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Remiel Pollard
Shock Treatment Ministries
4546
|
Posted - 2014.09.07 14:29:00 -
[121] - Quote
Medalyn Isis wrote:Tippia wrote:Medalyn Isis wrote:I'm not calling for a nerf per say, but more that drones should be bought into line with the other primary weapon systems. I don't mind drones being buffed, but I think drone bonuses should be restricted to the specific class of ship. So you think it should be pretty much the way it is. Drone bonuses aren't currently restricted to any specific class of drone. The only ship line where this applies somewhat is to the Gurista ships due to the bandwidth restrictions. If a vexor/Ishtar/VNI bonuses applied to medium drones, then I'd be fine with buffing drones slightly more.
When I was new and had a 0-23 KB, I knew everything about PVP too. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Jonah Gravenstein
Machiavellian Space Bastards
20717
|
Posted - 2014.09.07 14:49:00 -
[122] - Quote
OP reminds me of Violet Elizabeth Bott tbh
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Martin Corwin
Corwin's Corsairs
9
|
Posted - 2014.09.07 19:34:00 -
[123] - Quote
Medalyn Isis wrote:Martin Corwin wrote:Medalyn Isis wrote:Edit - Also drone dps is now at a level, where a vexor is out dps ing a blaster fit thorax with 2x mag stab and void ammo which should be the pinnacle of dps for a t1 cruiser class ship. The evidence that drones are imbalanced is all there if people care to look. With 2 DDA IIs and Ogre IIs a Vexor is not even close to a Thorax. We are talking about a 100 dps difference here. Or I'm just to stupid. It is the later. Don't worry yourself about it until you know how to fit a ship properly. Lets just say vexor can easily get over 700 going onto 800 dps with 1600mm plate and hardener, whilst a thorax is topping out at 700 and below if you still want to fit any tank at all. This is with all T2 mods, no officer/implants/boosters or anything like that. Or maybe you don't know the difference between a Vexor and a VNI? So basically you comparing apples and oranges. Nice try. |
Medalyn Isis
Rosewood Productions Stain Confederation
310
|
Posted - 2014.09.07 19:40:00 -
[124] - Quote
Martin Corwin wrote:Medalyn Isis wrote:Martin Corwin wrote:Medalyn Isis wrote:Edit - Also drone dps is now at a level, where a vexor is out dps ing a blaster fit thorax with 2x mag stab and void ammo which should be the pinnacle of dps for a t1 cruiser class ship. The evidence that drones are imbalanced is all there if people care to look. With 2 DDA IIs and Ogre IIs a Vexor is not even close to a Thorax. We are talking about a 100 dps difference here. Or I'm just to stupid. It is the later. Don't worry yourself about it until you know how to fit a ship properly. Lets just say vexor can easily get over 700 going onto 800 dps with 1600mm plate and hardener, whilst a thorax is topping out at 700 and below if you still want to fit any tank at all. This is with all T2 mods, no officer/implants/boosters or anything like that. Or maybe you don't know the difference between a Vexor and a VNI? So basically you comparing apples and oranges. Nice try. Nope, I'm talking about a standard T1 Vexor. It is quite simple to get it over 700dps. If you can't manage to attain that level then post your fit and i'll give you some advice and let you know where you are going wrong. |
Gavin Dax
Repercussus RAZOR Alliance
81
|
Posted - 2014.09.07 20:00:00 -
[125] - Quote
Jon Joringer wrote:I think one of the big problems with drone boats right now is that they simply do too much dps. If your main weapons system is drones and you do so much dps with them that you don't care at all about not fitting supplemental guns and can go for all out neuts/RR/etc, then they are simply doing too much. And if you do decide to supplement your drones with guns (on hulls like the Vexor, NVexor, etc.) you get ludicrous potential dps. Drone damage should be low enough that hulls need to supplement the damage with their highslots in order to have good dps or if they don't, have decent dps at best, especially since they can field bonused damage of different classes (lights/mediums/heavies).
This. The problem with drones is that the trade offs are out of balance. It's pretty obvious, so really you either have to be biased or not very intelligent to ignore it.
Ishtar vs. Munin after fitting their primary alpha/range weapon -> http://i.imgur.com/7UBGVQ0.png
Note the DPS difference. Note the amount of fitting still available for each ship (CPU/PG). Note the number of free high slots available on both ships after fitting their primary damage system. On top of this, keep in mind that the bouncer damage projection at range is also much better than the artillery. The arty tracks twice as well as the bouncers, but you need to be *way* closer to use the artillery so their effective tracking is actually worse.
And rough comparison of vexor vs. thorax DPS for those that were curious (keep in mind vexor can apply more DPS at range than the thorax can up-close): http://i.imgur.com/5L0MyY1.png |
James Amril-Kesh
4S Corporation Goonswarm Federation
11415
|
Posted - 2014.09.07 21:05:00 -
[126] - Quote
Creamdream wrote:Medalyn Isis wrote:So we have all been saying drones are OP except for the few that just trained to fly an Ishtar. The alliance tournament seems to confirm this. So, how long until the new dawn for the turret. The drone meta is getting boring now, and I am looking forward to it being shaken up. So how long do we have to wait? WTF?? Drone damage was already effectively nerfed by 2-4% introducing new skill affections which hardloy anyone will get to to IV or V. This only applies to T2 sentry drones, and two of those had base damage buffs. Every other drone in the game (aside from Geckos and fighter-bombers) had their damage buffed for all levels of Drone Interfacing below level 5. Enjoying the rain today? ;) |
Michael Ruckert
SECURE TRANSPORTS
189
|
Posted - 2014.09.07 23:56:00 -
[127] - Quote
AngelFood wrote:Drones are totally lame in game, my max skill drones can't even kill one frig without dying .. and as for drone enthusiasts now getting to use 2 whole drones at once .. woo.. **** off. The over thought balances are all wrong most of the new changes to this once great game lack entirely logic and sense and subtlety. So sad
Dunno why I bother these forums are just full of try hard propaganda now you rely on what the players say too much, they are controlling and ruining the game. Bring some old devs back who have balls.
The evidence is building that ccp have been infiltrated.
Man, just say no to drugs.
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |
IIshira
School of Applied Knowledge Caldari State
1215
|
Posted - 2014.09.08 01:00:00 -
[128] - Quote
James Amril-Kesh wrote:Every other drone in the game (aside from Geckos and fighter-bombers) had their damage buffed for all levels of Drone Interfacing below level 5.
And for those that trained Drone Interfacing to 5?... Damage nerfed, same or buffed?
I know CCP nerfed the skill from 20 percent to 10 percent per level so this made some newer pilots very happy. Most of us that have been around more than six months and use drones as a major part of their DPS have trained it to 5 (or should have) |
marin marinere
The New Gallentean Combine Brave Collective
0
|
Posted - 2014.09.08 01:17:00 -
[129] - Quote
Personally I love drones,
To be fair the empire's should have a fair amount of experience working with such forms of automation before they obtained clones or could fly about with those spaceships of ours. I suppose when they messed up and accidentally invented sentient drones it prevented further research and stopped anyone from inventing drones that could actually do anything on their own apart from salvage and pursue.
And this then prevented eve from becoming either a distopic future where drones ruled the cluster or a utopian one where anything is available to anyone for free.
Wait, actually we do have those other two servers.. |
Pytria Le'Danness
Placid Reborn
89
|
Posted - 2014.09.08 11:20:00 -
[130] - Quote
Paper is OP, needs nerf. Leave scissors as it is.
-Rock |
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Ramona McCandless
The McCandless Clan
6904
|
Posted - 2014.09.08 11:24:00 -
[131] - Quote
Medalyn Isis wrote:So we have all been saying drones are OP except for the few that just trained to fly an Ishtar.
I will not stand for being misrepresented like this.
You, Madame, are a liar. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Remiel Pollard
Shock Treatment Ministries
4575
|
Posted - 2014.09.08 11:27:00 -
[132] - Quote
Medalyn Isis wrote:Martin Corwin wrote:Medalyn Isis wrote:Martin Corwin wrote:Medalyn Isis wrote:Edit - Also drone dps is now at a level, where a vexor is out dps ing a blaster fit thorax with 2x mag stab and void ammo which should be the pinnacle of dps for a t1 cruiser class ship. The evidence that drones are imbalanced is all there if people care to look. With 2 DDA IIs and Ogre IIs a Vexor is not even close to a Thorax. We are talking about a 100 dps difference here. Or I'm just to stupid. It is the later. Don't worry yourself about it until you know how to fit a ship properly. Lets just say vexor can easily get over 700 going onto 800 dps with 1600mm plate and hardener, whilst a thorax is topping out at 700 and below if you still want to fit any tank at all. This is with all T2 mods, no officer/implants/boosters or anything like that. Or maybe you don't know the difference between a Vexor and a VNI? So basically you comparing apples and oranges. Nice try. Nope, I'm talking about a standard T1 Vexor. It is quite simple to get it over 700dps. If you can't manage to attain that level then post your fit and i'll give you some advice and let you know where you are going wrong.
You lecturing people on how to fit a ship properly is like....
Idk
James Van Der Beek lecturing on how to get a good TV role. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Eugene Kerner
TunDraGon Cynosural Field Theory.
1341
|
Posted - 2014.09.08 11:36:00 -
[133] - Quote
Gavin Dax wrote:Jon Joringer wrote:I think one of the big problems with drone boats right now is that they simply do too much dps. If your main weapons system is drones and you do so much dps with them that you don't care at all about not fitting supplemental guns and can go for all out neuts/RR/etc, then they are simply doing too much. And if you do decide to supplement your drones with guns (on hulls like the Vexor, NVexor, etc.) you get ludicrous potential dps. Drone damage should be low enough that hulls need to supplement the damage with their highslots in order to have good dps or if they don't, have decent dps at best, especially since they can field bonused damage of different classes (lights/mediums/heavies). This. The problem with drones is that the trade offs are out of balance. It's pretty obvious. Ishtar vs. Munin after fitting their primary alpha/range weapon -> http://i.imgur.com/7UBGVQ0.pngNote the DPS difference (and that's with Bouncers not Gardes, which give 50 more base DPS). Note the amount of fitting still available for each ship (CPU/PG). Note the number of free high slots available on both ships after fitting their primary damage system. On top of this, keep in mind that the bouncer damage projection at range is also much better than the artillery. The arty tracks twice as well as the bouncers, but you need to be *way* closer to use the artillery so their effective tracking is actually worse. And rough comparison of vexor vs. thorax DPS for those that were curious (keep in mind vexor can apply more DPS at range than the thorax can up-close): http://i.imgur.com/5L0MyY1.pngEDIT: And yes, you can destroy the vexor's drones. You can also cap out the thorax and turn off its guns. You can use medium drones instead of heavies/sentries on the vexor and have a huge ability to replace your drones when they die... and *still* do more DPS than the thorax and at >50km (compared to <5km)... thorax is more limited to therm/kin, needs to trade off DPS to fit EC/utility drones when the vexor doesn't, thorax can't reasonably fit something other than guns in high slots without a huge DPS hit... and not to mention the Vexor has higher EHP so when you do get in range you have more HP to kill with your less DPS... ^
The fits are equally terrible. TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
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Mizhir
Mind Games. Suddenly Spaceships.
67800
|
Posted - 2014.09.08 11:53:00 -
[134] - Quote
Gavin Dax wrote:Jon Joringer wrote:I think one of the big problems with drone boats right now is that they simply do too much dps. If your main weapons system is drones and you do so much dps with them that you don't care at all about not fitting supplemental guns and can go for all out neuts/RR/etc, then they are simply doing too much. And if you do decide to supplement your drones with guns (on hulls like the Vexor, NVexor, etc.) you get ludicrous potential dps. Drone damage should be low enough that hulls need to supplement the damage with their highslots in order to have good dps or if they don't, have decent dps at best, especially since they can field bonused damage of different classes (lights/mediums/heavies). This. The problem with drones is that the trade offs are out of balance. It's pretty obvious. Ishtar vs. Munin after fitting their primary alpha/range weapon -> http://i.imgur.com/7UBGVQ0.pngNote the DPS difference (and that's with Bouncers not Gardes, which give 50 more base DPS). Note the amount of fitting still available for each ship (CPU/PG). Note the number of free high slots available on both ships after fitting their primary damage system. On top of this, keep in mind that the bouncer damage projection at range is also much better than the artillery. The arty tracks twice as well as the bouncers, but you need to be *way* closer to use the artillery so their effective tracking is actually worse. And rough comparison of vexor vs. thorax DPS for those that were curious (keep in mind vexor can apply more DPS at range than the thorax can up-close): http://i.imgur.com/5L0MyY1.pngEDIT: And yes, you can destroy the vexor's drones. You can also cap out the thorax and turn off its guns. You can use medium drones instead of heavies/sentries on the vexor and have a huge ability to replace your drones when they die... and *still* do more DPS than the thorax and at >50km (compared to <5km)... thorax is more limited to therm/kin, needs to trade off DPS to fit EC/utility drones when the vexor doesn't, thorax can't reasonably fit something other than guns in high slots without a huge DPS hit... and not to mention the Vexor has higher EHP so when you do get in range you have more HP to kill with your less DPS...
Arties has **** dps and the muninn is kinda lackluster. How does it compare to a rail eagle?
And what the **** were you thinking with those vexor and thorax fits? I too can make absurd useless fits to prove my point but the thing is noone will ever fly a thorax or vexor with 5 damagemods in lows and small blasters in high. You completely skip the thorax's bonus while still take advantage of the vexor's bonus when you fit them with small blasters. It's like fitting small blasters on a battleship and then complaining that it gets outdamaged by a destroyer which got bonus for the guns.
Likewise there are no realistic vexor/thoraxfit with 5 damagemods. There are some gimicki vexor fits with 4 damage mods but they are squishy and doesn't apply damage that well. They will still outdamage a 3 magstab shield thorax, but that thorax will apply the damage much better and is faster as well. One Man Crew - Collective solo pvp |
Grog Aftermath
Need more grog
93
|
Posted - 2014.09.08 12:13:00 -
[135] - Quote
Medalyn Isis wrote:baltec1 wrote:Medalyn Isis wrote:Mr Omniblivion wrote:I think you mean "Sentry Drones" Nope, the whole drone system needs a rebalance. The fact that no one was using smart bombs in the tournament shows that the natural counter to drones isn't working. AT is a poor thing to judge balance on. It is indeed just the sentries that a causing issues. Drones where better when they where a secondary weapon system imo. The reason I suggest an overall rebalance is to reduce the affect of the lame tactics which come with drones. One idea is to fix the drone size to a specific class of ship. For instance a BS should only be able to equip / get bonuses to heavy drones. Turrets have that restriction, drones don't have it only because they weren't intended as a primary weapon system. Stuff like that needs ironing out.
Drones are a Gallente primary weapon, hybrids are their secondary. Drones are secondary to the other races.
Missiles are/were (arguably) the primary Caldari weapons probably why hybrids used to be a bit on the weak side.
The current changes to ships making missles and drones a bit more useful for other races, might have been a counter for hybrids getting a buff. Plus to make things potentially a bit more interesting. |
Lister Vindaloo
Center for Advanced Studies Gallente Federation
18
|
Posted - 2014.09.08 12:13:00 -
[136] - Quote
OP needs to try harder, if possible?
Terrible fits, terrible idea, terrible opinion, I feel sorry for the server that just hold the data you have provided.
Drones are fine, did you see how many AT ships fitted turrets, turrets are the problem, every time a smart bomb did go off the turrets were completely unharmed, nerf turrets, make them destryable |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
55
|
Posted - 2014.09.08 12:42:00 -
[137] - Quote
Lister Vindaloo wrote:OP needs to try harder, if possible?
Terrible fits, terrible idea, terrible opinion, I feel sorry for the server that just hold the data you have provided.
Drones are fine, did you see how many AT ships fitted turrets, turrets are the problem, every time a smart bomb did go off the turrets were completely unharmed, nerf turrets, make them destryable
Yes, I too want destructable turrets!
But they also aren't impacted by ecm unless you activate mods on each one individually. And if I get a lock in time, when I'm damped or jammed they continue to fire at you. And if you destroy my turrets, I get to deploy more. And my turrets don't take up any of my high slots anymore so I can fit other stuff. And I can assign my turrets to my friend to control in case I'm getting permajammed/damped or just want to focus on other piloting actions.
durrrrr "The unending paradox is that we do learn through pain." |
IIshira
School of Applied Knowledge Caldari State
1220
|
Posted - 2014.09.08 13:27:00 -
[138] - Quote
Ninteen Seventy-Nine wrote: And if you destroy my turrets, I get to deploy more.
May I introduce you to Mobile Depot
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Medalyn Isis
Rosewood Productions Stain Confederation
311
|
Posted - 2014.09.08 15:24:00 -
[139] - Quote
Medalyn Isis wrote:Martin Corwin wrote:Medalyn Isis wrote:Martin Corwin wrote:Medalyn Isis wrote:Edit - Also drone dps is now at a level, where a vexor is out dps ing a blaster fit thorax with 2x mag stab and void ammo which should be the pinnacle of dps for a t1 cruiser class ship. The evidence that drones are imbalanced is all there if people care to look. With 2 DDA IIs and Ogre IIs a Vexor is not even close to a Thorax. We are talking about a 100 dps difference here. Or I'm just to stupid. It is the later. Don't worry yourself about it until you know how to fit a ship properly. Lets just say vexor can easily get over 700 going onto 800 dps with 1600mm plate and hardener, whilst a thorax is topping out at 700 and below if you still want to fit any tank at all. This is with all T2 mods, no officer/implants/boosters or anything like that. Or maybe you don't know the difference between a Vexor and a VNI? So basically you comparing apples and oranges. Nice try. Nope, I'm talking about a standard T1 Vexor. It is quite simple to get it over 700dps. If you can't manage to attain that level then post your fit and i'll give you some advice and let you know where you are going wrong. again, post your fitting, and ill show you how to easily get over 700dps. This is with 1600mm plate and resist also btw. Which is a lot greater tank than that which a thorax can fit
no offence, but it seems a lot of posters like to troll but cant actually fit the ships effectively themselves. Post some numbers and fits and then we can have a proper discussion. |
Mizhir
Mind Games. Suddenly Spaceships.
67836
|
Posted - 2014.09.08 16:11:00 -
[140] - Quote
Medalyn Isis wrote: again, post your fitting, and ill show you how to easily get over 700dps. This is with 1600mm plate and resist also btw. Which is a lot greater tank than that which a thorax can fit
no offence, but it seems a lot of posters like to troll but cant actually fit the ships effectively themselves. Post some numbers and fits and then we can have a proper discussion.
A rupture also does more damage than a stabber. Clearly the rupture is OP. The Thorax is an attack cruiser thus sacrifices dps and tank for speed. But in the end the dps difference isn't really that much (fits below):
Vexor does 673 with everthing heated while the thorax does 604. A difference on 69 dps or roughly 10%.
Now lets take a look at EHP: Vexor 43.5k and thorax 35.8k. Difference on slightly less than 8k.
Cearly the vexor is superior when only looking on those two parameters. But lets look at other stats.
Vexor has a sig on 145m while thorax got 120m. So the thorax takes less damage from medium and large weaponry. You could downgrade the ion to electron and make it dualprop which allows it to sigtank even better.
Vexor goes 1326m/s and the thorax 1666m/s. Thats 340m/s faster.
Vexor got a tracking of 0.135rad/s with void and the thorax got 0.17 with Ion blaster and 0.186 with Electron. Ogres got 0.54 tracking but since they have a sig resolution on 400 rather than 125 their effective tracking would be lower (0.168 if "scaled" down to 125m).
While the vexors drones can project damage furthere away from the ship the ogres still only got 1500m/s (remember that the thorax goes 1666). While the ogres got better acceleration the thorax will win over longer distance (it can heat too). The only time where the drone projection is clear superior to the thorax is when you are getting kited, but at that point the higher speed of the thorax makes it easier to slingshot and unless you can land scram on your target you can't really kill them.
The thorax is also an excellent rail ship.
So both have their pros and cons. I have flown both ships and like them both as they do their job well.
[Vexor, Armour standard]
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1
[Thorax, Armour]
Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Heavy Ion Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Ancillary Current Router I
Hammerhead II x5 One Man Crew - Collective solo pvp |
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Veers Belvar
Swordmasters of New Eden
21
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Posted - 2014.09.08 17:01:00 -
[141] - Quote
My biggest problem with drones is that ships can run missions AFK using them....that is terrible. At the very least they need a ajor nerf, and personally I would prefer to see them removed from the game entirely. |
Ramona McCandless
The McCandless Clan
6918
|
Posted - 2014.09.08 17:12:00 -
[142] - Quote
Those AFK hand-ins are too OP "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Terranid Meester
Tactical Assault and Recon Unit
236
|
Posted - 2014.09.08 17:13:00 -
[143] - Quote
Roflsaures Rex wrote:nerf drones and gallente are extremely useless
Yes because the Proteus, Enyo and all gallente ships use drones as their main weapon system. |
Ramona McCandless
The McCandless Clan
6918
|
Posted - 2014.09.08 17:26:00 -
[144] - Quote
Veers Belvar wrote:My biggest problem with drones is that ships can run missions AFK using them, and AFK rat with them (in null you can fit ECM on a carrier, so the carrier draws the aggro and your senttries/fighters rip apart the rats)....that is terrible. At the very least they need a major nerf, and personally I would prefer to see them removed from the game entirely.
So you've done it then? AFK Mission? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Baneken
Arctic Light Inc. Arctic Light
319
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Posted - 2014.09.08 18:04:00 -
[145] - Quote
I also witnessed cruise missile & painter fitted golem eating everything on the field for breakfast, lunch, supper and late night snack. Maybe we should nerf some golems while were at it or maybe AT isn't TQ because I certainly haven't seen much frigate eating terror marauders lately.
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Chinwe Rhei
Tribal Liberation Force Minmatar Republic
104
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Posted - 2014.09.08 18:11:00 -
[146] - Quote
Veers Belvar wrote:My biggest problem with drones is that ships can run missions AFK using them, and AFK rat with them (in null you can fit ECM on a carrier, so the carrier draws the aggro and your senttries/fighters rip apart the rats)....that is terrible. At the very least they need a major nerf, and personally I would prefer to see them removed from the game entirely.
Erm, mission rats switch targets to drones now all the time. When you don't use sentries missioning in a drone ship is exasperating and even with those you'll have to pull them in every once in a while to lose aggro or lose them.
Drones aren't going away. They got some love because they're considered a primary weapon system now, instead of the auxiliary one they were before - they're supposed to be every bit as versatile and powerful for the Gallente/Amarr as missiles are for Caldari/Minmatar.
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knobber Jobbler
Bat Country Goonswarm Federation
424
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Posted - 2014.09.08 18:43:00 -
[147] - Quote
Rowells wrote:Medalyn Isis wrote:So we have all been saying drones are OP no WE haven't. You don't speak for me and don't pretend you speak for the silent majority. The ships that use them might be unbalanced but drones themselves are not OP.
Sentries are not balanced. This is why every scrub in EVE runs Ishtard fleets.
The current ship balancers are right up there with greyscale on the ineptometer. We had more viable doctrines before tiercide. |
Myrradah
Apotheosis of Caledvwich Dirt Nap Squad.
8
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Posted - 2014.09.08 18:55:00 -
[148] - Quote
Doc Fury wrote:Next Friday at 3PM, or not.
It's unclear. Whenever I shake this thing the answers change.
Perfect answer +1 |
Mike Voidstar
Voidstar Free Flight Foundation
721
|
Posted - 2014.09.08 19:23:00 -
[149] - Quote
Veers Belvar wrote:My biggest problem with drones is that ships can run missions AFK using them, and AFK rat with them (in null you can fit ECM on a carrier, so the carrier draws the aggro and your senttries/fighters rip apart the rats)....that is terrible. At the very least they need a major nerf, and personally I would prefer to see them removed from the game entirely.
This may have been the case before the AI switch.
It is no longer. Drones are eaten when ratting constantly now, with no real rhyme or reason. In general the rats stick to their own weight class and up in what they will engage, so you can safely use light drones once you have cleared all the Frigates and destroyers.
There has been a lot of rumors about ewar, logi, proximity, and other factors influencing AI behavior. I can tell you from personal experience and much testing that all of that is either wishful thinking or such a small influence as to be of no practical use. The only reliable, useful difference I have seen in drones getting aggroed is that it happens less if you have 3+ fleetmates on grid.
In many missions fully bonused light drones will be destroyed between the time it takes me to click launch drones and press the recall button. |
Mizhir
Mind Games. Suddenly Spaceships.
67963
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Posted - 2014.09.08 20:38:00 -
[150] - Quote
Veers Belvar wrote:My biggest problem with drones is that ships can run missions AFK using them, and AFK rat with them (in null you can fit ECM on a carrier, so the carrier draws the aggro and your senttries/fighters rip apart the rats)....that is terrible. At the very least they need a major nerf, and personally I would prefer to see them removed from the game entirely.
Sure lets also remove everything else that is sligthly unbalanced. I'm pretty sure EVE anno 2004 is going to be fun to play. One Man Crew - Collective solo pvp |
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