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Thread Statistics | Show CCP posts - 11 post(s) |
Angeal MacNova
LankTech Masters of Flying Objects
170
|
Posted - 2014.08.28 00:40:00 -
[151] - Quote
CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
If CONCORD was such a "deterrent" , ganking wouldn't exist. It's called "suicide ganking" for a reason.
Now typically, a ganker won't sacrifice their ship if the value of the target is less than the value of their own ship. This was one of the defenses against ganking. What happens when the ganker doesn't care about isk lost vs isk destroyed? That defense becomes obsolete. Buffing you tank to the nines helps. If CONCORD can show up and clear house before the gankers can break your tank, then chances are they won't gank you in the first place. However, once again, with enough fire power on the field, no amount of tank will save you. Again, the system falls apart when the ganker doesn't care about isk lost vs isk destroyed.
Now in the case of the OP, there were steps they could've taken. However, the only sure way not to get ganked when the ganker doesn't care about isk is to simply not undock and if that's the problem, then it becomes pointless to even log in (read: pointless to even support the game financially). If it gets to that point, well, all I have to say is I hope you don't like working for CCP.
There is actually a fine line between playing the game and causing trouble for the game. WRT the above defense, that's part of the game. Isk lost vs isk destroyed. So if you lost isk to a gank and the ganker lost less isk than you in the process, then you did something wrong. When players start ganking for the sake of ganking just to grief others and don't care about how much isk they lose to do so, then that line is crossed. They are no longer playing the game, they are simply hurting the game. As it stand, if a ganker follows you around from system to system and repeatedly ganks you (no one else, just you) CCP has considered this to fall under harassment. I know this from someone I know in game. A person in game ganked someone we knew, so the person I know ganked them back again, and again, and again, and then the person I know got a warning from CCP. No doubt a complaint by that ganker. |
Tippia
Sunshine and Lollipops
24127
|
Posted - 2014.08.28 00:47:00 -
[152] - Quote
Captain Davy wrote:I know this is not this case... but come on... freighter ganking is too much easy this days That is indeed not the case. If it was GÇ£too much easyGÇ¥ it would be a very common occurrence. Instead, it's something you can go through your entire EVE life without seeing and something that is the domain of a very select few niche outfits.
Vincent Athena wrote:Except that bringing guns or an escort does not work. Here is what happens: Your ship exits warp and explodes in less than a second. Except that your ship will not explode in less than a second, because the server code simply does not allow for it. You have to stop being invulnerable, you have to be locked, and you have to actually take more damage than your total EHP. Warping to -40km and insta-docking with AP means the first two never happen; fitting a tank means the third never will.
Quote:When in that sequence was I supposed to identify the attacker, lock the attacker and destroy the attacker first, especially as shooting first gets me CONCORDed? Oh, about a minute or so before your hauler arrives on grid.
Angeal MacNova wrote:If CONCORD was such a "deterrent" , ganking wouldn't exist. It's called "suicide ganking" for a reason. No. Other way around: if it wasn't such a deterrent, ganking wouldn't exist. Instead, it would be a wholesale, carefree, and unavoidable slaughter. The fact that ganks are as rare as they are shows that the deterrent works. You can fly around for hours on end without even being locked out, that's how good a deterrent it is: it even keeps people from doing stuff that isn't even being punished.
Quote:What happens when the ganker doesn't care about isk lost vs isk destroyed? What happens then is that people are playing the game just to have fun rather than just be a slave to the mighty ISK. It's a good thing. It means they are rather selflessly helping the game economy without actually getting anything in return. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Paranoid Loyd
1613
|
Posted - 2014.08.28 00:52:00 -
[153] - Quote
Angeal MacNova wrote: When players start ganking for the sake of ganking just to grief others and don't care about how much isk they lose to do so, then that line is crossed. They are no longer playing the game, they are simply hurting the game.
If I gank an empty freighter then the demand for said freighter just increased by one, the demand for all the ships used to perform the gank also went up by an equal number. Ships are supposed to explode, it's what drives the economy and is therefore good for the game.
"PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Sibyyl
Gallente Federation
8730
|
Posted - 2014.08.28 01:16:00 -
[154] - Quote
Chris Winter wrote:CCP Falcon wrote:If you want your haulage to be safer, bring the guns. The problem is, with the way ganking works, bringing guns doesn't make your hauling any safer.
You mean packing a sidearm in the industrial's gun locker?
Simplifying player vs. player mechanics to "I brought gun.. I can't die" may be your initial mistake.
Hauler defense is a bit more complicated than that. And the best defense is not being present at the scene of the crime. Here is an exhaustive checklist by Super spikanator. ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |
RubyPorto
RubysRhymes
5370
|
Posted - 2014.08.28 01:46:00 -
[155] - Quote
Vincent Athena wrote:CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back. Except that bringing guns or an escort does not work. Here is what happens: Your ship exits warp and explodes in less than a second. When in that sequence was I supposed to identify the attacker, lock the attacker and destroy the attacker first, especially as shooting first gets me CONCORDed? When in that sequence was an escort supposed to help? Well, he could have told me to not warp in the first place. But I can do that by not logging in at all. CCP Falcon, is that the outcome you want to see? Maybe it would be better if you adjust how warping to stations works, so my ship actually warps to docking range. Customer services will thank you.
You send a scout, notice the Tornado lingering suspiciously outside the station, and gank the tornado. They don't hold up to much more than a stiff breeze.
As soon as you're sure they're gonna pop, you start your warp in to the station (where you have an insta-dock).
Nobody said the guns have to be right next to your transport. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Duchess Amarrian
Astro Technologies Apocalypse Now.
0
|
Posted - 2014.08.28 01:55:00 -
[156] - Quote
I just want to say a big thank you to those people who did give some positives out of this. As for the macho ego's out there I thank you for wasting your time in this post as it didn't really contribute to anything apart from many http addresses.
It was hard to take a punch below the belt in eve but hey i take it and will only get better to not get another one soon. I love the game thats for sure. I got blown up instantly coming out of cloak whilst at the station in docking range. It sounds like I"m guilty for this action by the sound of some people in this post, amazing.
Anyways thank you and enjoy. |
Abrazzar
Vardaugas Family
4521
|
Posted - 2014.08.28 01:59:00 -
[157] - Quote
Angeal MacNova wrote:If CONCORD was such a "deterrent" Have you ever been spawn-killed on a badly managed PvP server? Imagine every starter system being like that. CONCORD is a damn good deterrent. Sovereignty and Population New Mining Mechanics |
Angeal MacNova
LankTech Masters of Flying Objects
170
|
Posted - 2014.08.28 01:59:00 -
[158] - Quote
WRT ganking.
Constantly losing a ship to perform the gank will increase the demand of the type of ship commonly used. Price inflates = bad. The target ships are often haulers and miners. Again, they are losing a ship and so the demand for these ships go up. Price inflates = bad.
Now that is just the short term.
Long term, when the price goes up and the gap between production cost and market price widens, more people make them. Supply goes up, price come back down, and the moving quantity increases even further. This is good but....
There is a problem.
The target ships are the indy players. So their ship loss becomes an expense that is taken into consideration. So even if the profit margin widens, this increase in revenue doesn't equate to an increase in profit. Profit = Revenue - Expenses. So despite the increase in price, the market doesn't see the influx of new producers and the price inflates. Even in the long term which is bad.
It goes even deeper than that.
The indy guys being ganked are being done so by destroyers mostly. So they have an incentive not to produce them if they are only going to be used against them. They'll produce other things instead. So now the price of whatever flavor of the month ganking ship will inflate even in the long term. This is bad, especially for the gankers. Talk about shooting your own feet lol.
Not only that but the added expense is factored in when goods are produced. So two things happen;
1. If the indy players are just in it for the isk and the loss of their ships becomes too much of an expense, they'll do something else like run missions. Less producers means inflated prices. This is compounded if the other thing these players do causes them to lose ships as this will now increase the demand also.
2. Those that do stick it out will factor the expense into their selling price and the price of all goods will increase. Again, inflation.
So while the act of ganking in itself is not bad and can be good for the economy, the gankers' favorite choice of target is bad for the games economy in both the short and long term.
|
Angeal MacNova
LankTech Masters of Flying Objects
170
|
Posted - 2014.08.28 02:00:00 -
[159] - Quote
Abrazzar wrote:Angeal MacNova wrote:If CONCORD was such a "deterrent" Have you ever been spawn-killed on a badly managed PvP server? Imagine every starter system being like that. CONCORD is a damn good deterrent.
Actually CCP is a damn good deterrent for that sort of thing. Ever gank newbies in starter systems within EVE online? Good way to get banned. |
Paranoid Loyd
1615
|
Posted - 2014.08.28 02:07:00 -
[160] - Quote
Angeal MacNova wrote:WRT ganking.
Your whole post is under the false pretense that people are one or the other. The fact is I don't know one ganker who doesn't enjoy the industry side of the game. I don't manufacture catalysts because there is very little profit, if the margin were to rise enough I would start making them. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
|
Sentamon
Imperial Academy Amarr Empire
2134
|
Posted - 2014.08.28 02:08:00 -
[161] - Quote
Duchess Amarrian wrote:I just want to say a big thank you to those people who did give some positives out of this. As for the macho ego's out there I thank you for wasting your time in this post as it didn't really contribute to anything apart from many http addresses.
It was hard to take a punch below the belt in eve but hey i take it and will only get better to not get another one soon. I love the game thats for sure. I got blown up instantly coming out of cloak whilst at the station in docking range. It sounds like I"m guilty for this action by the sound of some people in this post, amazing.
Anyways thank you and enjoy.
Not guilty, but incredibly na+»ve. Some good life advice for you, if in the real world is some stranger wants $50,000 collateral to transport something for him in your car, DONT DO IT! ~ Professional Forum Alt -á~ |
Tippia
Sunshine and Lollipops
24131
|
Posted - 2014.08.28 02:13:00 -
[162] - Quote
Angeal MacNova wrote:Not only that but the added expense is factored in when goods are produced. So two things happen;
1. If the indy players are just in it for the isk and the loss of their ships becomes too much of an expense, they'll do something else like run missions. Less producers means inflated prices. This is compounded if the other thing these players do causes them to lose ships as this will now increase the demand also.
2. Those that do stick it out will factor the expense into their selling price and the price of all goods will increase. Again, inflation.
So while the act of ganking in itself is not bad and can be good for the economy, the gankers' favorite choice of target is bad for the games economy in both the short and long term. GǪexcept for the simple fact that the production capacity vastly outpaces the destruction capacity and that gankers simply aren't capable of affecting the entire market in such a way that inflation would occur.
And that's without considering Loyd's point above: that a lot of ganking effectively just amounts to getting rid of the competition for a given product. It will not lead to a reduction in production or an increase in prices GÇö just a shift of market share. And even without that detail, there's just too many industrialists who have no problems with ganking for it to have the effects you describe. Industrialists, as a group, are not actually being targeted GÇö stupid haulers are. They're rather different groups. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Sabriz Adoudel
Mission BLITZ
3477
|
Posted - 2014.08.28 02:28:00 -
[163] - Quote
Tippia wrote:Angeal MacNova wrote:Not only that but the added expense is factored in when goods are produced. So two things happen;
1. If the indy players are just in it for the isk and the loss of their ships becomes too much of an expense, they'll do something else like run missions. Less producers means inflated prices. This is compounded if the other thing these players do causes them to lose ships as this will now increase the demand also.
2. Those that do stick it out will factor the expense into their selling price and the price of all goods will increase. Again, inflation.
So while the act of ganking in itself is not bad and can be good for the economy, the gankers' favorite choice of target is bad for the games economy in both the short and long term. GǪexcept for the simple fact that the production capacity vastly outpaces the destruction capacity and that gankers simply aren't capable of affecting the entire market in such a way that inflation would occur. And that's without considering Loyd's point above: that a lot of ganking effectively just amounts to getting rid of the competition for a given product. It will not lead to a reduction in production or an increase in prices GÇö just a shift of market share. And even without that detail, there's just too many industrialists who have no problems with ganking for it to have the effects you describe. Industrialists, as a group, are not actually being targeted GÇö stupid haulers are. They're rather different groups.
Confirming that, as a starship and module producer, I'm happy to write off the costs of ganks I carry out as a necessary marketing expense.
Plus, they are fun. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Angeal MacNova
LankTech Masters of Flying Objects
170
|
Posted - 2014.08.28 02:31:00 -
[164] - Quote
Tippia wrote:Angeal MacNova wrote:Not only that but the added expense is factored in when goods are produced. So two things happen;
1. If the indy players are just in it for the isk and the loss of their ships becomes too much of an expense, they'll do something else like run missions. Less producers means inflated prices. This is compounded if the other thing these players do causes them to lose ships as this will now increase the demand also.
2. Those that do stick it out will factor the expense into their selling price and the price of all goods will increase. Again, inflation.
So while the act of ganking in itself is not bad and can be good for the economy, the gankers' favorite choice of target is bad for the games economy in both the short and long term. GǪexcept for the simple fact that the production capacity vastly outpaces the destruction capacity and that gankers simply aren't capable of affecting the entire market in such a way that inflation would occur. And that's without considering Loyd's point above: that a lot of ganking effectively just amounts to getting rid of the competition for a given product. It will not lead to a reduction in production or an increase in prices GÇö just a shift of market share. And even without that detail, there's just too many industrialists who have no problems with ganking for it to have the effects you describe. Industrialists, as a group, are not actually being targeted GÇö stupid haulers are. They're rather different groups.
Too bad that gankers have enough numbers and gank often enough to effect the market to do just that.
Skiffs have gone up and are at the highest price they've ever been. This is directly due to gankers ganking miners.
Getting rid of competition for a product is also bad for an economy. I could go into detail but I'll just state it as simple as possible.
Competitive market = good. Monopoly = bad. |
45thtiger 0109
90
|
Posted - 2014.08.28 02:32:00 -
[165] - Quote
CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
I agree with the above quote well said CCP Falcon |
Jonah Gravenstein
Machiavellian Space Bastards
20465
|
Posted - 2014.08.28 02:34:00 -
[166] - Quote
Sabriz Adoudel wrote:Confirming that, as a starship and module producer, I'm happy to write off the costs of ganks I carry out as a necessary marketing expense.
Plus, they are fun. Welcome to a world where "cut throat business practices" are exactly that.
Nil mortifi sine lucre. |
Tippia
Sunshine and Lollipops
24134
|
Posted - 2014.08.28 02:35:00 -
[167] - Quote
Angeal MacNova wrote:Too bad that gankers have enough numbers and gank often enough to effect the market to do just that. No, they really don't. The minute number of ganks and the numerous historical cases that demonstrate the instant bounce-back of the market demonstrate this very clearly.
Quote:Skiffs have gone up and are at the highest price they've ever been. Uh-huh. And the numerous changes to the Skiff itself, to the underlying Procurer, and to industry as a whole definitely has nothing to do with that. Yup yup yup.
Quote:Competitive market = good. Monopoly = bad. GǪwhich is why ganking is a good thing: it ensures that there can never be a monopoly.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Yang Aurilen
The Mjolnir Bloc The Bloc
380
|
Posted - 2014.08.28 02:39:00 -
[168] - Quote
Angeal MacNova wrote:Tippia wrote:Angeal MacNova wrote:Not only that but the added expense is factored in when goods are produced. So two things happen;
1. If the indy players are just in it for the isk and the loss of their ships becomes too much of an expense, they'll do something else like run missions. Less producers means inflated prices. This is compounded if the other thing these players do causes them to lose ships as this will now increase the demand also.
2. Those that do stick it out will factor the expense into their selling price and the price of all goods will increase. Again, inflation.
So while the act of ganking in itself is not bad and can be good for the economy, the gankers' favorite choice of target is bad for the games economy in both the short and long term. GǪexcept for the simple fact that the production capacity vastly outpaces the destruction capacity and that gankers simply aren't capable of affecting the entire market in such a way that inflation would occur. And that's without considering Loyd's point above: that a lot of ganking effectively just amounts to getting rid of the competition for a given product. It will not lead to a reduction in production or an increase in prices GÇö just a shift of market share. And even without that detail, there's just too many industrialists who have no problems with ganking for it to have the effects you describe. Industrialists, as a group, are not actually being targeted GÇö stupid haulers are. They're rather different groups. Too bad that gankers have enough numbers and gank often enough to effect the market to do just that. Skiffs have gone up and are at the highest price they've ever been. This is directly due to gankers ganking miners. Getting rid of competition for a product is also bad for an economy. I could go into detail but I'll just state it as simple as possible. Competitive market = good. Monopoly = bad.
Why don't you show us that gankers destroy more catalysts and indies than the total production output of New Eden? And PLEASE do go into the details. Saying stuff like "This stuff is bad because REASONS but I won't tell you what the REASON is because it's too hard so I'll just say it's bad stuff" is not exactly a very convincing argument.
So please show us your economic data that gankers outstrip the production capacities of every player in new eden. |
Paranoid Loyd
1617
|
Posted - 2014.08.28 02:46:00 -
[169] - Quote
Angeal MacNova wrote:Skiffs have gone up and are at the highest price they've ever been. This is directly due to gankers ganking miners.
Last suicide gank August 17th, MTD I could find 5 "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
RubyPorto
RubysRhymes
5370
|
Posted - 2014.08.28 02:48:00 -
[170] - Quote
Angeal MacNova wrote:Competitive market = good. Monopoly = bad.
Why is a monopoly bad for the game if it arises from player actions?
Anything done by players can be undone by other players.
Anyway, there are vanishingly few monopolizeable goods in EVE*, so a discussion of the merits of monopoly power is pretty much irrelevant.
*The barriers to entry in EVE production are shockingly low. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
|
Jonah Gravenstein
Machiavellian Space Bastards
20465
|
Posted - 2014.08.28 02:48:00 -
[171] - Quote
Angeal MacNova wrote:Too bad that gankers have enough numbers and gank often enough to effect the market to do just that.
Skiffs have gone up and are at the highest price they've ever been. This is directly due to gankers ganking miners. As well as the stuff Tippia has pointed out there'll be people profiteering off the disproportionate fear of gankers. It's not hard to avoid gankers when you're mining, being at the keyboard is a major part of it, and it looks like people are learning that.
Quote:Getting rid of competition for a product is also bad for an economy. I could go into detail but I'll just state it as simple as possible.
Competitive market = good. Monopoly = bad. The only way to have a monopoly is to have complete control of the product, OTEC managed it for a while and the ice interdictions caused a blip in the market. It took bitter enemies negotiating an uneasy partial truce and a trade agreement to carry OTEC off,
With regards to production specifically the fact that pretty much anybody can build a ship or module make the kind of market manipulation you're talking about unsustainable for anything but the short term.
Nil mortifi sine lucre. |
RubyPorto
RubysRhymes
5370
|
Posted - 2014.08.28 02:49:00 -
[172] - Quote
Tippia wrote:Angeal MacNova wrote:Skiffs have gone up and are at the highest price they've ever been. Uh-huh. And the numerous changes to the Skiff itself, to the underlying Procurer, and to industry as a whole definitely has nothing to do with that. Yup yup yup.
Arguably, some of those changes were caused by people ganking miners. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Claud Tiberius
61
|
Posted - 2014.08.28 02:51:00 -
[173] - Quote
OP should transport in a full-on tanked BS. There are probably a few with enough cargo space. If not, I'm sure any shield tanked ship with cargo extenders will do fine. So long as your in high sec, they wont attack you since your tank should survive long for concord to arrive assuming its a small hostile fleet (it usually is). Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |
Paranoid Loyd
1617
|
Posted - 2014.08.28 02:56:00 -
[174] - Quote
Claud Tiberius wrote:OP should transport in a full-on tanked BS. There are probably a few with enough cargo space. If not, I'm sure any shield tanked ship with cargo extenders will do fine. So long as your in high sec, they wont attack you since your tank should survive long for concord to arrive assuming its a small hostile fleet (it usually is). Its also quite easy to avoid them. Jump from station to station, figure out who's following you, how many there are. Bait them into attacking you and if you can, dock to be out of harms way. Let concord free the road :P
Please read the thread before posting. Your recommendation would not even work let alone how idiotic of a solution it is to the problem.
Unless of course you are trolling, then good job. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Sibyyl
Gallente Federation
8786
|
Posted - 2014.08.28 02:58:00 -
[175] - Quote
I think he might be saying they are higher price since the Skiff is the only viable Exhumer. Higher demand = higher price?
Looks like price jumped 50M ISK (33%) since April.
Angeal, if you see a product earning 50M more a pop in the market, why don't you manufacture and sell them?
Edit: Forums replace ampersands with silly garbage, so I replace the eve-marketdata.com link with a goo.gl link. ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |
Kaarous Aldurald
ROC Deep Space The ROC
9241
|
Posted - 2014.08.28 03:00:00 -
[176] - Quote
CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
This is why I play EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Paranoid Loyd
1617
|
Posted - 2014.08.28 03:03:00 -
[177] - Quote
Sibyyl wrote:I think he might be saying they are higher price since the Skiff is the only viable Exhumer. Higher demand = higher price? Looks like price jumped 50M ISK (33%) since April. Angeal, if you see a product earning 50M more a pop in the market, why don't you manufacture and sell them? Edit: Forums replace ampersands with silly garbage, so I replace the eve-marketdata.com link with a goo.gl link.
You're probably right, I was distracted by a target in-game. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Sibyyl
Gallente Federation
8786
|
Posted - 2014.08.28 03:07:00 -
[178] - Quote
Paranoid Loyd wrote:You're probably right, I was distracted by a target in-game.
I hope one day I grow up to be a Paranoid Loyd. ~ Please support a yellow jumpsuit for me (and everyone else). Thank you! ~ |
Michael1995
Lazerhawks
158
|
Posted - 2014.08.28 03:15:00 -
[179] - Quote
Duchess Amarrian wrote:Last night my hauling ship got blown sky high. I was flying a prorator and doing some deliveries. The person that shot me down organised it really well by setting up contracts and sucking in the person accepting the contract. I wont go into detail here. As i was making the delivery and just 1 second from being docked into station my ship got blown sky high. From what ? a minmitar Battleship that was so many km's away. It took 2 people to stop me.
I keep hearing that ccp wil be doing something about this. I've just had enough of it. Seriously I'm trying to find some fun in this game and seeing that the others always have the edge over miners and haulers in high sec is a real joke. I don't mind if it had happened in low sec and null but when your playing by ccp rules to me it seems there are no rules and high sec is really a joke.
At the very least give miners and haulers some big guns like you give others and maybe will balance things well.
The two that got me are "Luukje" and "Natural CloneKiller". I put up a big bounty on Luk so enjoy your hunting.
cheers
You should invest in insta-docks. One does not simply buy their way into Goonswarm. |
Angeal MacNova
LankTech Masters of Flying Objects
170
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Posted - 2014.08.28 03:25:00 -
[180] - Quote
I've done mining. Even trained up into exhumers. I couldn't do it for very long. Way too boring for my taste. I'd rather just run missions. I do, however, want to get in a position to just manufacture my own gear. Reprocess loot for the minerals, use bounties and mission rewards to buy the T2 mats and make it myself.
Being at the keyboard is a fallacy. Doesn't make a difference. All it'll do is prevent a podding. If you don't bother with implants and don't have a super high SP, then this is a trivial cost. Actually it's a bonus since you'll have a kill right. Now you can gank the ganker without concord involvement. |
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