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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.01 16:43:00 -
[1]
There's three problems that I can see with this.
First, in a large system it's impossible to find the ambush without springing it, short of bringing scan probes. Currently, for pretty much any camp (except inter-region/constellation jumps) you can warp to the planet and check the gate out on scanner if you suspect that there are hostiles there. With this system, there's no way to get "eyes on" the camp without hitting the bubble.
Second, for the majority of such camps (same exceptions as the previous para) the camp is entirely avoidable with a marginal increase in travel time. Jump through the gate, warp to the planet (or a moon, or a belt, or whatever), warp to the planet/moon/belt near the destination gate, warp to the gate. Given the tiny size of the bubbles and the huge distances involved, this should handily bypass any gate-gate camp. You can still catch people under this system, but it requires either large amounts of luck or multiple bubbles at astronomical separations.
Thirdly, by removing combat at gates you're removing the ability both to control choke points (and thus limit access to territory) and to generate "spontaneous" combat. Currently, if you camp a gate you know everyone going through that gate has to get past you. With your system, all you're doing by setting up a camp is creating extra annoyance for players passing through - there's very little chance that you'll even see each other unless the travellers are extraordinarily stupid.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.02 10:13:00 -
[2]
@ Athren
WRT first point, the suggestion that you "have to" warp into a camp isn't true. With most bubble placements you can still come in obliquely, and if you have an insta set up for that angle you'll go straight though. The only exceptions here are multi-bubble camps and interdictors, both of which are not "normal" camps.
WRT the second, I don't think you can just pass it off like that. We're talking half a dozen bubbles, each with someone watching them, and with everyone needing to be able to get to any one bubble at a moment's notice. This swings things too far away from the campers IMO
WRT the third, it's a PvP game. People are funnelled into choke points for a reason, and that's to encourage interaction, usually involving guns.
@ Maya need for instas is reduced without gatecamps, but otherwise fair point
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.03 22:25:00 -
[3]
Originally by: Maya Rkell "While the DEVs do not want to remove global bookmarks they do not want BMs at gates. "
They did not say this. You're making unwarrented inferences...
You CAN'T remove the need for BM's at a gate without a system which reliably and consistantly warps you within jump range.
It CAN and DOES have instas (actually stored 0km warps) in, that you don't like it is in no way disqualifying of the fact it'd not break the game, it'd limit instas and it would be better than the current situation.
That may be, but is it worth spending all that development effort on a change which is only half-arsed and doesn't really solve your main problem (db load)? As for unwarrented inferences, that's not really fair given that a large part of the reason for rejecting the idea in this thread is that there are obvious additional constraints on top of what Oveur has explicitly specified.
In any event, you're conflating "Maya can't find a way to do x" with "it's impossible to do x", which I'd say is not justified.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.04 08:52:00 -
[4]
But you're not Oveur either. The fact that you don't consider it a problem means squat.
And "x hasn't been found" does not entail "x does not exist". Your system is imperfect. Deal with it.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.04 14:23:00 -
[5]
Why didn't you make that clear initially then rather than simply steamrollering in with absolute generalisations and extremist positions? It seems like every time I challenge you on a point you immediately back off it - so why are you making such points in the first place? Do you really think that bludgeoning someone's idea to death with unjustified arguments is somehow improving the quality of ideas in this forum?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.04 17:38:00 -
[6]
...no, you're right. This time. I misread a line.
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