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Cletus Graeme
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Posted - 2006.07.19 10:29:00 -
[1]
I'm a 3mth old caldari pilot who has approx 400k SP each in missiles & hybrids. I can fly frigs, cruisers & a ferox (for mission running only).
So far, being equally skilled in both guns & missiles has definitely been an advantage as I have been able to fly ALL the caldari ships equally well which has made both PvE & PvP easier & more fun.
However, more experienced players have suggested it is better to specialise in one or the other going forward as it takes several million SP in either to be competent and trying to train both to that level will take a long time.
This might sound similar to the argument against early cross-training of racial ships but there is considerable skills overlap between different racial ships so even if you stick with one race it should not be too hard to diversify into another later on if your skills are at a good level. In contrast, choosing either guns or missiles effectively rules out piloting half the caldari ships !
The decision is made tougher by the fact that while the caldari do have pure missile boats all their hybrid turret ships use both guns & missiles - i.e they don't have any pure gunboats
I was told this is because the DPS of hybrids isn't as high as lasers/projectiles & they do fixed (kin/therm) damage so they need to be supplemented by another damage dealer which is able to do variable damage type. Hence, the Caldari use missiles while the gallente use drones.
So it would seem to be that using missiles with hybrids is the proper thing to do in that case.
The decision to drop missile training is further complicated by the fact that the caldari have no rail bs yet (i know one is due in kali but that it still months away) so if i only continue to train hybrids then I will not be able to fly a raven/scorp effectively which will make lvl 4 missions (which are good ISK earners) impossible to attempt.
I'm interested to hear your thoughts on what to do. Should I choose between hybrids & missiles and train only one of them or continue to train both equally.
Maybe the sensible thing would be to get my missiles skills to a certain level then stop and concentrate on gunnery ? But if so, what level should that be ?
I hope to cross-train later on into another race so if i had to choose then I would likely only train gunnery as turrets are used by everyone whereas missile ships are much rarer amongst the other races being mostly specific to the caldari.
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Jenny Spitfire
Caldari
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Posted - 2006.07.19 10:38:00 -
[2]
Train all gunnery and missiles to level 4 then pick a tree to specialise in. ---------------- RecruitMe@NOINT!
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Neferidian
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Posted - 2006.07.19 11:13:00 -
[3]
IM currently in the same situation that you are in.
What i have decided to do is focus on my gunnery skills in the HOPE that the rail BS is going to be good. If it turns out that the rail BS is crap, then ill switch to another race of ships which ive been planing to do eventualy where my gunnery skills will be more effective.
The caldari missle boats do seem rather nice for NPCing as they dont take huge ammounts of Player skills to use, compaired to hybrids.
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RogueWing
Caldari
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Posted - 2006.07.19 11:24:00 -
[4]
Speaking as a mostly pure Caldari pilot, let me say this:
If you plan on mostly PvE, train Missile skills. If you plan on doing PvP in the future, train Gunnery skills for the Hybrids.
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Yarek Balear
Black Omega Security E.R.A
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Posted - 2006.07.19 11:51:00 -
[5]
One major advantage in training up Hybrids is that if you switch to Gallente ships you'll already have the guns you need - particularly true if the Caldari railgun boat turns out to be mince.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.07.19 12:14:00 -
[6]
Originally by: Yarek Balear One major advantage in training up Hybrids is that if you switch to Gallente ships you'll already have the guns you need - particularly true if the Caldari railgun boat turns out to be mince.
You have a similar advantage with missiles, if you choose to move towards minmatar.
For the moment, I'd say get all the 'relevant' skills to 4s. Start with missiles, move on to hybrids. Relative training time wise, that's actually not too hard.
I chose missiles early on, because the Caldari don't have a railgun battleship. There is allegedly one coming, but it remains to be seen what shape it actually takes.
Missiles get _some_ use in other race ships, but after caldari minmatar use quite a lot. Gunnery on the other hand, aside from the 'primary' skills (large/medium/small hybrid) the other skills are portable to projectiles and lasers.
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hitech redneck
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Posted - 2006.07.19 12:22:00 -
[7]
or you could do like i did specialize in missles and hybirds both. Working on other weapon types slowly also
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Nidhoggur
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Posted - 2006.07.19 13:07:00 -
[8]
Originally by: Cletus Graeme Edited by: Cletus Graeme on 19/07/2006 10:38:52I was told this is because the DPS of hybrids isn't as high as lasers/projectiles & they do fixed (kin/therm) damage so they need to be supplemented by another damage dealer which is able to do variable damage type. Hence, the Caldari use missiles while the gallente use drones.
So it would seem to be that using missiles with hybrids is the proper thing to do in that case.
Hmm, well, blasters seem to have the highest DPS in the game...
But it depends, really. Are you looking to branch out into other races or stay pure Caldari? If you are going to specialise in Caldari, you might as well go for mainly missiles, with some gunnery skills tacked on the side.
For any other race, gunnery is basically the most important, and your gunnery skills can be used for the others races too - not ones like Small Hybrid Turret, obviously (Unless you are going Gallente...) but the others - motion tracking, sharpshooter, surgical strike and their ilk.
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Havelcek
Eve Defence Force Ascendant Frontier
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Posted - 2006.07.19 17:26:00 -
[9]
Another way of thinking about this...see if you can identify what kind of ship you want to fly and work your way backwards in terms of skill requirements.
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steveid
Penetrate
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Posted - 2006.07.19 17:30:00 -
[10]
I would say train t2 heavy missles first. They are easier to get to than t2 medium guns, and they are pretty nifty. Then switch and do some gunnery skills (as you can switch to gallante and kick ass :D). A ferox with t2 heavy's is pretty damn formidable.
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Jim Raynor
Caldari
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Posted - 2006.07.19 17:35:00 -
[11]
Eagle and Harpy are the only Caldari gunships worth anything, and even then they are not all that hot for PvP outside of fleet sniping..
If you see yourself doing mostly fleet combat AKA being in some huge blobbing alliance 24/7, go gunnery.
If not, go missiles. ------ I'll make a sig later. |
Omega Bloodstone
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Posted - 2006.07.19 17:48:00 -
[12]
Please include ur reasoning along with your opinions as one line replies such as "missiles pwn" & "gunnery 4tw" won't help progress the discussion in anyway.
They are both need to be trained bud. And eventually specialized. There is to much to miss out on going one direction. For money purposes if you dont have alot do missles first for they are better with missions, rats, ect.
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Cletus Graeme
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Posted - 2006.07.20 15:23:00 -
[13]
Thx for all your comments - I think I'll do what Jenny suggested and postpone specialising for now until I have a clearer idea of what I want to fly in the future.
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Kaz Empire
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Posted - 2006.07.20 15:39:00 -
[14]
Edited by: Kaz Empire on 20/07/2006 15:42:10 Basically , I'd say Hybrids for PvP, Missiles for PvE.
Raven has one of the best ( if not the best ) shield tank in the game, so tanking lvl 4 missions is quite easy with a good pack of skills and some tech 2 / faction stuff. Also, missiles doesn't need to go at optimal range to do the best damage. At 15km or 150kms, missiles will do exactly the samedamage to a given target.
Looking at Hybrids, I agree on the efficiency of Harpy/Eagle, and I hope Kali to make that Tier 3 gunship Caldari BS worth skilling the 425mm T2. If not, well take 2 weeks on skilling Gallente BS to 4 and get your ass on a Mega's command chair :) Why Hybrids for PvP ? You need to take out targets quickly before they do, that's why most people uses hybrids for their instant damage shots, instead of missiles that need several seconds to finally go lost in space coz your target is already history for 5 seconds.
-----
Btw, any news about Tier 3 Battleships ?
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