Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rockstede
30plus Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.09.03 14:43:00 -
[1] - Quote
I was wondering how difficult it would be to lock your ship in space. It seems a bit ridiculous to me that you can have someone steal your ship while it's floating in space, given that it has a sentient crew aboard who theoretically should be able to prevent it.
My reasoning on this is that you can now drop a mobile depot in space which essentially functions as a mini pos, but without the shield you have no chance of safely/moderately safely leaving your ship.
My suggestion is a module that a player can perhaps add a password to, or a function built into a mobile depot for example that targets locks your ship when you leave. After all the depot does have a sensor strength so it presumably must have sensors.
Could even take it further and introduce the ability for people to hack the security system, so that if they were going to steal the ship they still can but they now have to work for it a bit.
Thoughts? |
FireFrenzy
Satan's Unicorns
41
|
Posted - 2014.09.03 15:19:00 -
[2] - Quote
Well the crew cant tell who's inside the egg... All they see is "bump the bridging titan" groan collectively and then do it...
That said i believe at this point i am expected to ask you to what you lost recently but since i seem to recall your name as a former corpmate/compatriot/acquaintance i wont... |
Antillie Sa'Kan
Forging Industries Silent Infinity
641
|
Posted - 2014.09.03 15:27:00 -
[3] - Quote
No. If you want your ship to be safe put it in a POS bubble, SMA, or station. You should have to make some effort to mitigate the risk of theft. Clicking "lock doors" does not constitute effort. Each of the existing options provides an increasing level of safety at a cost of increased effort. This is how it should be. |
Corraidhin Farsaidh
Farsaidh's Freeborn
658
|
Posted - 2014.09.03 15:43:00 -
[4] - Quote
Rockstede wrote:...given that it has a sentient crew aboard who theoretically should be able to prevent it....
You're assuming your crew like you :D |
Elisiist Aldent
Underground Coalition
5
|
Posted - 2014.09.03 16:07:00 -
[5] - Quote
NO
Then everyone is going to take an orca to a belt.. lock it up.. then bring in their barge/exhumer right behind it. |
Alvatore DiMarco
Capricious Endeavours Ltd
2529
|
Posted - 2014.09.03 16:15:00 -
[6] - Quote
What did you lose, OP? |
Rockstede
30plus Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.09.03 17:01:00 -
[7] - Quote
Nah I haven't lost anything I was just thinking from a purely hypothetical perspective. Being able to lock your ship with a module or feature would result in more ships in space. Then you'd have more people scanning/probing for said ships and attempting to steal them.
Basically adding content was the goal of my train of thought.
Also given that we can now add the mobile depot in space, it's not entirely unreasonable to assume that one would see ships "docked" at it. The point of the mobile depot was to give people a "base in space" was it not? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
6032
|
Posted - 2014.09.03 17:25:00 -
[8] - Quote
Rockstede wrote:Also given that we can now add the mobile depot in space, it's not entirely unreasonable to assume that one would see ships "docked" at it. The point of the mobile depot was to give people a "base in space" was it not? The Mobile Depot is a "base" in the same way a "tent" is a base. It is there just to give you the basic amenities (refitting and storage), not actually be a place you can wage a campaign from.
In many ways, the Orca is more of a "base" than a Mobile Depot... being the poor-man's RV of EVE (and "locking up" an RV is basically pointless... you can break into them with a wood chisel). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Elisiist Aldent
Underground Coalition
5
|
Posted - 2014.09.03 18:11:00 -
[9] - Quote
ShahFluffers wrote: (and "locking up" an RV is basically pointless... you can break into them with a wood chisel).
Experience?
|
ShahFluffers
Ice Fire Warriors Late Night Alliance
6032
|
Posted - 2014.09.03 18:16:00 -
[10] - Quote
Elisiist Aldent wrote:ShahFluffers wrote: (and "locking up" an RV is basically pointless... you can break into them with a wood chisel). Experience? Heh... all I am going to say is that RVs are basically just paneling around a simple frame. Doors and windows are merely glued frames in frames. And plastic and aluminium is very pliable. Your average car is harder/messier to break into than an RV. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
|
Gizznitt Malikite
Agony Unleashed Agony Empire
4113
|
Posted - 2014.09.03 18:34:00 -
[11] - Quote
I'm not opposed to a mobile SMA. Deploy it and you can have a nice safe place to store some ships.
Of course it'll be easily RF'd like the mobile depot. And if you scoop it, all your ships inside will eject into space. And it will probably be significantly larger than a mobile depot (perhaps 750 m3). It will also be easier to scan down than a mobile depot, but perhaps there will be "Yutu" versions that are still hardish to scan.
Most importantly, if I blow it up, it absolutely should create a lootable wreck potentially full of ships. |
Rockstede
30plus Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.09.03 18:37:00 -
[12] - Quote
Gizznitt Malikite wrote:I'm not opposed to a mobile SMA. Deploy it and you can have a nice safe place to store some ships.
Of course it'll be easily RF'd like the mobile depot. And if you scoop it, all your ships inside will eject into space. And it will probably be significantly larger than a mobile depot (perhaps 750 m3). It will also be easier to scan down than a mobile depot, but perhaps there will be "Yutu" versions that are still hardish to scan.
Most importantly, if I blow it up, it absolutely should create a lootable wreck potentially full of ships.
Yeah I mean that would be a neat idea though I was thinking more along the lines of you needn't blow it up, you would be able to hack your way through its defenses somehow. |
Helena Tiberius Mabata
new order logistics CODE.
19
|
Posted - 2014.09.03 19:08:00 -
[13] - Quote
wait we have crews that may explain the screaming when i hit the "Open airlock button" to dispose of my take out
oops |
Lugh Crow-Slave
Guardians of the Morrigan
24
|
Posted - 2014.09.03 21:28:00 -
[14] - Quote
even if you made it so others couldn't take it they would just blow it up so your in the same place |
Jur Tissant
Unreal Darkness
210
|
Posted - 2014.09.03 21:32:00 -
[15] - Quote
Gameplay choices are often made in spite of common sense and realism. This is a gameplay choice and I think it works rather well as is. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
158
|
Posted - 2014.09.03 23:24:00 -
[16] - Quote
When was the last time you paid your crew? |
Alien Squirrel
Forever Winter Absolute Zero.
1
|
Posted - 2014.09.03 23:42:00 -
[17] - Quote
Rockstede wrote:After all the depot does have a sensor strength so it presumably must have sensors.
No, it simply has sensor strength because the scanability of a ship/drone/etc. is dependent on two things: 1. A signature radius 2. Sensor strength They have to give it both to make it so it can be scanned down. So in the case of a mobile depot the sensor strength is only a balancing factor of how scanable it should be. "It already has a sensor strength" is a terrible argument to implement something like this and shows how much you are grasping for something to support it. |
Rayzilla Zaraki
Tandokuno
263
|
Posted - 2014.09.04 00:29:00 -
[18] - Quote
ShahFluffers wrote:
In many ways, the Orca is more of a "base" than a Mobile Depot... being the poor-man's RV of EVE (and "locking up" an RV is basically pointless... you can break into them with a wood chisel).
Key phrase "break into them", not just walk up, get in and fly off. Locking up a ship shouldn't make it completely secure, but at least slow down a would be thief by at least having to be broken into.
This has nothing to do with what was lost or not, its just one of those things that don't make sense. I can park my car, lock the door and expect it not to be stolen - at least not easily. But thousands of years in the future this feature is now gone? Gate campers are just Carebears with anger issues. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
6038
|
Posted - 2014.09.04 02:49:00 -
[19] - Quote
Rayzilla Zaraki wrote:I can park my car, lock the door and expect it not to be stolen - at least not easily. Stop right there. It's actually much easier than you realize to steal a car. The only reason it doesn't happen more often is due to the sheer volume of the cars out there and the difficulty of getting rid of it (neither of which is a problem in EVE).
I will say this two things though...
- if you want to be able to "lock" your ships with nothing fancy then I should be able to break into it just as easily. You fit a special "lock mod"... then I should be able to crack it with a data analyzer.
- this would result in two scenarios; ----- 1. Everyone will start filling up deep space with ships and cluttering up scanners (and causing lag)... creating a situation that CCP actually attempted to address when they created POSs in the first place. ----- 2. No one will take advantage of this because it will still be too easy for people to take or blow up ships that are "lock up" in space.
Fake edit: Actually... one thing this idea would kill is the art of taking ships from right under someone's nose. I remember stealing an Orca from a miner in an asteroid anomaly in high-sec years ago. The guy was in a Covetor and just chewing down rocks. I burned in with my Covert-ops under cloak, jumped into the Orca, scooped my ship, and warped away. It was FUN. And that sort of thing should be totally possible! Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Rockstede
30plus Greater Western Co-Prosperity Sphere
2
|
Posted - 2014.09.04 09:30:00 -
[20] - Quote
ShahFluffers wrote: - if you want to be able to "lock" your ships with nothing fancy then I should be able to break into it just as easily. You fit a special "lock mod"... then I should be able to crack it with a data analyzer.
I completely agree. Though having different "tiers" of security could be a counter to this.
ShahFluffers wrote:- this would result in two scenarios; ----- 1. Everyone will start filling up deep space with ships and cluttering up scanners (and causing lag)... creating a situation that CCP actually attempted to address when they created POSs in the first place.
POSs were introduced to combat lag from ships floating in space?
ShahFluffers wrote: ----- 2. No one will take advantage of this because it will still be too easy for people to take or blow up ships that are "lock up" in space.
Fake edit: Actually... one thing this idea would kill is the art of taking ships from right under someone's nose. I remember stealing an Orca from a miner in an asteroid anomaly in high-sec years ago. The guy was in a Covetor and just chewing down rocks. I burned in with my Covert-ops under cloak, jumped into the Orca, scooped my ship, and warped away. It was FUN. And that sort of thing should be totally possible![/quote]
My whole point of this is that walking up and being able to steal a ship isn't inherently bad/wrong in the game, as ever this is a sandbox and emergent gameplay is the goal. I just think that being able to steal a highly advanced starship crewed by hundreds of people and in some cases worth the global domestic product of an entire world (a titan) should be either a) at least a little time consuming or b) a little harder than "oh look, a titan! *yoink*"
Skill training time not withstanding of course. |
|
Rockstede
30plus Greater Western Co-Prosperity Sphere
3
|
Posted - 2014.09.04 09:40:00 -
[21] - Quote
Alien Squirrel wrote:Rockstede wrote:After all the depot does have a sensor strength so it presumably must have sensors. No, it simply has sensor strength because the scanability of a ship/drone/etc. is dependent on two things: 1. A signature radius 2. Sensor strength They have to give it both to make it so it can be scanned down. So in the case of a mobile depot the sensor strength is only a balancing factor of how scanable it should be. "It already has a sensor strength" is a terrible argument to implement something like this and shows how much you are grasping for something to support it.
I'm not grasping at anything.
You seem to be assuming that I posted this with an intention to troll the forums.
In actual fact I just thought it was a neat idea. If someone shoots down my ideas with good counter arguments I will happily consider myself defeated and stand down.
As for my statement about its sensor strength, I was looking at it from a lore perspective. It has a sensor strength therefore it is not entirely unreasonable to assume that it must have sensors. |
Rayzilla Zaraki
Tandokuno
265
|
Posted - 2014.09.04 12:29:00 -
[22] - Quote
ShahFluffers wrote:Stop right there. It's actually much easier than you realize to steal a car. The only reason it doesn't happen more often is due to the sheer volume of the cars out there and the difficulty of getting rid of it (neither of which is a problem in EVE). I will say this two things though... - if you want to be able to "lock" your ships with nothing fancy then I should be able to break into it just as easily. You fit a special "lock mod"... then I should be able to crack it with a data analyzer. - this would result in two scenarios; ----- 1. Everyone will start filling up deep space with ships and cluttering up scanners (and causing lag)... creating a situation that CCP actually attempted to address when they created POSs in the first place. ----- 2. No one will take advantage of this because it will still be too easy for people to take or blow up ships that are "lock up" in space.
I will concede the possible clutter/lag issue.
I also agree that if a ship can be locked, then that lock should be able to be picked. You stealing the Orca sounded pretty easy, but if there were a lock it would have slowed you down and alerted the miner so that he might have been able to get back into it before you popped the lock. This should be a standard feature and not a module. However, you could make the lock better with modules and/or rigs. Picking the lock could just require a data analyzer.
Hijacking a ship wouldn't be CONCORDable, but it would get you the same suspect tag you'd get for taking loot. Maybe a little longer. Same with blowing up a locked ship. I mean, why are cheap cargo containers treated better than whole ships?
Each of your scenarios are possible, but I think the result would be more of a hybrid of the two, not an either/or.
For myself, I could see using it to park an Orca is a safe spot for an hour or so while I run some exploration sites in null or a system with no stations. Granted, I would have every anti-hacking module I could have on it and be wishing I could cloak it while parked, too. Gate campers are just Carebears with anger issues. |
Rockstede
30plus Greater Western Co-Prosperity Sphere
3
|
Posted - 2014.09.04 13:15:00 -
[23] - Quote
Cloaking it would be hilarious, knowing my luck I'd lose the ship simply because I forgot to bookmark the spot that I parked it in lol. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4622
|
Posted - 2014.09.04 13:31:00 -
[24] - Quote
i would support this only if its trivially easy to lock yourself out of your house ship =][= |
Belt Scout
Thread Lockaholics Anonymous
696
|
Posted - 2014.09.04 21:08:00 -
[25] - Quote
Op. Did your orca get stolen when you jumped out of it and into a barge to do some jetcan mining?
. They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake. |
Rockstede
30plus Greater Western Co-Prosperity Sphere
4
|
Posted - 2014.09.05 06:24:00 -
[26] - Quote
Belt Scout wrote:Op. Did your orca get stolen when you jumped out of it and into a barge to do some jetcan mining?
.
Haven't read the thread have you |
Luwc
Brodozers Inc.
207
|
Posted - 2014.09.05 06:57:00 -
[27] - Quote
Ability to NO your post http://hugelolcdn.com/i/267520.gif |
Anthar Thebess
684
|
Posted - 2014.09.05 07:30:00 -
[28] - Quote
No! I want this NC titan. Just waiting when my corpmate will leave it again on pos. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Rockstede
30plus Greater Western Co-Prosperity Sphere
4
|
Posted - 2014.09.05 07:33:00 -
[29] - Quote
Anthar Thebess wrote:No! I want this NC titan. Just waiting when my corpmate will leave it again on pos.
Wouldn't it be even more satisfying if you logged in, managed to sneak in and "hack" said titan, scoop up your other ship and vamoose right under the nose of the titan owner?
"liek omg dude we even sat there hacking it for 20 minutes and you didn't notice!!!1 trollol thx for the titan!!!"
|
FRancuz1522
Dirty Old Bastards Nulli Secunda
0
|
Posted - 2014.09.05 08:40:00 -
[30] - Quote
it can be a good idea but need some more love to it:
-a mobile depo allways automaticly locks the first ship that is empty and anly 1 ship can be locked (as u know if a ship is locked noone can get inside) -the only way to make it unlock something is to scoop or RF it (the moment the mobile depo hit RF it loose the ability to lock anything)
that way u can easly lock your self out of the ship if u dont have any other ship to scoop the mobile depo whith (of RF it) someone can still easly steal your ship in LOW/NULL but HI i semi safe, remember that the mobile depo can easly be ganged whith 2-3 catalist and the u can steel the ship. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |