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Lyrka Bloodberry
Spybeaver
23
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Posted - 2011.11.22 20:01:00 -
[31] - Quote
Casius Omega wrote:Andski wrote:FlameGlow wrote:Casius Omega wrote:Why where supercaps nerfed?
Because people blobed with them.
This patch is doing nothing to stop that if anything its promoting it.
You think supercap blobs are going to go away? Nope You think supercap blobs dont have blues they can batphone for subcaps? Yep The idea is to allow killing said supercaps, and yet supercaps being killable by dreads is what you're complaining about? I read it as "I got some supercaps, but not many. Nerf everyone else but me" It's also a highly unlikely hypothetical situation (nobody can drop 150 dreads at a moment's notice, full stop) and unaccompanied dreads are a terrible counter to supercapital blobs and a terrible idea in general. Basically this patch hurt the smaller alliances or alliances with a few to dozen supercaps. Its not going to do anything to big sc alliances like PL/Raiden. /WN ect..
God... he isn't even discussing. Just throwing in pseudo-facts. Discussion is over for me... Spybeaver |
Baden Luskan
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.11.22 21:22:00 -
[32] - Quote
As far as I know, supercarriers are still immune ot all electronic warefare. Dreadnaughts are not. That means the supercarriers can leave any time they want (the exception being an infinate point or a bubble locking them down).
Also, supercarriers are alot more useful. Kinda hard to move stuff on long trips around in a dreadnaught. A supercarrier can move a small fleet of ships in itself.
Dreadnaughts do one thing, and one thing well: they put ALOT of DPS on one target that is big and not moving very fast. If you ask it to do much else, it is going to fail. |
Cambarus
Clearly Compensating
31
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Posted - 2011.11.22 21:39:00 -
[33] - Quote
Baden Luskan wrote:As far as I know, supercarriers are still immune ot all electronic warefare. Dreadnaughts are not. That means the supercarriers can leave any time they want (the exception being an infinate point or a bubble locking them down).
Also, supercarriers are alot more useful. Kinda hard to move stuff on long trips around in a dreadnaught. A supercarrier can move a small fleet of ships in itself.
Dreadnaughts do one thing, and one thing well: they put ALOT of DPS on one target that is big and not moving very fast. If you ask it to do much else, it is going to fail. To be fair, a well fit dread can track a BS without any issues. I've been having a blast with my moros on sisi these last few weeks. |
Dark Pangolin
Four Horsemen of the Apocalypse
19
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Posted - 2011.11.22 21:45:00 -
[34] - Quote
I look forward to flying the new dreads. I have nothing more to add tot his thread other than to note that the intent of the SC "nerf" was to make them kill-able.
I am a low sec pilot primarily and I can tell you from experience that the standard maneuver for a long time from those taht have SCs is drop 1-2 SCs on a gang of 20-25 people...
so 3-5 subcaps and 1-2 SCs vs 20-25 Sub Caps. If you can mange to kill the 3-5 sub-caps and then get a HIC to point the SC...the SC pilot logs off, secure in the knowledge that unless you also have SCs on standby he will ::poof:: and be magically safe long before you can eat through his ehp...
No more logging off to save your life means you may actually have to think twice before dropping your 1-2 SCs on 15 guys and be 99% sure that in a worst case scenario...you just log out. |
Julia Connor
Caldari Provisions Caldari State
2
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Posted - 2011.11.22 22:35:00 -
[35] - Quote
Lyrka Bloodberry wrote:You need 150 Pilots to fly 150 Dreads... I found it rather stupid if 20 Players were able to take on 150 on their own, if both sides spent almost the same amount of ISK on their ships.
Quoting for errr... Isk determines performance pretty much and some will say it doesn't but it actually does. Although, the increase in performance isn't directly proportional to the increase in cost, It's the main reason you upgrade from T1 to T2 or from T2 to faction. You just don't upgrade cause you can. Where you are getting it wrong is by classifying performance as effectiveness but I doubt 20 supers can tank 150 dreads especially after winter expansion comes live. Supercarriers will no longer be as effective as dreads and I won't be shocked if the main primaries in large capital fights shifts to dreads now that they deal OMGWTFBBQ dps especially the moros( it needs to be nerfed). Morale of the story, dreads will still die at the beginning of these kind of battles and even faster than ever before. |
Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
25
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Posted - 2011.11.23 02:52:00 -
[36] - Quote
A pirate cruiser costs 200mil, a T1 cruiser costs 10mil. For the price of 1 faction cruiser you could buy 20 T1 cruisers.
Who would win 1 faction cruiser or 20 T1 cruiser? I think we all know
Thorax does MORE DPS than a Cynabal
LIFE IS NOT FAIR, BOOST FACTION CRUISERS
Casius 'HerpDerp' Omega |
grazer gin
Raving Rednecks
6
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Posted - 2011.11.23 03:07:00 -
[37] - Quote
WINGE WINGE WINGE
WHINE WHINE WHINE
CRY CRY CRY
So here are my tears how about ccp just remove supers entirely then you got nothing to worry about |
Elistea
Seedless Inc Shadow of xXDEATHXx
5
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Posted - 2011.11.23 09:22:00 -
[38] - Quote
Fail topic.
Dreads always should have had more DPS than SCs.
I would actualy invite small boost to dread's HP.
WTB good old dread battles...
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Tore Smith
Science and Trade Institute Caldari State
3
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Posted - 2011.11.23 10:16:00 -
[39] - Quote
Lyrka Bloodberry wrote:You need 150 Pilots to fly 150 Dreads... I found it rather stupid if 20 Players were able to take on 150 on their own, if both sides spent almost the same amount of ISK on their ships.
signed |
Mfume Apocal
Origin. Black Legion.
105
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Posted - 2011.11.23 11:49:00 -
[40] - Quote
Casius Omega wrote: Basically this patch hurt the smaller alliances or alliances with a few to dozen supercaps.
No, it will not. |
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Grog Barrel
Federal Navy Academy Gallente Federation
8
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Posted - 2011.11.23 14:02:00 -
[41] - Quote
so, dreads are going to be used again instead of being in the hanger of random corp...
SKY IS FALLING SKY IS FALLING!!oneoe11eleven |
Bernard Schuyler
Aurora Security Transstellar Operations
3
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Posted - 2011.11.23 14:43:00 -
[42] - Quote
Andsk 400i wrote: You also failed to account for the fact that the dreads have to siege and lock, and can only lock two targets at a time in siege. They'd lose a good chunk of dreads just while switching primaries.
Ha! The joke is on you! Tech 2 Siege Module will allow THREE targets in Siege! |
Andski
GoonWaffe Goonswarm Federation
981
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Posted - 2011.11.23 16:33:00 -
[43] - Quote
I haven't played around with the T2 siege mod on SiSi because, heh, TWR V |
Wacktopia
Sicarius. Legion of The Damned.
37
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Posted - 2011.11.23 16:40:00 -
[44] - Quote
Lyrka Bloodberry wrote:You need 150 Pilots to fly 150 Dreads... I found it rather stupid if 20 Players were able to take on 150 on their own, if both sides spent almost the same amount of ISK on their ships.
So you're saying ship choice and tactics should play no part if the ISK sum is the same at the start and who ever brings more should always win? |
Tara Read
The Clean Up Crew S E D I T I O N
7
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Posted - 2011.11.24 07:43:00 -
[45] - Quote
The moros to me looks like a bigger more fluffy megathron on steroids. ME like!! Currently training for one so those pesky carriers will think twice... also I welcome the super cap changes including the log off timer. The current timer with sc's seems more like an exploit than anything. Eve has risks even to sc pilots. |
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