| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Rowells
Unknown Soldiers Fidelas Constans
1243
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Posted - 2014.08.27 20:06:00 -
[1] - Quote
Indahmawar Fazmarai wrote:You KNOW that's a lie, right? You would need one hell of a profit margin to pay other players for boring themselves to death as they become useless extra guns on top of CONCORD's once in a blue moon. There are other measures as well. Don't be a profitable kill is the easiest among the options. |

Rowells
Unknown Soldiers Fidelas Constans
1245
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Posted - 2014.08.27 23:48:00 -
[2] - Quote
KIller Wabbit wrote:CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.  Ah yes, the old blame the victim defense. "I didn't know walking through the Serengeti in a meat-suit would get me mauled by lions. Obviously we need to get rid of all lions" if it's something the victim could prevent then blaming them is acceptable. Risks are known, and so are securities. |

Rowells
Unknown Soldiers Fidelas Constans
1272
|
Posted - 2014.08.31 23:31:00 -
[3] - Quote
Veers Belvar wrote:[quote=Nitchiu][quote=Veers Belvar]And it's highsec - you don't need to beg friends to protect you from criminals, that's what CONCORD is for. If you don't want that mechanic, go to nullsec. CONCORD is the consequence, not the protection. |

Rowells
Unknown Soldiers Fidelas Constans
1275
|
Posted - 2014.09.01 04:55:00 -
[4] - Quote
Veers Belvar wrote:Was it "crying" when they decided to add rigs slots to freighters? Or was it instead a reasonable decisions by CCP in response to reasonable complaints on the forums? It started out as people wanting to do something somewhat interesting with their ships, not expecting a nerf to compensate for the most part. If you read the crazy storm of agonized tears that came from that thread when the initial nerfs were shown, you'd understand what most pilots had been expecting. Which was basically just adding slots and nothing more. Straight up buff. |

Rowells
Unknown Soldiers Fidelas Constans
1275
|
Posted - 2014.09.01 05:00:00 -
[5] - Quote
Veers Belvar wrote:Rowells wrote:Veers Belvar wrote:Was it "crying" when they decided to add rigs slots to freighters? Or was it instead a reasonable decisions by CCP in response to reasonable complaints on the forums? It started out as people wanting to do something somewhat interesting with their ships, not expecting a nerf to compensate for the most part. If you read the crazy storm of agonized tears that came from that thread when the initial nerfs were shown, you'd understand what most pilots had been expecting. Which was basically just adding slots and nothing more. Straight up buff. I consider it a significant buff, in that smart haulers can add a lot of ehp (stupid ones will use expanded cargoholds). If they would get rid of the bumping exploit, and make it more painful to have -10 sec status, the absurd increase in freighter ganking would start to decline back to normal. I agree that adding slots was great, however I'm not seeing anywhere where there is a massive increase in ganking, or for that matter ganking, using multiple waves via bumpbing. |

Rowells
Unknown Soldiers Fidelas Constans
1276
|
Posted - 2014.09.01 05:47:00 -
[6] - Quote
Ok I'm back from that killboard and the first thing that pops into my head was where you got that 1.4 freighters a day number, since that is supposed to be my reference point. and the second thing I found was cargo expanders are very popular on kills. thirdly, Uedama is not the best place to go in blind and solo. |

Rowells
Unknown Soldiers Fidelas Constans
1276
|
Posted - 2014.09.01 05:54:00 -
[7] - Quote
I'm also having difficulty sorting out "ganks" against legitmate kills (wardecs, lowsec, etc.) and finding data from anything beyond a few weeks. Also curious if that dev was referring to ganks or kills in general.
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