasten wrote:Jack Miton wrote:CCP Falcon wrote: If you feel strongly about these changes, then give civil and concise feedback in the Hyperion feedback thread, and I'll point the development team in that direction. what the actual fk mate? this IS the feedback thread and the feedback is the same as it has been since the second this change was announced: WE HATE IT. do you guys have a number of threads we need to copy and paste our distaste into before you listen? if so, please tell us what it is. I almost fell out my chair laughing It was a clear example of a copy and paste script that they were given. CCP Falcon did not read anything he was just told to make a post with that script so he did it. Source for that info? Did someone from ccp confirm this or are you just assuming it?
Obviously CCP confirmed it, they sent me a pre-made script about it. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2014.08.27 06:02:00 -
[26] - Quote
LUMINOUS SPIRIT wrote:rolled 2 empty statics in a speedy nidhoggur carrier just now.
Not too bad. Landed 13-16 out, with MWD and a basic speedy fit, 275 m/s.
Rolled in 60 seconds.
Of course rolling with hostiles is going to get interesting. But in the end, I predict what will happen is if a weaker side cannot contest and blue-balls the stronger side, the stronger side will roll the hole themselves. Arrangements can be made, as they say.
Side A) has 5 capital pilots and 20 subcaps online. Side B) has 5 capitals and 20 subcaps online.
Who is going to jump over and for what reason? A) the fight B) to roll the hole. The answer is no one, we all just sit and orbit our pos for the next 24 hours.
Thanks Obama... |
Syndiaan
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2014.08.27 06:11:00 -
[27] - Quote
Sentamon wrote:I like this change, and so do 95% of non wormholers.
We look forward to invading your space as you cower and cry.
This change makes it even harder for you to do that so.... you're dumb... |
Syndiaan
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2014.08.27 06:19:00 -
[28] - Quote
Sentamon wrote:Syndiaan wrote:Sentamon wrote:I like this change, and so do 95% of non wormholers.
We look forward to invading your space as you cower and cry. This change makes it even harder for you to do that so.... you're dumb... No it hasn't, but I'm not an instant gratification crybaby, I can roll with the punches, and have longterm plans.
Good for you --rolls eyes--
Anyway... |
Syndiaan
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2014.08.27 06:32:00 -
[29] - Quote
Jack Miton wrote:Sentamon wrote:Syndiaan wrote:Sentamon wrote:I like this change, and so do 95% of non wormholers. We look forward to invading your space as you cower and cry. This change makes it even harder for you to do that so.... you're dumb... No it hasn't, but I'm not an instant gratification crybaby, I can roll with the punches, and have longterm plans. OH NO, NOT THE DREADED IMPERIAL ACADEMY!!!!
careful, he has killed a mackinaw. http://eve.battleclinic.com/killboard/killmail.php?id=23594189 |
Syndiaan
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2014.08.27 06:36:00 -
[30] - Quote
Sentamon wrote:So many tears, so little space to store them all.
So much trolling, so little craps given. |
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Syndiaan
The Dark Space Initiative Scary Wormhole People
18
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Posted - 2014.08.27 06:46:00 -
[31] - Quote
Shilalasar wrote:IVAN Twistead wrote:Pods go 8-9km away from whs, is this intended? 32 t mass, shouldn't that be closer?? So, a few weeks ago everybody was dancing happily and in disbelieve that CCP was going to do positive changes to wormholes. Then we saw the massjumpdistance. We gave clear feedback that we didn-Št want gates. And this quote is the perfect example of how ****** up this change is. About 40 pages ago I posted how horrible this specifc thing was and why Fricking gatemechanics are bad without stations and cynos but with masslimitaions. Yet here we are. No discussion at all, just the "we are very excited about...." like every patch. There was never any addressing of the issues pointed out, just the good old "we are watching your feedback (but we are right and you are wrong)". Good job sticking to your guns of taking a dump on wormholers every few months. You remember how stunning twosteps election to the CSM was at that time. Then even almost being chairman and getting two people in against the huge nullblobbnumbers? I wouldn-Št be surprised if corbexx was the last wormhole CSM because obviously our feedback and actions do not matter for CCP anyways.There were hundreds of pages about better suggestions and tweeks dating back years. If the problem was c5/6 rolling, many interesting things out there how to make this better. And that was without even asking for suggestions on that topic. Nope, we get gates because CCP. And fat chance of CCP going back and reversing or at least making those changes sufferable. How often has that happened? But now CCP has a new releasescedule and is making small changes over time instead of big leaps without a safety net. Never again ask for feedback or discussion since it is just a farce.
^ This...
Only thing I would add is don't ask us for feedback and after weeks of ignoring us sit there and tell US we are being rude and disrespectful just because we are pissed you do not discuss the matter with us. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
29
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Posted - 2014.08.27 21:07:00 -
[32] - Quote
Tivika wrote:This patch So far has been such a let down. As a Wormhole dweller it is seriously going to kill any enjoyment I had for this game.
Points: - The Mass / distance change is going to make PVE in a WH a thing of the past. a. Nobody is going to Risk a Billion isk Capital ship closing a C5/C6 k162 anymore its too ridiculous b. Not every corp can do 20 BS jumps through every k162 it is too time consuming c. This has made every k162 to null a turkey shoot. If I was a Null Sec group I would Actively look for C5/C6 whs leading to the Big WH corps and sit a cloaked interdictor with cyno on it and wait for the free targets. If they use a Dread you can re-enforce till the cows come home, the c5/c6 guys used half the mass jumping through one-way and can't cap support anymore.
- already seen 3 WH corps leave C5 space and that's just personally through our C2 This is BAD! less active space is Horrible for Site spawning. If no one lives in the WH or PVE's the site the sites will collect in Dead systems and C5/C6 "large" corps are going to run out of home sites to Cap escalate. No sites no isk
And for BOB's Sake you Null sec people that DON'T understand WH life here is the Equivalent breakdown of what the Devs just did to WHs.
- No LOCAL chat at ALL - Add 3-4 stargates connections to ALL nullsec systems - No Cynos force all Caps to use stargates - No Ratting all rats and belts removed - No Pirate upgrades anymore all removed / live or die by the random ded /plex sites
If the Devs did all that to Null sec this Patch would you null Sec peeps be saying Adapt or GTFO?
I saw one corp moving out as well. I probably would find some more moving out but we cant roll our static because we are connected to another big corp we dont have the numbers to fight and each of us knows whoever tries to roll it is going to get their rolling ships blobbbed. So we are just orbiting our pos's for the rest of the day.
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Syndiaan
The Dark Space Initiative Scary Wormhole People
30
|
Posted - 2014.08.28 04:13:00 -
[33] - Quote
krazyskillz wrote:After I updated my game I realized I'm living in Null sec with no local.
dont forget, no cynos. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
30
|
Posted - 2014.08.28 04:37:00 -
[34] - Quote
Gunner GzR wrote:I find it very disappointing That ccp Refused to listen to a entire community within there game and just basically said f you guys were doing it anyway..
They said they wanted feed back and when it was not the Feed back they wanted they just ignored us.
They will not give us the content we are looking for and are making changes to things that did not need changed and will reduce content in w space.
Very sad in my view as a lot of us long term pilots are getting very discouraged with the game.
We scan for hours and find nothing.. we Have chains that are 30-50 wormholes deep and we find nothing. If We do find a wh with a tower there's normally no one logged in or if they are there afk pos spinning.
So ccp has reduced w space content and yet they Buff the one thing that drove most explores From wh space back to hs... to run Incursions.. Why did incursions need a buff. They are at fault for Driving up The Prices on Most market Stuff and Plex (don't get me started on that subject) And reducing Pilots going into wh space to Kill sleepers for isk.
This is just a bad play ccp very bad. All this was is Change for the sake of Change.. Not well thought through nor did you Listen to Your one experts in the fields of Wormholes..The pilots that live there.
W space Pilots are not your Normal Null/LS Pilots..They are very Smart and Creative. We know when we are being ignored and placated by ccp Fozzie. I just Wanted to Shout at him to STFU and stop paying us lip service. It was obvious he did not want to answer real Questions and Was distracted by what ever else he was doing..
Fix this or you will slowly lose more subscription and account over the next year or so and further reduce your profits and player base.. Its a domino effect. The more pilots your lose in w space will cause a chain reaction of more w space pilots leaving due to no one left to hunt and fight with..
Personally I will give them until Archeage releases to either put in modules that significantly reduce this jump distance or they completely scrub the change. Doesn't happen by then I will move on.
Just my 2 isk.... |
Syndiaan
The Dark Space Initiative Scary Wormhole People
31
|
Posted - 2014.08.28 05:37:00 -
[35] - Quote
krazyskillz wrote:corbexx wrote:
I'll happily listen to anyone, but at the same time i'll also call people out if they're talking **** about stuff they have no idea about, which sadly in this thread is often nullsec people.
Now if you want to let me know what you think of these changes i'm more than happy to discus it.
Thanks! I don't like the changes, been living in WH space for a long time and I VERY much dislike the mass based distances. I also do not like the increased spawn rate of WH's, not to say I don't like the increase, I just don't like how much it was increased by. 1. Remove mass based distances 2. Decrease WH spawn rate so every system isn't Grand Central Station (but keep it slightly higher then it was before). 3. Less 000 holes, don't need 5 per system. I think most people can agree with this.
There is nothing wrong with the increased wormhole spawns or frigate wormholes.
The frigate wormholes are pretty much just an uhhh ok whatever thing. The increased wormhole spawns are cool but when you combine it with the stupid mass distance it makes them just dumb.
Everything about this expansion was awesome but CCP just completely ruined the changes with this stupid mass jump distance.....
We have been waiting years for changes. They give us increased wormholes spawns and everyone is like AWESOME!!!!!!!!!!!!!!!!!!!! They changed the system effects and everyone is like AWESOME!!!!!!!!!!!!!!!!!!!! They add in frigate wormholes and everyone is like meh, ok, could be cool. Then they add mass based wormhole jumps and everyone is like uhhhhh, is this a joke? you serious?
Yet the posts they respond to our feedback is the system effect changes and "micro WHs"
Good job discussing the changes with are all okay with and ignoring us with the only change the entire community does not like. Awesome business strategy! |
Syndiaan
The Dark Space Initiative Scary Wormhole People
31
|
Posted - 2014.08.28 05:52:00 -
[36] - Quote
Sentamon wrote:86 pages and still no serious counterproposal to stop the massive mudflation caused by safe W-Space farming.
Go to bed troll. |
Syndiaan
The Dark Space Initiative Scary Wormhole People
31
|
Posted - 2014.08.28 06:03:00 -
[37] - Quote
They have been ignoring this thread for months, who cares....
Only responses they have given is "we are monitoring this thread" |
Syndiaan
The Dark Space Initiative Scary Wormhole People
31
|
Posted - 2014.08.28 06:18:00 -
[38] - Quote
Rahelis wrote:Ppl went to WHs to have "their own space".
Ppl even wrote that many time.
That is nothing than a carebears wet dream - farm as you like, control access to "your" space and fly caps any time without danger.
Please do not comment in the wormhole threads when you have no idea what you are talking about.
I don't know crap about mining and industry so I do not go onto your forums and talk about game mechanic changes... |
Syndiaan
The Dark Space Initiative Scary Wormhole People
31
|
Posted - 2014.08.28 06:37:00 -
[39] - Quote
Winthorp wrote:Valenthe de Celine wrote: Ah, yes, I'd forgotten that the 5% of us who live in wormholes all drive gold plated mini-Avatars with full faction and DEDspace fits cause we have just so much ISK we can't find anything else to do with it all.
its true actually, i am for these changes and i am stupidly WH rich, look at my new arms too... I do love my gold pod/plated avatar.
My super carrier can beat up your plated avatar!!! |
Syndiaan
The Dark Space Initiative Scary Wormhole People
31
|
Posted - 2014.08.28 06:47:00 -
[40] - Quote
Hatshepsut IV wrote:Saisin wrote:...The whole point of the mass change is to make collapsing more dangerous, and it only does so when the ships with higher mass don't get to jump back immediately. Except all the change really does is make it more tedious. All's that's really dangerous to is CCP's bottom-line as bored people don't stick around long
It DOES make it more dangerous, the problem is when two major wormhole corps roll into each other and have uneven fleet comps to make a fun battle, what happens next? Everyone just sits there with their thumbs up their ass and waits for the other group to try and roll so they can just blob them.
So what happens? Nothing.... We all just sit around and play some other game until the wormhole despawns.
Thanks for the new awesome WH content CCP!
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Syndiaan
The Dark Space Initiative Scary Wormhole People
40
|
Posted - 2014.08.28 16:48:00 -
[41] - Quote
Saisin wrote:calaretu wrote:
If they are not on wormhole, why not take in a cloaky hauler and anchor drag bubbles? And then when they come to remove them jump sniping nados with mjd. Snipe jump back home and mjd away. Or something else that may actually work. You are acting like its pre-hyperion when you know its not. No pity from me in this matter. Both you and tlc have better pilots than acting like a standoff is the only alternative.
Exactly... and even a standoff still allows to farm in the wh while closely watching the neighbor... it is not like the only option is to log off...
Do you think we have unlimited sites in the systems or something? you get to do them once a day, sometimes only 1 or 2 sites. |
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