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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Falcon
8414
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Posted - 2014.08.26 10:17:00 -
[1] - Quote
We are happy to announce that the Hyperion release has been deployed successfully!
This release includes a whole host of updates, improvements and features, including new level 4 GÇ£BurnerGÇ¥ missions, wormhole updates, Incursion changes, overview improvements, and further functionality in EVE OnlineGÇÖs API system.
You can read an overview of all the improvements and features that arrived with the Hyperion release in the GÇ£Coming in HyperionGÇ¥ Dev Blog, by CCP Seagull, Executive Producer for EVE Online, and check out the full patch notes on the Community Portal.
For general feedback on the Hyperion release, please use this thread. To report issues and problems, please use the Hyperion Issues Thread. CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3 |
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Saisin
State War Academy Caldari State
115
|
Posted - 2014.08.26 11:32:00 -
[2] - Quote
First!? "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
kxdan
Pod Goo Extraction Agency Weapon's of Mass Destruction
2
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Posted - 2014.08.26 11:34:00 -
[3] - Quote
Second |
Nan Dini
Republic University Minmatar Republic
0
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Posted - 2014.08.26 11:44:00 -
[4] - Quote
So where are the new tooltips in the market interface ? |
Greg Valanti
Righteous Immortal Pew Dead Terrorists
109
|
Posted - 2014.08.26 11:45:00 -
[5] - Quote
No sign of the multiple character training/resculpts or the new space barbie items in the NES? |
Noxisia Arkana
Deadspace Knights
372
|
Posted - 2014.08.26 11:47:00 -
[6] - Quote
Saisin wrote:First!! Looking forward to see the changes in action as soon as I update...
I think the mass thing is way overblown by those that cry about it...
At the town hall meeting, the poll was 75% against to 25% for these changes. If you account that people not liking it are more likely to vote against than people that do not care or do like it, the community is far more divided on this that some would like to,lead us to believe... I think all these changes are ok to great for this release, and I like seeing a new release every 6 weeks or so..
Keep it up CCP!
Says the guy on a forum alt... Not all of us against could make the town hall guy. Anyway, thanks CCP - I appreciate you listening to your playerbase. |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
14
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Posted - 2014.08.26 11:55:00 -
[7] - Quote
Saisin wrote:I think the mass thing is way overblown by those that cry about it... I think you're wrong.
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taliah Sukarala
flyxonate industry inc
0
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Posted - 2014.08.26 11:59:00 -
[8] - Quote
nothing new in the nes store, not even the new category "service" i saw on sisi. :-( vanity item and service item seems to be in the data as i can see them in the market data.
other stuff seems to work well.
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Simsung Padecain
Hard Knocks Inc.
48
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Posted - 2014.08.26 12:01:00 -
[9] - Quote
What was the point of feedback thread(s)?
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Thatt Guy
Republic Military School Minmatar Republic
102
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Posted - 2014.08.26 12:04:00 -
[10] - Quote
Simsung Padecain wrote:What was the point of feedback thread(s)?
To make us think what we say matters. (spoilers: it doesn't) Haters gonna hate, Trolls gonna troll. |
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Musashibou Benkei
Combined Imperial Fleet Black Legion.
46
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Posted - 2014.08.26 12:05:00 -
[11] - Quote
So now if you want to change your overview settings from your saved ones, you can't just quickly click -> select.
You now have to open up your overview setting and pick which one of your settings you want to put there blah blah blah. Break what isn't broken, eh, CCP? |
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CCP karkur
C C P C C P Alliance
3620
|
Posted - 2014.08.26 12:12:00 -
[12] - Quote
Musashibou Benkei wrote:EDIT: derrrrp. button changed. how confusing no... now you just right-click on the tab you want to change... you are loading the preset into that, so it made sense to move it over to the tabs CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Lox Devil
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.08.26 12:34:00 -
[13] - Quote
I can find where the dominix redesign went? I cant see it in this release either, it should be a easy fix :-) |
Mizhir
Mind Games. Suddenly Spaceships.
66884
|
Posted - 2014.08.26 12:36:00 -
[14] - Quote
What happened to the tights?
And what is the plan for the new tattoos that were added on sisi? One Man Crew - Collective solo pvp |
Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
21
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Posted - 2014.08.26 12:47:00 -
[15] - Quote
My alt got 3 Burner missions from Caldari agents and well... LP & rewards aren't very promising. Good thing I'm interested only in the faction loot he might bring so lets pretend there won't be any empty wrecks. |
Saisin
State War Academy Caldari State
116
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Posted - 2014.08.26 12:49:00 -
[16] - Quote
Makkuro Tatsu wrote:Saisin wrote:I think the mass thing is way overblown by those that cry about it... I think you're wrong. You think I am wrong, which is a personal statement, and not a broad stroke. I respect and appreciate that, even if we agree to disagree.
It is more honest than stating that CCP does not listen to its player base as I am part of that base, and I support all of the changes.
The reason I do like the mass change is that I have many time been unable to engage a larger group collapsing a WH, because of the immediate jump back option that used to be possible. Now that heavier ships have to slow boat back to the WH and that the distances will become more randomized, the opportunity for engagements around collapsing are going to increase and give an opportunity even for smaller groups versus larger entities, and I do like that.
I also like that CCP will be able to assess the results of the changes with data, rather than from the louder voices of some of the community who each, like me, lobby for their own play style and direct benefit. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Maria Bellafemme
Zacharia Explorations Group
2
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Posted - 2014.08.26 12:58:00 -
[17] - Quote
Thank you for the new cybernetics and head thingies...but...
...I was really looking forward to those new V-necked blouses/dresses/leathery bondage thingies that was in this picture
Hyperion Clothes and Baubles
I need more clothes. I NEED MORE CLOTHES. Shorts. Mini-skirts. V-necks. full-length dresses.
-Maria |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
465
|
Posted - 2014.08.26 13:05:00 -
[18] - Quote
Nice job on the release!
Still not buying the logic on the K162 exits being magically hidden to support the forced and failed scanner overview implementation, but the rest is quite nice.
Really, roll back that silly change. Primary Test Subject GÇó SmackTalker Elite |
Indahmawar Fazmarai
2753
|
Posted - 2014.08.26 13:15:00 -
[19] - Quote
Maria Bellafemme wrote:Thank you for the new cybernetics and head thingies...but... ...I was really looking forward to those new V-necked blouses/dresses/leathery bondage thingies that was in this picture Hyperion Clothes and BaublesI need more clothes. I NEED MORE CLOTHES. Shorts. Mini-skirts. V-necks. full-length dresses. -Maria
Lol... let me just copy/paste from ~5 minutes ago:
Ditto. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Benito Arias
Angry Mustellid Overload Everything
34
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Posted - 2014.08.26 13:21:00 -
[20] - Quote
Load overview preset before, 2 clicks and 1 mouse movement: L-click (or was it R-click?) on the overview menu icon, select a profile, L-click it. Load overview preset in Hyperion, 2 clicks and 2 mouse movements: R-click the tab, select the load preset option, select the preset i want, L-click it. Thumbs down. |
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Ruffio Sepico
Hidden Agenda Deep Space Engineering
9
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Posted - 2014.08.26 13:59:00 -
[21] - Quote
Saisin wrote:Makkuro Tatsu wrote:Saisin wrote:I think the mass thing is way overblown by those that cry about it... I think you're wrong. You think I am wrong, which is a personal statement, and not a broad stroke. I respect and appreciate that, even if we agree to disagree. The reason I do like the mass change is that I have many time been unable to engage a larger group collapsing a WH, because of the immediate jump back option that used to be possible. Now that heavier ships have to slow boat back to the WH and that the distances will become more randomized, the opportunity for engagements around collapsing are going to increase and give an opportunity even for smaller groups versus larger entities, and I do like that..
I don't think you will find it as exciting to engage cheap rolling bs's though. You assume people will roll as they used to, but change of mechanics change how people will roll too. And if you as a smaller group is eager to engage a larger one when rolling. I don't think they would dissapoint you in the outcome of that tbh.
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DejaPeaux
DTG Capitals Goonswarm Federation
10
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Posted - 2014.08.26 14:21:00 -
[22] - Quote
I when out and bought myself a nice new dress and WTF..
You are making me put on a skirt or trousers as well.
I know the dress is short http://imgur.com/RUWNInb
. |
Julia Kristeva
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.26 14:50:00 -
[23] - Quote
I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. |
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CCP Lebowski
C C P C C P Alliance
188
|
Posted - 2014.08.26 15:18:00 -
[24] - Quote
Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too.
Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Aquila Sagitta
Blue-Fire
427
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Posted - 2014.08.26 15:23:00 -
[25] - Quote
Light missile damage in a Wolf Rayet not displaying correctly in fitting window. Its actually displaying less dps then pre-Hyperion.
Haven't tested if actual dps is correct. Blue-Fire Best Fire |
Ahost Gceo
Probe Patrol Ixtab.
175
|
Posted - 2014.08.26 15:33:00 -
[26] - Quote
I am simply blown away by CCP's disregard for a massive amount of player input. I had always heard legends of things like this happening in EVE's history but to actually see it is disappointing to say the very least.
CCP, you are going to lose a massive amount of revenue from people if you ignore them in a game that is going to have trouble competing in the future. I'm a friggin' banana. |
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CCP Lebowski
C C P C C P Alliance
188
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Posted - 2014.08.26 15:38:00 -
[27] - Quote
Aquila Sagitta wrote:Light missile damage in a Wolf Rayet not displaying correctly in fitting window. Its actually displaying less dps then pre-Hyperion.
Haven't tested if actual dps is correct.
edit Talwar does 3k+ volley. Confirmed bonus applied. Testing rapid lights soon Thanks for the report. This is indeed a UI bug, all the bonuses are being applied correctly. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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KIller Wabbit
The Scope Gallente Federation
714
|
Posted - 2014.08.26 16:15:00 -
[28] - Quote
Some news that assigning PLEX might be bugged. That aside, is there a journal entry that says where the PLEX came from? Appears that spying might have become a lot safer if not. On the other hand - if you want to burn someone for being a spy - hmmmmm. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Aquila Sagitta
Blue-Fire
427
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Posted - 2014.08.26 16:21:00 -
[29] - Quote
Light drones don't receive wolf rayet damage bonus. Intended? Blue-Fire Best Fire |
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CCP Fozzie
C C P C C P Alliance
11175
|
Posted - 2014.08.26 16:30:00 -
[30] - Quote
Aquila Sagitta wrote:Light drones don't receive wolf rayet damage bonus. Intended?
Yes, this is intended. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Crazy Renegade
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.08.26 16:36:00 -
[31] - Quote
HI....Been playing the for over almost a decade. It's a good game. I have a relatively minor issue. Ever since the terrorist group ISIS came out and started amputating peoples heads, when ever I se the letters "ISIS" the first thing I think about is real world terrorist. I was hoping the powers that be, might consider a new name so that the first thing that hits my mind is that group. either way, I still intend on playing. I'm just tired of thinking terrorist when I see ISIS is all. Thanks for the consideration.
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Saderign
Federal Defense Union Gallente Federation
0
|
Posted - 2014.08.26 16:53:00 -
[32] - Quote
Crazy Renegade wrote:HI....Been playing the for over almost a decade. It's a good game. I have a relatively minor issue. Ever since the terrorist group ISIS came out and started amputating peoples heads, when ever I se the letters "ISIS" the first thing I think about is real world terrorist. I was hoping the powers that be, might consider a new name so that the first thing that hits my mind is that group. either way, I still intend on playing. I'm just tired of thinking terrorist when I see ISIS is all. Thanks for the consideration.
If they did that, the terrorists would win.
But seriously, is there any info on what specifically "updated content for a large selection of environmental objects and scenery assets" is referring to?
Anyone notice anything different? |
Halo Phase
Adhocracy Incorporated Adhocracy
2
|
Posted - 2014.08.26 17:12:00 -
[33] - Quote
What the hell is this muppetry with the overview? What in the name of Bob have you halfwits done? Lunacy.... Thanks guys. And I pay for this ****? |
Owen Levanth
Sagittarius Unlimited Exploration
251
|
Posted - 2014.08.26 17:23:00 -
[34] - Quote
Crazy Renegade wrote:HI....Been playing the for over almost a decade. It's a good game. I have a relatively minor issue. Ever since the terrorist group ISIS came out and started amputating peoples heads, when ever I se the letters "ISIS" the first thing I think about is real world terrorist. I was hoping the powers that be, might consider a new name so that the first thing that hits my mind is not that group scumbag bottom feeding murderous Quran thumping extremist cowards. either way, I still intend on playing. I'm just tired of thinking terrorist when I see ISIS is all. Thanks for the consideration.
Osiris' sister also reminds me of ISIS. I suggest we should change her name so no good Egyptian has to connect her name with that evil group anymore.
CCP doesn't have to change names just to satisfy some weirdos' terrorist-phobia.
What'ts next, sensoring the word "spider", because some people have a deep-seated fear of spiders? |
Zepoxi
Dead Men Rising Circle-Of-Two
0
|
Posted - 2014.08.26 17:38:00 -
[35] - Quote
CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully!
It's been deployed....that's about it.
It's deployed succesfully,...... that's another matter.
Just roll back the server a few years, and say.... Rollback has been deployed succesfully. |
Charlie Firpol
Noob Mercs Monkeys with Guns.
248
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Posted - 2014.08.26 17:49:00 -
[36] - Quote
Halo Phase wrote:What the hell is this muppetry with the overview? What in the name of Bob have you halfwits done? Lunacy.... Thanks guys. And I pay for this ****?
Its awesome, isn-¦t it? Oh god, I love CCP Karkur so much. Shareable overviews are sooo soooo awesome! |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
159
|
Posted - 2014.08.26 18:09:00 -
[37] - Quote
> /import thread "[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps" > Page selection? All > Force CCP to read? Yes |
epicurus ataraxia
Lazerhawks
1126
|
Posted - 2014.08.26 18:12:00 -
[38] - Quote
There is nothing left to say if you consider this a successful upgrade.
Others have a quite different opinion.
That is all. There is one EvE. Many people. Many lifestyles. WE are EvE |
epicurus ataraxia
Lazerhawks
1126
|
Posted - 2014.08.26 18:16:00 -
[39] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it.
Could you not just say it is a mass-lite wormhole in the description, or a tooltip? You like and are working with tooltips at the moment? There is one EvE. Many people. Many lifestyles. WE are EvE |
Crazy Renegade
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.08.26 18:19:00 -
[40] - Quote
Owen Levanth wrote:Crazy Renegade wrote:HI....Been playing the for over almost a decade. It's a good game. I have a relatively minor issue. Ever since the terrorist group ISIS came out and started amputating peoples heads, when ever I se the letters "ISIS" the first thing I think about is real world terrorist. I was hoping the powers that be, might consider a new name so that the first thing that hits my mind is not that group scumbag bottom feeding murderous Quran thumping extremist cowards. either way, I still intend on playing. I'm just tired of thinking terrorist when I see ISIS is all. Thanks for the consideration. Osiris' sister also reminds me of ISIS. I suggest we should change her name so no good Egyptian has to connect her name with that evil group anymore. CCP doesn't have to change names just to satisfy some weirdos' terrorist-phobia. What'ts next, sensoring the word "spider", because some people have a deep-seated fear of spiders?
Phobia hell, Best way to solve a phobia is to kill it. Any terrorist around? |
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Ahost Gceo
Garoun Investment Bank Gallente Federation
179
|
Posted - 2014.08.26 18:21:00 -
[41] - Quote
epicurus ataraxia wrote:CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it. Could you not just say it is a mass-lite wormhole in the description, or a tooltip? You like and are working with tooltips at the moment? Are you crazy? They'd have to spawn that bit of info farther away from the tooltip box because it is comprised of so much common sense! I'm a friggin' banana. |
Lenroc Elisav
Future Corps Sleeper Social Club
33
|
Posted - 2014.08.26 18:21:00 -
[42] - Quote
Saisin wrote:Makkuro Tatsu wrote:Saisin wrote:I think the mass thing is way overblown by those that cry about it... I think you're wrong. You think I am wrong, which is a personal statement, and not a broad stroke. I respect and appreciate that, even if we agree to disagree. It is more honest than stating that CCP does not listen to its player base as I am part of that base, and I support all of the changes. The reason I do like the mass change is that I have many time been unable to engage a larger group collapsing a WH, because of the immediate jump back option that used to be possible. Now that heavier ships have to slow boat back to the WH and that the distances will become more randomized, the opportunity for engagements around collapsing are going to increase and give an opportunity even for smaller groups versus larger entities, and I do like that. I also like that CCP will be able to assess the results of the changes with data, rather than from the louder voices of some of the community who each, like me, lobby for their own play style and direct benefit.
Errmmmm, what? Smaller groups vs larger entities what? Dude I want to smoke what you are smoking !!!
Damn and you are the guys CCP listens to , facepalm |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
765
|
Posted - 2014.08.26 18:27:00 -
[43] - Quote
" The six-digit scan ID ("ABC-123") for cosmic signatures/anomalies will now be consistent across server downtimes."
omg yes.
"Creating new Planetary Interaction colonies in 0.0 no longer requires you to be a member of the sovereignty holding alliance"
omg yes. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
Lamhoofd Hashur
Future Corps Sleeper Social Club
14
|
Posted - 2014.08.26 18:33:00 -
[44] - Quote
The mass changes are tedious, just as described in the other feedback thread. I am not going to repeat what has been said there.
Regarding the frig WHs, having one or two in your chain is fine, however when more then 50% of your chains are not accessible with anything else then frigs it becomes very depressing. Soon I will not even bother scanning the chains behind frig WHs because I consider them relatively useless. |
Jess Tanner
Hard Knocks Inc.
138
|
Posted - 2014.08.26 18:34:00 -
[45] - Quote
General feedback; Saying "your overview setttings are gone bro, deal with it, your own fault..." to anyone who missed that little tidbit on the launcher news feed, or does not use the launcher because its annoying and pointless, is kinda insulting to customers, especially since given the 1700 something time stamp it seems like your really saying, "meh, deal with it in the morning, its their own fault for not backing up all there overviews before we patched the client after our extensive QA testing......" Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
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Cameron Freerunner
Four Pillars Brothers of Tangra
98
|
Posted - 2014.08.26 18:43:00 -
[46] - Quote
Crazy Renegade wrote:HI....Been playing the for over almost a decade. It's a good game. I have a relatively minor issue. Ever since the terrorist group ISIS came out and started amputating peoples heads, when ever I se the letters "ISIS" the first thing I think about is real world terrorist. I was hoping the powers that be, might consider a new name so that the first thing that hits my mind is not that group scumbag bottom feeding murderous Quran thumping extremist cowards. either way, I still intend on playing. I'm just tired of thinking terrorist when I see ISIS is all. Thanks for the consideration. I think it's hilarious the acronym for their religious group that is the name of an anicent (and apostatic) goddess from Egypt. |
Scarlet Nobleonce
Dominion Enterprise Psychosomatic.
6
|
Posted - 2014.08.26 18:53:00 -
[47] - Quote
The patch would have been great if the mass base changes didnt go in it for thoes that are unaware. (https://forums.eveonline.com/default.aspx?g=posts&m=4954424#post4954424) |
Legion40k
Boa Innovations Brothers of Tangra
82
|
Posted - 2014.08.26 19:12:00 -
[48] - Quote
Loved some of these changes, like persistent Sig ID's [zomg, hats off to you for that] but at the same time I'm unsure where this game is now headed especially with changes similar to Odyssey's discovery scanner of dumb hitting w-space. So much feedback ignored =[
So as far as my feedback goes... I guess I can thank you for convincing me to quit after 5years and get a real career/turn my life around.
Lol. Bai. o/ |
Zarastrus
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.08.26 19:14:00 -
[49] - Quote
Hi There,
I'm a new player, and this is the first update I live in eve. I only play 30 minutes or so after it.
The overview one is terrible. It is something that couldn't past by the QA. How opening the game, close it, and open again to check if all data still there is not on your test cases?
But the one that really impressed me is the variable interpolation error on the screen. This actually should to be got by your unit tests, not by the QA. It should be automated. No human errors involved. Right?
I understand that EVE has 10 years old and things might get hard to manage on a software of this size. By other hand, CPP has 100+ people, right? So maybe time for refactoring?
Yes, I know that what attracts people on the game is new things. I know that the mid user will not feel any impact on refactoring. But let me tell you something: This update made your users lose data. Lose data, you understand? Lucky we that is only the overview. But losing data is the worst type of bug you can introduce in a software. Maybe is time to think in 5 years instead of 2?
I would consider moving to rolling release for new features. I don't see a point in give a big bang of changes at once to reveal a lot of bugs. Small, incremental changes are easier to manage. Divide releases to conquer clients
Best, Zarastrus |
Steven Hackett
Future Corps Sleeper Social Club
65
|
Posted - 2014.08.26 19:17:00 -
[50] - Quote
This would have been an awesome patch if you had listened to the w-space community and reacted on the feedback given.. Since that didn't happen, the negatives doesn't outweight the positives in regards to w-space and I will categorize this release as "meh" and I will rate your feedback gathering, your gamedesign quality and your transparency as -5/10.
Now, if you don't mind.. Can we have the old CCP back? You know, the CCP who cared, the CCP Hilmar claimed you were.. Cause this new "we don't give a ****"-attitude is already very tedious.. Thank you.
Also, for feedback on the mass/jump changes, please read the 2 feedback threads already made as you claimed you would instead of pointing us here to make feedback. Can't be that hard to read your own forums honestly ? |
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Sarcozi
Reclamation Fighters Group PLC
1
|
Posted - 2014.08.26 19:42:00 -
[51] - Quote
Benito Arias wrote:Load overview preset before, 2 clicks and 1 mouse movement: L-click (or was it R-click?) on the overview menu icon, select a profile, L-click it. Load overview preset in Hyperion, 2 clicks and 2 mouse movements: R-click the tab, select the load preset option, select the preset i want, L-click it. Thumbs down.
This just sums up the fail.
By the way, it was left click, select from list, left click, applied |
Chicken Exroofer
Regional Assault and Recon
35
|
Posted - 2014.08.26 19:59:00 -
[52] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=364402
Seventy five pages of feedback on wh spawn distance and other wh changes that when taken cumulatively are a giant flashing neon sign that says " GET OUT!"
People will be getting out all right. Right out of maintaining multiple accounts, and playing "something else"
Do we really need to re-post the 200 plus "clearly, concisely, and strongly" post made by WH residents of all corp sizes, or is the link enough?
"CCP Falcon wrote:
If you feel strongly about these changes, then give civil and concise feedback in the Hyperion feedback thread, and I'll point the development team in that direction."
Because apparently no one noticed the discussion thread stickied by CCP, which was then promptly ignored.
|
Lucius Faust
The Dark Space Initiative Scary Wormhole People
0
|
Posted - 2014.08.26 20:21:00 -
[53] - Quote
Reposting this from the threadnought that was ignored. Regarding the mass-based spawning after jumping through wormholes, courtesy of Traiori:
"20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community:
1) Rage rolling becomes much more annoying for large groups. This limits their ability to find content that they can take, whether it be site-runners to kill (which you *have* to rage-roll for, incidentally) or other large groups. The proposed change slows down chain-rolling, slowing down the speed at which content can be found. This also has the side effect of making farming safer, because the probability being rolled into whilst running sites comes down to how many holes can be opened whilst your caps are not in their POS. Less holes=less chance of dying to everyone else.
2) Rage rolling becomes essentially impossible for small groups. They also have to find content, and rolling the chain is often the only way to reliably find content of interest - whether that be PvP or PvE or anything else. The proposed changes stop you from being able to do this without fighting the larger groups... which you can't do because numbers are important in every case. Small groups can no longer rage-roll consistently, especially given that most larger groups will seed scouts into their chain.
3) Committing capitals to wormholes outside of home systems requires winning the fight or losing the cap... which in turn means that it won't be committed by anyone that hasn't already got the forces on-grid to win it. The proposed change ensures that capitals shoved into another wormhole can't get back into home system. Whereas we currently see Triage used to balance out fights against bigger entities, smaller entities can't afford to lose the triage carrier every time, so they'll just stop bringing them. Less fights is bad for everyone.
4) Using our capitals in nullsec (and arguably losec) means losing them. We're not stupid. The proposed change would strand our capitals 15-20km away from the hole. The fight would become a race against time: will they be able to form up capitals/supercapitals to kill our triage archon before we get it back into the hole? In most cases, the answer will be no. Power projection means that we can no longer commit capitals. It's bad enough at present, without increasing the scope of the problem. Once again, less fights is bad for everyone.
5) Sub-capital wormholes also suffer from the problem because orcas land far away too. The major difference between rolling C4 wormholes and C5 wormholes is that C4 wormholes use Orcas. If those orcas are guaranteed to be in danger, they're also guaranteed to die. We'll take orca kills any time of the day. So will other groups. This means that C4 groups also need to be fielding support fleets for their orca if they don't fancy losing them daily. Bad for small groups, which means they'll leave, which means we lose more groups and hence, lose content.
The error here is the belief that all groups can afford to field support groups. We can't. We aren't 10000 man coalitions, because wormholes can't support that kind of lifestyle. There is a maximum limit to how many people can fit into a wormhole, and unless we're now expecting all pilots to be on all of the time, that means that this change will make smaller groups increasingly unfeasible.
I originally made most of these points on a reddit post here: http://www.reddit.com/r/Eve/comments/2cro9k/where_are_the_devblogs/cjihkl9. Some inital discussion over it can also be found.
EDIT: A better solution would be to invert the numbers: have distance landed be proportional to a function of mass and speed, making it so that lighter and faster ships landing further away from the hole. This would allow us to use kiting HACs as well as brawling T3s.
EDIT 2: In the interest of clarifying my suggested change, I propose that distance landed from the hole should be inversely proportional to mass (higher mass=close) and directly proportional to maximum speed (higher maximum speed = further away)."
This is a prime example of the clear & concise feedback that CCP Falcon has asked for and was consequently ignored. Corbexx posted some great feedback as well. Please listen to the CSM, CCP; we elected Corbexx as a representative for our interests in W-space and even he is against this idea. |
Chicken Exroofer
Regional Assault and Recon
35
|
Posted - 2014.08.26 20:43:00 -
[54] - Quote
Apparently we do need to re-post. Alrighty then.
#630 Posted: 2014.08.07 23:33 | Report | Edited by: Chicken Exroofer
Since CCP appears to be actually following this thread.............
We live in a c3/low static. Have for years. The collective changes proposed for wormholes will have this result for us.
1) We will be less active in the hole, except for cloaked alts keeping an eye on traffic. Provides LESS content for others.
2) We will increase the number of PI alts we have, they log on for 15 minutes every 4 days. LESS content for others. If a no implant alt in a hauler gets blown up once in a while by frig roams, we won't care.
3) We will run sleeper sites only under very specific conditions, meaning few cross holes to watch. LESS content for others. We will never jump though connections to other wormholes if it means the K162 won't open on their side. LESS content.
4) We will probably never mine, ever, something we do now fairly regularly. LESS content for others.
5) Under current conditions, we balance risk vs. reward. Every so often we get blown up, once in a while blow someone else up. Under new conditions, the risk vs reward means we will take less risks, LESS content for us/others.
6) Under incoming conditions, our hisec mission runners will probably train up to incursion runners. And provide LESS content for others.
7) Even a carebear at heart like me gets tired of shooting red crosses. Eventually this will result in 4 lost accounts for CCP. Sooner rather than later if this type of silliness continues. LESS content for others.
A large portion of this thread espouses the viewpoints of higher class wh dwellers. They make many valid points. Now you propose to scatter their rolling/pvp fleet all over space when they enter my wormhole. If what I see on my scout makes me think we can engage successfully, we will. Wait, doesn't that create more content? No, it doesn't, because under your proposed changes, as they have stated, they only need to not jump through, and the K162 won't spawn on my side.
LESS content. More hassle. Less players who already have a lot of things to deal with in wormhole life. Less Eve players.
LESS content.
Of all the things that are just silly, last patch, (taxing my own facilities by an npc entity for research/industry in the wh? Really?) and now more changes which will generate LESS content, not more, you couldn't come up with something better?
*No none of you can haz my stuff!
"
All of the above is not what we MIGHT do. It is what we ARE doing. Along with making a decision on pulling all moveable assets out of the wormhole, parking them in a station, and letting accounts expire.
And we are definitely not the only ones. |
Chicken Exroofer
Regional Assault and Recon
35
|
Posted - 2014.08.26 20:48:00 -
[55] - Quote
Followed 50 or 60 pages later when it became obvious nothing was going to change.
#1440 Posted: 2014.08.26 13:12 | Report 5 Ya know, when I see a Lazerhawks or similar wh corp scout pop in to my hole, I run for cover. Because as a small corp, that's the smart thing to do. If I get a cross hole to scary peoples, I can have a scout, and decide if I can roll the hole closed, or at least crit.
Except now doing that will be above my corp's acceptable risk level. Previously, if we messed up, or got lazy with scouting intel, bad things happened. So we learned from those mistakes, and try real hard not to make them again.
Now we have..... uncloseable frigate holes. More random holes. (I get 2 or 3 a day on average, at least, now. How many is "more"? And closing randoms will be a pretty darn rare occurrence for us now. It was risky before. Now it's unacceptably risky.
The first thing I was taught a few years ago when introduced to wh space was " It's not IF your wh ships will get blown up, it's WHEN" Lived by those words ever since. Every once in a while, it happens. I don't take it personally, it's almost always because I messed up or was lazy. And paid for it.
Now I am glad we can fuel the tower and make a reasonable profit from pretty much nothing but PI. WH ops are going to be few and far between for us with these cumulative changes. Too many random factors. No amount of hard work and intelligent gameplay can overcome RNG.
Sorry epicurus, but if you scan through our home in the future, I'm pretty sure you will continue on, because there won't be much going on. I don't take it personally if you or someone like you catches me being dumb and blows me up for it. That's Eve.
I wonder how long the novelty of "burner missions" will keep us playing Eve. The wormhole was already risk laden, but worth it. Now? Rapidly reaching the break over point where we say "not worth it".
*apologizes for no longer providing "content" for others. Blames CCP for forcing this corp decision.
** Make cynos do exactly the same thing. They are an instantaneous transition from one part of space to another after all. Why should they not operate under the same mechanic? I'm betting people would lose their frikkin minds. Apparently WH residents aren't "people"
Less Content. Yet your stated purpose was for MORE content. See the problem? |
oh2
Science and Trade Institute Caldari State
0
|
Posted - 2014.08.26 20:48:00 -
[56] - Quote
Thanks CCP for ruin this beautiful game, thanks to some people Elite Dangerous is almost out from beta, so I don't have to worry what I will play.
I really don't know why people try to prove to CCP what they made wrong in this game. How you can talk to them when they behave like gods. And players, who care about players.
At least I will not boost CCP player statistic, any more.
Done with EVE. o/
PS: If i'am paying for something that means I like it, but if I stop paying you are out of business. |
Capqu
Love Squad Pasta Syndicate
628
|
Posted - 2014.08.26 20:56:00 -
[57] - Quote
i just hope every mini-expansion isn't so underwhelming https://www.youtube.com/watch?v=yNpMiT5qpyI |
Jinn Aideron
46
|
Posted - 2014.08.26 21:01:00 -
[58] - Quote
Thanks for this update!
Easy-access overview sets are awesome! And I particularly enjoy the New Location... window remembering its screen position.
Cheers!
Stealth deletes are bad. |
God Arthie
Steel and Strong
0
|
Posted - 2014.08.26 21:27:00 -
[59] - Quote
After reading 76 pages and only seeing that CCP doesn't care about user feedback why was this post created ?
But anyway, I am a member of small corp, and WE don't like the "fix" for something that is not broken(obviously, the mass spawn distance part). As a constructive feedback, give us our WH space back(as it was not broken), and if you wanna ruin something go break the cyno's and gates (https://forums.eveonline.com/default.aspx?g=posts&m=4955120). |
Garai Nolen
Xyjax
25
|
Posted - 2014.08.26 21:43:00 -
[60] - Quote
They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings".
Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot. EVEoj - EVE Online JavaScript library: http://eve-oj.xyjax.com/ |
|
Jess Tanner
Hard Knocks Inc.
139
|
Posted - 2014.08.26 21:48:00 -
[61] - Quote
Garai Nolen wrote:They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings". Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot.
I disagree with some of your statements and/or lack of funny link.
Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
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Enthropic
Infinite Point Nulli Secunda
115
|
Posted - 2014.08.26 21:49:00 -
[62] - Quote
I would be tempted to repeat my several posts from the other feedback threads in this one now, as suggested by CCP Falcon, but frankly.. I cant be arsed. Whats the point anyway. :)
We love your changes CCP, we really do. We are in fact as excited as you are about Hyperion. Thank you!
https://forums.eveonline.com/default.aspx?g=posts&t=364402 https://forums.eveonline.com/default.aspx?g=posts&t=364419 https://forums.eveonline.com/default.aspx?g=posts&t=362811 |
Lord Battlestar
Faulcon de Lazy
190
|
Posted - 2014.08.26 22:17:00 -
[63] - Quote
I like the idea of increasing wh pvp, but the Class 1 we reside in has now 7 wormholes in it. The risk now far outweighs any reward in C1 through at least C2. Don't be surprised when C1 and C2 space become ghost towns. Especially systems that lack PI to make up for the low isk value of sites. I once podded myself by blowing a huge fart. |
John Rocksnake
Negative Density
0
|
Posted - 2014.08.26 23:23:00 -
[64] - Quote
So since nobody at ccp read the 75 or so pages in the WH forum thread about the jump changes is there anyway to copy all 75+ pages to this thread? |
James Amril-Kesh
4S Corporation Goonswarm Federation
11340
|
Posted - 2014.08.26 23:32:00 -
[65] - Quote
kxdan wrote:I think this 50% reduction in MWD cap is crazy, my Mach is now cap stable? Yum. It's actually around a 55% reduction, interestingly. Enjoying the rain today? ;) |
Lil' Brudder Too
Pistols for Pandas
6
|
Posted - 2014.08.27 00:38:00 -
[66] - Quote
Reposted from the Cruis thread....since you know...everything from that release is all giggles and rainbows now...no problems could possibly still exist...am i right?
- This is yet another plea to get rid of showing us all the dozens of greyed-out blueprints in the industry screen. It makes it rather annoying to scroll past all of them (in that tiny $@% window), to get to the blueprints we can do anything with. Also, why can't we collapse the top part of that window, it is useless 95% of the time we are using the whole thing)
Yes i know you did it so we could always know what blueprints we have...or we could just do it the way we used to find a blueprint we had in-job....by going to the 'jobs' tab....*gasp!!!!* Or, i don't know...using a 3rd party tool that can look into every single cargo-able space in the entire game...(why can't the ingame search do this yet?) |
Lil' Brudder Too
Pistols for Pandas
6
|
Posted - 2014.08.27 00:39:00 -
[67] - Quote
Jess Tanner wrote:Garai Nolen wrote:They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings". Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot. I disagree with some of your statements and/or lack of funny link. Except, this was an issue raised to them from the limited time we got to test the build on SiSi. Yet it still made it onto TQ fully intact. |
Qutain Malakovic
Zuiderzee corporation The Obsidian Front
3
|
Posted - 2014.08.27 00:46:00 -
[68] - Quote
I have come across an issue with the industry side of things due to this new patch. I just delivered 2 items that had completed building; a thrasher, and another item. Both of my blueprints disappeared. They are not in any hanger in the station where the items were being built, nor are they showing anywhere in my items inventory or blueprints list. I've searched through the corp hanger, and nothing. I would like to have my blueprints back and have this bug fixed. I have a number of items that are about to finish, but I am afraid to deliver them if my blueprints are going to disappear. |
Jess Tanner
Hard Knocks Inc.
139
|
Posted - 2014.08.27 01:06:00 -
[69] - Quote
Lil' Brudder Too wrote:Jess Tanner wrote:Garai Nolen wrote:They never said "deal with it, your own fault". They said "if you've lost yours it's gone (since it's a client side thing), they can't do anything to get it back, and that really sucks for everyone and they're sorry. In the meantime here is a workaround to prevent even more people from losing their settings". Demanding they commit ritual suicide over it is excessive, don't you think? And hey, at least our computers still boot. I disagree with some of your statements and/or lack of funny link. Except, this was an issue raised to them from the limited time we got to test the build on SiSi. Yet it still made it onto TQ fully intact.
So you agree with, me? Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
|
Valenthe de Celine
Center for Advanced Studies Gallente Federation
66
|
Posted - 2014.08.27 01:24:00 -
[70] - Quote
The new jump changes for wormholes have made them into more of a gate system than perhaps was intended. Now all ships appear far enough from the wormhole entrance to cloak safely, and all ships without cloaks have to burn through space to return to the wormhole making them vulnerable to attacks that previously would have never been possible. Is this working as intended that cloaky ships are virtually invulnerable, and everything else requires a several second to several minute period to return to the wormhole entrance point to jump back? Polarization doesn't seem to matter anymore as the rapid jumps back and forth on a wormhole are not really possible with anything larger than a destroyer. |
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Jack Miton
Isogen 5
3711
|
Posted - 2014.08.27 02:47:00 -
[71] - Quote
Your WH changes are bad and you should feel bad.
Would you like to know more? https://forums.eveonline.com/default.aspx?g=posts&t=364402 Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
Serith Ellecon
Adhocracy Incorporated Adhocracy
35
|
Posted - 2014.08.27 03:32:00 -
[72] - Quote
The new wormhole jump mechanic is a poorly thought out idea implemented with the skill and dedication all the best bad ideas always get.
My capital ships will not be going anywhere near a hole until this change is reversed or amended. Definitely not a conflict driver. More like a conflict killer. When faced with massive numbers, I will feel no compunction to hiding in the pos shields. Nothing can convince me to drop a cap on a hole now.
Sorry, but this one just isn't going to get any more WH cap kills aside from a small spike from people who don't read patch notes. Inappropriate signature added.-á CCP Notarealdev. |
Bienator II
madmen of the skies
2803
|
Posted - 2014.08.27 04:38:00 -
[73] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it.
give those frig holes a new look. Would make things more visually interesting when they look slightly different to the normal WH connections. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Fireflynine
Wormhole Exploration And Production
18
|
Posted - 2014.08.27 04:49:00 -
[74] - Quote
If i was asked about CCP I would have say a company that will not listen to its players. This is 1st patch that after maybe 3 years playing has made me want to quit but truth is i probably wont. I will fly on and feel bad that CCP dont care till a better space game comes out. Thank you CCP for making me feel this way, I hope your ASHAMED of your selfs. Ohh and reason i wont quit at this time I enjoy people i play with more that the game at this time. |
Mane Frehm
The Executioners Capital Punishment.
39
|
Posted - 2014.08.27 05:21:00 -
[75] - Quote
I don't post a lot, and I try to be constructive and positive. That being said:
I have to tell you how disappointed I am in CCP that a bug causing deletion of player overviews made it into production. I've been in the IT business for over 30 years and have seen more than my share of bugs (you just can't test it all in test), but losing data is the killer....and since the lost overviews are not recoverable that's what has happened here. You've also affected a large number of your customers, which makes it so much worse.
I can understand the desire to move to a 6 week delivery cadence....but with that speed comes the need for tight and effective controls. Let me be clear - I don't blame the individual who made the mistake - **** happens - but it takes a significant failure in the QA/testing /migration/code base control process for something like this to make it into your production environment.
Sadly I have no silver bullet to offer other than a strong recommendation that CCP review its QA processes to understand how this could have happened, and take the necessary steps to ensure it doesn't happen again.
Good luck |
Elyas Crux
Sefem Velox Swift Angels Alliance
1
|
Posted - 2014.08.27 06:40:00 -
[76] - Quote
CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! This release includes a whole host of updates, improvements and features, including new level 4 GÇ£BurnerGÇ¥ missions, wormhole updates, Incursion changes, overview improvements, and further functionality in EVE OnlineGÇÖs API system. You can read an overview of all the improvements and features that arrived with the Hyperion release in the GÇ£ Coming in HyperionGÇ¥ Dev Blog, by CCP Seagull, Executive Producer for EVE Online, and check out the full patch notes on the Community Portal. For general feedback on the Hyperion release, please use this thread. To report issues and problems, please use the Hyperion Issues Thread.
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Terrorfrodo
Renegade Hobbits for Mordor
643
|
Posted - 2014.08.27 08:18:00 -
[77] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Not really. A player who knows about wh mechanics can easily recognize a hole leading to a c1, and all other holes allow any ship commonly used in the game. With the sole exception of capitals, but also everyone knows where they can jump with capitals and where they can't. The new small holes however are everywhere, in every space and look exactly like any other hole leading to that space, only that they block entry to most commonly used ships.
In short: While mass restrictions before the change very rarely affected anyone who tried to jump through a wh, they now do it very often on these new holes, and without any warning. . |
|
CCP Falcon
8421
|
Posted - 2014.08.27 08:52:00 -
[78] - Quote
Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today
I'm fine with being me today, the release went out on time and with no delays.
While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics.
All I can do is deliver feedback from you guys, to the guys who work directly on development.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3 |
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Maduin Shi
Perkone Caldari State
45
|
Posted - 2014.08.27 09:02:00 -
[79] - Quote
I'm a director in a small highsec/WH corp, I've retired from null/higher class WH life to help introduce highsec noobs to lower class wormhole life. Apologies for not posting from my corp toons, as our noobs would not appreciate a griefer wardec.
We live in a C2 with static C2/Low. They're not very popular holes but we chose it for that reason, and also to give our new players some idea of what it is like to be cut off from highsec.
I would say that there are two changes patched in with Hyperion that are really troublesome for us.
1) The mass/distance change to spawning off the hole. There's a huge feedback threadnought on this. Go read it, I posted most of my pre-patch thoughts on this change over there. After checking it out on TQ, I can pretty much say we can no longer defend our wormhole against a larger group. Combat rolling is now off the table. It used to be an option when we had enough people on, but its not anymore. Fortunately we have little of value worth taking in our hole.
2) The very large increase in the number of random holes. I don't know what CCP was smoking when they implemented this for all wormholes including the lower class holes. You guys are aware that C1/C2 sites were barely worth running even pre-patch? Well, for us we probably just won't even bother anymore. And mining? LOL. When you consider how long it will take to crash ~5 wormholes instead of the usual ~2, and the greatly increased likelihood that you'll lose your rolling ships in the process, yeah. Looking at the site payouts, all I can say is "LOL".
C1's and C2's used to be reasonably well graded from highsec life. There was plenty of danger, but with access to k-space. C1 - C4 used to be great for small gang sub-cap PvP. You used to be able to use combat rolling and/or critting the hole to break up a larger force and limit the engagement to something you could handle. That's just not realistic anymore. Now these holes are a lot more dangerous, but without any improvement in the rewards. They're now more like a cliff than a stepping stone from highsec noob life. I can't tell you how disappointed I am about this.
A huge incentive to fight in small gangs is probably dead with Hyperion. I'm not sure if my group can manage to stay in w-space through these changes. There's not a whole lot we can do in our C2 now that makes sense from a risk/reward perspective, outside of PI. We'll probably still use our C2 for PvP training, but we'll just expect to die horribly when a bigger group finds us. We just don't have the tools any longer to split up a bigger entity. Its really, really unfortunate.
We could arguably be better off in Lowsec for PvP now, its not too much different any longer. Got stargates, well wormholes more or less have them now too. Can't do anything about blobs, yep can't do anything about 'em in wormholes now too. Oh, and no need to waste time and isk running a POS.
Probably the only thing left thats different now is that there's no hotdropping in wormholes. But hey, Oceanus is just around the corner, maybe I'm speaking too soon. I hope CCP is happy having removed all these PvP options and variety from wormholes and replacing it with....nothing. Because I can say emphatically that this is what has happened. In all seriousness, I would not be surprised if C1/C2 and maybe even C3 become PI-only and otherwise empty because of Hyperion.
TL;DR: Seriously whats the point of living in lower class wormholes any longer? |
Lei Merdeau
Hidden Agenda Deep Space Engineering
15
|
Posted - 2014.08.27 09:05:00 -
[80] - Quote
I followed the instructions to not lose my overviews and instantly LOST them. Was fine until I read the instructions :(
Also, I previously exported my overviews - has the ability to import/export gone or just been moved to where ever you share overviews? |
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Darkblad
Hilfe is like Free Entertainment
441
|
Posted - 2014.08.27 09:14:00 -
[81] - Quote
Lei Merdeau wrote:I followed the instructions to not lose my overviews and instantly LOST them. Was fine until I read the instructions :(
Also, I previously exported my overviews - has the ability to import/export gone or just been moved to where ever you share overviews? Import/Export menu entries are now only available from the (four lines) menu in the Overview Settings. EVE Infolinks -+-áOld and new-áPortraits |
Xylorn Hasher
Sumiyoshi-Kai
126
|
Posted - 2014.08.27 09:34:00 -
[82] - Quote
CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! .
Your sense of humour makes me think if I want to pay another 210 Euros for resub all my family again.
All my posts are made shortly after Marihuana-áconsumption. |
Rommiee
Mercury Inc.
841
|
Posted - 2014.08.27 10:09:00 -
[83] - Quote
CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development.
Lawl...that pretty much says it all |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.08.27 11:27:00 -
[84] - Quote
Given that the overview settings are now being exported as YAML files instead of the previous XML format: Is it possible to define coloured overview tab titles by editing the YAML file? If so, how exactly can it be done? Thanks. |
SauBaer LeGoV
0
|
Posted - 2014.08.27 11:31:00 -
[85] - Quote
Only thing that TOPS this mess:
"We are happy to announce that the Hyperion release has been deployed successfully!"
Seriously, what r u gona post when there is no mistakes: "WE REVOLUTIONED THE GAMING SCENE"?!
CCP are you really that boastful? Or do you just want to dissolve the DDOS-Attacks with that behavior? thats a mess already.
BUT LOSING PLAYER DATA like OVERVIEWSETTINGS is a SHAME!
Stating :"I'm fine with being me today, the release went out on time and with no delays." is another slap in the face for every customer and summorizes pretty well...
"Release went out", thats fri**in true...
We are so happy bout the mistakes YOU make! Even when your fix makes it worse, NOT! Get your stuff together...
What could have happened at CCP HQ hours before Hyperion-"Update" designer: do we need to test? designer2: No it is just some changes, customer will eat sh!t as always. We r fine. xD designer: Ok, lets update and customers test what we've done... designer2: Yeah, let the sheepherd do the work for us. designer: So what r we gona do till forum gets spamed and we "notice"?(nasty laugh) designer2: Lets play some Star C****** or Elite D*******. Probably they gona move there soon coz developers care bout what they do and their customers. They arent that overeaten, rotten and lazy like we are after 12 years...
In future please postpone such "successfully deployments" if not tested. Another thing which makes your staff look pretty bad is this angellike behavoir: I havent done anyhting its the others. even if i didnt do my job of delivering feedback correctly as the current release quotes... Ich habe keine Vorurteile, ich hasse euch ALLE! |
Maduin Shi
Perkone Caldari State
46
|
Posted - 2014.08.27 11:51:00 -
[86] - Quote
I can pretty much say THIS is where we're at with wormholes now. |
Naglerr
235MeV Waterboard Comedy Tour
14
|
Posted - 2014.08.27 11:53:00 -
[87] - Quote
CCP Falcon wrote:All I can do is deliver feedback from you guys, to the guys who work directly on development.
Excellent! Would it be possible to get the people who work directly on development to comment on the voluminous feedback from the most affected playerbase of this release(wormholers)? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.27 12:37:00 -
[88] - Quote
I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly |
Naglerr
235MeV Waterboard Comedy Tour
14
|
Posted - 2014.08.27 12:45:00 -
[89] - Quote
Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly
I suspect the reason you are confused is because you don't live in wormholes and haven't read one of the many valid points that have already been made here: https://forums.eveonline.com/default.aspx?g=posts&t=364402
These changes don't simply make the game harder for smallish WH organizations, they make it nearly unplayable. It is now not possible to roll the hole against a superior force. Maybe that's intended, I don't know. If it is, then it will only cause a drop in content for everyone. POS spinning isn't a fun game. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.27 13:47:00 -
[90] - Quote
Naglerr wrote:Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly I suspect the reason you are confused is because you don't live in wormholes and haven't read one of the many valid points that have already been made here: https://forums.eveonline.com/default.aspx?g=posts&t=364402These changes don't simply make the game harder for smallish WH organizations, they make it nearly unplayable. It is now not possible to roll the hole against a superior force. Maybe that's intended, I don't know. If it is, then it will only cause a drop in content for everyone. POS spinning isn't a fun game.
I used to live in a WH in a very small gang for a long time. We had no issues rolling wormholes using the HIC I method I posted above. |
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
174
|
Posted - 2014.08.27 13:59:00 -
[91] - Quote
Spugg Galdon wrote:Naglerr wrote:Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly I suspect the reason you are confused is because you don't live in wormholes and haven't read one of the many valid points that have already been made here: https://forums.eveonline.com/default.aspx?g=posts&t=364402These changes don't simply make the game harder for smallish WH organizations, they make it nearly unplayable. It is now not possible to roll the hole against a superior force. Maybe that's intended, I don't know. If it is, then it will only cause a drop in content for everyone. POS spinning isn't a fun game. I used to live in a WH in a very small gang for a long time. We had no issues rolling wormholes using the HIC I method I posted above.
How long did it take you to roll a C5/C5 connection? Because if it wasnt under 30 or 60 seconds, you can bet that you would've been caught by someone in a larger corporation. |
Sivney Quincannon
724
|
Posted - 2014.08.27 14:14:00 -
[92] - Quote
CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development.
I'm fine with being me today, as well. Thank you for another free expansion and smooth release. My old overview setting imported without issue and the process was simple to understand. I'm especially looking forward to experiencing the various wormhole changes now that they have been implemented and I'm looking forward to see how those changes play out over the coming months. |
KarrPai Diem
Viziam Amarr Empire
0
|
Posted - 2014.08.27 14:22:00 -
[93] - Quote
Does anyone know the file size of the patch for mac and windows? my internet is ****. |
Rommiee
Mercury Inc.
846
|
Posted - 2014.08.27 14:31:00 -
[94] - Quote
Sivney Quincannon wrote:CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development. I'm fine with being me today, as well. Thank you for another free expansion and smooth release. My old overview setting imported without issue and the process was simple to understand. I'm especially looking forward to experiencing the various wormhole changes now that they have been implemented and I'm looking forward to see how those changes play out over the coming months.
LOL...CCP alt / fanboi detected |
GeeShizzle MacCloud
470
|
Posted - 2014.08.27 14:32:00 -
[95] - Quote
KarrPai Diem wrote:Does anyone know the file size of the patch for mac and windows? my internet is ****.
main from cruis to hyperion is 756mb. Hyperion 1.1 is not much at all. |
Celly S
Concord Attraction Services The Ditanian Alliance
271
|
Posted - 2014.08.27 14:32:00 -
[96] - Quote
Indahmawar Fazmarai wrote: Lol... let me just copy/paste from ~5 minutes ago: Ditto.
That suit...
I would make that suit look soooooooo good....
I definitely want one of those
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
35
|
Posted - 2014.08.27 14:34:00 -
[97] - Quote
Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly
Do you have any idea how many HIC jumps it would take with this method in a C5/C6? It already takes a dread,orca, and BS, to close those holes? telling players "you can just use a HIC" shows how ignorant you are to the problems people face who actually live in these systems.
We tested how the new mechanics worked yesterday while closing one of our k162's in a relatively 'safe' system. It took over 50 seconds for the dread to get back to the wh. that's an eternity of leaving your ass hanging in the wind. 100mn microwarps barely do anything to capital sized ships for speed. Even with nanofibers in the low you're still looking at over 30 seconds before the capitals will get back to the hole which is simply not acceptable in space where you have no idea who is even in system. Coupled with the increase in wh's now this patch is going to literally kill a large portion of smaller corps in wh space. |
GeeShizzle MacCloud
470
|
Posted - 2014.08.27 14:35:00 -
[98] - Quote
bit of 'constructive feedback' on the new overview revamp. Cant tell you how many times now ive gone to change my tabs overview preset and deleted the preset due to the location of the delete preset submenu in comparison to the old system.
could you plz add a confirmation dialogue box on request to delete a preset so that i dont have to constantly re-import my overview settings?
cheers! |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.08.27 15:19:00 -
[99] - Quote
Responding to this post in the Hyperion issues here in the feedback thread because it is not really an issue as in "bug".
Niko Lorenzio wrote:This isn't a democracy. That much is true, and Fozzie made it abundantly clear that there is no game design by vote. Why bother asking players about their opinion if you then choose not to care about what the majority of players thinks about the mass/distance change, I wonder? BTW, I like the other W-Space changes, but the mass/distance issue goes so much against what a significant majority wants that I get the impression that there is too much game designer ego involved when it comes to this particular "feature".
Niko Lorenzio wrote:Wormhole space is not for Wormhole dwellers exclusively, it's for all EVE players. Meaning what? Do you think people who do not live in W-Space care much about rolling holes in big-ass ships to get access to decent chains? Also, I don't remember ever seeing day trippers in capital ships strolling through wormholes. |
Seraph Essael
Devils Diciples League of Infamy
821
|
Posted - 2014.08.27 15:20:00 -
[100] - Quote
Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed.
Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
|
KIller Wabbit
The Scope Gallente Federation
714
|
Posted - 2014.08.27 15:22:00 -
[101] - Quote
CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development.
We ask - don't deliver it. Make them come read some customer feedback for once.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|
GeeShizzle MacCloud
470
|
Posted - 2014.08.27 15:32:00 -
[102] - Quote
KIller Wabbit wrote:
We ask - don't deliver it. Make them come read some customer feedback for once.
i think what you arent getting is that Falcon Pr+¬cis' the feedback so that the designers get the picture without spending a considerable amount of time going through the forums themselves. |
Celgar Thurn
Department 10
153
|
Posted - 2014.08.27 15:35:00 -
[103] - Quote
Any news on when the remainder of the previous new lines for the NES store will be available for sale. We have all these tights & peculiar headdresses that I daresay I won't be wearing even it were possible but the previous new stuff is still not all available.
I refer specifically to the WHITE versions of the 'Strider' pants, 'Impact' jacket, & 'March' boots. I realise once they are available everyone and their ship's cat will be wearing them but nevertheless I would like to wear them myself. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
37
|
Posted - 2014.08.27 15:36:00 -
[104] - Quote
Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out.
I'm fully aware. We already encountered 2 different c5 corps moving out. People who do not live in wh space don't understand this fix is not something that is simply "adapt and move on". There is no adaption for smaller corps. The only adapt option is to A) join a large wh alliance or B) GTFO "so long and thanks for all the fish"
What I don't understand is how CCP felt that pushing something that will make WH space resemble the current snorefest of nullsec would make anything better. |
Sivney Quincannon
724
|
Posted - 2014.08.27 16:24:00 -
[105] - Quote
Rommiee wrote:Sivney Quincannon wrote:CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development. I'm fine with being me today, as well. Thank you for another free expansion and smooth release. My old overview setting imported without issue and the process was simple to understand. I'm especially looking forward to experiencing the various wormhole changes now that they have been implemented and I'm looking forward to see how those changes play out over the coming months. LOL...CCP alt / fanboi detected
Incorrect.
It's unfortunate that a small group of players, like yourself, have this sort of attitude regarding a game. It's also unfortunate that you seem to want CCP and/or other players to take your comments/posts seriously, yet you immediately dismiss/criticize others that fail to agree with whatever you're discontent with day after day. Sorry, but not everyone agrees with your dissatisfaction regarding Hyperion. |
ripper1 Tivianne
Cyberdyne Industrial Initiative Northern Associates.
5
|
Posted - 2014.08.27 16:50:00 -
[106] - Quote
Not impressed with the over view ,OK so my preset tab's that i have created have gone! yes i did export them and try to re load them, all you get is a random selection of the one's you had saved, Guuurrrrr again i have to go through and re do them
And it also seems that when you do finally get all the tab's re done on 1 toon even the sharing option dose not work correctly i.e half of them don't show as mentioned above.
|
Darkblad
Hilfe is like Free Entertainment
441
|
Posted - 2014.08.27 18:06:00 -
[107] - Quote
There's still the Character Resculpt for purchase in the Account Management. However, the price didn't change there. it's still a PLEX.. In the NES you pay 1000 AUR for that service. Multiple Character training (also for a PLEX in Account Management) costs 3500 AUR.
Shouldn't the resculpting price on the web get changed? EVE Infolinks -+-áOld and new-áPortraits |
Saisin
State War Academy Caldari State
131
|
Posted - 2014.08.27 18:26:00 -
[108] - Quote
Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly Absolutely, ...
Or also, you can use a black ops, mwd back to the wh cloaked.. How good is that!
Stop crying about the changes and do adapt... "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
38
|
Posted - 2014.08.27 18:53:00 -
[109] - Quote
Saisin wrote:Spugg Galdon wrote:I'm confused as to why people who "used to have it easy" are now complaining when it has become a little challenging.
HTFU. MTFU. Adapt or die.
There are other options than an Orca to roll WH's that have more agility making it quicker and easier to burn back to the WH.
It's called a 100MN AB HIC with an active bubble and lots of plates. True it's not got the mass of an orca but a few of those can collapse a WH pretty quickly Absolutely, ... Or also, you can use a black ops, mwd back to the wh cloaked.. How good is that! Stop crying about the changes and do adapt...
Read above response because to this because apparently you have the same issue which Galdon did. |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.08.27 18:59:00 -
[110] - Quote
Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins. |
|
Naglerr
235MeV Waterboard Comedy Tour
17
|
Posted - 2014.08.27 18:59:00 -
[111] - Quote
It is well known that the wormhole community is riled up on all sides of the Hyperion changes. We have quite a few threads on the wormhole forum discussing each change in details (created by Devs). Last night ISD CyberDyne created a unified thread called Hyperion Real Talk in the hopes of fostering productive discussion on the general Hyperion release. In the OP were links to each of the specific topic threads.
The discussion in the Real Talk thread was nearly 100% absent of personal attacks on CCP and instead did what the topic suggested, have real talk about the general release. The tone of the discussion was mostly against the way the release was handled and the CCP response(or lack) to legitimate and voluminous player feedback that was solicited by CCP.
To steal a phrase from CivilWars "Guess things got a little too real." because the thread was deleted about 10 minutes ago without explanation. The link to the original Hyperion Real Talk thread is here, but it obviously brings up a 404 error now.
My feedback to CCP is that their customer service handling Hyperion response has been absolutely horrid. I understand that you don't like to have your employees threatened or insulted. We as players don't like to have the feedback you requested ignored without explanation and then DELETED!
Can some Dev or ISD please explain why this thread was deleted? |
Moloney
Mass Effect Enterprises
78
|
Posted - 2014.08.27 19:26:00 -
[112] - Quote
Naglerr wrote:It is well known that the wormhole community is riled up on all sides of the Hyperion changes. We have quite a few threads on the wormhole forum discussing each change in details (created by Devs). Last night ISD CyberDyne created a unified thread called Hyperion Real Talk in the hopes of fostering productive discussion on the general Hyperion release. In the OP were links to each of the specific topic threads. The discussion in the Real Talk thread was nearly 100% absent of personal attacks on CCP and instead did what the topic suggested, have real talk about the general release. The tone of the discussion was mostly against the way the release was handled and the CCP response(or lack) to legitimate and voluminous player feedback that was solicited by CCP. To steal a phrase from CivilWars "Guess things got a little too real." because the thread was deleted about 10 minutes ago without explanation. The link to the original Hyperion Real Talk thread is here, but it obviously brings up a 404 error now. My feedback to CCP is that their customer service handling Hyperion response has been absolutely horrid. I understand that you don't like to have your employees threatened or insulted. We as players don't like to have the feedback you requested ignored without explanation and then DELETED! Can some Dev or ISD please explain why this thread was deleted?
Agreed on all points.
Also: I am furious at the lack of communication, the lack of customer service, the lack of interest that CCP has shown in the copious quantity of negative feedback that was requested only to fall on deaf ears.
And now you create threads in the post disaster you call an expansion only to delete it when we are still stating the very same feedback; we did not want these changes, we do not want these changes and all the changes for a WH expansion that we do want are not in the expansion! |
Sivney Quincannon
724
|
Posted - 2014.08.27 19:27:00 -
[113] - Quote
Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins.
There is nothing wrong with voicing concerns and giving feedback but your statement suggesting that there are more players opposed to the changes than for is purely conjecture.
Aureus Ahishatsu wrote: Read above response to this because apparently you have the same issue which Galdon did.If you don't live in a worm hole this doesn't affect you and your response is irrelevant.
Sorry, but it doesn't matter if other players live in or out of wormholes. Their opinion is relevant regardless of your assumptions. |
Naglerr
235MeV Waterboard Comedy Tour
19
|
Posted - 2014.08.27 19:31:00 -
[114] - Quote
Sivney Quincannon wrote:Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins. There is nothing wrong with voicing concerns and giving feedback but your statement suggesting that there are more players opposed to the changes than for is purely conjecture. Aureus Ahishatsu wrote: Read above response to this because apparently you have the same issue which Galdon did.If you don't live in a worm hole this doesn't affect you and your response is irrelevant.
Sorry, but it doesn't matter if other players live in or out of wormholes. Their opinion is relevant regardless of your assumptions.
If you are in doubt on the general opinion of those willing to voice one then i invite you to have a look here at the 84(currently) pages of player feedback with is overwhelmingly against the mass/spawn change. |
Moloney
Mass Effect Enterprises
78
|
Posted - 2014.08.27 19:34:00 -
[115] - Quote
CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully!
No it has not.
You deployed something but not what the customer wanted.
In Software Development we call that a catastrophic failure.
|
Sivney Quincannon
724
|
Posted - 2014.08.27 19:41:00 -
[116] - Quote
Naglerr wrote:It is well known that the wormhole community is riled up on all sides of the Hyperion changes. We have quite a few threads on the wormhole forum discussing each change in details (created by Devs). Last night ISD CyberDyne created a unified thread called Hyperion Real Talk in the hopes of fostering productive discussion on the general Hyperion release. In the OP were links to each of the specific topic threads. The discussion in the Real Talk thread was nearly 100% absent of personal attacks on CCP and instead did what the topic suggested, have real talk about the general release. The tone of the discussion was mostly against the way the release was handled and the CCP response(or lack) to legitimate and voluminous player feedback that was solicited by CCP. To steal a phrase from CivilWars "Guess things got a little too real." because the thread was deleted about 10 minutes ago without explanation. The link to the original Hyperion Real Talk thread is here, but it obviously brings up a 404 error now. My feedback to CCP is that their customer service handling Hyperion response has been absolutely horrid. I understand that you don't like to have your employees threatened or insulted. We as players don't like to have the feedback you requested ignored without explanation and then DELETED! Can some Dev or ISD please explain why this thread was deleted?
A portion of the wormhole community still may not be happy with Hyperion, I might agree, but to give the impression that the entire wormhole community is up in arms over these changes is misleading. |
Sivney Quincannon
724
|
Posted - 2014.08.27 19:49:00 -
[117] - Quote
Naglerr wrote:Sivney Quincannon wrote:Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins. There is nothing wrong with voicing concerns and giving feedback but your statement suggesting that there are more players opposed to the changes than for is purely conjecture. Aureus Ahishatsu wrote: Read above response to this because apparently you have the same issue which Galdon did.If you don't live in a worm hole this doesn't affect you and your response is irrelevant.
Sorry, but it doesn't matter if other players live in or out of wormholes. Their opinion is relevant regardless of your assumptions. If you are in doubt on the general opinion of those willing to voice one then i invite you to have a look here at the 84(currently) pages of player feedback with is overwhelmingly against the mass/spawn change.
84 pages is not proof. Yes - I've read all that and more. I've even read my Corps thread in regards. That doesn't make it general opinion or majority. |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.08.27 19:59:00 -
[118] - Quote
Sivney Quincannon wrote:There is nothing wrong with voicing concerns and giving feedback but your statement suggesting that there are more players opposed to the changes than for is purely conjecture. Read the feedback threads again if you want to, count the people's opinions in favour of or against the mass/spawn change. Count as often as you want, the voices against are the majority. Apart from that, there are podcasts, corp forums, etc.
Again: Personally I think most of the W-Space changes are a good idea, but the mass/spawn feature seems to be something CCP, with Fozzie as the spokesperson, has pushed through with blatant disregard of the player feedback given. |
OMEGA REDUX
Forever Winter Absolute Zero.
20
|
Posted - 2014.08.27 20:00:00 -
[119] - Quote
Naglerr wrote:It is well known that the wormhole community is riled up on all sides of the Hyperion changes. We have quite a few threads on the wormhole forum discussing each change in details (created by Devs). Last night ISD CyberDyne created a unified thread called Hyperion Real Talk in the hopes of fostering productive discussion on the general Hyperion release. In the OP were links to each of the specific topic threads. The discussion in the Real Talk thread was nearly 100% absent of personal attacks on CCP and instead did what the topic suggested, have real talk about the general release. The tone of the discussion was mostly against the way the release was handled and the CCP response(or lack) to legitimate and voluminous player feedback that was solicited by CCP. To steal a phrase from CivilWars "Guess things got a little too real." because the thread was deleted about 10 minutes ago without explanation. The link to the original Hyperion Real Talk thread is here, but it obviously brings up a 404 error now. My feedback to CCP is that their customer service handling Hyperion response has been absolutely horrid. I understand that you don't like to have your employees threatened or insulted. We as players don't like to have the feedback you requested ignored without explanation and then DELETED! Can some Dev or ISD please explain why this thread was deleted? i'd like to know as well |
Tivika
Deadspace Knights Galactic Skyfleet Empire
5
|
Posted - 2014.08.27 20:34:00 -
[120] - Quote
This patch So far has been such a let down. As a Wormhole dweller it is seriously going to kill any enjoyment I had for this game.
Points: - The Mass / distance change is going to make PVE in a WH a thing of the past. a. Nobody is going to Risk a Billion isk Capital ship closing a C5/C6 k162 anymore its too ridiculous b. Not every corp can do 20 BS jumps through every k162 it is too time consuming c. This has made every k162 to null a turkey shoot. If I was a Null Sec group I would Actively look for C5/C6 whs leading to the Big WH corps and sit a cloaked interdictor with cyno on it and wait for the free targets. If they use a Dread you can re-enforce till the cows come home, the c5/c6 guys used half the mass jumping through one-way and can't cap support anymore.
- already seen 3 WH corps leave C5 space and that's just personally through our C2 This is BAD! less active space is Horrible for Site spawning. If no one lives in the WH or PVE's the site the sites will collect in Dead systems and C5/C6 "large" corps are going to run out of home sites to Cap escalate. No sites no isk
And for BOB's Sake you Null sec people that DON'T understand WH life here is the Equivalent breakdown of what the Devs just did to WHs.
- No LOCAL chat at ALL - Add 3-4 stargates connections to ALL nullsec systems - No Cynos force all Caps to use stargates - No Ratting all rats and belts removed - No Pirate upgrades anymore all removed / live or die by the random ded /plex sites
If the Devs did all that to Null sec this Patch would you be saying Adapt or GTFO? |
|
KIller Wabbit
The Scope Gallente Federation
715
|
Posted - 2014.08.27 20:39:00 -
[121] - Quote
GeeShizzle MacCloud wrote:KIller Wabbit wrote:
We ask - don't deliver it. Make them come read some customer feedback for once.
i think what you arent getting is that Falcon Pr+¬cis' the feedback so that the designers get the picture without spending a considerable amount of time going through the forums themselves.
That's a given. Filtering by someone that doesn't have any horses in the race leads to misconceptions. Always look at the raw input of a process every once in a while to make sure the process has been ****** up.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|
KIller Wabbit
The Scope Gallente Federation
715
|
Posted - 2014.08.27 20:42:00 -
[122] - Quote
Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins.
Agreed. However, proven that CCP only gets it when you kick them in the nuts (figuratively of course), via unsub.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|
Tivika
Deadspace Knights Galactic Skyfleet Empire
9
|
Posted - 2014.08.27 21:01:00 -
[123] - Quote
KIller Wabbit wrote:Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins. Agreed. However, proven that CCP only gets it when you kick them in the nuts (figuratively of course), via unsub.
I play this game Casually, I will not mission (boring), Incursion, Or play with Null sec (ugh). If they take the WH from me I will let those PAYED accounts go and just maybe...maybe keep my Fleet warfare account. This is if I can get the bad taste out of my mouth this patch has given me.
Yes I pay for my accounts I only use isk to pvp But with no isk to provide ships I'm gone (and if you saw my kill boards youd know I need that isk ) |
Ima Wreckyou
The Conference Elite CODE.
172
|
Posted - 2014.08.27 21:14:00 -
[124] - Quote
Can I has my overview back?
Seriously, for the last two releases I feel that the amount of bugs that jumped into my face if I just try one of the features that are on the list of changed things, which is probably among the things a QA department should check as a top priority, increased quite dramatically. They should probably check everything else too, but it sure is a good idea to at least check the things that where changed.
Please take QA more seriously, It would be a shame if the game now brakes 10 times per year.
Also, as a former w-space resident (for ~4 years, not this char) I must say: how dare you crap on Anoikis! There is a lot of stuff in the game that needs to be fixed, w-space was not one of them. It's okay to fix a broken thing like the black hole bonuses in my opinion. It is not okay to completely break a working gameplay mechanic while the community is screaming into your face to stop! The nullsec guys always cry for fixes for their broken sov mechanics, why don't you focus your effort where it would be actually appreciated and improve the game? the Code ALWAYS wins |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
48
|
Posted - 2014.08.27 22:05:00 -
[125] - Quote
Since it was blatantly said that the Crius thread is now being ignored. I shall reiterate here, fix the assine changes to S&I particularly in regards to starbases.
- S&I UI still sucks, clunky, oversized and unscaleable; (ever considered using vector instead of raster based images?)
- Return remote from corporate hanger (preferable including in system office) how counter intuitive can you get not being able to use a BP from a corporate hangar online at a POS, seriously...
- There should have been more gradient of levels for ME and TE
- Too many other sloppy mistakes to mention in something that was hyped as being revolutionary change in Industry
Rise up against the flawed S&I changes! CCP no more $$$ from me until then.-á Three accounts funded by buying PLEX with $$$ now idle and this one waiting out the quarterly renewal. |
vildermayne
Enso Corp
1
|
Posted - 2014.08.27 22:37:00 -
[126] - Quote
I've never actually been arsed to write on this forum before, but the seemingly astounding arrogance that CCP have taken upon themselves with latest [balls]up-date is quite disconcerting.
If so many people are unhappy with it, but it remains in continuation (or even got this far in the first place) then this totally undermines the idea of having player representatives to be the feedback link between players and the [un]godly CCP.
Being totally objective here (as opposed to rude, which i feel like being), WH space is about the only place in eve where anyone can find truly organic pvp. The entire psyche of the WH resident is the perfect yin to the hi sec bear's yang: Industrialsts and isk fanatics who want to spend that isk hunting down and blowing up other such individuals, assisted handsomely by the bears in HS who, like the scrap merchant on tataouine, provide the beer and engine parts for the han solos of WH space...(no, i dont do roleplay eve).
CCP have made it quite clear in recent updates that they wish to provide more opportunity for pvp confrontation - so why then compromise the one place where only truly organic PVP can take place?? WHY? WHHHYYYYYY????? (as opposed to astoundinly uninventive PVP on gates and stations in low and hi sec, or absurdly involved sov warfare in null sec)
Ok, fine, rebalance WH effects, fiddle with the jump spawn distances, but why so many f*(&*(&ing wandering wormholes??? And what about all those completely absurd frigate only holes??? No one flies frigates in WH space - they didn't do it when a hole was 5000 times big enough (made up calculation) so why on earth would they do it when the hole is only just big enough?? You want to fly frigs? Sod off to faction warfare! (or hey, those new L4 missions, you know, the ones you work so hard to get to when you are a noob so you can fly a massive battleship (irony? what irony?).
Null sec - CCP - go play with null sec - please - get rid of local - make null sec more like WH space, not make WH space more like null - eve has enough empty tract of null space - we don't need any more by making everyone leave WHs.
BOO HISS!
v. |
Jessica Duranin
Science and Trade Institute Caldari State
113
|
Posted - 2014.08.27 22:52:00 -
[127] - Quote
Hyperion is fine...
... except for the part where you completely ignored the feedback of the players regarding the wormhole spawn distance mechanic and, instead of addressing their concerns directly, proceeded with implementing a change that disincentives both PvP and PvE. |
Michael Jacobson
Creodron.com Unsuitable
0
|
Posted - 2014.08.28 00:16:00 -
[128] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it.
Frig holes need an identifier in the description, at minimum for the K162 side. As most of the originating wh ids have been identified at this point. We know its a frig hole when we are spawning it but there is now way to tell from the K162 side.
And to be fair no the same can not be said for existing holes.
Visually Identifying Wormholes
We can currently easily distinguish between the different classes of wh connections both visually and through their description. Even though at times it may be difficult to tell the difference between at c1 and a c2 it can still be done. All that is needed to fix this is a line in the description.
You don't typically find many wh dwellers scouting with a Battleship (which would be affected by the existing system as they cannot jump into a c1), but many of us use T3's, stratios, or force recons to scout. The difference here is that in the old system the BS pilot could tell if he could fit through the hole before he attempted to jump. Now with these frig holes these cruiser pilots will have no warning until they get rejected by the wh. |
epicurus ataraxia
Lazerhawks
1148
|
Posted - 2014.08.28 00:28:00 -
[129] - Quote
CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development. I really do understand that you are trying to keep the peace here and keep things reasonable.
But you must understand that congratulating yourself on a successful rollout is seen by wormhole players in the same way as the doctor, when talking to the family whose child has just had surgery..
"The operation was successful,...... But the patient died."
We worry that the effects of the change are really not being seen or understood. And things are progressing in a frighteningly quick manner, If what is being reported is accurate, then speed is of the essence.
Please forward on not only the dissatisfaction with the major concern, but that the other changes are compounding the issues at a frightening pace.
Please please encourage those who have the authority to deal with this issue,to the wormhole forums, particularly to the mass spawn wormhole thread, as that seems to have become the major area of discussion.
Thank you, hopefully this can be resolved before too much irreversible damage is done. There is one EvE. Many people. Many lifestyles. WE are EvE |
Terrorfrodo
Renegade Hobbits for Mordor
648
|
Posted - 2014.08.28 08:42:00 -
[130] - Quote
Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance.
Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion.
I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound. . |
|
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
57
|
Posted - 2014.08.28 09:33:00 -
[131] - Quote
We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... |
Copter Pilot
SkREW CREW Local Down
17
|
Posted - 2014.08.28 10:15:00 -
[132] - Quote
CCP,
I hardly know where to begin expressing my disappointment with this patch. So I won't even try as I doubt my opinion will be heard anyway.
I will say, however, "Bring Jon Lander back ! " He would have never let this happen. I will be unsubbing 5 accounts. That is all. Goodbye |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.28 10:55:00 -
[133] - Quote
Copter Pilot wrote:CCP,
I hardly know where to begin expressing my disappointment with this patch. So I won't even try as I doubt my opinion will be heard anyway.
I will say, however, "Bring Jon Lander back ! " He would have never let this happen. I will be unsubbing 5 accounts. That is all. Goodbye
Can I has your stuff? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.28 10:57:00 -
[134] - Quote
Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH...
This guy gets it.... everyone else is crying like babies |
Arthur Aihaken
Halas Hooligans
3773
|
Posted - 2014.08.28 11:06:00 -
[135] - Quote
When are we going to see an actual release with some *content*?
GÇó A record number of patches and bug fixes post-Crius that made the development cycle for Hyperion seem like a dress rehearsal for Crius 2.0. GÇó 'Burner' missions that effectively require a 50-million+ SP character, off-grid boosting, alts and Deadspace fits where you can't scram or otherwise neutralize an opponent are so far removed from actual PvP that it's not even funny. Other than artificially inflating the price of Deadspace modules for Goon carebears and providing juicy gank targets on the Jita undock, that is. GÇó Wormhole changes designed to first enhance and then drive away PvE. Because players make too much risk-free ISK in wormholes. Not like null-sec... GÇó The umpteenth ship "rebalance" that really doesn't rebalance anything. The Nestor has been revisited, whatGǪ at least every update since its release and it still sucks? Recon, blackops, T3GǪ who flies these things anyway. Certain devs have shown a predisposition towards BAD DESIGN, so maybe they should stick to something they're actually good at (like arachnid hunting). GÇó Ship paintingGǪ What happened to all the customization and expanded ship skins that were alluded to at FanFest? Let me guess, the overinflated AUR prices didn't translate into the anticipated financial windfall - so the "experiment" is basically over. GÇó The "new player experience". Yes, "welcome to EVE" - you really didn't need those overview settings anyway. Kudos on the successful deployment of the latest patch. And by patch I mean the one to fix the things that were broken in the previous patch. Sort of. GÇó "What mobiles structures would you like to see?" How about a POS overhaul. Wait, we don't have enough variants of MTUs and mobile depots... Who uses POS anyway? I am currently away, traveling through time and will be returning last week. |
Ikonia
Royal Amarr Expeditions
70
|
Posted - 2014.08.28 11:27:00 -
[136] - Quote
Im sure im not the first one to point this out.
Nestor Battleship
What is this .. thing .. thought for?
For the use as an exploration ship it is completely useless for me. Why?
First of all exploration is mostly done by solo/dual-toon players. So something like a battleship class exploration vessel would be indeed somewhat interesting. But when i try to find some way to use it, i quickly run into unsolveable problems.
Nestor: Exploration in Highsec Combat Signatures: No use, you cant enter any combat site as the restriction of warp gates are limited to battlecruiser size. Data/Relic Sites: the ship is by far too slow. In Highsec the competition is very rough and being the first in a site doesnt mean it is yours. In that case a Tech1 frig could fly to, hack and loot all cans before you probably have reached the first at all. Anomalies: works but .. seriously? Ghosts: u can reach maximum one can in the Lesser/Standard Coverts with a MWD fitted, IF you are lucky on the timer. A second can - IMPOSSIBLE.
Nestor: Exploration in Lowsec Combat Signatures: Very limited use, very few sites in lowsec allow the use of a battleship class vessel. So you will spend a lot of time traveling. Data/Relic Sites: Slow, especially in sigs when there are 30-40 km between cans. Even slower when cloaked. Combo Sites: You get pinned down by scramblers pretty quick, and on those sites there are no warpgates - a possible attacker warps directly to you. Anomalies: work, but solo this is very dangerous, espcially when flying a hulky snail with a huge price tag. Ghosts: I tried a besieged covert solo, and can tell you, NO WAY. DPS too low, Repair too low, Resists FAR too low, speed too low and the huge price tag makes you like the primary prey for every PVP gang. And u can reach maximum one can in the Lesser/Standard Coverts with a MWD fitted, IF you are lucky on the timer. A second can - IMPOSSIBLE.
Nestor: Exploration in Nullsec Not interdiction nullified: CRITICAL. Many gates are sticked with 20-75 mobile warp disruptors. That would be 200-350 km fly distance, cloaked even slower. You get nailed down in a system that way or lose immense amounts of time, not to speak of the risk. No CovOp cloaks: CRITICAL. You warp visible into a warp bubble, you are slow, easy to target or to decloak and you cant even take out 3 T1 frigs, which means you would have been incredibly lucky or met the biggest noobs ever, if only that few. No Jump drive: Not critical, but BlackOps are very much cheaper, have higher resists and better DPS and have a Jump Drive. No bonus on decloak-targeting: Well, this is understandable, but yet has to be listed as weak point. No speed bonus when cloaked: CRITICAL. You dont have to be a genious to understand HOW vulnerable you are then.
Combat Signatures: Low resists, low DPS, when solo you are quickly in trouble because you are requiring someone that also can remote repair you. So any battleship, especially Blackops are far better to use instead, especially when you compare the costs. Data/Relic Sites: 60-130 km between cans. Even with a MWD, time intense low-profit travelling. Combo Sites: Same like on lowsec combo sites. Ghosts: u cant even reach the very first can before the NPCs come without a MWD and the cans explode in the majority of situations before you even have opened the first. And then you are pinned down to be killed by overpowered vessels with no bounty and no loot .. i dont see the point to do that. And fit warpstabs on a BS instead of armor/resists/repair ....
So summary. You fly a very expensive ship, that is very slow, hardly agile, with low resists and bad DPS that can remote repair his own drones but is very vulnerable when it is under heavy fire and alone. You lose a lot of time in Warp bubbles, even when unguarded. You lose more time in signatures when cans are spread wide. You cant even bridge over over a larger distance, because you have no jump drive. You have to travel, with a slow, weak and very expensive ship through gates in nullsec when you want to reach the systems in which your prefferred prey is waiting for you. You cannot warp cloaked - every gatecamp means you are with a high probability toast. You cannot flee with it. Explorers are not fighters, they are PREY. Prey must be agile, hard to target, harder to tackle. With that hulk you couldnt be more far away from that point. And take the fight is even more stupid: alone, versus a gang of at least 3 you are dead. Everytime. Every BlackOps ship is cheaper, better for the use as exploration ship and far more battleready than this one.
So what is left then? It is surely a great Gascloud harvester. Yet it has no better reason to use it, as a venture can hold the same amount of gas and bring in more gas with less harvesters and store the same amount (until you are back at the gas site with the Nestor it has probably despawned, cause you are so slow). Not to speak of the Prospect (CovOp, agile, FAAAAAR cheaper).
It is surely interesting ship to go ratting in nullsec. If you dont mind to be shot down often. But until that point you will not find a ship with a bigger bay and better firepower to do that - for that 5 mins you will probably survive there. |
Angie Chatter
14
|
Posted - 2014.08.28 12:17:00 -
[137] - Quote
I'm still waiting on a option to filter out all "in use" gray blueprints from the new Crius blueprint selection list.
All i'm asking is, if there is still hope to get such filter in the next months patches or if i should stop wasting my time with such feature requests here? |
Jez Amatin
Enso Corp
7
|
Posted - 2014.08.28 12:42:00 -
[138] - Quote
Spugg Galdon wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... This guy gets it.... everyone else is crying like babies
so wat if ur in a lowclass wh with no cap support, and u try closing a C5 wh in battleships, knowing u can be dread blapped once u spawn too far from the hole. of course, its so much easier to go all HTFU when as far as i can tell you do very little / no pvp in w-space.
Im in agreement we need to be patient to see how changes play out, but there are some serious concerns that have not been addressed. If we wait for lots of corps to leave then it will make w-space more empty than it already is, and as far as i can tell i cant see corps queuing up to move in. |
Lox Devil
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.08.28 13:58:00 -
[139] - Quote
Lox Devil wrote:I can find where the dominix redesign went? I cant see it in this release either, it should be a easy fix :-)
I am guessing you wont answer this question? :-) I would love to see some love to my favorite gallente ship. |
Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
0
|
Posted - 2014.08.28 14:42:00 -
[140] - Quote
Terrorfrodo wrote:Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance. Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion. I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound.
A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it.
By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's. |
|
CeReaLKiLLeRz BORG
SPANI The Initiative.
6
|
Posted - 2014.08.28 14:45:00 -
[141] - Quote
it will be wonderful a option to reset to default overview settings that clean all the previous overview settings at one time. |
Moloney
Mass Effect Enterprises
87
|
Posted - 2014.08.28 15:00:00 -
[142] - Quote
CCP Falcon's OP reported for miss-information in an information portal thread. |
Ahost Gceo
Garoun Investment Bank Gallente Federation
188
|
Posted - 2014.08.28 15:02:00 -
[143] - Quote
Jack Branigan wrote:Terrorfrodo wrote:Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance. Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion. I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound. A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it. By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's. Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics. I'm a friggin' banana. |
Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
373
|
Posted - 2014.08.28 15:35:00 -
[144] - Quote
After screwing around in space since the patch, I've been hugely disappointed... guess I'll just join the neck beards that can apparantly farm risk free and got a nice respawn buff with incursions. Your dream of making wormhole space more empty? Coming true.
|
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
57
|
Posted - 2014.08.28 15:48:00 -
[145] - Quote
Ahost Gceo wrote:Jack Branigan wrote:
A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it.
By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's.
Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics.
I think you misunderstood what he was saying. You are correct in that when the null blocs move into wh's there is generally a mass OP amongst the greater wormhole community to evict them.
What he was saying though is that wh's were the last bastion for smaller corps to actually stake a piece of the pie. Unlike null and lowsec the vast majority of wh's are actually inhabited by independent small corp. WH alliances are more like bat phone friends in case of an eviction instead of dictator empires. Low sec and null have pretty much become unobtainable unless you have a large heavy pvp oriented group. Wh's were great because smaller corps could have a system to call home. With the mechanics in place now these smaller corps are completely unable to protect their space anymore. As a result wh's will shift away from the small independent corps to something more like nulls sec in that the only way people can live there is to be a part of a large organization. |
Arthur Aihaken
Halas Hooligans
3773
|
Posted - 2014.08.28 16:21:00 -
[146] - Quote
Aureus Ahishatsu wrote:As a result wh's will shift away from the small independent corps to something more like nulls sec in that the only way people can live there is to be a part of a large organization. We welcome our new null-sec overlords... I am currently away, traveling through time and will be returning last week. |
Kusum Fawn
State Protectorate Caldari State
517
|
Posted - 2014.08.28 17:14:00 -
[147] - Quote
It is a rather sad change, this shift towards fewer larger groups.
Because they seem to have worked so well in nullsec as conflict drivers. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Anize Oramara
EVE Protection Agency Bloodline.
261
|
Posted - 2014.08.28 18:20:00 -
[148] - Quote
Ahost Gceo wrote:Jack Branigan wrote:Terrorfrodo wrote:Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance. Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion. I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound. A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it. By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's. Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics. There wont be anyone left. Probably the intention come to think of it... nice empty farming systems for Goons.
Dear CCP Developers, the wormhole changes were horrendous, our feedback was ignored (combined 110+ pages fwiw) and we were given the finger. Know that the damage has been done, every day you continue to ignore the WH community, more move out of WH space.
I wonder what is going through your minds right now, or heck I wonder what CCP Seagull is thinking (if she even knows that is). I have my doubts as to weather the original concerns in the original 'official' thread was EVER given to you. At least I hope not as that is the only way I can explain the complete and utter apathy given the feedback. DO you think that the WH people don't know better? DO you think that they just can't see your wonderful master plan and how it will revitalize WH space?
Maybe you are surprised by the outcry, thinking that it is unjustified and unwarranted. After all, the Dev blogs went out weeks ago, why are we so mad all of a sudden? There was official feedback threads, plenty of time to give feedback. You are confident that the DEV responsible would have surely let you know if there was a chance that this could not go as well as it could have right?
Right?
BAHAHAHAHAHAHAHAHAHAHA
Get rekt CCP. |
Moloney
Mass Effect Enterprises
88
|
Posted - 2014.08.28 18:27:00 -
[149] - Quote
Aureus Ahishatsu wrote:Ahost Gceo wrote:Jack Branigan wrote:
A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it.
By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's.
Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics. I think you misunderstood what he was saying. You are correct in that when the null blocs move into wh's there is generally a mass OP amongst the greater wormhole community to evict them. What he was saying though is that wh's were the last bastion for smaller corps to actually stake a piece of the pie. Unlike null and lowsec the vast majority of wh's are actually inhabited by independent small corp. WH alliances are more like bat phone friends in case of an eviction instead of dictator empires. Low sec and null have pretty much become unobtainable unless you have a large heavy pvp oriented group. Wh's were great because smaller corps could have a system to call home. With the mechanics in place now these smaller corps are completely unable to protect their space anymore. As a result wh's will shift away from the small independent corps to something more like nulls sec in that the only way people can live there is to be a part of a large organization.
This is the main point and draw of WH space. Small corporations capable of holding out in the unknown.
We all went into WH space to get away from large null groups.
Think of WH space as start ups / small businesses compared to corporate businesses.
Most small business owners do it because it is a challenge and so they can do it them selfs.
What you have done is essentially notify all corporate enterprises of the niche market that the small business owner was trying to operate in. Thereby forcing them out of their enjoyment, challenge and livelihood. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
60
|
Posted - 2014.08.28 18:36:00 -
[150] - Quote
There is probably a similar feeling at CCP as the U.S. government feels about the new F-35 jet which has been in development hell for the last 15 years..
We spent far too much money on something to get rid of it and admit to anyone that this won't work. |
|
Timm3h
Blue-Fire
0
|
Posted - 2014.08.28 19:42:00 -
[151] - Quote
The most disappointing aspect of the wormhole changes is that they were formulated almost exclusively by people living in nullsec, and it shows.
Before wormholes, people experienced lawless space, or nullsec. "Lawless" might have been the appropriate word for the first handful of years, but you can tell by looking at it today that 0.0 is far from lawless. With the exception of Providence (and possibly another area I'm missing), there is one ultimate law:
1) If it isn't blue, shoot it.
The folks that have played the game/lived in the region long enough have seen how 0.0 has developed, and the thing they have noticed above all else is that it seems to be slowing down. A region of space known for its lack of laws seems a lot less chaotic than we expected it to be. When I think lawlessness, I think of a couple of bad dudes looking for a good time, rolling through a bunch of gates just looking for something or someone to kill. We don't get that nearly as often as we should, because the law states "If it isn't blue, shoot it". However, when you live in nullsec these days, what isn't blue? Roaming gangs floating around and creating chaos do not happen (often enough), because the proliferation of supercapitals and the mechanics of a sov grind do not reward the concept of lawlessness. The only thing that is rewarded in nullsec is the blob: as the number of supercapitals continues to climb, player skill will cease to be a necessity and all that will remain is a contest of numbers.
Okay, so I wasted your time talking about something that isn't wormholes. What does any of that have to do with wormholes? Well, until a few days ago, none of it had to do with wormholes. Wormholes too were initially showcased wielding the same lawlessness associated with nullsec, and to what looks like CCP's sorrow, ended up rather far away from anything that could be described as the lawless they had hoped for. The only law of wormholes is that content is lifeblood, and there are a handful of ways to generate content in wormholes. The most obvious (especially these past few days with all of the uproar about jump distance changes) is rolling your holes. For the vast majority of veteran wormholers, rolling your static is (was) the go-to content generator. A few guys in big ships would pop the hole, and the group waits to find the next static and hopefully the PvP beyond it.
With 3 of the changes to wormholes this patch (jump distance, more wandering wormholes, low-mass/high-limit regen holes), W-Space ceased to be an area viable for small or medium-sized corporations. The smaller corporations that want to roll a hole due to either being overwhelmed by a larger entity or having found no content at all are now at an extreme disadvantage. To larger corporations/alliances, this variance in jump distance is a minor speed bump on the way to rolling a hole in search of content because these people will always have enough to defend their roll squad. Smaller corporations that do not have the man power to protect vulnerable assets as they roll a hole away will cease doing so, which causes content creation to be impossible for the most part. Initially, more wandering wormholes seems to be the solution to hole rolling being denied to smaller groups. Having more access points means more possibilities for content somewhere across a chain, but this also creates a tremendous workload for smaller groups.
I know a handful of people spread across multiple small corps residing in wormholes, and they all report the same thing: the new amount of wandering holes is wearing them down very quickly. When you're one of two or three online, and the only one scanning out hole connections in search of content, it could take hours to find something to fight. Smaller corps undoubtedly have a thinner engagement profile due to numbers, which means that if you were lucky enough to find something to fight, you need to be even luckier to have it be something small enough for you and your mates to engage. Scanning for hours on end is not the content we are looking for; gameplay like that is readily available in K-Space, and I'm sure most if not all of the people living in wormholes are doing so because they wan't something that isn't K-Space. Finally, the new low-mass holes. These, above anything else, are the most dangerous to small corporations in search of content. Not because of their restrictions, as nobody will be sieging towers using frigates and destroyers; it is their allowances that make them such deadly opponents of small group content. A hole that is virtually impossible to roll means that the larger group has an impossible-to-close connection to a smaller group, where the little corp will be scouted and promptly blobbed if they attempt to move out of their force fields to find content that's more their size. None of this is exciting gameplay, for any party involved. The small groups that can't handle it will stay inside of their fields, waiting for the larger groups to get bored and roll their own holes. The larger groups will keep hunting, and the smaller groups will keep hiding. People will get bored, and holes will be left behind in favor of the K-Space these players were so excited to get away from. Only the largest groups will be left hunting for content, anything less than the largest having been pushed out due to a lack of content their size. W-Space will become a region where you play with the biggest, or you don't play at all.
Sound familiar? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.28 20:01:00 -
[152] - Quote
Jez Amatin wrote:Spugg Galdon wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... This guy gets it.... everyone else is crying like babies so wat if ur in a lowclass wh with no cap support, and u try closing a C5 wh in battleships, knowing u can be dread blapped once u spawn too far from the hole. of course, its so much easier to go all HTFU when as far as i can tell you do very little / no pvp in w-space. Im in agreement we need to be patient to see how changes play out, but there are some serious concerns that have not been addressed. If we wait for lots of corps to leave then it will make w-space more empty than it already is, and as far as i can tell i cant see corps queuing up to move in.
As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy. |
Anize Oramara
EVE Protection Agency Bloodline.
263
|
Posted - 2014.08.28 20:10:00 -
[153] - Quote
Spugg Galdon wrote:Jez Amatin wrote:Spugg Galdon wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... This guy gets it.... everyone else is crying like babies so wat if ur in a lowclass wh with no cap support, and u try closing a C5 wh in battleships, knowing u can be dread blapped once u spawn too far from the hole. of course, its so much easier to go all HTFU when as far as i can tell you do very little / no pvp in w-space. Im in agreement we need to be patient to see how changes play out, but there are some serious concerns that have not been addressed. If we wait for lots of corps to leave then it will make w-space more empty than it already is, and as far as i can tell i cant see corps queuing up to move in. As I said before, I used to live in a WH and you don't need to use BS's. A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser. Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily. Adpation is easy. Actually, no, if you online the bubble your mass goes DOWN. a 100mn prop mod only gives you 50mill. a cruiser, plated is around 20.
A prop mod BS is 150mill+ so a 100mn HIC is half that of a BS.
A C5/C6 WH is 3 BILLION mass.
SO thats 40/20 trips with a HIC and 20/10 with a BS.
Take into account 5min polarization, unless of course you have 20 HIC pilots online, it will take 1h 40min to collapse a hole.
I'm going to go with no. |
Anize Oramara
EVE Protection Agency Bloodline.
265
|
Posted - 2014.08.28 21:04:00 -
[154] - Quote
So I find this rather interesting. CCP Falcon asked us to give feedback in this thread because I dunno, the other official feedback thread wasn't official enough. Looking at this thread there was a lot of Dev communication, right up to the point where we started giving feedback on WHs. Then, nothing.
I wonder if in a few more pages there will be another official feedback thread that will be even more official that we will need to go give feedback in where everyone will guarantee us that our feedback will be looked at.
No seriously, for realz this time. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
63
|
Posted - 2014.08.28 21:08:00 -
[155] - Quote
Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine.
I don't like him but i'm going to quote a very space important person here...
"you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." |
Ahost Gceo
Garoun Investment Bank Gallente Federation
188
|
Posted - 2014.08.28 21:49:00 -
[156] - Quote
Aureus Ahishatsu wrote:Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine. I don't like him but i'm going to quote a very space important person here... "you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." How can you not like Corbexx? He's vying to fix this ****. I'm a friggin' banana. |
jani pancar
Tigers in the Snows Suddenly AFK
0
|
Posted - 2014.08.28 22:50:00 -
[157] - Quote
hello everyone i haw a huge problem im no computer geek or somehting i cant log back to game it says that it cant download the patch notes or somehting from some eve site
please if some one can help me tnx |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.28 23:22:00 -
[158] - Quote
Ahost Gceo wrote:Aureus Ahishatsu wrote:Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine. I don't like him but i'm going to quote a very space important person here... "you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." How can you not like Corbexx? He's vying to fix this ****.
Apologies if I got it wrong or maybe something has changed but we used to do it like that.
We had 5 HIC's, 100MN and Bubble up and our mass went through the roof. We would colapse WH's very quickly. Maybe something has changed over the last couple of years or something wasn't working as intended. I dunno.
Still, I don't think it being "easy" to roll a WH should be a thing. It should be a pain in the arse. |
OMEGA REDUX
Forever Winter Absolute Zero.
23
|
Posted - 2014.08.28 23:49:00 -
[159] - Quote
Ahost Gceo wrote:Aureus Ahishatsu wrote:Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine. I don't like him but i'm going to quote a very space important person here... "you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." How can you not like Corbexx? He's vying to fix this ****. the quote is from the mittanni not corbexx, corbexx was quoting mittani earlier when he said it |
Shaklu
Pride Rock
29
|
Posted - 2014.08.28 23:52:00 -
[160] - Quote
Sadly I still have payed time on this game. Will keep up training queues out of habit. WH space is what I loved, and now it's ****. My small corp disbanded the moment the proposed changes were released, and I'm sure many others have as well. Peace out - ED and SC will be out soon enough, and Destiny is landing in a few weeks.. screw this game with devs that ignore players and do the exact opposite that they ask of them. |
|
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.08.28 23:53:00 -
[161] - Quote
Spugg Galdon wrote:Still, I don't think it being "easy" to roll a WH should be a thing. It should be a pain in the arse. Would you mind explaining why, in your opinion, one of the most often performed actions in W-space to give access to game content - be it PvP or PvE - should be "a pain in the arse"? If you find yourself with sh*tty wormhole chains, what else should you do but roll the holes and hope for better connections? POS up or logoff and wait until the wormholes reach their natural end of life?
As for rolling with small ships: C5/C6 holes requires an awful lot of mass to collapse. I think it is not unusual to roll, for example, the static connection repeatedly three or more times in the hope of finding a good chain. The smaller the ships, the more boring and tedious this becomes, and I would like to know how many W-space dwellers refrain from bringing out the big tugs now that the Hyperion mass/spawn changes have gone live. I don't have access to these numbers of course, but I am sure CCP could conjure them up. |
Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
376
|
Posted - 2014.08.29 02:01:00 -
[162] - Quote
The only obvious part of this whole discussion is that the garbage is likely to stay because people that don't live in wormhole space are making the rules and telling us that they know better than the people currently living in wormhole space.
Our black hole had 5 wormholes today - and as we get a fleet ready to close a c5 connection - it turns out that it's a frigate hole. So we have an uninterruptible connection to c4 space (another frig wh) and c5 space. Why in the world would we run sites and roll our static to do some 'farming' in the connecting hole? Not that we close all the holes when we run a c4 but there's a difference when you're hitting D-scan with 2-3 possibly open holes in a system that your ninja running sites on the inhabitants and the reality of wandering into a hole with 15 sigs (spending 30 minutes scanning - I never said I was good), and having 5-6 wormholes plus the 2 in your own hole.
With a group of 3-4 guys and a couple of alts there's no god damn way I'm going to throw ships at that mess. In short - screw this. We're going to ninja gas mine and talk about what failscading looks like for us.
Also, why do we have 7 gas sites? So rather than throw data/relic which some of us would consider running we're just going to spawn gas until it's worth as much as nano ribbons?
I've been pretty upbeat about every change so far, even when it wasn't in my best interest and as an avid L4 mission runner (because I actually don't mind shooting at red dots and can help new players earn some isk) - the continual nerfs have made pretty much anything I do worthless.
How about you share your grand vision for wormholes so we can understand how our suffering will lead to better content? What's the 2 year plan here? Rebalance ships?
Sometimes it makes you just want to head-butt a kitten. |
Kusum Fawn
State Protectorate Caldari State
520
|
Posted - 2014.08.29 02:02:00 -
[163] - Quote
Spugg Galdon wrote:Ahost Gceo wrote:Aureus Ahishatsu wrote:Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine. I don't like him but i'm going to quote a very space important person here... "you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." How can you not like Corbexx? He's vying to fix this ****. Apologies if I got it wrong or maybe something has changed but we used to do it like that. We had 5 HIC's, 100MN and Bubble up and our mass went through the roof. We would colapse WH's very quickly. Maybe something has changed over the last couple of years or something wasn't working as intended. I dunno. Still, I don't think it being "easy" to roll a WH should be a thing. It should be a pain in the arse.
Just as a note here : A 100mn ab Dual (t2) bubbled Broadsword has a natural mass of 14 820 000 kg(A). With the Prop mod active that goes up to 64 820 000 kg(B) (the prop mod adds 50 000 000 kg as previously noted) Turning on one bubble (with the ab active) brings this mass down to 12 964 000 kg(C) Second bubble brings this further down to 2 592 800 kg (D) turning off the prop mod but keeping both bubble active drops you down to 592 800(E) And finally single bubble brings this to 2 964 000
The same stats for a phobos In order A. 15 080 000 A-DP. (Dual t2 1600 plated) 20 705 000 B-DP. 70 705 000 C-DP. 14 141 000 D-DP. 2 828 200 E-DP. 828 200 F-DP. 4 141 000 a dual plated, double bubbled 100mn ab phobos is also some 400+ MW over on powergrid and thus not a very viable fit.
A dominix (no plates) A. 100 250 000 B. 150 250 000
An Orca (no plates) A. 250 000 000 B. 300 000 000
to collapse the most common type of wh (which is the +/- 10% 300 GJ / 2000 GJ) it would take: 29-35 jumps for the Broadsword (~15-17 passes) 25-32 jumps for the Phobos (~12-16 passes) 12-15 jumps for the Dominix (~6-8 passes) 6-8 jumps for the Orca (3-4 passes)
With a ~4 minute polarization timer this is approximately 60-68 minutes of polarization for broadsword 48-60 minutes phobos 24-32 minutes dominix 12-16 minutes orca
This does not include the warp time or the time to align back to the hole with the new mass-distance changes. For the purposes of your experience previously, using Hics was not a particularly efficient way of rolling any wh and it remains a not particularly exciting prospect for the future
*A single plate devoter has a mass of 18 950 000 and is useful for collapsing C1 wh which have a jump limit of 20 000 000 kg adding a bubble (or two) is useful for collapsing WH that are on the Verge of Collapse (under 25% mass remaining) Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
OMEGA REDUX
Forever Winter Absolute Zero.
23
|
Posted - 2014.08.29 02:51:00 -
[164] - Quote
polarization timer is exactly 5 mins |
Nadine Jones
Science and Trade Institute Caldari State
16
|
Posted - 2014.08.29 08:07:00 -
[165] - Quote
Buffing risk free highsec incursions whilst nerfing wormholes even further.... makes total sense. How about shutting down Concord in incursion areas next patch? |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
60
|
Posted - 2014.08.29 09:46:00 -
[166] - Quote
Nadine Jones wrote:Buffing risk free highsec incursions whilst nerfing wormholes even further.... makes total sense. How about shutting down Concord in incursion areas next patch?
or at least reduce the reaction-time of Concord so they need at least ten times as long as in a System without an Incursion. It would make sense because Concord would be slowed down by the Sansha-Incursion |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
18
|
Posted - 2014.08.29 10:12:00 -
[167] - Quote
Nadine Jones wrote:Buffing risk free highsec incursions whilst nerfing wormholes even further.... makes total sense. To be fair, incursion scout site rewards used to hardly even cover the cost of ammunition spent, so a little buff seems appropriate (or the sites might aswell not exist because they're not being run).
I see this weird mirage that after expansions/patches people no longer need to discuss which group of EVE players and which playstyles got nerfed, trampled over or ignored by CCP the most. Instead I'd like to see cheerful faces and pilots discussing how enjoyable life in New Eden has become, with long-standing bugs removed and all that.
Pipe dreams, but I actually play EVE - and pay for it - to have fun. |
Worrff
Viziam Amarr Empire
9
|
Posted - 2014.08.29 12:08:00 -
[168] - Quote
Makkuro Tatsu wrote:Nadine Jones wrote:Buffing risk free highsec incursions whilst nerfing wormholes even further.... makes total sense. To be fair, incursion scout site rewards used to hardly even cover the cost of ammunition spent, so a little buff seems appropriate (or the sites might aswell not exist because they're not being run). I see this weird mirage that after expansions/patches people no longer need to discuss which group of EVE players and which playstyles got nerfed, trampled over or ignored by CCP the most. Instead I'd like to see cheerful faces and pilots discussing how enjoyable life in New Eden has become, with long-standing bugs removed and all that. Pipe dreams, but I actually play EVE - and pay for it - to have fun.
Same here, or rather it used to be...
I used to look forward to logging on straight after work and playing all night, but over the last few years CCPGÇÖs attitude have slowly been beating the enthusiasm for this game out of me.
Now I log on more from habit than anything else. I still enjoy parts of the game, but the constant addition of crap, along with the arrogance of the DevGÇÖs who just refuse to listen, is slowly making it more of a chore than anything else. It will not take much more just to walk away, which is a real shame as I used to love this game.
I pay for my 5 accounts with real money, and it wonGÇÖt make much of a difference to CCP but it will to me, I can then spend it on a game I enjoy.
And before someone asks, my stuff dies along with the accounts :)
|
Moloney
Mass Effect Enterprises
96
|
Posted - 2014.08.29 12:17:00 -
[169] - Quote
3 accounts cancelled.
All 3 have been paid with irl money from day 1.
I am not paying you to **** up my game (WH) and not produce any of the fixes or features that were actually asked for. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
65
|
Posted - 2014.08.29 13:28:00 -
[170] - Quote
Ahost Gceo wrote:Aureus Ahishatsu wrote:Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine. I don't like him but i'm going to quote a very space important person here... "you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." How can you not like Corbexx? He's vying to fix this ****.
That quote is from The Mittani. Corbexx himself quoted it and modified it to be relevant to wh's.
|
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
182
|
Posted - 2014.08.29 15:43:00 -
[171] - Quote
Aureus Ahishatsu wrote:Ahost Gceo wrote:Aureus Ahishatsu wrote:Spugg Galdon wrote: As I said before, I used to live in a WH and you don't need to use BS's.
A HIC fitted with a 100MN AB and a bubble has an enormous mass for a cruiser.
Online the bubble and the AB and your mass blooms. Jump through the WH. Rinse and repeat. You also get to control the mass of you ship going through very well which is handy. Your ship is also very fast compared to a BS and super tanky. So you can burn back to the WH easily.
Adpation is easy.
As the guy above me just pointed out the mass goes DOWN when you activate the hic bubble..... you have clearly shown a lack of knowledge in this subject and to honestly think it's acceptable to have corps jumping 40 times with 2 minute timers on every pilot who does it is beyond asinine. I don't like him but i'm going to quote a very space important person here... "you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head." How can you not like Corbexx? He's vying to fix this ****. That quote is from The Mittani. Corbexx himself quoted it and modified it to be relevant to wh's.
Still relevant. |
Retar Aveymone
GoonWaffe Goonswarm Federation
726
|
Posted - 2014.08.29 15:44:00 -
[172] - Quote
Nadine Jones wrote:Buffing risk free highsec incursions whilst nerfing wormholes even further.... makes total sense. How about shutting down Concord in incursion areas next patch? this is one areas where both pro-spawn and anti-spawn communities can unite in agreement
lets see it happen ccp |
Retar Aveymone
GoonWaffe Goonswarm Federation
726
|
Posted - 2014.08.29 15:49:00 -
[173] - Quote
Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... see this is what's great about the change, you've got the people who can't think mass unsubbing while the smaller cleverer corps take their place |
Snakes-On-A-Plane
41
|
Posted - 2014.08.29 16:07:00 -
[174] - Quote
Well, a T3 chasing another T3 through a hole can now be up to 24km away from his target. 10k deviance, for both players, plus the width of the hole itself, =24km or so.
With a slight head start, that can be out of even long point range.
Yay? |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
65
|
Posted - 2014.08.29 16:12:00 -
[175] - Quote
Retar Aveymone wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... see this is what's great about the change, you've got the people who can't think mass unsubbing while the smaller cleverer corps take their place
Ok i'm going to address a couple things here. First off Gosti. Your method is not as sound as you think. 30 seconds...... you think that is fast? 30 seconds is still a ridiculous amount of time for a dread (which o btw is completely defenseless with your fit listed) to get back to a wh. Second. i can't wait to see you get a ship stuck in a wh because of the order you just listed. When closing the higher c5+ holes you always do orca and bs FIRST because only then do you know if it is safe to bring the dread through which is known if the wh has not had it's first shrink. Since the jump range is determined off the wormhole status after the jump the dread will always have a large randomness to it's range. In the order you just listed short of a brand new hole once you jump the dread out trying to determine how much mass is left on the wh is near impossible because of the range which a crit or first shrunk wh could have.
Finally,Retar do you live in a wh? or are you just a null sec bear who rats with a local open at all times... Given your corp i'm going to assume the later so don't go complimenting something which you probably have no knowledge of. |
Retar Aveymone
GoonWaffe Goonswarm Federation
726
|
Posted - 2014.08.29 16:20:00 -
[176] - Quote
Aureus Ahishatsu wrote: Ok i'm going to address a couple things here. First off Gosti. Your method is not as sound as you think. 30 seconds...... you think that is fast? 30 seconds is still a ridiculous amount of time for a dread (which o btw is completely defenseless with your fit listed) to get back to a wh. Second. i can't wait to see you get a ship stuck in a wh because of the order you just listed. When closing the higher c5+ holes you always do orca and bs FIRST because only then do you know if it is safe to bring the dread through which is known if the wh has not had it's first shrink. Since the jump range is determined off the wormhole status after the jump the dread will always have a large randomness to it's range. In the order you just listed short of a brand new hole once you jump the dread out trying to determine how much mass is left on the wh is near impossible because of the range which a crit or first shrunk wh could have.
Finally,Retar do you live in a wh? or are you just a null sec bear who rats with a local open at all times... Given your corp i'm going to assume the later so don't go complimenting something which you probably have no knowledge of.
i was one of the first people in wormholes, a founding member of Wormfleet which produced many of the first tengus ever made and I have been consulting with querns, one of the goonswarm economic cabal's resident wormhole experts
however our massive list of impressive credentials is unnecessary here because what we can see here is that while 95% of the posters are raging and trying to force ccp to maintain the system exactly as it is, the reason for that is an unwillingness to adapt. wormhole space has been static long enough that many residents have learned little for themselves, and are instead merely applying knowledge passed on from more adventurous types. the rage is not that this change is a bad one: it is that this change forces people to adapt and the people who can adapt and thrive are busy adapting and thriving rather than posting
don't worry: i'm sure the knowledge they discover will eventually filter out as well but you will not do nearly as well as if you do the discovery yourself and steal a march on your more simpleminded collegues |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.29 16:20:00 -
[177] - Quote
Aureus Ahishatsu wrote:Retar Aveymone wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... see this is what's great about the change, you've got the people who can't think mass unsubbing while the smaller cleverer corps take their place Ok i'm going to address a couple things here. First off Gosti. Your method is not as sound as you think. 30 seconds...... you think that is fast? 30 seconds is still a ridiculous amount of time for a dread (which o btw is completely defenseless with your fit listed) to get back to a wh. Second. i can't wait to see you get a ship stuck in a wh because of the order you just listed. When closing the higher c5+ holes you always do orca and bs FIRST because only then do you know if it is safe to bring the dread through which is known if the wh has not had it's first shrink. Since the jump range is determined off the wormhole status after the jump the dread will always have a large randomness to it's range. In the order you just listed short of a brand new hole once you jump the dread out trying to determine how much mass is left on the wh is near impossible because of the range which a crit or first shrunk wh could have. Finally,Retar do you live in a wh? or are you just a null sec bear who rats with a local open at all times... Given your corp i'm going to assume the later so don't go complimenting something which you probably have no knowledge of. sounds like he is making isk and doing wormholes just fine while you and yours cry an ocean of tears because the entire nexus of your gameplay experience is rooted in cargo culting someone else's innovations
don't need a degree from the university of wormhole phoenix to understand that |
Laughable Xhosa Girl
GoonWaffe Goonswarm Federation
13
|
Posted - 2014.08.29 16:43:00 -
[178] - Quote
Nadine Jones wrote:Buffing risk free highsec incursions whilst nerfing wormholes even further.... makes total sense. How about shutting down Concord in incursion areas next patch?
insha'allah |
Kusum Fawn
State Protectorate Caldari State
522
|
Posted - 2014.08.29 16:57:00 -
[179] - Quote
Promiscuous Female wrote:Aureus Ahishatsu wrote:Retar Aveymone wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... see this is what's great about the change, you've got the people who can't think mass unsubbing while the smaller cleverer corps take their place Ok i'm going to address a couple things here. First off Gosti. Your method is not as sound as you think. 30 seconds...... you think that is fast? 30 seconds is still a ridiculous amount of time for a dread (which o btw is completely defenseless with your fit listed) to get back to a wh. Second. i can't wait to see you get a ship stuck in a wh because of the order you just listed. When closing the higher c5+ holes you always do orca and bs FIRST because only then do you know if it is safe to bring the dread through which is known if the wh has not had it's first shrink. Since the jump range is determined off the wormhole status after the jump the dread will always have a large randomness to it's range. In the order you just listed short of a brand new hole once you jump the dread out trying to determine how much mass is left on the wh is near impossible because of the range which a crit or first shrunk wh could have. Finally,Retar do you live in a wh? or are you just a null sec bear who rats with a local open at all times... Given your corp i'm going to assume the later so don't go complimenting something which you probably have no knowledge of. sounds like he is making isk and doing wormholes just fine while you and yours cry an ocean of tears because the entire nexus of your gameplay experience is rooted in cargo culting someone else's innovations don't need a degree from the university of wormhole phoenix to understand that Glad to see the goonswarm cabal is here to protect the game from the rest of us, seeing as how you guys have done such a bangup job working to fix nullsec, im sure these wh changes you like so much is really gonna make Wh better Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.29 16:59:00 -
[180] - Quote
Kusum Fawn wrote:Glad to see the goonswarm cabal is here to protect the game from the rest of us, seeing as how you guys have done such a bangup job working to fix nullsec, im sure these wh changes you like so much is really gonna make Wh better confirming that the bogeyman is after you |
|
Anize Oramara
EVE Protection Agency Bloodline.
272
|
Posted - 2014.08.29 17:05:00 -
[181] - Quote
just as I predicted. oh ccp, why are you so easy to read and predict. |
Retar Aveymone
GoonWaffe Goonswarm Federation
726
|
Posted - 2014.08.29 17:06:00 -
[182] - Quote
Kusum Fawn wrote: Glad to see the goonswarm cabal is here to protect the game from the rest of us, seeing as how you guys have done such a bangup job working to fix nullsec, im sure these wh changes you like so much is really gonna make Wh better
I agree, every change supported by the goonswarm economic nullsec cabal has been a significant improvement to nullsec and we should be doing a better job spreading our expertise around, however I'm sure you'll agree nullsec still needs significant work so while we can do the occasional pro bono project like this thread our efforts have to be focused on the real issues |
Jinn Aideron
46
|
Posted - 2014.08.29 17:09:00 -
[183] - Quote
Industry UI Covering complete left-hand 'eye candy' area with 'Job running' emptiness on such BPs, and therefore taking away all its functionality with regards to successive jobs, is bad.
Stealth deletes are bad. |
Moloney
Mass Effect Enterprises
98
|
Posted - 2014.08.29 18:42:00 -
[184] - Quote
Promiscuous Female wrote: sounds like he is making isk and doing wormholes just fine while you and yours cry an ocean of tears because the entire nexus of your gameplay experience is rooted in cargo culting someone else's innovations
don't need a degree from the university of wormhole phoenix to understand that
Idiot.
Take local away from 0.0 is the equivalent impact to the changes that have been made in WH space this patch. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.29 18:54:00 -
[185] - Quote
Moloney wrote:Promiscuous Female wrote: sounds like he is making isk and doing wormholes just fine while you and yours cry an ocean of tears because the entire nexus of your gameplay experience is rooted in cargo culting someone else's innovations
don't need a degree from the university of wormhole phoenix to understand that
Idiot. Take local away from 0.0 is the equivalent impact to the changes that have been made in WH space this patch. fine by me, I don't fly subcaps so local is meaningless to me |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.29 18:59:00 -
[186] - Quote
i mean i get that you are eager to dilute the things that make wormhole space unique and all but man you all have to got to try a little harder
first it was "lol bet you'd like it if jump bridges had mass spew" and now this
it's like you're rattling through a list of perceived entitlements without actually thinking of what they mean |
Ahost Gceo
Garoun Investment Bank Gallente Federation
194
|
Posted - 2014.08.29 19:14:00 -
[187] - Quote
Taking away local would end up causing even bigger outrage than the WH changes implemented this patch. The thing is now people are more stung over the way CCP didn't handle the feedback more than about the changes themselves. I'm a friggin' banana. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.29 19:27:00 -
[188] - Quote
Ahost Gceo wrote:Taking away local would end up causing even bigger outrage than the WH changes implemented this patch. The thing is now people are more stung over the way CCP didn't handle the feedback more than about the changes themselves. yeah it probably will; most nullsec folks are whiny as hell
fortunately, nearly none of them matter either |
|
ISD Ezwal
ISD Community Communications Liaisons
2009
|
Posted - 2014.08.29 21:33:00 -
[189] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Vaju Enki
Secular Wisdom
1403
|
Posted - 2014.08.29 21:55:00 -
[190] - Quote
Great patch CCP. Thank you. The Tears Must Flow |
|
Jessica Duranin
Science and Trade Institute Caldari State
117
|
Posted - 2014.08.29 22:47:00 -
[191] - Quote
Retar Aveymone wrote:what we can see here is that while 95% of the posters are raging and trying to force ccp to maintain the system exactly as it is, the reason for that is an unwillingness to adapt.
Wrong. We wormholers have asked for changes. Hell, we have an entire thread filled with proposed changes.(e.g. rebalancing low class site payout - nah! lets buff highsec incursions instead!) What we didn't ask for are changes that do nothing but drive people out of wormhole space. The new spawn distance and the insane amount of uncloseable frig holes will do nothing to bring more people to w-space, but instead will cause people to leave.
I'm part of a large PvP Corp - for us it's not really a problem to adapt to those changes. But driving all those smaller Corps out of w-space can only result in less content for everyone. |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
55
|
Posted - 2014.08.30 03:51:00 -
[192] - Quote
Hmm, considering the last expansion and current one really seems to kick smaller corps in the nuts. I can't help but float the idea that large bloc corps and alliances are CCP vision for EVE's future.
In response to those who say people are whining because they refuse to adapt: Why would anyone choose to adapt to changes that in any other instance would be considered one or more steps backwards? It would be similar to people choosing to switch from carbon steel to bronze, there is no reason for it, bronze age metals are inferior to carbon steel. Believe it or not people you are making a choice,
$$Money$$ talks; it does not matter if the people keep their script running by buying PLEX from the in game market out number those you buy the PLEX with real world money. The ones paying the bills are the ones that have the most say at the end of the day. People stop subb'ng and buying PLEX I guarentee all these recent BS 'improvements' would vanish quicker than a candy bar at fat camp. But I know Eve is like crack to some people they need their fix even if they have to take it in the rear and drown in kool-aide to get it.
Funny how with two botched expansions and significant outcry against both from the community, PLEX goes on sale. Ask anyone who works in sales why... Rise up against crap improvements, bug ridden releases, and demand quality for you money! CCP no more $$$ from me until then.-á Three accounts funded by buying PLEX with $$$ now idle and this one, the end is nigh. |
Kate Mosh
The Scope Gallente Federation
54
|
Posted - 2014.08.30 08:31:00 -
[193] - Quote
Eliminate offgrid boosting or STFU. |
Drago Shouna
Royal Amarr Institute Amarr Empire
79
|
Posted - 2014.08.30 11:23:00 -
[194] - Quote
Ok in regards to this.
http://community.eveonline.com/news/news-channels/eve-online-news/new-in-hyperion-donate-game-time-explained/?_ga=1.160988605.1259077967.1406127097
I'd like it to go a step further, I have almost a year subbed on 3 accounts. Suppose I want to skill an alt up on one of the accs for PI purposes, I'd like to be able to take a week from my main account and put it on my alt instead of paying for a months worth of dual training.
It's still donating game time that I have already paid for. Same as using a plex.
Let's face it, how many players wish they had just a few more days of training on an alt and look at the cost of a month and cringe at -ú15? |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
65
|
Posted - 2014.08.30 14:43:00 -
[195] - Quote
Retar Aveymone wrote: i was one of the first people in wormholes, a founding member of Wormfleet which produced many of the first tengus ever made and I have been consulting with querns, one of the goonswarm economic cabal's resident wormhole experts
however our massive list of impressive credentials is unnecessary here because what we can see here is that while 95% of the posters are raging and trying to force ccp to maintain the system exactly as it is, the reason for that is an unwillingness to adapt. wormhole space has been static long enough that many residents have learned little for themselves, and are instead merely applying knowledge passed on from more adventurous types. the rage is not that this change is a bad one: it is that this change forces people to adapt and the people who can adapt and thrive are busy adapting and thriving rather than posting
don't worry: i'm sure the knowledge they discover will eventually filter out as well but you will not do nearly as well as if you do the discovery yourself and steal a march on your more simpleminded collegues
That is funny considering that Corbexx the wormhole CSM has been saying exactly the same thing I have.
If you're such an expert please I would like to hear your opinion on how a smaller corp could possible roll their wh's. The above mentioned tactic I just explained does not work. At least not to any acceptable safe level. So please tell this amazing adaption that myself and virtually every wormhole dweller on there forums are missing. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
65
|
Posted - 2014.08.30 14:58:00 -
[196] - Quote
Promiscuous Female wrote: sounds like he is making isk and doing wormholes just fine while you and yours cry an ocean of tears because the entire nexus of your gameplay experience is rooted in cargo culting someone else's innovations
don't need a degree from the university of wormhole phoenix to understand that
Obviously.... I wouldn't expect a change like this to affect someone who signed on with 1000's of other players to be much of an impact... thank you for missing the entire point.... |
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
555
|
Posted - 2014.08.30 15:29:00 -
[197] - Quote
Congrats CCP.....
On your continuing efforts to help Goonswarm with their stated goal to ruin the game for everyone else.
How's the subs doing?
You lost another one from me on the industry fail last time, that's SEVEN cancelled in the last three years.
Another 6 months in the direction you seem to be determined to follow and all you will have left are the Space Barbies and Goons, although I am sure quite a few of them are interchangeable. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
Kusum Fawn
State Protectorate Caldari State
523
|
Posted - 2014.08.30 15:36:00 -
[198] - Quote
Aureus Ahishatsu wrote: If you're such an expert please I would like to hear your opinion on how a smaller corp could possible roll their wh's. The above mentioned tactic I just explained does not work. At least not to any acceptable safe level. So please tell this amazing adaption that myself and virtually every wormhole dweller on there forums are missing.
It's easy to sit back and say "there is a way just find it" You sound like every out of touch CEO that expects people to find a way to make something work without having a clue what is necessary to even do it.
The problem is that the answer he is supplying is not the one that any of the lower class wh dwellers want to hear, nor are they really sustainable for lowerclass wh dwellers in the first place. Remember its a goon, and as you have pointed out already, The answer he is telling you is to sign up with thousands of other players.
Also as a note, "not to any acceptable safe level" is a tricky phrase to use. He (and the rest of goonswarm) aren't really concerned about your acceptable safe levels. Nor for that matter, about anyone elses. He (and the others who are pushing for these changes, Now to keep these changes) are more interested in the side effects of higher t3 prices, fewer market competitors and the few groups that they do encounter will supposedly now fight. It doesnt matter if the majority of WH space is empty, Pos'ed up people aren't fighting them as it is now neither are logged off people, so the situation for hunters is the same, except now they arent wasting time watching people that aren't going to do anything anyways.
Before hyperion i could go through 100 wh and 75 would have an active tower, maybe fifteen would have active players in it, maybe one would fight. After hyperion, 100 wh, 25 have active towers three would have active players, maybe one would fight. You see how that saves me some time? Its not a good answer, but its the one they have staked the horse on. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Talaq
Anomalous Existence Low-Class
25
|
Posted - 2014.08.30 16:15:00 -
[199] - Quote
seeing that feedback in the wh-forums is ignored, or threads closed even the isd feedback threads.
I'm so glad we are sent here so we can argue changes to wormholes as a sub community firstly with the rest of Eve instead of getting a word out from the Devs.
Again when are we getting a statement of what the intention is of CCP towards wormholes, none of the current changes are incentives for people to actually go (or stay) there.
Please don't get me wrong, I'm all for changes in W-space but there are so many things the whole wormhole community suggested, and were ignored.
we have frig wormholes, that are more like peepholes through the systems. making those holes with the same visuals as others so we cant know if you jump in till the message comes.
normal sites don't spawn. mass changes making it harder to roll so its terrible to hunt both in high class and low.
covering up incoming sigs till jump, isn't a feature its a coverup hiding the bad previous scanner patch..
where is the sweet with the sour.
W-space is getting emptier and there is little incentive for newer players to get it in.
imho the discussion that things need to be safer is non relevant, It's w-space if you cant afford to lose it, dont use it. but we should get at least some improvements to make things manageable
for example lower class balancing or the pos changes.
no people is no content, and there are a lot of people of a small community already leaving..
Low-Class Diplomat
|
Moloney
Mass Effect Enterprises
106
|
Posted - 2014.08.30 22:49:00 -
[200] - Quote
Let's put this straight because I am fairly sure I speak for any wormholer:
Every damn one of us will quit this, becoming bullshit, game long before we join large corporations that may or may not be needed to build player created stargates.
We have no interest in nerd run 0.0 politics.
|
|
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
556
|
Posted - 2014.08.31 02:41:00 -
[201] - Quote
Not to worry. In a couple of expansions CCP's dress designers, uhhh I mean game designers have a plan to have fashion shows that are only viewable in WH. New POS mod called Drama Exhibitionist Array and of course a new rebalancing of Blockade runners with the new Walk In closet hanger.
Think of the possibilities...a new class of anomalies with an undergarment mini-game with panty spew! No skills or standings needed, after all Noobs are everything to CCP now....and whatever the Goons want.
Of course they'll have to nerf POS defenses in anticipation of the major panty raids they are expecting...from maybe ex-DUST players???
Honestly CCP...WTF are you doing? Seriously??
I suggest you just turn every Capital combat ship into frigates Monday morning and place them in WH's. Compensate them just as much as you compensated all us dummies who wasted many man YEARS on those "over researched BPOS".
After all, those ships are no more important to the majority of eve players than those GAZILLIONS worth of BPO's and probably came from those over researched BPO's anyway.
CCP do you have as many people working on POS's as you do clothing for Space Barbies?? I seriously doubt it. In fact I'd bet on it. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
Za Bora
Hedion University Amarr Empire
0
|
Posted - 2014.08.31 05:12:00 -
[202] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The Rules:30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
434
|
Posted - 2014.08.31 05:32:00 -
[203] - Quote
Za Bora wrote: I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME.
eve is so dead for you that you made another character |
OMEGA REDUX
Forever Winter Absolute Zero.
24
|
Posted - 2014.08.31 11:07:00 -
[204] - Quote
Promiscuous Female wrote:Za Bora wrote: I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME.
eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo |
Darkblad
Hilfe is like Free Entertainment
448
|
Posted - 2014.08.31 12:30:00 -
[205] - Quote
OMEGA REDUX wrote:Promiscuous Female wrote:eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo Rather looks like he referred that to the first paragraph of the rant this was in response to.
EVE Infolinks -+-áOld and new-áPortraits |
OMEGA REDUX
Forever Winter Absolute Zero.
24
|
Posted - 2014.08.31 13:16:00 -
[206] - Quote
Darkblad wrote:OMEGA REDUX wrote:Promiscuous Female wrote:eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo Rather looks like he referred that to the first paragraph of the rant this was in response to. why do you bother posting if you aren't going to read? the first paragraph has nothing to do with the char's age |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
435
|
Posted - 2014.08.31 14:31:00 -
[207] - Quote
OMEGA REDUX wrote:Promiscuous Female wrote:Za Bora wrote: I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME.
eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo good thing the feedback thread has been around for 25 days
cmon son |
Talaq
Anomalous Existence Low-Class
30
|
Posted - 2014.08.31 17:28:00 -
[208] - Quote
Promiscuous Female wrote:OMEGA REDUX wrote:Promiscuous Female wrote:Za Bora wrote: I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME.
eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo good thing the feedback thread has been around for 25 days cmon son
so important as well, lets get back onto topic instead of trolling
the ball is in CCP's court to answer the feedback before its to late.
Low-Class Diplomat
|
OMEGA REDUX
Forever Winter Absolute Zero.
24
|
Posted - 2014.08.31 17:54:00 -
[209] - Quote
Promiscuous Female wrote:OMEGA REDUX wrote:Promiscuous Female wrote:Za Bora wrote: I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME.
eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo good thing the feedback thread has been around for 25 days cmon son seriously??? this thread has not been around for 25 days and no one is going to create a char and wait 17 days to post in a feedback thread that is less than a week old. Could you are least try to make your trolls not make you look so ignorant? |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
435
|
Posted - 2014.08.31 17:59:00 -
[210] - Quote
OMEGA REDUX wrote:Promiscuous Female wrote:OMEGA REDUX wrote:Promiscuous Female wrote:Za Bora wrote: I needed to read your dumb post. You are an useless individual and I delete my account NOW - I had it with CCP and ignorant ISD's. And to get answers on petitions takes days as usual. FUUCKK YOUU
And what is this crapola: "You can only post every 5 minutes because your account is less than 2 days old. You can post a new one in 115 seconds." My Account is almost 3 weeks old you dummies; but who cares anyway? EVE IS DEAD FOR ME.
eve is so dead for you that you made another character new char made 17 days ago....post made hours ago...math is hard yo good thing the feedback thread has been around for 25 days cmon son seriously??? this thread has not been around for 25 days and no one is going to create a char and wait 17 days to post in a feedback thread that is less than a week old. Could you are least try to make your trolls not make you look so ignorant? the mass spew thread you nincompoop |
|
OMEGA REDUX
Forever Winter Absolute Zero.
24
|
Posted - 2014.08.31 18:00:00 -
[211] - Quote
i was wondering when some douchebag was going to lock the mass spawn thread instead of doing anything about the obv trolls mucking it up. seriously thou what does it take to be an ISD, what are the job qualifications? |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
435
|
Posted - 2014.08.31 18:24:00 -
[212] - Quote
OMEGA REDUX wrote:i was wondering when some douchebag was going to lock the mass spawn thread instead of doing anything about the obv trolls mucking it up. seriously thou what does it take to be an ISD, what are the job qualifications? calm down he is just locking it so he can delete a bunch of crappy posts (probably mostly mine) |
Arthur Aihaken
Halas Hooligans
3778
|
Posted - 2014.08.31 19:38:00 -
[213] - Quote
Any idea when we're going to see an announcement with respect to Oceanus? Any new ships, modules, custom ship painting, etc. I am currently away, traveling through time and will be returning last week. |
|
ISD Ezwal
ISD Community Communications Liaisons
2026
|
Posted - 2014.08.31 19:48:00 -
[214] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
General Abrams
Ghost Operations Tactical Unit
2
|
Posted - 2014.08.31 21:47:00 -
[215] - Quote
I was excited to see the Overview Changes... and even happier to see a States Filter.
After playing with the settings... I see a problem. Maybe it was intended, but not thought out thuroughly. The States Filter, moved to "Filtered Out" Removes any Pilot that satisfies that states Condition... overriding, what you may want to see, having kept a State in "Not Filtered Out."
There should be a toggle or the whole thing better scripted, to set a "Show if State is Met"
A pilot can have many different State Conditions at the same time. So Filtering becomes near pointless.
Say You create a Tab with Everything filtered out except War Targets. You'd expect that to work just fine... But, Your Wartargets can also satisfy many other conditions at the same time... Example, While being your War Target, they may have a Bounty on them... They're mostly like have no Standings from your Corp/Alliance, unless you like being redundant. Maybe they have a -5 Sec status. At any rate, because a pilot may fall under a number of these conditions, if you want to see all your War Targets... You now have to include all those different conditions... Like showing No Standings... What then is the point of having a filter then?
CCP should have done it the other way around... so that ANY "Not Filtered" State Conditions that are met by a pilot make them show up on Overview, showing that State Condition. This makes waay more sense.
I should be able to select states that I ONLY WANT TO SEE.
Com'on CCP, this should have been a no brainer! |
OMEGA REDUX
Forever Winter Absolute Zero.
26
|
Posted - 2014.09.01 00:25:00 -
[216] - Quote
General Abrams wrote:I was excited to see the Overview Changes... and even happier to see a States Filter. After playing with the settings... I see a problem. Maybe it was intended, but not thought out thuroughly. The States Filter, moved to "Filtered Out" Removes any Pilot that satisfies that states Condition... overriding, what you may want to see, having kept a State in "Not Filtered Out." There should be a toggle or the whole thing better scripted, to set a "Show if State is Met" A pilot can have many different State Conditions at the same time. So Filtering becomes near pointless. Say You create a Tab with Everything filtered out except War Targets. You'd expect that to work just fine... But, Your Wartargets can also satisfy many other conditions at the same time... Example, While being your War Target, they may have a Bounty on them... They're mostly like have no Standings from your Corp/Alliance, unless you like being redundant. Maybe they have a -5 Sec status. At any rate, because a pilot may fall under a number of these conditions, if you want to see all your War Targets... You now have to include all those different conditions... Like showing No Standings... What then is the point of having a filter then? CCP should have done it the other way around... so that ANY "Not Filtered" State Conditions that are met by a pilot make them show up on Overview, showing that State Condition. This makes waay more sense. I should be able to select states that I ONLY WANT TO SEE. Com'on CCP, this should have been a no brainer! that just so happens to be exactly how the states filter has worked for at least 5 years now, it has always AFAIK been an exclusion instead of the normal method of inclusion filter. It's a very strange way of doing it IMHO that I also think isn't the greatest but meh. |
Vincent Wilsan
Science and Trade Institute Caldari State
0
|
Posted - 2014.09.01 02:51:00 -
[217] - Quote
I'm just enjoying the Holer rage in here. you don't like it, leave, otherwise, Adapt, like the ton of Holers who are. Fact is, MMOs change.
you're like those people who whine on the forums when stuff we get for FREE from CCP doesn't do things you want it to.
also, FYI... Goons have a bit less pull in CCP. the dev that was one is one again, and no longer an CCP enmployee.... and also before you whine about that again, consider the sheer number of players that are part of CFC. for those of you that haven't paid attention to Nullsec Sov... they do own like HALF of it currently.
Y'all are like the CODE tournament team that ragequit because Catalysts were banned. |
Kristen Andelare
Abacus Industries Group Aerodyne Collective
28
|
Posted - 2014.09.01 05:36:00 -
[218] - Quote
Burner missions are useless. Period.
Totally not worth running them solo, for the rewards in them don't justify the risks. If you run a pair of alts, fine. I would suggest tweaking the odds of a faction loot drop in them once you see how little they get run after the first couple months. early on, people will be doing them to find out if they're good or not. If you see a steady downward trend in their acceptance, you'll know why. the rest of the release ... meh. Really nothing much to interest me. the overview changes are subtle, but good though.
Hoping for more interesting stuff in the next release. |
Talaq
Anomalous Existence Low-Class
33
|
Posted - 2014.09.01 12:22:00 -
[219] - Quote
perhaps some alt posters here should read the thread, and the isd warning on trolling.
point is again not that there was change, its the wrong kind, as far as CCP giving us stuff for free, i still say we are paying customers.
overall the wormholers are concerned these changes as they are now are detrimental to the overall survival of w-space.
the leaving of the smaller corps, ie. making it harder and way more risk vs the reward, leads to empty space, which in turn will make the pvp groups leave. etc etc.
Low-Class Diplomat
|
Blesniv
Elemental Stigma
1
|
Posted - 2014.09.01 13:35:00 -
[220] - Quote
Worst update! at the very beginning of the server is not working then a communication problem Now personally, I have lost two months of payment Probably also due to glitches p.s. Where all the tech support? |
|
Vaju Enki
Secular Wisdom
1403
|
Posted - 2014.09.01 19:42:00 -
[221] - Quote
Listen to them. Themepark carebears crying. What music they make. The Tears Must Flow |
Anize Oramara
EVE Protection Agency Bloodline.
272
|
Posted - 2014.09.01 22:53:00 -
[222] - Quote
Vaju Enki wrote: Listen to them. Themepark carebears crying. What music they make. The problem with carebears crying is one has to look at what those carebears produce. If they are incurtion runners, not much, maybe a few implants, meta cap mods, but not much in the whole scheme of things. Lowsec/nullsec you have your capitals. capitals are quite cheap these days (depending on the exact ship of course) and thats mostly down to the blue donut. Highsec you have all your T1/T2 stuff and all your LP store stuff (Think navy hulls linked to faction war)
SO what does this have to do with WHs? Well they are the sole provider of T3s. Now if the changes ot WHs make only extrmely large alliances/coalitions possible in WH space, that means an enterprising group like, say the Goon (just thinking out loud here) can come in and take control of large parts of it. Lets face it, nullsec don't have anything better to do (points at blue donut and botlord, etc.). The goons have a proud history of making the market their pet (Hulkgeddon, that ice thing they did, now nullsec industry) so I don't think they will go easy on the ribbon market.
Granted this is not the way I personally would have solved the 'super hard to scan down offgrid boosting T3 problem' but if you suck at coding and make them cost 2bill each then their use will diminish somewhat to only the very rich, or whoever controls the supply, be that Goons or another sov block.
I'll check back in 6months to see the PvP crying.
ps. I have(had) an off grid boosting alt but he cant fly T3s, only Command ships. This character cant use links but can fly a loki. Make of that what you will.
inb4 conspiracy theories, Dinsdale alt, carebear, post on your main, etc. etc. |
Xylorn Hasher
Sumiyoshi-Kai
127
|
Posted - 2014.09.02 09:23:00 -
[223] - Quote
This post is mostly offtopic by purpose. Ill reposted it in a sepatare thread in General Discussion subforum were it belongs.
I've posted it here because what I have to say may throw some light to the community of the reasons of let's say poor quality Eve expansions of CCP in last 2 years or so.
Don't get me wrong, I like most of recent changes to game mechanic, visuals, UI etc. but for a long time I have a feeling that Eve is spinning around not being able to go at any direction.
CCP have to make another milestone in Eve development of a scale of Apocrypa imo because we all get bored and irritated of that infinite bug fixing (bug creating?) fest we are given for last 2 years.
I play Eve for almost 6 years witout even a single day break in subscription time, firstly with 2 account from a begining and for last 2 years with 3 running.
I've done some digging in sh*t to see if Ill be able to get some info what the hell is going inside CCP at the moment.
First if you dont already know, CCP office in San Fran was closed and all employees from that location were dumped due to huge income dive this year ( CCP lost almost 23 mill USD $$$ on World of Darkness project which was shut down this year ).
This is what one of former CCP employee in San Fran location had to say about that:
"No focus or direction for business, products, or people. It was run more like a big boys' playground than a business. Expenditures in hiring, parties, travel, and global conferences that could not possibly be sustained based on revenues and loss of investment dollars. Simple math could project the last couple of years' lay-offs and end of WoD. WoD was used for 7 plus years to scam investors out of money to be funneled to EVE and to Icelandic leaders' hubris. The most fortunate thing about the closing the ATL office was that it happened before the illegal workplace activities were uncovered and claims were made. It may have been fun for some, but it was gender & sexually hostile and things went on there that no one should have to be subject to in the workplace."
A bit embarassing I have to say.
Let's go a little futher.
Most CCP's employees are complaying bout its Management lack of clue and lack of competence:
"Idealism (inside CCP ) needs to be tempered with realism and discipline. Immature processes and failure to measure twice, cut once has led to millions of wasted dollars, countless wasted hours and many layoffs that could be avoided. Too many smart people without discipline and process creates an over empowered peanut gallery. Everyone thinks they are an expert in everything and feels entitled to offer their opinion, even when they have insufficient experience, incomplete information, and are not stakeholders. Many of the old guard employees are complacent and overly comfortable, taking a nearly academic approach and more interested in their vacations, perks, and selves."
"An ego-inflating, can't-look-himself-in-the-mirror CEO. Seriously, after so many layoffs in the past couple of years and stagnant revenue growth, why is the CEO still on the job? He would've been fired already if this were a public company. I guess the board is just as clueless."
"Management doesn't have a clue. With 5-6 layoffs now in the past 3 years, and one disastrous decision after another, you can't believe a word they say. There's zero job security and moral is at an all time worst."
"There is a culture of fear currently present within the CCP offices, and unless your job level is "Manager" or above you live in constant fear of being deemed "unnecessary". Some of the brightest flames at CCP, some of the most dedicated and passionate people have been fired. Gutting developers and support staff whilst leaving the lackluster management team largely unscathed is a horrendous business decision, the failing money situation should land SQUARELY on the shoulders of the CEO and his management team and they should take the proper steps and resign instead of continuing to gut and destroy the wonderful EVE team."
Well, its a sad picture of CCP at it's current state, but it explains why Eve looks as it is with untested patches, bug fixes that creates more bugs than fixes etc.
PS. All CCP employees expressions were quoted. All information above are publicly avaible and are not Company ( CCP ) trade secret nor internal use only.
Sources: http://www.glassdoor.com/Reviews/CCP-Reviews-E159347.htm Evenews24 All my posts are made shortly after Marihuana-áconsumption. |
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ISD Ezwal
ISD Community Communications Liaisons
2044
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Posted - 2014.09.02 20:20:00 -
[224] - Quote
I have removed some rule breaking posts.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
71
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Posted - 2014.09.03 14:14:00 -
[225] - Quote
Figured I would post here for relevance our experience with the frig only holes.
https://forums.eveonline.com/default.aspx?g=posts&m=4983099#post4983099 |
Moloney
Faceless Men
131
|
Posted - 2014.09.04 13:12:00 -
[226] - Quote
Is this the reason we are getting ****** around coupled with plex price!?
Microtransaction man Sean Decker hired by ccp this time last year.
I.e. player cannot make enought isk due to patches ******* their income.
Plex price through the roof making it harder tobuy in game plex.
Less people buying plex in general for irl money.
Gateway for microtransaction marked.
Also game ****** but idiot at the top gets his business model implemented.... |
Luwc
Brodozers Inc.
218
|
Posted - 2014.09.10 09:57:00 -
[227] - Quote
11/10
I can't see my ship names when I dock with the scanner/probing map open http://hugelolcdn.com/i/267520.gif |
Jean Luc May
State Protectorate Caldari State
1
|
Posted - 2014.09.17 11:58:00 -
[228] - Quote
Patch notes for today show: Tuesday, September 17th, 2014
Is it a timehole? Or should it be wednesday? |
Newt BlackCompany
BlackCompany Personal Corp
9
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Posted - 2014.09.30 04:02:00 -
[229] - Quote
I imagine that you are already aware of this, but there has been a big increase over the last few days in the number of disconnects I've been experiencing. Each time, I check Eve Offline, and it's clear there has been a momentary server crash that has dumped 20k+ pilots out of the system.
I'm sure it's even more annoying for you than it is for me, what with all the petitions, but please fix it. Stability of the server should always be highest priority.
Thank you, Newt
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