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Ethikos
SniggWaffe WAFFLES.
47
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Posted - 2014.08.19 23:35:00 -
[31] - Quote
To echo what was said above, start PvP as soon as you can replace T1 frigates via your ISK making ventures. To start pvp, T1 frigates are indeed your friends. Also, dont stick with just one set up. Try them all out. T1 frigates are cheap as dirt. So try out a kitting ship, a brawler, etc. Play around with it.
Will you die a lot? Yes. However, trying to learn about pvp from reading is like trying to learn about playing a sport from a book. You can get the basics down, but fairly soon you need to dive in and see what works for you. Good luck! Remember, DONT fly what you cant easily replace! https://forums.eveonline.com/default.aspx?g=posts&t=266074 - Sniggwaffe (Waffles)
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Sabriz Adoudel
Mission BLITZ
3432
|
Posted - 2014.08.19 23:45:00 -
[32] - Quote
Minas' Morgul wrote:Nice guys thanks for the advice and the fits.
How do you guys find random pvp? Cruise around lowsec?
What's the difference between the rats in lowsec and the npcs from missions? Is the loot better on lowsec rats? Are they tougher? How should I check to see if I can take the rats or not?
Just looking for something to do while looking/waiting for fights.
Also, I know you need to use the d scanner a lot to know what's around you Ave approximate positions but using combat probes is probably also a good idea too?
PVP can be found in lots of places. Including highsec, the trick is to let the other person legally attack you, then get the other person mad enough to shoot you when doing so is a poor strategic decision for them.
On lowsec rats - the mission ones are the same. The big differences are belts, exploration complexes and anomolies. Belts in lowsec occasionally have battleship rats and some more valuable special rats (Clone Soldiers, which offer a million in bounties and drop tags with a value from 1.5m to 20m, and Mordrus rats which drop blueprints, one of which can be worth 1200m to the right buyer).
I'm a big fan of fleeting up in lowsec in PVP ships, sending one player to each anomaly in a system, then killing NPCs while waiting for someone to attack you. As soon as that happens, the whole fleet warps in to provide support.
Minas' Morgul wrote:I think the thorax gets a bonus to armor rep or am I thinking of something else? I was planning on running 2x repair for armor to save weight. I'm more trained in armor atm.
Damn. How do you get a 150 fps frigate? And that sucks :(. I have a catalyst with 8 meta 4 125 mm prototype Gause and barely break 100
I take it I'd be better rolling around in an atron or other frigate compared to my painfully slow catalyst? I need to train fitting and frigate skills more then in preparation of outfitting one.
One thing I didn't see as a total newbie was that there are low slot modules that improve your weapons.
Check out the module "Magnetic Field Stabilizer II" and its variants.
The second main factor is that there are short range weapons (for Gallente ships, usually blasters) and long range (railguns). Try a fit with Modal Light Ion Particle Accelerator I and Caldari Navy Antimatter S ammo if you want to see the damage you can do at short range. (Neutron blasters are generally superior to ion ones, but ion ones work better at extremely low skills as they use less powergrid and CPU).
There's also mid slot and low slot modules that improve your precision, which aren't usually important on frigates but are worth knowing about. More options. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Minas' Morgul
Puppet Industries Black Flag Alliance
0
|
Posted - 2014.08.20 05:22:00 -
[33] - Quote
Thanks guys for the advice, especially ShahFluffers for the explanation of the fits.
I'm going to train up a little more, make a little more cash and then outfit a ship.
Looking at the magnetic stab, it seems that the meta 4 only gives me about 10 dps, and with antimater I sit at 108 right now.
Here's my current fit, I wanted to make the ship a little more durable and faster.
8 Prototype Gause 125mm w/ antimatter or iridium
Limited 1MN MWD Limted Adaptive Invulnerability Field 1
Upgraded Explosive Armor Hardener 1 Limited Energized Adaptive Nano Membrane 1 Small "Accommodation" investment reconstructor 1
I was too lazy to go with specific resists for each mission, and the ship has been standing up well. I figure they're good investments either way, I can always use them in other fits or sell them when I'm ready to specialize my fits per mission.
Now I have the option of closing in fast and laying on major dps, or sitting out at 20km and kiting. What do you guys think for a jack of all trades? And what's good to raise dps? Gunnery skills are at lvl3 for all of them, so are destroyer skills.
Also, how do you do that copy and past thing in game with the hyperlinks, and share fits and such?
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Azda Ja
BUMP POW
173
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Posted - 2014.08.20 05:47:00 -
[34] - Quote
Minas' Morgul wrote:
Also, how do you do that copy and past thing in game with the hyperlinks, and share fits and such?
When you go into the fitting window, at the bottom right, you can click save fit. Once you save a fit, you can click the browse button and look through all of your saved fits in your own little library, one personal, and one corp library that your corp manages. To share a fit you just drag and drop the fit from the browse menu into a chat channel, note, mail, anything. You'll notice after a while you can link most in game things into chats in the same way. I found out accidentally that you can drag and drop the picture of an object in it's 'Show info' window into a channel to link it. Same thing goes for text. When in doubt, try to drag and drop.
"I only lose ships when I fly with Azda." - Barry Cuttlefish |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5940
|
Posted - 2014.08.20 06:00:00 -
[35] - Quote
Minas' Morgul wrote:I'm going to train up a little more, make a little more cash and then outfit a ship. Get more cash, yes. Train up? No.
The trick behind PvPing in this game is that is more of a "mentality"... an "artform" rather than a hard science.
The first step is to get used to the idea of dying... a lot... which is arguably the most jarring experience for people new to EVE PvP. Once you have accepted that every ship you own is more or less expendable you can then build on your experiences and ask better questions... such as...
"What kind of fit would that ship most likely have?" "Would my ship be effective against that type of ship and fit?" "What did I do wrong in that fight?"
Minas' Morgul wrote:Looking at the magnetic stab, it seems that the meta 4 only gives me about 10 dps, and with antimater I sit at 108 right now. That is normal.
Note that almost all modules give bonuses based on percentages. Right now they won't give much because your base skills are probably not too good... but with time they will begin to add up and give bigger
Minas' Morgul wrote:Here's my current fit, I wanted to make the ship a little more durable and faster.
8 Prototype Gause 125mm w/ antimatter or iridium
Limited 1MN MWD Limted Adaptive Invulnerability Field 1
Upgraded Explosive Armor Hardener 1 Limited Energized Adaptive Nano Membrane 1 Small "Accommodation" investment reconstructor 1
I was too lazy to go with specific resists for each mission, and the ship has been standing up well. I figure they're good investments either way, I can always use them in other fits or sell them when I'm ready to specialize my fits per mission. Okay... you have the right idea... but a few problems stand out.
- never "dual tank" (have shield and armor enhancement mods). Choose one tank or the other. The reason for this is that both styles of tank require large chunks of your ships resources... meaning you have to make compromises in something... which means that you will be only somewhat effective in both. So ditch the shield mod and slap on something else that is more useful for your other systems (I recommend a cap recharger).
- the meta version of the Adaptive Nano Plating gives the same bonuses as a meta Energized Adaptive Nano Membrane for no CPU cost. Always read the "fine print" on all the mods.
- You do not need the Explosive Hardener unless you are fighting Angel NPCs. You might as well slap on another omni-resistance plating rather than deal with the capacitor cost of a mod that only protects you some of the time.
Minas' Morgul wrote:Now I have the option of closing in fast and laying on major dps, or sitting out at 20km and kiting. What do you guys think for a jack of all trades? And what's good to raise dps? Gunnery skills are at lvl3 for all of them, so are destroyer skills. For PvE, using range and picking off targets is really one of the most efficient ways of doing it. When you are range you can focus more on dealing damage rather than trying to tank the NPCs.
Also... this is a game that actually rewards specialization moreso that "jack-of-all-trades" style stuff. You can try it... and it might work in certain circumstances... but you will still be less effective than someone who chooses to focus their efforts (and ship) towards a specialty.
Minas' Morgul wrote:Also, how do you do that copy and past thing in game with the hyperlinks, and share fits and such?
Fitting manager (found on the left-hand menu bar or station manager window). Browse fittings (on the lower right). Click and drag the fit down into the chat window.
You can do something similar with the ship you are flying. Simply open the fitting window and drag your ship name into the chat window.
Also... this might help OP. (EFT) EVE Fitting Tool: this application allows you to fit up any ship with any mod in the game for no cost. You can also import your character's skills into the program via API (there should be an option if you fiddle with the menus a bit). NOTE: It is completely free software and should only be downloaded from the links in that thread alone. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Jori McKie
Friends Of Harassment The Camel Empire
137
|
Posted - 2014.08.20 08:39:00 -
[36] - Quote
Some things to consider: - Frig fights are fast and brutal, most times under 1min and without any experience and someone teaching you it is hard to learn from Frig fights, if you don't fraps it and check out later what went wrong.
- Cruiser fights are more expansive but also more forgiving, more EHP, more time to react. One tiny fault in a Frig fight > dead, often times you can compensate/correct one fault in a Cruiser fight.
- Make sure you know what kiting and brawling is, both can be fun but have a different approach to it. Brawling is very often "all in", while the downside of kiting is your target may escape but you have a gtfo option too.
- Make sure you understand what your fitting and ship is designed for, which ships and how many you can engage with it and how it is countered. Example: Incursus are often brawling Frigs, sometimes scram kiter with rails but you can design it as kiter killer too. It is pretty straight forward, you will die to most scram+web Frigs and most scram kiting Frigs but you will kill most kiter. Be aware of snaked+boosted Condor/Crows, depending on how good the Pilot is and how much damping he has, a sling shot is your best chance to get him.
Quote:[Incursus, Anti Kiting] Small Armor Repairer II Overdrive Injector System II Damage Control II True Sansha Energized Explosive Membrane
Limited 1MN Microwarpdrive I J5b Phased Prototype Warp Scrambler I Small Electrochemical Capacitor Booster I, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Nanobot Accelerator I Small Auxiliary Nano Pump I Small Polycarbon Engine Housing I
Acolyte II x1 "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Sabriz Adoudel
Mission BLITZ
3444
|
Posted - 2014.08.20 10:24:00 -
[37] - Quote
I do strongly agree with the last poster's advice to FRAPS your fights.
Then, if you lose, ask us what errors you made. If you win, ask us how you could have won more decisively. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Minas' Morgul
Puppet Industries Black Flag Alliance
0
|
Posted - 2014.08.20 13:07:00 -
[38] - Quote
I'll try to record my fights.
I was dumb not to test fly my setup. I'm going to replace the explosives hardener with a magnetic field stab and the shield with a cap battery. I don't think I'm going to need to double stack the resists for the armor. I know the game says there's a penalty to the resists to stacking, what would that be for two? |
Baneken
Arctic Light Inc. Arctic Light
301
|
Posted - 2014.08.20 13:22:00 -
[39] - Quote
Well tbh I've always favoured "poor man's Deimos" approach to my Thoraxes that is ball deep with blasters blazing, win or die.
Obviously not the most prudent approach but I do PvP mostly to have fun not for "safe kills" even if I do like winning more then losing (and who wouldn't ?)
Blaster thorax however has a rather slow speed and little EHP but tremendous DPS which is why love it. if you're in to kiting then vexor if arguably better for the job, Vexor is drone boat however so you would have to ditch the rails. |
Jori McKie
Friends Of Harassment The Camel Empire
138
|
Posted - 2014.08.20 13:27:00 -
[40] - Quote
Some things to consider: - Frig fights are fast and brutal, most times under 1min and without any experience and someone teaching you it is hard to learn from Frig fights, if you don't fraps it and check out later what went wrong.
- Cruiser fights are more expansive but also more forgiving, more EHP, more time to react. One tiny fault in a Frig fight > dead, often times you can compensate/correct one fault in a Cruiser fight.
- Make sure you know what kiting and brawling is, both can be fun but have a different approach to it. Brawling is very often "all in", while the downside of kiting is your target may escape but you have a gtfo option too.
- Make sure you understand what your fitting and ship is designed for, which ships and how many you can engage with it and how it is countered. Example: Incursus are often brawling Frigs, sometimes scram kiter with rails but you can design it as kiter killer too. It is pretty straight forward, you will die to most scram+web Frigs and most scram kiting Frigs but you will kill most kiter. Be aware of snaked+boosted Condor/Crows, depending on how good the Pilot is and how much damping he has, a sling shot is your best chance to get him.
Quote:[Incursus, Anti Kiting] Small Armor Repairer II Overdrive Injector System II Damage Control II True Sansha Energized Explosive Membrane
Limited 1MN Microwarpdrive I J5b Phased Prototype Warp Scrambler I Small Electrochemical Capacitor Booster I, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Nanobot Accelerator I Small Auxiliary Nano Pump I Small Polycarbon Engine Housing I
Acolyte II x1
Same approach to Cruiser, especially Thorax as there are 3 common versions. Brawling: - MWD shield gank Thorax, high DPS ~620, active or passive tank. Passive setup = low tank but immune to neuts (more or less as your guns need cap), active setup = good tank but very vulnerable to neuts. Pros: more or less universal against one enemy Cruiser, can deal with kiting Cruiser too Cons: Both setups have no web and are vulnerable to Frigs, any AB+scram+web Cruiser
- MWD armor dual rep Thorax, low DPS ~420, good tank but very vulnerable to neuts. Pros: universal against one enemy Cruiser up to 2 low DPS Cruiser, can deal with kiting Cruiser and can deal with Frigs. Cons: low DPS takes time to kill
Kiting: Forget a rail Thorax as solo ship simple as that, it works in +5 fleets with extra tackle. Instead try an arti Cynabal, pulse Navy Omen, Orthus, Scythe Fleet Issue, Navy Vexxor even a RLML Caracal or the odd pulse Omen is better. Sadly the only really viable solo/small scale T1 kiting Cruiser is the RLML Caracal. Anything else are faction or pirate Cruiser.
There are some specialized 100MN AB setups on many Cruiser, some are actually brawling/scram kiting setups with a gtfo option, some are pure kiting. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
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Doctor Knuckles
Black Fox Marauders Repeat 0ffenders
44
|
Posted - 2014.08.20 13:33:00 -
[41] - Quote
Every time i see someone suggest a dual rep incursus fit i cringe, bad.
assuming you ain't in null so AB fits will work just fine. This was the incursus fit i used when i had lower skills (like, 1 million SPs when i first started soloing a few months ago)
highs. 3x 150mm Prototype Gauss Guns
mids j5b scram x5 web meta afterburner
lows magnetic field stab II (or meta) damage control II (or meta) small ancillary armor repper adaptive nano plating II
rigs 2x small processor overclocking unit (might need just 1 with better fitting skills) 1 hybrid weap rigs depending on preference, or small auxiliary nano pump for moar reps
Keep at range 7.5/8k, over heat guns and repper, pray.
I advise against flying an atron without t2 guns, that ship while underrated by most, shines when it can use t2 ammos on top of navy antimatter and change accordingly to target abusing as much as possible the range bonus when opportune (say, blaster atron vs blaster comet, load null and blast away, or vs a scram kiter that goes in a straight line but is slower than you, load void and blap blap blap) |
Jori McKie
Friends Of Harassment The Camel Empire
138
|
Posted - 2014.08.20 13:45:00 -
[42] - Quote
Baneken wrote:Well tbh I've always favoured "poor man's Deimos" approach to my Thoraxes that is ball deep with blasters blazing, win or die. Obviously not the most prudent approach but I do PvP mostly to have fun not for "safe kills" even if I do like winning more then losing (and who wouldn't ?) Blaster thorax however has a rather slow speed and little EHP but tremendous DPS which is why love it. if you're in to kiting then vexor if arguably better for the job, Vexor is drone boat however so you would have to ditch the rails.
Thorax has the 3rd (not 100% sure about that) highest base speed of all T1 combat Cruiser in game, only Stabber and Omen are faster. You will slow it down only if you fit it with plates or trimarks or resis rigs but then you won't have any tremendous DPS as it will be a passive armor fit.
Anyway, some numbers Dual rep armor Thorax with the fitting above, all V, no imps, no drugs, no booster Base Speed: 300 m/s MWD on: 2028 m/s MWD hot: 2891m/s
Shield Thorax, same speed as above. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Baneken
Arctic Light Inc. Arctic Light
304
|
Posted - 2014.08.20 14:08:00 -
[43] - Quote
Well I have to admit that I haven't flown a rax or any t1 cruiser aside from a bb or celestis for a long time, not for years I think ?
So it's faster now ? Well then it's all good and dandy. |
Jori McKie
Friends Of Harassment The Camel Empire
138
|
Posted - 2014.08.20 14:14:00 -
[44] - Quote
Baneken wrote:Well I have to admit that I haven't flown a rax or any t1 cruiser aside from a bb or celestis for a long time, not for years I think ? So it's faster now ? Well then it's all good and dandy.
Don't know if you haven't been up to date, but Fozzie and Rise changed a lot in the last 12months. All ship classes except for Blops and T3 have been overhauled, changed, buffed, nerfed etc.
Cruiser are now faster, more DPS, tank, grid, CPU, warpspeed etc. You can say the are the 3rd best ship class in EVE after HACs and Command Ships, they are for sure the ones with the best bang for buck ratio. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." --áAbrazzar |
Rejuice K
Blue Republic RvB - BLUE Republic
7
|
Posted - 2014.08.20 14:22:00 -
[45] - Quote
Not to mention a full gank Vexor would vaporize a thorax upfront aswell, that aside - OP why dont you join Red Vs Blue and have fun with alot of people that can help you getting startet pew pewing? :)
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Bastion Arzi
Red Federation RvB - RED Federation
121
|
Posted - 2014.08.20 14:28:00 -
[46] - Quote
heres a few of newbie fits for an incursus:
[Incursus, brawler] Pseudoelectron Containment Field I Small 'Accommodation' Vestment Reconstructer I 200mm Reinforced Rolled Tungsten Plates I Magnetic Vortex Stabilizer I
Limited 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Modal Light Ion Particle Accelerator I Modal Light Ion Particle Accelerator I Modal Light Ion Particle Accelerator I
small anti explosive rig I small auxilliary nano pump I small hybrid collision accelerator I
[Incursus, kiter/anti kite] Pseudoelectron Containment Field I Small 'Accommodation' Vestment Reconstructer I Magnetic Vortex Stabilizer I Local Hull Conversion Nanofiber Structure I
J5b Phased Prototype Warp Scrambler I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Limited 1MN Microwarpdrive I
75mm Prototype Gauss Gun 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Hybrid Collision Accelerator I
these ships should be cheap and easy to fit.
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Minas' Morgul
Puppet Industries Black Flag Alliance
0
|
Posted - 2014.08.20 14:38:00 -
[47] - Quote
Sorry, I meant a cap recharger. Hmm, I may make two separate fits for the thorax, brawler and rails and see what I like.
You guys are a tremendous help with the fits and I thank you. I think I'm going to raise some more capital and train some skills in the meantime. If anyone wants to go nulsec ratting with me in a few days when I set up my incusus that would be great |
Lugia3
Intentionally Dense Easily Excited
1160
|
Posted - 2014.08.20 16:45:00 -
[48] - Quote
"When should one start pvping?" - Day one.
"Also, blasters or rail thorax?" - Rail Atron or Blaster Incursus. Start with frigates until you're ready for bigger ships. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |
Jay Foucalt
Umbra Syndicate Subspace Exploration Agency
312
|
Posted - 2014.08.20 17:19:00 -
[49] - Quote
thanks for sharing the fittings there bastion, thats exactly the sort of thing ive been looking for
wheres the best place to find people to fight? without wading in on all of their friends too? :) |
Rezan Tepet
Partial Safety
26
|
Posted - 2014.08.20 17:32:00 -
[50] - Quote
Jay Foucalt wrote:thanks for sharing the fittings there bastion, thats exactly the sort of thing ive been looking for
wheres the best place to find people to fight? without wading in on all of their friends too? :)
Seeing as I just saw you earlier around my mission hub, you should read this.
Or, head out to Cal/Gal FW space...just don't go through the Tama gate. oaramos: |oh-WAR-uh-mohs| n. GÇö-áTerm given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."-á adj. GÇö-á[see: "moss" "mossy"] slangGÇö crazy, insane |
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Jay Foucalt
Umbra Syndicate Subspace Exploration Agency
317
|
Posted - 2014.08.20 17:44:00 -
[51] - Quote
thanks rezan :D ill have a read |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1776
|
Posted - 2014.08.21 02:43:00 -
[52] - Quote
Ralph King-Griffin wrote:What is with you people telling a newbies to shield tank armour ships , did I miss a big meeting or something!? One thing you'll see very commonly on fleet ships of any sort is a shield extender haphazardly slapped on. This leaves the low slots open for speed and damage. There's not much to put in the mid slots other than points, props, and shield hardeners. If you have extra slots, spend them on EWAR--jammers, not capacitor. This is of course a general rule that applies especially to small ambush gangs. Many fleet setups are very specific and you should ultimately check with your FC to find out what to fit. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
Minas' Morgul
Puppet Industries Black Flag Alliance
0
|
Posted - 2014.08.21 03:56:00 -
[53] - Quote
So I got paid and fitted out my Incursus, I ran into CPU problems so my fit is not what I wanted it to be, here's what it is thus far:
3x Modal Light Neutron Accelerator I Antimatter
1x Eutectic Cap Charge Array (Wanted X5 Proto) 1x Upgraded 1MN MWD 1x Warp Disrupter 1
1x Linear Flux Stab (Wanted 2x) 1x Small 'Accommodation" Vestment Reconstructor 2x Overdrive injection I (Wanted 1x Damage control)
My thoughts are speed, DPS, target tackle and slowdown. I don't think the Webifier was too much of a loss, but the loss of the second Flux hurt, DPS is only 86.4 :(
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1776
|
Posted - 2014.08.21 04:27:00 -
[54] - Quote
your dps will go up a lot with skills. The electronics and weapons upgrades skills pay off immensely.
I'd advise nanofibers instead of overdrive injectors, or one of each. Agility is a big part of your speed when a lot of what you do is aligning and orbiting. There's not that much chasing people in a straight line. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5947
|
Posted - 2014.08.21 04:55:00 -
[55] - Quote
Where's the "briefcase?" (aka "Damage Control").
That thing alone boosts your ability to absorb damage by more than half. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Sabriz Adoudel
Mission BLITZ
3452
|
Posted - 2014.08.21 04:58:00 -
[56] - Quote
Rejuice K wrote:Not to mention a full gank Vexor would vaporize a thorax upfront aswell, that aside - OP why dont you join Red Vs Blue and have fun with alot of people that can help you getting startet pew pewing? :)
Confirming that a fully gank fit Vexor is a thing of beauty and terror.
It doesn't live long, but by god it can put out some serious damage. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Minas' Morgul
Puppet Industries Black Flag Alliance
1
|
Posted - 2014.08.21 05:22:00 -
[57] - Quote
Thanks for the advice with the scrambler and rigs. I'll throw them on and hopefully I can add the briefcase and another stab. I'll update the fit tomorrow! |
Minas' Morgul
Puppet Industries Black Flag Alliance
1
|
Posted - 2014.08.21 15:41:00 -
[58] - Quote
It looks like I can fit everything including the neutron cannons with two of those rigs.
I'm worried about cap drain though. Is the mwd something I should leave on for the entirety of combat or only to close/get distance? I mean does it really help when I'm orbiting at 500m?
If I leave it on I won't have long to fight or the cap to warp Haha |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4105
|
Posted - 2014.08.21 15:52:00 -
[59] - Quote
no , you should turn it off once you have them in range and only pulse it (turn on for one cycle) as and when you need it. though its worth noting the cap usage of these mods will be halved in the coming release. =][= |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5956
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Posted - 2014.08.21 17:14:00 -
[60] - Quote
Ralph King-Griffin wrote:no , you should turn it off once you have them in range and only pulse it (turn on for one cycle) as and when you need it. though its worth noting the cap usage of these mods will be halved in the coming release. Ralph, I believe that change will only apply to the 100 MN (battleship) MWDs. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
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