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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Altrue
Exploration Frontier inc Brave Collective
1278
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Posted - 2014.09.11 11:34:00 -
[31] - Quote
Sounds like an exploit to me, but regardless, the time needed to make this tact work more than compensates for the protection it offers.
Also yeah, at some point it becomes faster to clear the site and probe you down. Much like taking away the carpet under your feet by surprise. Signature Tanking - Best Tanking
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Level IV Security
Garoun Investment Bank Gallente Federation
2
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Posted - 2014.09.11 11:39:00 -
[32] - Quote
If a mission is used it can't be cleared unless you 'complete' it via the agent. |
Tinu Moorhsum
Random Events
325
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Posted - 2014.09.11 12:49:00 -
[33] - Quote
Fighters for a level 4 mission?
LOL
I've never met a level 4 mission that couldn't be cleared with a Drake (or rapidly in a pair of Drakes). Not sure I would like wag my carrier's buttocks in the proverbial wind to clear a level 4 mission. What's the reward for those again?
T- |
Level IV Security
Garoun Investment Bank Gallente Federation
2
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Posted - 2014.09.11 13:10:00 -
[34] - Quote
Tinu Moorhsum wrote:Fighters for a level 4 mission?
LOL
I've never met a level 4 mission that couldn't be cleared with a Drake (or rapidly in a pair of Drakes). Not sure I would like wag my carrier's buttocks in the proverbial wind to clear a level 4 mission. What's the reward for those again?
T- Quoted as a monument for mandatory reading comprehension examinations. |
Charlie Firpol
Noob Mercs Monkeys with Guns.
250
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Posted - 2014.09.11 14:04:00 -
[35] - Quote
Luscius Uta wrote:This reminds me of an exploit where people used to enter novice plexes with Vagabonds - they would first enter it with a non-restricted ship, make a bookmark, switch to Vaga, land on the gate, align towards the bookmark and turn or their MWDs. After a long while they would land inside the plex.
Shouldn-¦t this enable you to get fighters into a complex, too?
- make BM inside complex - warp out and back to the gate - assign fighters (from a POS for example) - burn to the BM |
afkalt
Republic Military School Minmatar Republic
323
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Posted - 2014.09.11 15:44:00 -
[36] - Quote
This is an outstanding level of evil to go to.
Well played, well played indeed. |
flakeys
Caldari Provisions Caldari State
2432
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Posted - 2014.09.11 18:21:00 -
[37] - Quote
Tinu Moorhsum wrote:Fighters for a level 4 mission?
LOL
I've never met a level 4 mission that couldn't be cleared with a Drake (or rapidly in a pair of Drakes). Not sure I would like wag my carrier's buttocks in the proverbial wind to clear a level 4 mission. What's the reward for those again?
T-
I too make random comments without reading what the hell the OP is about ...
We are all born ignorant, but one must work hard to remain stupid.
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Ka'Narlist
Dreddit Test Alliance Please Ignore
210
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Posted - 2014.09.12 09:19:00 -
[38] - Quote
Interesting idea, thanks for sharing |
Milan Nantucket
New Eden Misfits
165
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Posted - 2014.09.14 21:23:00 -
[39] - Quote
Darkblad wrote:Vincent Athena wrote:If CCP wanted to get rid of this tactic, another way to do it would be to get rid of deadspace altogether. That is, once you have a BM in a mission area, you can warp right to it. Ditto for a ship you have scanned out. Would render acceleration gates that limit the ship sizes (groups) which can pass it useless. DED, FW and unrated complexes, Burner mission sites and those few missions that do such. The tactic already does that.
Get your carrier to the ded space side of the novice plex then warp to the beacon. Now you have a carrier in a novice plex. |
Luscius Uta
101
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Posted - 2014.09.15 07:39:00 -
[40] - Quote
Charlie Firpol wrote:Luscius Uta wrote:This reminds me of an exploit where people used to enter novice plexes with Vagabonds - they would first enter it with a non-restricted ship, make a bookmark, switch to Vaga, land on the gate, align towards the bookmark and turn or their MWDs. After a long while they would land inside the plex. Shouldn-¦t this enable you to get fighters into a complex, too? - make BM inside complex - warp out and back to the gate - assign fighters (from a POS for example) - burn to the BM
That's something I would like to know too, but fighters aren't very fast, so I wonder if they can keep up with your ship.
People hate highsec for various reasons. Mine is the terrible metallic music that plays on and on. |
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Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
61
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Posted - 2014.09.15 10:00:00 -
[41] - Quote
CCP Falcon wrote:Since this isn't regarded as a bug or exploit, this thread has been re-opened.
Wait wait wait
I thought breaking grid mechanics to accomplish a goal that wouldn't be possible otherwise was most certainly an exploit?
Please don't ban me, I'd be glad to file a petition if you prefer. "The unending paradox is that we do learn through pain." |
Substantia Nigra
Polaris Rising The Bastion
1397
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Posted - 2014.09.16 04:38:00 -
[42] - Quote
Thanks OP, I am intrigued with the GÇÿgridGÇÖ type issues of this description.
Sure it seems counterproductive to burn a fast ship for half an hour and then fiddle around with GÇÿedgeGÇÖ bookmarks etc, but the result of being able to place a ship (carrier in the example) into an unprobable pocket of space is very interesting. Not only is the carrier unprobable but it will also be invisible from within the deadspace pocket, because at 15,000+ km distance it will be almost certainly offgrid. I suppose you may be able to gridfu the deadspace pocket so the NPC-ship grid extends to include your carrier spot GǪ but thatGÇÖd not be something youGÇÖd be wanting to do.
Very interesting observation. I might find a site hereabouts and explore some of the other implications of that particular game dynamic.
p.s. I wouldnGÇÖt worry too much about exploit accusations - https://forums.eveonline.com/default.aspx?g=posts&t=237681 GÇô sometimes theyGÇÖre a dime-a-dozen :-)
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
MonkeyBusiness Thiesant
randomly named no tax corp v2
11
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Posted - 2014.09.16 14:10:00 -
[43] - Quote
LUMINOUS SPIRIT wrote:Might work well with a vigilant's web bonus, or a daredevil - so the fighters can track.
5 fighters with a ton of drone damage amps is what, 850 dps? 1000 on a thanny?
Not bad.
A touch over 1100 with a Thanny. Since it's totally safe you don't need any tank either, so you could stuff the thing with drone trackinglinks/navcoms/enhancers, perhaps even drone rigs.
Anyway, all fairly ridiculous. Definitely curious as to why CCP doesn't see this as an exploit.
I wonder if you could slowboat triage carriers into an incursion site ....... |
Annia Aurel
J-CORP
1
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Posted - 2014.09.16 19:15:00 -
[44] - Quote
The grid-fu is strong in this one. Cudos for working that out. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
141
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Posted - 2014.09.16 19:39:00 -
[45] - Quote
MonkeyBusiness Thiesant wrote:LUMINOUS SPIRIT wrote:Might work well with a vigilant's web bonus, or a daredevil - so the fighters can track.
5 fighters with a ton of drone damage amps is what, 850 dps? 1000 on a thanny?
Not bad. A touch over 1100 with a Thanny. Since it's totally safe you don't need any tank either, so you could stuff the thing with drone trackinglinks/navcoms/enhancers, perhaps even drone rigs. Anyway, all fairly ridiculous. Definitely curious as to why CCP doesn't see this as an exploit. I wonder if you could slowboat triage carriers into an incursion site .......
that's for a different topic, but i believe modules that affect drones (except for drone control unit) don't affect drones if they are offgrid |
PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2115
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Posted - 2014.09.16 23:28:00 -
[46] - Quote
Neat. Anyone taking bets on how long it takes before someone tries to do this, screws up, and loses their carrier? |
Oxide Ammar
161
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Posted - 2014.09.17 05:37:00 -
[47] - Quote
PotatoOverdose wrote:Neat. Anyone taking bets on how long it takes before someone tries to do this, screws up, and loses their carrier? There are no screw ups because the confirmation of you in safe spot is to warp your alt to the carrier, if it landed on the carrier then you need to adjust yourself if not then you are pretty much safe. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Doctor Knuckles
Black Fox Marauders Spaceship Bebop
58
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Posted - 2014.09.17 13:31:00 -
[48] - Quote
To be honest it seems to me this could be considered an exploit, and bannable. |
Substantia Nigra
Polaris Rising The Bastion
1397
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Posted - 2014.09.17 17:45:00 -
[49] - Quote
Oxide Ammar wrote:PotatoOverdose wrote:Neat. Anyone taking bets on how long it takes before someone tries to do this, screws up, and loses their carrier? There are no screw ups because the confirmation of you in safe spot is to warp your alt to the carrier, if it landed on the carrier then you need to adjust yourself if not then you are pretty much safe.
I experimented with this a couple nights ago and found myself suddenly in normal space. The site had despawned because some inconsiderate soul had come in and run it on me. I also had a ship in the site at the time. You get no indication when that happens, you just suddenly become warp-to-able.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
Princess Bride
Corripe Cervisiam Trade Consortium
647
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Posted - 2014.09.18 13:05:00 -
[50] - Quote
Substantia Nigra wrote:Oxide Ammar wrote:PotatoOverdose wrote:Neat. Anyone taking bets on how long it takes before someone tries to do this, screws up, and loses their carrier? There are no screw ups because the confirmation of you in safe spot is to warp your alt to the carrier, if it landed on the carrier then you need to adjust yourself if not then you are pretty much safe. I experimented with this a couple nights ago and found myself suddenly in normal space. The site had despawned because some inconsiderate soul had come in and run it on me. I also had a ship in the site at the time. You get no indication when that happens, you just suddenly become warp-to-able.
Which is why you should use an agent mission.
It seems pretty obvious to me why CCP is allowing this tactic to stand as fair game-play. Despite the extremely detailed explanation by the OP, it's just complicated enough that quite a few people will still screw it up and get their carrier killed. The responses in this thread speak for themselves.
Great job OP. http://eveprincessbride.wordpress.com/ |
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Arya Regnar
Darwins Right Hand
586
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Posted - 2014.09.21 01:40:00 -
[51] - Quote
Paranoid Loyd wrote:Interesting but seems like an incredible waste of time. Two Gilas can finish the mission long before you get all that rigmarole setup. AS long as someone stays in the pocket even if cloaked the gates and dedlock stays. It will go away at DT but you cant make it disappear faster than that.
EvE-Mail me if you need anything. |
Wraymond Arji
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.09.22 15:17:00 -
[52] - Quote
Why are interesting threads like this always going down the same path?
OP posts something outside the box, douche 1 comes in and threatens banning of OP due to rule violations, douche 2 comes in and says he can overcome this tactic on a high horse, CCP weighs in stating it's legit, douche 3 comes in and tries to rationalize how CCP is just CYA and can't fix it, then the tape measure comes out and the next 2 pages are like 3rd grade.... |
Darkblad
Hilfe is like free Entertainment
498
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Posted - 2014.09.24 19:49:00 -
[53] - Quote
Milan Nantucket wrote:Darkblad wrote:Vincent Athena wrote:If CCP wanted to get rid of this tactic, another way to do it would be to get rid of deadspace altogether. That is, once you have a BM in a mission area, you can warp right to it. Ditto for a ship you have scanned out. Would render acceleration gates that limit the ship sizes (groups) which can pass it useless. DED, FW and unrated complexes, Burner mission sites and those few missions that do such. The tactic already does that. Get your carrier to the ded space side of the novice plex then warp to the beacon. Now you have a carrier in a novice plex. Shouldn't be possible. Warping from outside of the deadspace area to something within that area: you land at the entry gate. (attempt to) warpi within the deadspace area: not possible, unless you use acceleration gates. EVE Infolinks -+-áOld and new-áPortraits |
Estella Osoka
Perkone Caldari State
475
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Posted - 2014.09.24 20:26:00 -
[54] - Quote
Level IV Security wrote:Crosi Wesdo wrote:
Fighters will not follow you into DED space.
Depends on how you enter it ^_^
Exactly. The OP is finding the border of the DED space using a fast frigate. He then drops in the carrier outside of DED space, and slowboats the carrier into the DED space. Once the carrier is in DED space then he CAN assign his fighters to his alt sitting on the button. |
Skir Skor
Stay Frosty. A Band Apart.
3
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Posted - 2014.10.03 18:23:00 -
[55] - Quote
Today I had the joy of pewing against a stabbed, smartbombing, stabbed Typhoon Fleet Edition in a Nov plex, Manjo. I was in a frig. Not a bug or expolit....... |
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