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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Nevyn Auscent
Broke Sauce
1473
|
Posted - 2014.08.17 09:44:00 -
[331] - Quote
baltec1 wrote: They are slated to be between T1 and T2. A big nerf is guaranteed.
Certain subsystems are due a savage nerf. Others are due a massive buff. Considering when in a Cov Ops config they aren't anywhere near where they are in some other configs in tank & DPS, I wouldn't be surprised if the cov ops configs came out somewhere similar, except for maybe nullification and Cov Ops not being able to be paired anymore, so you have to pick one or the other.
Though I agree on awaiting the epic tears from the subsystems which do get nerfed, I'm gleefully awaiting them also. |
MeBiatch
GRR GOONS
1913
|
Posted - 2014.08.17 18:31:00 -
[332] - Quote
baltec1 wrote:Nevyn Auscent wrote: And then several months later CCP will see that it's not as OP as the underpants market brigade claimed it would be in order to sell more underpants, and will give all that tank & DPS back, and we will have finally gotten over the outright fear of Cov Cloaks on a BS.
No they won't. Incidentally, T3 are in line for a savage nerf when their balance pass arrives.
actually they are not... what will happen though is under used sub sections will be boosted There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Lugh Crow-Slave
Guardians of the Morrigan
8
|
Posted - 2014.08.17 18:59:00 -
[333] - Quote
MeBiatch wrote:baltec1 wrote:Nevyn Auscent wrote: And then several months later CCP will see that it's not as OP as the underpants market brigade claimed it would be in order to sell more underpants, and will give all that tank & DPS back, and we will have finally gotten over the outright fear of Cov Cloaks on a BS.
No they won't. Incidentally, T3 are in line for a savage nerf when their balance pass arrives. actually they are not... what will happen though is under used sub sections will be boosted
and the over used ones are getting nerffed T3 were ment to be placed between T1 and T2 power wise and gain a slight adv over the T2 when overheating |
Hakaari Inkuran
State War Academy Caldari State
190
|
Posted - 2014.08.17 19:36:00 -
[334] - Quote
Lugh Crow-Slave wrote:MeBiatch wrote:baltec1 wrote:Nevyn Auscent wrote: And then several months later CCP will see that it's not as OP as the underpants market brigade claimed it would be in order to sell more underpants, and will give all that tank & DPS back, and we will have finally gotten over the outright fear of Cov Cloaks on a BS.
No they won't. Incidentally, T3 are in line for a savage nerf when their balance pass arrives. actually they are not... what will happen though is under used sub sections will be boosted and the over used ones are getting nerffed T3 were ment to be placed between T1 and T2 power wise and gain a slight adv over the T2 when overheating The T3 overheating bonus needs to be strengthened a bit. But yes, I would anticipate the popular subsystems to get a kick in the 'nads |
baltec1
Bat Country Goonswarm Federation
12722
|
Posted - 2014.08.17 19:58:00 -
[335] - Quote
Hakaari Inkuran wrote: The T3 overheating bonus needs to be strengthened a bit. But yes, I would anticipate the popular subsystems to get a kick in the 'nads
I'm hoping for the cov ops and nullifier no longer being able to be fitted at the same time. Partly because it was daft to have them both on in the first place but mostly because of the rage that would follow. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Arthur Aihaken
Halas Hooligans
3766
|
Posted - 2014.08.17 20:10:00 -
[336] - Quote
I think you're going to see a shield and armour strength subsystem reduction from 10%/level to 5%/level. I am currently away, traveling through time and will be returning last week. |
Mazzara
Gale Force Contractors
19
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Posted - 2014.08.18 01:15:00 -
[337] - Quote
XvXTeacherVxV wrote:CCP Fozzie wrote:We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby.
I get that this new ship bay is useful for refitting, but the space in the bay itself is pretty much worthless. I'd like to see this ship maintenance bay mean something more than "You can put a shuttle in it!" That's not giving players very interesting choices. What you put in this bay should matter, otherwise it's just flavor and a fitting service and this ship is already too much flavor and not enough function. Make this Ship Maintenance Bay capable of launching a fighter and then add the following Nestor-only fighter-type ships. - Explorer: Allows the Nestor to launch probes & scan without fitting a probe launcher and analyze without fitting an analyzer. - Logistics: Can be sent to repair any ship in fleet and the same system. - SOE Combat: The Gecko of fighters. Twice the bandwidth for twice the power, but squeezes into the SOE bay. Those are interesting choices. Otherwise your choice is: Leopard or regular shuttle? (And give it a damn jump drive already, it's crying out for one.)
I like this idea alot No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |
baltec1
Bat Country Goonswarm Federation
12722
|
Posted - 2014.08.18 04:02:00 -
[338] - Quote
Mazzara wrote:XvXTeacherVxV wrote:CCP Fozzie wrote:We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby.
I get that this new ship bay is useful for refitting, but the space in the bay itself is pretty much worthless. I'd like to see this ship maintenance bay mean something more than "You can put a shuttle in it!" That's not giving players very interesting choices. What you put in this bay should matter, otherwise it's just flavor and a fitting service and this ship is already too much flavor and not enough function. Make this Ship Maintenance Bay capable of launching a fighter and then add the following Nestor-only fighter-type ships. - Explorer: Allows the Nestor to launch probes & scan without fitting a probe launcher and analyze without fitting an analyzer. - Logistics: Can be sent to repair any ship in fleet and the same system. - SOE Combat: The Gecko of fighters. Twice the bandwidth for twice the power, but squeezes into the SOE bay. Those are interesting choices. Otherwise your choice is: Leopard or regular shuttle? (And give it a damn jump drive already, it's crying out for one.) I like this idea alot
I would rather have the bay large enough to hold a frigate.
That way your roaming gang has a replacement intercepter or cov ops. Downright handy. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jeremiah Saken
The Fall of Leviathan
62
|
Posted - 2014.08.18 06:18:00 -
[339] - Quote
baltec1 wrote:I would rather have the bay large enough to hold a frigate.
That way your roaming gang has a replacement intercepter or cov ops. Downright handy.
Good idea of logistic BS. Drop scanning/hacking bonuses and make this logi/drones BS with hangar. SoE mothership.
baltec1 wrote:I'm hoping for the cov ops and nullifier no longer being able to be fitted at the same time. Partly because it was daft to have them both on in the first place but mostly because of the rage that would follow.
Never going to happen, nullifier would be useless. Also making T3 somewhere beetwen T1 and T2 wouldn't be wise (what T1,5?). Everybody wants to fly best ships in current class, T3 is best. If you nerf them so much why the hell anybody would want to fly this things? Because you can build your own ship with subsystems? Skill points loss? It should be best among cruisers but worse than BS. I'm really curious what they will do to T3, there will be oceans of tears, all those rage quits. I'm tired of "we will nerf module but it will be better if you overheat it". Try it with painter on PvE BS...Everytime i see Fozzieman post i expect he will took some fun and gave nothing in return. Sometimes i have no idea what is the idea behind ship balancing.
Bacon tastes so much better when it's marinated in vegan tears.-á |
baltec1
Bat Country Goonswarm Federation
12724
|
Posted - 2014.08.18 06:40:00 -
[340] - Quote
Jeremiah Saken wrote:baltec1 wrote:I would rather have the bay large enough to hold a frigate.
That way your roaming gang has a replacement intercepter or cov ops. Downright handy. Good idea of logistic BS. Drop scanning/hacking bonuses and make this logi/drones BS with hangar. SoE mothership. baltec1 wrote:I'm hoping for the cov ops and nullifier no longer being able to be fitted at the same time. Partly because it was daft to have them both on in the first place but mostly because of the rage that would follow. Never going to happen, nullifier would be useless. Also making T3 somewhere beetwen T1 and T2 wouldn't be wise (what T1,5?). Everybody wants to fly best ships in current class, T3 is best. If you nerf them so much why the hell anybody would want to fly this things? Because you can build your own ship with subsystems? Skill points loss? It should be best among cruisers but worse than BS. I'm really curious what they will do to T3, there will be oceans of tears, all those rage quits. I'm tired of "we will nerf module but it will be better if you overheat it". Try it with painter on PvE BS...Everytime i see Fozzieman post i expect he will took some fun and gave nothing in return. Sometimes i have no idea what is the idea behind ship balancing.
Nullifier would still be a great fleet asset and T3 is slated to land between T1 and T2. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Jeremiah Saken
The Fall of Leviathan
62
|
Posted - 2014.08.18 06:58:00 -
[341] - Quote
baltec1 wrote:Nullifier would still be a great fleet asset... Focused Warp Disruption Script and no point of bringing this subsystem. Am i right?
baltec1 ... wrote:and T3 is slated to land between T1 and T2.
I was wrong. Riots not tears, bloody riots, and useless hulls. Whole swiss army knife idea. Sooo wrong, but it's not my circus, not my monkeys.
Bacon tastes so much better when it's marinated in vegan tears.-á |
Joraa Starkmanir
Republic Military School Minmatar Republic
25
|
Posted - 2014.08.18 07:01:00 -
[342] - Quote
Jeremiah Saken wrote:
Never going to happen, nullifier would be useless. Also making T3 somewhere beetwen T1 and T2 wouldn't be wise (what T1,5?). Everybody wants to fly best ships in current class, T3 is best. If you nerf them so much why the hell anybody would want to fly this things? Because you can build your own ship with subsystems? Skill points loss? It should be best among cruisers but worse than BS. I'm really curious what they will do to T3, there will be oceans of tears, all those rage quits. I'm tired of "we will nerf module but it will be better if you overheat it". Try it with painter on PvE BS...Everytime i see Fozzieman post i expect he will took some fun and gave nothing in return. Sometimes i have no idea what is the idea behind ship balancing.
Between T1 and T2 in spesific roles -Less dps than the highest T2 cruiser, but more then T1 cruisers. -Less EHP / tank than the tankiest T2 cruiser but more than T1 cruisers. -Less speed than the fastest T2 cruiser, but more than T1 cruisers. -Less potent EWAR than T2 cruisers, but better than T1 cruisers.
A good example is Loki EWAR subsystem Loki get +30% range / level Minmatar Recons have +60% range for web and 10% TP bonus / level Bellicose dont get web range but +7,5% TP bonuse / level Here we see T3 getting alot of use with only haft the web bonus that its T2 counterpart get, and that is due to EHP that the Recons can not compare with.
So its pretty easy to imagine that a lower bonus compared to T2 will still be very much usefull and worth it as long as it better in another area than the spesific T2 (in this example Loki is alot more tanky compared to bouth the recons) |
baltec1
Bat Country Goonswarm Federation
12725
|
Posted - 2014.08.18 07:26:00 -
[343] - Quote
Jeremiah Saken wrote:baltec1 wrote:Nullifier would still be a great fleet asset... Focused Warp Disruption Script and no point of bringing this subsystem. Am i right? baltec1 ... wrote:and T3 is slated to land between T1 and T2. I was wrong. Riots not tears, bloody riots, and useless hulls. Whole swiss army knife idea. Sooo wrong, but it's not my circus, not my monkeys.
Good luck getting 150-200 focused points.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jeremiah Saken
The Fall of Leviathan
62
|
Posted - 2014.08.18 07:53:00 -
[344] - Quote
Joraa Starkmanir wrote:So its pretty easy to imagine that a lower bonus compared to T2 will still be very much usefull and worth it as long as it better in another area than the spesific T2 (in this example Loki is alot more tanky compared to bouth the recons)
EHP will be nerfed in the first place because is insane OP, so lower "role" bonus and nerfed EHP will cause meh ships. People always will choose best ship for the role, not good.
Joraa Starkmanir wrote:Between T1 and T2 in spesific roles -Less dps than the highest T2 cruiser, but more then T1 cruisers. -Less EHP / tank than the tankiest T2 cruiser but more than T1 cruisers. -Less speed than the fastest T2 cruiser, but more than T1 cruisers. -Less potent EWAR than T2 cruisers, but better than T1 cruisers.
What is the key word here? Less. If you can mix these as less dps than T2 but more EHP than one or better speed but less EHP that's the direction i think. Work for years. They can't even balance "ordinary" ships and Seagull was threating they will bring new ones in the near future (this year i presume). Nestor is good example.
Joraa Starkmanir wrote:Here we see T3 getting alot of use with only haft the web bonus that its T2 counterpart get, and that is due to EHP that the Recons can not compare with. And if you remove the EHP, which is OP, T3 will not be used in this role anymore. Balance. Switching one ship to another. Good times ahead, forums will burn
Where the any ships with hangar bay to carry frigates in the past? Is Nestor usefull in WHs? What is it purpose anyway? Clearly not exploration. I saw one undocked few day ago... Bacon tastes so much better when it's marinated in vegan tears.-á |
Joraa Starkmanir
Republic Military School Minmatar Republic
25
|
Posted - 2014.08.18 07:59:00 -
[345] - Quote
I dont think EHP will be nerfed to anywhere close to current Recon stats (wet paper bag). Sure it will most likely get a nerf, but boosting the other parts of the ships may very well make up for it. Lets say you can use a T3 with 90% of the repping compared to a Logistic cruiser, and almost as good EWAR as recons completed with close to top tier EHP/sig tank for cruisers. That would mean you can take 1 pilot to logi+ewar OR you can take the same 2 pilots and get more use out of bouth.
To be completly honest i ahve not looked at all the configurations a T3 can do atm (good or bad) but a ship that can do several roles should never be better than a ship dedicated to a single role
EDIT: since this is getting away from the Nestor i think we just have to agree we dont agree on T3 balance |
Jeremiah Saken
The Fall of Leviathan
62
|
Posted - 2014.08.18 08:05:00 -
[346] - Quote
baltec1 wrote:Good luck getting 150-200 focused points.
"You may say i'm a dreamer but i'm not the only one..." again, it won't hits TQ, way too overpowered. Bacon tastes so much better when it's marinated in vegan tears.-á |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
265
|
Posted - 2014.08.18 14:15:00 -
[347] - Quote
TheMercenaryKing wrote:Upon further investigation into the Nestor I came up with a few changes I would implement.
Power Grid: 13000 (+1750) Max Velocity: 100 (+8) Signature: 420 (-45) Sensor Strength: 26 (+2) Roles:
10+ bonus to Relic and Data Analyzer virus strength 50% Reduction in Remote Armor Repair Capacitor Usage
Fozzie, what are your thoughts? Any more changes you are looking at? |
Vulfen
Snuff Box
128
|
Posted - 2014.08.18 14:34:00 -
[348] - Quote
Fozzie
Please get rid of the Relic & Analyzer bonuses, also remove the scan strength bonuses Noone will use this ship to do this role, its plain pointless
I would like to see a RR cap bonus added, somewhere between 25-50%
I agree with not giving this a jumpdrive or covert abilities however, how about a role note that says it can be jumped through a cov ops bridge? this way they can travel with a cov ops fleet however due to its mass not many can go through a bridge at once.
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BFE
Thee Almitee Ones
20
|
Posted - 2014.08.18 15:23:00 -
[349] - Quote
TheMercenaryKing wrote:So I am not sure how often the nestor is used for the hacking stuff. In my opinion a battleships is not really suited for that type of operation, nor do I know how effective the +10 Virus bonus is. I would recommend making all battleship classes focused onto Combat type usage, not utility like hacking. That being said I would look into removing the +10 virus thing and give it a Cap usage reductions for armor repairers or energy turrets. I would keep the scan probe bonus for its amazing combat usage.
Bullschmidt. In higher level class wormholes, you can't use your Astero or Stratios to kill the sleepers, then hack the sites... The Nestor is good for that. With the Nestor, you won't have to clear the site in a BS, have a fleet mate warp to you to save the site while you warp back to get a hacking ship, warp back to site to hack, and again... warp back to your POS/exit to reap the rewards. It's a one-stop shop with the hacking bonus.
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BFE
Thee Almitee Ones
20
|
Posted - 2014.08.18 15:28:00 -
[350] - Quote
AtomYcX wrote:Is Ship Maintenance Bay a typo for Fleet Hangar? A 5000m3 SMB makes no sense as you can't fit any ships in it (well, a single shuttle).
IMO, the Ship Maintenance Bay is fine.... it's just to be used to refit your own ship. However, it would be MUCH more useful with a 5k m3 Corp Hangar too, to actually keep modules in to BE refit. |
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BFE
Thee Almitee Ones
20
|
Posted - 2014.08.18 15:39:00 -
[351] - Quote
XvXTeacherVxV wrote:CCP Fozzie wrote:We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby.
I get that this new ship bay is useful for refitting, but the space in the bay itself is pretty much worthless. I'd like to see this ship maintenance bay mean something more than "You can put a shuttle in it!" That's not giving players very interesting choices. What you put in this bay should matter, otherwise it's just flavor and a fitting service and this ship is already too much flavor and not enough function. Make this Ship Maintenance Bay capable of launching a fighter and then add the following Nestor-only fighter-type ships. - Explorer: Allows the Nestor to launch probes & scan without fitting a probe launcher and analyze without fitting an analyzer. - Logistics: Can be sent to repair any ship in fleet and the same system. - SOE Combat: The Gecko of fighters. Twice the bandwidth for twice the power, but squeezes into the SOE bay. Those are interesting choices. Otherwise your choice is: Leopard or regular shuttle? (And give it a damn jump drive already, it's crying out for one.)
+1 |
baltec1
Bat Country Goonswarm Federation
12725
|
Posted - 2014.08.18 16:14:00 -
[352] - Quote
BFE wrote:AtomYcX wrote:Is Ship Maintenance Bay a typo for Fleet Hangar? A 5000m3 SMB makes no sense as you can't fit any ships in it (well, a single shuttle). IMO, the Ship Maintenance Bay is fine.... it's just to be used to refit your own ship. However, it would be MUCH more useful with a 5k m3 Corp Hangar too, to actually keep modules in to BE refit.
Still a fan of it getting a ship bay that can hold a single frigate. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jeremiah Saken
The Fall of Leviathan
62
|
Posted - 2014.08.18 17:15:00 -
[353] - Quote
BFE wrote:Bullschmidt. In higher level class wormholes, you can't use your Astero or Stratios to kill the sleepers, then hack the sites... The Nestor is good for that. With the Nestor, you won't have to clear the site in a BS, have a fleet mate warp to you to save the site while you warp back to get a hacking ship, warp back to site to hack, and again... warp back to your POS/exit to reap the rewards. It's a one-stop shop with the hacking bonus.
So people actually using it for exploration in WHs? Bacon tastes so much better when it's marinated in vegan tears.-á |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
265
|
Posted - 2014.08.18 17:32:00 -
[354] - Quote
BFE wrote:TheMercenaryKing wrote:So I am not sure how often the nestor is used for the hacking stuff. In my opinion a battleships is not really suited for that type of operation, nor do I know how effective the +10 Virus bonus is. I would recommend making all battleship classes focused onto Combat type usage, not utility like hacking. That being said I would look into removing the +10 virus thing and give it a Cap usage reductions for armor repairers or energy turrets. I would keep the scan probe bonus for its amazing combat usage. Bullschmidt. In higher level class wormholes, you can't use your Astero or Stratios to kill the sleepers, then hack the sites... The Nestor is good for that. With the Nestor, you won't have to clear the site in a BS, have a fleet mate warp to you to save the site while you warp back to get a hacking ship, warp back to site to hack, and again... warp back to your POS/exit to reap the rewards. It's a one-stop shop with the hacking bonus.
Thus the reason why I said "I am not sure" and "Nor do I know". I do not know how often it is used for the purpose and how effective it is, but if only 50 people are using it when it could be modified for 5000 people, I would take that modification in a heart beat. |
Mike Voidstar
Voidstar Free Flight Foundation
707
|
Posted - 2014.08.18 18:26:00 -
[355] - Quote
TheMercenaryKing wrote:BFE wrote:TheMercenaryKing wrote:So I am not sure how often the nestor is used for the hacking stuff. In my opinion a battleships is not really suited for that type of operation, nor do I know how effective the +10 Virus bonus is. I would recommend making all battleship classes focused onto Combat type usage, not utility like hacking. That being said I would look into removing the +10 virus thing and give it a Cap usage reductions for armor repairers or energy turrets. I would keep the scan probe bonus for its amazing combat usage. Bullschmidt. In higher level class wormholes, you can't use your Astero or Stratios to kill the sleepers, then hack the sites... The Nestor is good for that. With the Nestor, you won't have to clear the site in a BS, have a fleet mate warp to you to save the site while you warp back to get a hacking ship, warp back to site to hack, and again... warp back to your POS/exit to reap the rewards. It's a one-stop shop with the hacking bonus. Thus the reason why I said "I am not sure" and "Nor do I know". I do not know how often it is used for the purpose and how effective it is, but if only 50 people are using it when it could be modified for 5000 people, I would take that modification in a heart beat.
Except Rise stated more than once the hacking bonuses were freebie bonuses not part of the ships balance, and even if removed would not be replaced with anything. |
Demotress
SniggWaffe WAFFLES.
22
|
Posted - 2014.08.19 00:12:00 -
[356] - Quote
why not just turn it into something useful like a blops with some dps but pretty much like a logistics blops. maybe than people will use it and drop it with blops fleets. |
Fortorn Lonshanks
Adeptus Incursio
5
|
Posted - 2014.08.19 11:13:00 -
[357] - Quote
Well that refitting bay is a welcome change. I would like to propose another change as well. Currently, this ship favors armor fleets almost exclusively.
Please make repair bonuses to shields and armor or introduce a new ship that mirrors the Nestor with shield repair bonuses.
What are/were the arguments against this type of change? |
baltec1
Bat Country Goonswarm Federation
12733
|
Posted - 2014.08.19 15:44:00 -
[358] - Quote
Fortorn Lonshanks wrote:Well that refitting bay is a welcome change. I would like to propose another change as well. Currently, this ship favors armor fleets almost exclusively.
Please make repair bonuses to shields and armor or introduce a new ship that mirrors the Nestor with shield repair bonuses.
What are/were the arguments against this type of change?
A two for one RR ship would be too much.
Another ship for shield RR I can agree with. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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CCP Fozzie
C C P C C P Alliance
11136
|
Posted - 2014.08.20 11:04:00 -
[359] - Quote
Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Conjaq
Mid-Grade Mercenaries Courageous Cowards
12
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Posted - 2014.08.20 11:08:00 -
[360] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
While these changes are very interesting(And absolutely unique), i do not see what relevance they have in the usability of the ship itself.
It's still bad for wormholes, i can see the bling of flying the nestor, but it's still WAY more effective to use ships like a tengu. 350 mill ship, versus 1,5 billion... hmm
And high-sec wars, why even balance around that? .. Seriously. |
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