Korblazer
Open University of Celestial Hardship Art of War Alliance
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Posted - 2014.08.15 18:48:00 -
[1] - Quote
I love this idea, I also would love to see an option to run these at increased difficulties (and also the regular lvl 4 missions)
Flying a Marauder decked out with officer mods makes the regular lvl 4 missions a little too easy. Sure, when I got my first lvl 4 mission, I was still using my Battlecruiser (Drake), and things were pretty tough. Getting into a Battleship (Raven) made it a bit more manageable, but some lvl 4's were still very tough. And now they're all too easy, unless I intentionally nerf my ship.
I would love to see an additional element to the missions system, simply select from a drop-down menu whether or not we want to run a default difficulty (Tier 1) or an advanced difficulty (Tier 2, or 3, etc) version of the same mission. These could be made apparent by increasing the number of enemy ships, or their make/model, or simply increase all of their stats, etc. Some kind of option which would make them more challenging, and increase the rewards accordingly.
By reducing the size of the hull type that can enter the mission site, this could also increase rewards. Let me try to run that level 4 mission with my HAC or my Battlecruiser and give me rewards according to the difficulty of that. Or give me a checkbox to "Fully Commit" to the mission, which would prevent warping away from the fight, making the loss of my ship a very real danger, but could maybe double the payout of the mission.
Lots of ways to modify the current missions to make them more interesting and challenging. Although I love the idea of very tough frigate missions.
Hopefully there will be more than combat-focused burner missions. How about keeping the shield or armor up on an AI controlled transport through hostile territory? Or sneaking through a minefield while maintaining your cloak to deliver a package? What about a suicide mission where you simply kill as many NPC's as possible before your ship is ultimately destroyed, an increased number of kills provides increased rewards. So many possibilities besides combat that would keep us on our toes.
-Kor |