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Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
6
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Posted - 2011.11.27 21:13:00 -
[61] - Quote
Now with the new carbon engine implemented a few more shurtcuts would be nice. For example a shortcut for the 'analyse' button in the scanner window. i say we take off and nuke the whole site from orbit. it's the only way to be sure |
Vordak Kallager
Autocannons Anonymous
8
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Posted - 2011.11.28 10:40:00 -
[62] - Quote
Fixing FW is more than just fixing a single style of game mechanic for a single EVE Community (Faction Warfare pilots). Fixing FW will revitalize lowsec. Fixing FW obviously has benefits for participants of Faction Warfare. Pirates who live in lowsec have more targets available to them. It is a casual PvP environment for HighSec carebears. It is a casual PvP environment for NullSec bittervets.
FW is a small percentage of the player base due to chronic neglect, but a much larger percentage of the player base are pilots not in FW who want FW to be fixed so they can a) join FW or b) benefit from a more populated and active lowsec.
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Kinis Deren
EVE University Ivy League
21
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Posted - 2011.11.28 11:12:00 -
[63] - Quote
Vordak Kallager wrote:Fixing FW is more than just fixing a single style of game mechanic for a single EVE Community (Faction Warfare pilots). Fixing FW will revitalize lowsec. Fixing FW obviously has benefits for participants of Faction Warfare. Pirates who live in lowsec have more targets available to them. It is a casual PvP environment for HighSec carebears. It is a casual PvP environment for NullSec bittervets.
FW is a small percentage of the player base due to chronic neglect, but a much larger percentage of the player base are pilots not in FW who want FW to be fixed so they can a) join FW or b) benefit from a more populated and active lowsec.
This and more ...
I'm a new player and really want to get into FW when I graduate from E-Uni. I want meaningful "I was there" FW moments that have consequences to the evolving story of New Eden. I urge all the CSM members and CCP to re-read Hans's excellent FW thread here. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
55
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Posted - 2011.11.28 12:34:00 -
[64] - Quote
Good stuff here in this thread, especially for my morning coffee. Some things that I wanted to comment on
Two step wrote: I disagree that FW is the only small gang PVP available. I think that a lot of the folks that went to FW looking for small gang PVP have found it in w-space. I nearly always PVP in fleets of 20 members or lower, often less than 10. If that isn't small gang PVP, I don't know what is.
This is a type of small gang pvp that is vastly different precisely because it is in wh space. You need scanners, the ship classes are much different (t3's, recons and sb's are very popular compared to lowsec/fw). Although it is a type of small scale pvp, it is vastly different with its own costs. Many enjoy lowsec style pvp, and fw is one of the few mechanics that encourages small gang fights there.
It is in that sense it is unique and why a lot of ppl in fw use the phrase "fw promotes small gang/solo pvp"
Trebor Daehdoow wrote:
WRT FW, if changes are made that make it more popular without addressing the underlying combat mechanics issues the game faces, it'll just blob up.
This perception is precisely why we need fw representation in the CSM. Although the mechanics in this game do encourage blobbing, many find it extremely boring. FW has done an amazing thing with it though, most players limit to small fights and constantly attempt to avoid blobbing.
The earlier comment about the existance of rivalries in fw is true to the core, and because we fight each other all the time there is a ton of "if you blob we aren't even going to bring ships to fight". Most of the corps that do blob end up going to null, getting bored and coming back to fw with not enough players to blob with -> small gang fights again.
What we are asking for is to change the mechanics so that we are not getting punished by the game for our community's style of play
The above is really just me soapboxing, what really matters here:
Damassys Kadesh wrote: Are the issues clear to the CSM? Can the CSM communicate them clearly to CCP?
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1081
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Posted - 2011.11.28 12:37:00 -
[65] - Quote
Hans Jagerblitzen wrote:Trebor Daehdoow wrote: WRT FW, if changes are made that make it more popular without addressing the underlying combat mechanics issues the game faces, it'll just blob up.
Could you elaborate a little more on what you meant by this? I was wondering which changes you are referring to in terms of popularity, and which underlying mechanics issues you speak of. I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Alticus C Bear
University of Caille Gallente Federation
14
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Posted - 2011.11.28 14:07:00 -
[66] - Quote
Given two topics this is quite a confusing thread to read, I understand that it is a single session but perhaps two threads would have made identifying points for discussion easier.
Some of these things have been said already in various threads but these things would get my support. Oh and I am a militia Pilot and support Hans Thread.
- Rebalance or Remove NPC e-war from plexes
- Faction Warfare missions to count towards occupancy
- Faction Warfare missions to not be farmable in a stealth bomber and interceptor
- Move Pirate faction ships into the higher tier plexes, If it were up to me I would spilt out the special ability they get and give them it back via a Assault ship or HAC skill bonus. Makes them a little more skill intensive for their power level as well.
- Faction NPCGÇÖs should switch aggro/distribute when other pilots or neutrals enter missions and Plexes. Not to their own militia pilots obviously.
- Neutral Pilots should be engaged by the faction NPCGÇÖs in missions/plex as if they are the enemy regardless of standings; they can get a warning message when warping to the plex if you like.
- Move Plex spawning away from Downtime.
- Greater LP/ISK rewards for plexing and PVP kills.
- Leave High sec navies in place
- In order to even out engagements within plexes, a further spawn of your own allied factions ships when a war target enters the plex or is already present, not to engage the other player but for both sides NPCGÇÖs to lock each other up and ignore the players for a time allowing PVP to take place.
- Faction War Intel Mini map - 2D region based intel map, Highlight activity, shows number of plexes taken lost/missions completed and militia ships destroyed in the last hour and importantly shows current plexes in progress, perhaps with some delayed intel say 5 minutes so it does not take the place of proper scouting and maybe only for the region you are in.
- Faction warfare live events - Details up to CCP
Thank you for your support
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Vertisce Soritenshi
Varion Galactic Tragedy.
204
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Posted - 2011.11.28 14:17:00 -
[67] - Quote
Tahna Rouspel wrote:Can we get Ice mining sites in wormholes? I think it was an over-sight.
I would have to be against this. There are many reasons why this is a bad idea.
1. It would remove any need to have logistics at all and people would be able to literally live in WH space without ever having to leave.
2. The Nullbears would go into instand cry mode and it would never end. They already want ICE out of HS and LS...what makes you think they want to allow it in WH?
3. WH is already extremely profitable...it does not need to be buffed for even more profit in this way.
4. Etc...
There are a lot of good ideas in this thread though. Some of them a lot bigger than a papercut however... Support our boobies!-áLINKY! |
Cearain
The IMPERIUM of LaZy NATION
86
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Posted - 2011.11.28 16:04:00 -
[68] - Quote
Trebor Daehdoow wrote:Hans Jagerblitzen wrote:Trebor Daehdoow wrote: WRT FW, if changes are made that make it more popular without addressing the underlying combat mechanics issues the game faces, it'll just blob up.
Could you elaborate a little more on what you meant by this? I was wondering which changes you are referring to in terms of popularity, and which underlying mechanics issues you speak of. I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal.
Actually FW plexing is a mechanic that does work well to prevent blobs. The way it works is it should require pilots to be at many places at the same time in many different types of ships. (that is the blob should be split up) The problem is plexing is broken so fw players often ignore it and just fleet up and roam like everyone else in eve.
Let me explain a bit more:
There are about 4 regions in the Min amarr fw front and the same in the gallente caldari front. Each of these regions has about 50 systems in play each. That is a total of 400 systems that plex can spawn in. Now plex can be closed in anywhere from 10 minutes to 25 minutes and they only let in size restricted ships (minor plexes dessie and down - medium cruiser and down and closed major bc and down and then open major lets all ships in.)
So now lets say fw plexing is fixed. You are fighting for amar and like everyone else in eve you form a blob.
However there are 30 different systems throughout your region with plexes being opened and captured. LetGÇÖs say half are by your militia half are by minmatar. So that is 15 different plexes throughout 200 different systems that you need to get to in the next 10-25 minutes! It won't work.
I didn't even mention the fact that of those 15 plexes probably 30% will only let dessie and down in and another 30% will only let cruiser and down in.
The blob will need to split up if they want to plex efficiently. And the beauty is there does not need to be any artificial limits on the size of the fleets.
However CCP will have to balance and iterate on this. If there are too many plexes spawning then both sides will run them and never have to fight over them. If there are too few plexes spawning then people can form blobs and win them. This is what ccp has to iterate on to carfully balance things.
CCP has many untapped resources in helping them balance this. For example lets say caldari far outnumber gallente. Gallente can all get in small ships and run minor plexes throughout the regions. If caldari canGÇÖt organize as fast they will lose plexes. But also they can do things like if Caldari gains occupancy of 70% of Gallente systems they can let Gallente cruisers in minors and bcs in mediums etc. If Caldare gets 90% of systems then maybe gallente could put BSes in all the plexes.
They can also add pirate factions as needed. Maybe the guristas will come into play and do the old enemy of my enemy alliance with gallente. That is they would both be able to cap caldari plexes. So there are allot of balancing options CCP would have but it would take iterations.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
86
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Posted - 2011.11.28 16:05:00 -
[69] - Quote
Why is plexing broken?
For me it is because the rats are doing damage to my ships so if an enemy comes in I typically have to warp off. Or vice versa. The other problem is we donGÇÖt even know when people are plexing. Supposedly the other miltia is attacking our military compounds but no one in our militia knows where or what sort of force they are bringing! These 2 things lead people to fit pve ships and engage in hide and seek plexing. That is how its done most efficiently and that is why people want nothing to do with it. That is also why lots of people (IGÇÖm not saying everyone) have asked that ccp 1)remove the rats and 2)let the militias know when plexes are being taken.
Other reasons are there is not much of an immediate benefit. Yes there are tags but because ccp keeps boosting the pirate faction loot drops in null sec, the tags have a value cap. The 4 major faction lp stores have very limited items that can compete with the deadspace and pirate faction versions of the same items.
Well whether you agree with that or not the fact is plexing does not pay as well as most other forms of isk generation.
The other issue is no long term benefit or effect. I donGÇÖt think ccp should go overboard on this (because everyone will then join the winning side) but some indication of who has sov would be nice. There are a few ideas that have been kicked around.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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FloppieTheBanjoClown
The Skunkworks Petition Blizzard
362
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Posted - 2011.11.29 02:03:00 -
[70] - Quote
Ya Huei wrote:Repackaging/stacking stuff in cargo hangars would be nice.
Repackaging ships in the SMA would be great, too. It'd be nice to be able to haul ships out the same way they were hauled in (battleships in an Orca's cargo hold, for instance). |
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Ronin Chance
Black Watch Guard
0
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Posted - 2011.11.29 02:53:00 -
[71] - Quote
I simply wish to be counted among those who support Hans Jagerblitzen's excellent work championing FW, especially his efforts on threads such as the list compiled at Faction Warfare: Moving Foward
I wholeheartedly endorse everything that he is trying to do for FW and hope that the CSM would too. |
Two step
Aperture Harmonics K162
458
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Posted - 2011.11.29 17:20:00 -
[72] - Quote
Two step wrote:7) Don't change sig ids after DT
This one was apparently stealth patched with Crucible, yay... CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
3
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Posted - 2011.11.29 20:38:00 -
[73] - Quote
FloppieTheBanjoClown wrote:Ya Huei wrote:Repackaging/stacking stuff in cargo hangars would be nice.
Repackaging ships in the SMA would be great, too. It'd be nice to be able to haul ships out the same way they were hauled in (battleships in an Orca's cargo hold, for instance). Agreed. This is a bit of a nasty papercut for POS residents. |
Max Kolonko
Worm Nation Ash Alliance
10
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Posted - 2011.11.30 01:00:00 -
[74] - Quote
Two step wrote:Two step wrote:7) Don't change sig ids after DT This one was apparently stealth patched with Crucible, yay...
My guys will check that tomorrow after DT :)
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Damassys Kadesh
Eternal Damnation of the Woken Mind
22
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Posted - 2011.11.30 11:19:00 -
[75] - Quote
The FW band-aid has in fact been applied, and it is a very welcome one. However, it a temporary fix (as I'm sure it is intended to be).
Just from today, there has been a surge of activity, which is a testament to what a massive source of gameplay FW will be when a little quality time is spent on it.
Things are definitely on the right course. People have suggested starting with this quick "tweak" to get the ball rolling and then to allocate development to an overhaul before the tweak turns stale. I foresee a new set of problems evolving as players settle into the resulting gameplay, because today's fix does not have longevity that the mechanics need to boost AND maintain the activity.
So step 1 has been completed, let's not stop there. |
Cujoo Ell
Celldweller Heavy Industries
6
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Posted - 2011.11.30 11:40:00 -
[76] - Quote
Max Kolonko wrote:Two step wrote:Two step wrote:7) Don't change sig ids after DT This one was apparently stealth patched with Crucible, yay... My guys will check that tomorrow after DT :)
Any news about it? |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
61
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Posted - 2011.11.30 11:45:00 -
[77] - Quote
[jesus, misread that |
Big Bad Mofo
Retribution.
51
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Posted - 2011.11.30 23:27:00 -
[78] - Quote
1) allow repping with no penalties if you rep an fw member when your pirate 2) allow other factions to enter enemy space, if a person enters into war and join militia, then why should they be allowed to just carebear in highsec and be protected, thats wrong. they know what the risk is when joining fw |
X Gallentius
Quantum Cats Syndicate
48
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Posted - 2011.12.01 00:42:00 -
[79] - Quote
Trebor Daehdoow wrote:I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal. You know... the FW theatre is pretty big. There was a time when blobs ruled the pipes from Tama to Heyd, but small fights could still be had in backwater systems that were too many jumps away for the blobs to bother with.
Someday..... someday the blob will return. OMS and Tama won't be nearly empty for many hours every day. 60 man Gallente militia fleets will blob 50 man Caldari fleets in Abune or Sujarento. And when it does, the small gang fights will move out to the hinterlands - away from the blob. Odamia, Ashitsu, Vaarlen - these will be the new home of the small gang fights. These will be the places where legends will be born, where reputations will be made. Just like they used to be when the blobs ruled the pipes.
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Hans Jagerblitzen
Autocannons Anonymous
567
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Posted - 2011.12.01 00:56:00 -
[80] - Quote
X Gallentius wrote:Trebor Daehdoow wrote:I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal. You know... the FW theatre is pretty big. There was a time when blobs ruled the pipes from Tama to Heyd, but small fights could still be had in backwater systems that were too many jumps away for the blobs to bother with. Someday..... someday the blob will return. OMS and Tama won't be nearly empty for many hours every day. 60 man Gallente militia fleets will blob 50 man Caldari fleets in Abune or Sujarento. And when it does, the small gang fights will move out to the hinterlands - away from the blob. Odamia, Ashitsu, Vaarlen - these will be the new home of the small gang fights. These will be the places where legends will be born, where reputations will be made. Just like they used to be when the blobs ruled the pipes.
Personally, I've always said "A blob is just what you call the enemy fleet when you're losing".
Lets be honest, Eve will always have the element of outnumbering your opponent, theres simply no way to remove that without ruining the sandbox.
Faction Warfare's strength (in concept if not in execution) is that it provides an arena that *potentially* encourages PvP on all scales. I reject the idea that FW is only about small gang warfare, blobs were indeed common back in the day when it was most fun.
The problem is, that the scene keeps becoming less diverse as it ages. There used to be the option to join the large battleship fleets, but also elsewhere on a different front lines there would be roaming cruiser and frigate gangs.
You used to be able to have a choice where to go fight, not be surprised when there's actually a fleet out and about. There is still PvP around the clock, but usually only in once place at one time.
This is really an extension of the same set of problems nullsec faces - constant conflict needs a fat carrot to keep dangling in front of bloodthirsty PvP'ers. There has to be something worth fighting for. This is as critical for small gang or subcap fleet PvP gameplay as it is for the nullsec Capital fleet sovereignty-based gameplay.
Faction warfare held out remarkably long in terms of player interest, before the only remaining players are those who are willing to fish for fights, same as you would anywhere else. It has great potential to provide the large scale "blob" fleets once again, as well as maintain impactful opportunities for lower skilled pilots to assist in system takeovers as well. We need to get the whole region hopping again like the golden days of Faction Warfare, where being fresh and new was strong enough fuel to keep the machine going.
FW is running out of gas, its still loads of fun, but it's going to need a top-up for it truly to become everything CCP intended it to be. The players have done their part to keep the embers of FW (and lowsec in general) burning, its time for the developers to stoke the fires once again with some much-needed sovereignty impacts and plexing rewards. |
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Malkev
22
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Posted - 2011.12.01 01:13:00 -
[81] - Quote
Somewhat WH related:
Recalibrate d-scan permanently so that it no longer needs to recalibrate while I'm looking for targets. |
Alticus C Bear
University of Caille Gallente Federation
14
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Posted - 2011.12.01 22:55:00 -
[82] - Quote
Trebor Daehdoow wrote:Please discuss issues related to this session in this thread. We look forward to your comments and suggestions.
I was curious about this process and have a few questions if you donGÇÖt mind.
There are a lot of good discussions surrounding both topics within this thread and others, do you read and take note of other thread content?
I understand a lot of what you may champion on our behalf will be down to your own logic and preferences but will you highlight the GÇ£little thingsGÇ¥ that the CSM will be taking to CCP? Or Is CCP expected to monitor this thread and prepare to discuss relevant points?
Do you all have personal lists or is there a more generic agenda of items worked out for the CSM as a whole?
I ask these questions only in the hope of understanding how best to develop and present ideas that may gain the support of the CSM.
Thank you for your time in managing this process. |
Gevlin
SMANews.net
46
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Posted - 2011.12.02 00:38:00 -
[83] - Quote
Miniers involvement in FW The faction warfare missions when I played were quick and fast played one person in a speed tanker and the other in a dps ships like a Stealth bomber with a Targeting laser.
Could there be a mission or even strong hold that would only let a Procure through fit and fit an Ice harvester on to grab NPC ice to be completed for mission. The value of the mission would be higher than most as it required an escort of a non cloak-able ship(it only has 1 High fitted with an Ice Harvester) A set amount of time has to be sent Ice mining - maybe 2 blocks - The ship won't have much of a tank on it so the Rate guarding the belt may be a problem.
It make the mission of escort the diplomat (the Procurer) and his papers (NPC ice) a style of mission not seen in FW
grant you there are short cuts like take Powler to local station, fit ship, do mission return to Station with ice, package ship and return home. with ore in powler. but at the belt the guarding of the Procurer would be interesting)
______________________________________________________________________________________________ NPCS effected by FW (Immersion) Would be interesting for stations in FW space to close their doors to the opposing faction players: There would be some Stations in the opposing space as they were loyal to the Race they belong to. (Ie Quafe belongs to Gellentie) On those station the Faction NPC would park out there to "Blockade" these station.
New missions would go up for faction capsuliers to ferry goods to these station other wise docking fees or some negative effects happen to these station happen as they begin to starve. ______________________________________________________________________________________________ UI instruction -Whats This Button Can we put a GÇ£whats ThisGÇ¥ or putting a question mark next to the GÇ£pin this windowGÇ¥ button on the top right corner of the different UI windows. Pressing it would load the in game browser to a eve wiki page describing user interface's purpose, features and instruction. Possibly pointing to a You Tube Video tutorial to be used in a regular browser, Some windows would be good to start would be: -the new personal assets window with its new increase functionality. -overview window. -start map. ______________________________________________________________________________________________ I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Jax Slizard
Celerna Talocan United
2
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Posted - 2011.12.02 02:22:00 -
[84] - Quote
Some kind of rebalancing has to happen between sleeper salvage drops and T3 building.
The fact is, nanoribbons are the only valuable salvage b/c of various bottlenecks to the point that all other salvage is often not even worth carrying around because there is so much of it on the market comparatively.
A while ago (on the old forums) there was a long discussion in either markets or sci/ind about exactly why this is true and why it is as bad as it is, but it would be nice if salvage was more balanced. (Also, it would lower the cost of T3s, so more people can have fun with them.) |
Gevlin
SMANews.net
46
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Posted - 2011.12.02 10:00:00 -
[85] - Quote
I would like to see a Hide and seek level in low sec so I can spend time to hide from the casually roamer but makes me vulnerable to the Pirate that hides in a system I set up in... I would get a like to the Features and idea area but the forums not allowing it
"Allowing people to Hide from Local by Detection inhibiting the Local Communication Pylons "
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Gevlin
SMANews.net
46
|
Posted - 2011.12.02 10:21:00 -
[86] - Quote
There was a concern about hot drops and a proposal for whined up cyno effects. how about instead a a mass limit per second can be pushed though the Bridge or cyno beacon and this limit lessens the longer the cyno is on. This would allow a wave of frigates though first to tackle, Cruisers to Lock down, Battle Ships to start the BS followed by the capitals.
Would push the need for frigs and the opportunity to reship when the carriers arrive. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1085
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Posted - 2011.12.02 10:29:00 -
[87] - Quote
Alticus C Bear wrote:There are a lot of good discussions surrounding both topics within this thread and others, do you read and take note of other thread content?
One of the things I'll do this weekend is write up notes about the threads.
Alticus C Bear wrote:I understand a lot of what you may champion on our behalf will be down to your own logic and preferences but will you highlight the GÇ£little thingsGÇ¥ that the CSM will be taking to CCP? Or Is CCP expected to monitor this thread and prepare to discuss relevant points?
I don't expect them to do it formally, but some devs may do it informally. CSM meetings tend to be more high-level than particular feature discussions, but the lists are still helpful, especially if a CSM doesn't have direct experience with a particular aspect of the game. And we can point the devs to the thread.
Alticus C Bear wrote:Do you all have personal lists or is there a more generic agenda of items worked out for the CSM as a whole?
We usually write up a shared document (in etherpad, for example) to keep notes.
I try not to let my personal preferences influence me too much. That's one reason I did the crowdsourcing.
CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
ApexJB
Purdue Engineering and Technology Talocan United
0
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Posted - 2011.12.02 14:28:00 -
[88] - Quote
Two step wrote:Remember, this is *little* things. I am still working on my personal list, here is what is on it so far:
7) Don't change sig ids after DT - Edit: This was done with crucible!
Can anyone confirm this? My first test of this was negative. |
Cearain
The IMPERIUM of LaZy NATION
88
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Posted - 2011.12.02 14:50:00 -
[89] - Quote
Trebor Daehdoow wrote:Alticus C Bear wrote:There are a lot of good discussions surrounding both topics within this thread and others, do you read and take note of other thread content? One of the things I'll do this weekend is write up notes about the threads.
Thank you to you and any other csm members who are willing to learn about this part of the game in order to try to talk with ccp about it.
There have been so many threads over the years and often ideas are rejected but the thread is lost so the idea comes back again. I made a post where I try to list several of the ideas that have been proposed and just give a brief explanation of the pro and con that people made for the idea. For what its worth here is that post:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Alticus C Bear
University of Caille Gallente Federation
14
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Posted - 2011.12.02 21:50:00 -
[90] - Quote
Thank you for your response
Here is another little thing that annoyed me last night. I am a much more casual player than I used to be and although I have good standings with a lot of corps my standings with the militia are not quite as good, even given how fruitful FW missions can be I do not real have the time to gain standings like I used to and gaining a tiny amount a couple of times a week is really not getting me very far.
To the point anyway apparently my own militia donGÇÖt like me enough to install a Jump Clone, I would propose lower standings requirement for militia members to install jump clones in their own militia corp stations perhaps 3.0/4.0 or something similar.
I figure this would be a nice little benefit for those newer pilots to the militia and may make losec more accessible for newer pilots through the militia.
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