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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hellion Vlad
The Branded Few The Pestilent Legion
2
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Posted - 2014.10.03 00:08:00 -
[841] - Quote
orlando carlo wrote:I predict it is going to be an interesting winter. These changes are going to force the FC's to think tactics.
Ya, no more anchor up and keep at range. Its time to see what you can and want to defend. time to stage fleets and assign areas of responsibility. Police your space. and really have to think tactics. This is a good change. and the ones that are QQing are the ones who just like to press F1 and not have a mind.
Fly safe and bring the pain!!! |
Hellion Vlad
The Branded Few The Pestilent Legion
2
|
Posted - 2014.10.03 01:50:00 -
[842] - Quote
Stork DK wrote:disabling clone-taxi leads to inability to fast moving low-sp cyno characters for jump freighters. CCP, please, disable jump clones only for high-sp characters or do something to our low-sp cyno characters will not be affected. thanks.
This is not supposed to be easy
do you collect unemployment? |
Skyy Dracon
Repercussus RAZOR Alliance
29
|
Posted - 2014.10.03 02:31:00 -
[843] - Quote
Hellion Vlad wrote:orlando carlo wrote:I predict it is going to be an interesting winter. These changes are going to force the FC's to think tactics. Ya, no more anchor up and keep at range. Its time to see what you can and want to defend. time to stage fleets and assign areas of responsibility. Police your space. and really have to think tactics. This is a good change. and the ones that are QQing are the ones who just like to press F1 and not have a mind. Fly safe and bring the pain!!! Or are the ones who are tired of getting yelled at for having a mind and instead just "dutifully" press F1 |
Hellion Vlad
The Branded Few The Pestilent Legion
2
|
Posted - 2014.10.03 02:55:00 -
[844] - Quote
Skyy Dracon wrote:Hellion Vlad wrote:orlando carlo wrote:I predict it is going to be an interesting winter. These changes are going to force the FC's to think tactics. Ya, no more anchor up and keep at range. Its time to see what you can and want to defend. time to stage fleets and assign areas of responsibility. Police your space. and really have to think tactics. This is a good change. and the ones that are QQing are the ones who just like to press F1 and not have a mind. Fly safe and bring the pain!!! Or are the ones who are tired of getting yelled at for having a mind and instead just "dutifully" press F1
Then don't be mindless and join something real. |
Ukiah Oregan
Lithomancers
3
|
Posted - 2014.10.03 04:03:00 -
[845] - Quote
Can need to try to tell CCP to start chanting "NO to TIMERS"
they should go around all day at work chanting "NO to TIMERS"
"NO to TIMERS"! "NO to TIMERS"! "No to TIMERS"!
Did I mention how much I dislike timers?
TImers = No Play Time |
Draahk Chimera
0ne Percent. Odin's Call
30
|
Posted - 2014.10.03 08:35:00 -
[846] - Quote
One important issue that has failed to crop up is moon goo. I think moon goo is a thing of the past, especially now when jump drives are finally getting nerfed. In short, I propose that all the materials that can be obtained from moon mining should also be found elsewhere. PI is an obvious route. Also Data sites need a boost. A more long term plan would be a new type of signature or cosmic anomoly that leads to a minable comet who contains moon goo obviously. 404 - Image not found |
Andrabella
Native Freshfood Minmatar Republic
0
|
Posted - 2014.10.03 12:49:00 -
[847] - Quote
kill the game by nerfing it instand of creating new content.
bye bye ccp |
Bl1SkR1N
Euphoria Released Triumvirate.
23
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Posted - 2014.10.03 12:55:00 -
[848] - Quote
Andrabella wrote:kill the game by nerfing it instand of creating new content.
bye bye ccp
another super limited point of view on this...
By making eve smaller CCP is making space for more people, more variety and more things to happen. FFS being able to cross galaxy in half hour was ********. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
497
|
Posted - 2014.10.03 13:21:00 -
[849] - Quote
I'm generally okay with the proposed changes, except for the whole "doing an end run around the CSM" bit. There is one thing that jumps out at me that I really think is a horrible idea though.
The nerf to jump drive ranges.
Not only were capital ships all balanced around the idea of having different jump ranges, but the very map of New Eden was laid out with the existing jump ranges in mind. I understand that CCP is trying to limit the operational range of capital ships, but I think the proposed timer/fatigue system can do this well enough.
CCP seems to feel that 5LY is the yardstick against which jump travel should be measured, so instead of nefing the range of all jump drives to 5LY, why not increase the amount of fatigue and the length of the timer for jumps longer than 5LY? For jumps less than 5LY, the math stays the same. For jumps between 5LY and 10LY, the timer and fatigue calculations use 1.5x the range, and for jumps greater than 10ly, the timer and fatigue calculations use 2x the range. So you'd still be able to make longer jumps, but you'd have longer to wait after making them.
This would still effectively limit long range, single-jump travel without mucking with the inherent balance between capital ships, not to mention the very fabric of the map of New Eden. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
SFM Hobb3s
Wrecking Shots Black Legion.
158
|
Posted - 2014.10.03 13:55:00 -
[850] - Quote
Personally I like the proposed changes, and think they will very adequately do what was intended. I've talked to some in my alliance and the opinions are definitely mixed, many think this will be the 'final straw', but I'm not convinced. I can't wait to see what happens in the weeks following Phoebe.
While I don't do any logistics myselft, I would rather suggest that jump freighters/rorquals get an exemption altogether from the jump drive changes. These are not pvp ships, and for a few pilots to incurr jump fatigue while performing their regular duties is a bit harsh. I realize that many alliances likely depend on a very few individuals who put in tremendous effort to keep their local markets stocked.
There's going to be a greater need for subcap ships come Phoebe CCP...and with the expected reduced useage of carriers and dreads, it will be even harder to supply markets with ships. Especially since we may now see a huge resurgence of battleship fleets for stratops. |
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MeBiatch
GRR GOONS
1957
|
Posted - 2014.10.03 14:47:00 -
[851] - Quote
Ok so me and my brother got pretty trashed last night and came up with the way to achieve the density that is required to have occupation based sov but also increase pvp and have free enterprise.
The idea is loosely based on Baltec1 idea of having mission in all 0.0 outposts...
Remember way back in the day before there was sov space, before pos, before outposts... the only way you could claim something in deep space with shooting at and taking over a conquerable Station.
I read the 0.0 null alliance wish list where they want more NPC space in every 0.0 region to act was jumping points to fight out of.
What I would like to see is instead of new NPC space added to existing 0.0... I want to see new non conquerable stations added to 0.0 conquerable space.
There would be a bunch several of these stations added per region.
These stations would be the ones that have mission agents in them. Mission would be combat related and go from level 1-5.
These stations could be found in systems that already have outposts in them.
These stations would be free ports and anyone in eve could dock in them. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Nikk Narrel
Moonlit Bonsai
4395
|
Posted - 2014.10.03 14:48:00 -
[852] - Quote
Ukiah Oregan wrote:Can need to try to tell CCP to start chanting "NO to TIMERS"
they should go around all day at work chanting "NO to TIMERS"
"NO to TIMERS"! "NO to TIMERS"! "No to TIMERS"!
Did I mention how much I dislike timers?
TImers = No Play Time Timers grant leverage in two ways.
1 People with play availability limits no longer have any need to connect with other players who could cover these gaps. Every time the need to work as a group is bypassed this way, you eliminate the need for the players who would have filled in this needed shift.
2 Groups covering holdings that would otherwise be over-extended. (It makes 1 fleet capable of doing the work of multiple fleets, by knowing ahead of time where it will be needed)
This leverage gives excessive stability, by eliminating the need to pro-actively defend areas. Keep your defense force in a central location, and send it out as needed where timers are expiring.
I appreciate that timers and other leverage mechanics were once thought of as needed to grow and fill null sec, but as we see today, it was instead filled with groups which min-maxxed their assets, and used this leverage as the foundation for their empires, rather than a tool to aid in good fights. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Deck Cadelanne
Exigent Circumstances CAStabouts
48
|
Posted - 2014.10.03 17:01:00 -
[853] - Quote
MeBiatch wrote:Ok so me and my brother got pretty trashed last night and came up with the way to achieve the density that is required to have occupation based sov but also increase pvp and have free enterprise.
The idea is loosely based on Baltec1 idea of having mission in all 0.0 outposts...
Remember way back in the day before there was sov space, before pos, before outposts... the only way you could claim something in deep space with shooting at and taking over a conquerable Station. These stations would be the ones that have mission agents in them. Mission would be combat related and go from level 1-5.
These stations could be found in systems that already have outposts in them.
These stations would be free ports and anyone in eve could dock in them I read the 0.0 null alliance wish list where they want more NPC space in every 0.0 region to act was jumping points to fight out of.
What I would like to see is instead of new NPC space added to existing 0.0... I want to see new non conquerable stations added to 0.0 conquerable space.
There would be a bunch several of these stations added per region.
.
Take it a step further.
I'm relatively new and certainly no all-knowing swami, but isn't the most obvious way to "re-boot" null simply eliminating the whole "sov" mechanic?
You can certainly "own" a system. Or even a big cluster of systems. Or a whole region. Just have a lot of ships there, all the time, and be willing to challenge and defeat anyone who tries to take it from you.
No hubs, no SBU's, no "system upgrades." Ensure distribution of the most valuable resources is balanced. Scarcity is a powerful driver of conflict thus content.
Nerfing jump ranges and jump fatigue just means it will require planning, commitment and risk to mount a major attack on enemy systems or sustain supply lines over long distances. If your strategy depends on being able to move a huge blob of ships across the galaxy without risk in minutes, you need to re-think your strategy.
Anybody "claiming" space but not occupying it and defending it, well, their claim is obviously irrelevant.
I know, I've only been playing EVE for a year. I know, this would force all the big alliances to fundamentally change their strategies. But it would certainly make this more of a sandbox.
|
Nathan Brightstar
Remission Expeditionary Forces
0
|
Posted - 2014.10.03 17:35:00 -
[854] - Quote
I, for one, am ECSTATIC to see these changes coming down the line.
This can only be good for the health of the game long-term.
I just hope you folks are willing to stick to your guns during the unpopular period.
Keep it up. |
Emrys Alf
Seagull Fleet Gatekeepers Universe
1
|
Posted - 2014.10.03 18:09:00 -
[855] - Quote
This is a very sad time indeed.
Many folks are hurt, concerned and lost by this announcement. Changing the jump mechanics has huge ramifications and it has been done all so casually as if the change would be just a minor inconvenience. What is the point of the game when your long term strategy is nerfed by GÇ£managementGÇ¥ on a whim.
Jumping ships is a huge deal. Took months to plan, train, set up and buy/build. Now it is pretty much an expensive hanger ornament. My heart goes out to all those people, you have been robbed of your time, your dedication and isk. Extreme training but who cares about your tears? It is in the name of looking after the few that you will be limited.
Quote:We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ.
Seems from the above statement this is all a "lets see what happens when we pull this"....
Core mechanics are the backbone to how we plan and evolve. To change these mechanics in such an offhand way effecting the thousands of people who were enjoying the game, is just short sighted and sets the president that change will be always and come from the strangest direction with out any real thought. DonGÇÖt bother planning/training for anything it will change.
One of the CCP management in the last keynote stated that all would be destroyable. So who knows if that gate will be there. We going to see tolls on the gates? Maybe the destruction of the industry system all together so that we are forced to buy from NPCs so CCP earnings go up? Who knows. Who can trust anything anymore?
The removing of the death clone made sense. Was wrong that one could create a clone where you had never been and then death your way there. But hold the phone they put it back with limits in next to no time.. I wonder which connected person got that change because it did not represent the will of the players in this forum or elsewhere. That was one part all seemed to understand and accept.
So CCP is listening to someone, just not us. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
179
|
Posted - 2014.10.03 20:51:00 -
[856] - Quote
Emrys Alf wrote:This is a very sad time indeed. Many folks are hurt, concerned and lost by this announcement. Changing the jump mechanics has huge ramifications and it has been done all so casually as if the change would be just a minor inconvenience. What is the point of the game when your long term strategy is nerfed by GÇ£managementGÇ¥ on a whim. Jumping ships is a huge deal. Took months to plan, train, set up and buy/build. Now it is pretty much an expensive hanger ornament. My heart goes out to all those people, you have been robbed of your time, your dedication and isk. Extreme training but who cares about your tears? It is in the name of looking after the few that you will be limited. Quote:We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ. Seems from the above statement this is all a "lets see what happens when we pull this".... Core mechanics are the backbone to how we plan and evolve. To change these mechanics in such an offhand way effecting the thousands of people who were enjoying the game, is just short sighted and sets the president that change will be always and come from the strangest direction with out any real thought. DonGÇÖt bother planning/training for anything it will change. One of the CCP management in the last keynote stated that all would be destroyable. So who knows if that gate will be there. We going to see tolls on the gates? Maybe the destruction of the industry system all together so that we are forced to buy from NPCs so CCP earnings go up? Who knows. Who can trust anything anymore? The removing of the death clone made sense. Was wrong that one could create a clone where you had never been and then death your way there. But hold the phone they put it back with limits in next to no time.. I wonder which connected person got that change because it did not represent the will of the players in this forum or elsewhere. That was one part all seemed to understand and accept. So CCP is listening to someone, just not us.
So much concern So many tears s So little sense and ingenuity
Enjoy that half empty glass Us half-fullers are having a field day right now "The unending paradox is that we do learn through pain." |
DrysonBennington
Aliastra Gallente Federation
187
|
Posted - 2014.10.03 21:56:00 -
[857] - Quote
In order to claim SOV space you should first have to engage in a campaign to take several surrounding systems from the local NPC Corp. After all they were there first and are not just going to give up the system to anyone.
To engage in taking the SOV you would first have to locate the SOV Dialogue Depot using probes. Once discovered you would then open a channel with the depot saying that you want to engage in SOV rights with the local NPC's. Once yes has been clicked a Contestation similar to how Faction War is conducted is spawned in where the assaulting pilots must take a certain number of sites within a certain amount of time to claim SOV over the system and eventually the SOV Depot itself.
|
MaxKaldar
Quantum Explosion E X P L O S I O N
0
|
Posted - 2014.10.04 07:58:00 -
[858] - Quote
It is BEST to change EVE for the last time! CCP lads, keep it up, CCP Fozzy I love you! Keep up the good work!!! Apply these changes and do not listen to anyone - the best change!
With love from W-Space and MaxDEL ) |
Stalkon Dsandor
Quantum Explosion E X P L O S I O N
3
|
Posted - 2014.10.04 08:16:00 -
[859] - Quote
The best change for the last time!
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chbm
Tribal Mist Cult of War
3
|
Posted - 2014.10.04 10:02:00 -
[860] - Quote
The general design rule of EVE is everything should have a counter. Can CCP elaborate on their vision of what is the counter to 20 Nyxes ratting in a constellation unreachable via cyno jump and bubbled to hell ?
That's the end result of these changes.
http://evemaps.dotlan.net/range/Rorqual,0/O-2RNZ http://evemaps.dotlan.net/range/Rorqual,0/T-67F8 http://evemaps.dotlan.net/range/Rorqual,0/0DD-MH
These are some of the real winners of this change. |
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Deck Cadelanne
Exigent Circumstances CAStabouts
48
|
Posted - 2014.10.04 10:15:00 -
[861] - Quote
Bl1SkR1N wrote:While I do understand reasons behind these things and how ccp tries to make pilots use more gates with caps to travel, there is one thing I don't get. How does CCP expects smaller groups to get into npc null secs like Stain, venal? It looks kinda impossible for me.
Good point.
Flipping a few current sov systems to NPC to provide a "pipe" into those regions seems a relatively minor change that could address the problem. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
169
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Posted - 2014.10.04 12:39:00 -
[862] - Quote
The fatigue cooldown should be twice less for Jump Bridges than for Capitals. What the point to maintain a travel infrastructure if it give you no advantage to defend your SOV against fast ships invasion? Even tiwce less, the fatigue colldown will drastically reduce the capacity of big alliance to formup against hit and run invasions. Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all. |
Gecko415
Bareback Withdrawal and Deposit Inc.
2
|
Posted - 2014.10.04 14:26:00 -
[863] - Quote
Copper Khai wrote:Jack Marshal wrote:Why in the **** should we bother given suggestions when Fozzy Doesn't listen anyways as we saw with the WormHole mass based jump range
since the change 20 of us have not been able to do anything and we are plagued by BLOB's because we cant do anything (Thanks for that fozzy)
I hope Fozzy run rabid with null-sec and kills the rest of the player base in eve
CCP doesnt Listen, and just is driving to get more blob fights they have killed small gang fights
Fozzy has personally killed the groups under 50 in the ability to use capitals in PVP
Thanks Fozzy, BTW he didn't READ the 1,300 post on the wormhole mass based jump range OR the CSM in charge of it so why do you think he is going to bother reading these?
Good luck Null Sec, hahaha now your going to get Fozzy love ! I hope he screws up your game dynamics ! If your a Huge alliance or Coalition Im sure you will like the changes CCP supports You-Tube Mega-Fights, not the small gang stuff.
BTW minecraft is going well, all my people have had a great time on that instead of eve. We are plexing now, since were not paying for service that the customer support flagrantly ignors its consumers. Doesn't help to be negative. Fozzie's proven to be a great dev. Clearly smart and cares a lot about the game. He doesn't appear to have a shred of ego problems either. The Bigger ships landing further away from the hole made closing holes a lot riskier - as it should be. Why give WH's an empire where they control the gates in. Instead let them be subject to more variables. Since it's lucrative. It also slows down the ISK grind for them. Makes sense to me. The bigger picture is EVE nullsec problems are caused by the smart players collectively out thinking the smart devs - blobs! The large coalitions inevitably followed self interest in stead of community interest and have sat on their leads. Even if a spy were to offer CFC the N3 on a platter, Mittani would decline. What can CCP do about that? I'm interested to see what CCP comes up with. There's no easy fix. Anything they develop - players will overcome if they can directly benefit, unfortunately for EVE and the greater good.
...smart players collectively out thinking the smart devs...who authorized you to make sense?
Don't Panic |
Monasucks
Tymast Industries 150th The Bastion
139
|
Posted - 2014.10.04 14:57:00 -
[864] - Quote
aside from all the other changes:
We play eve in our free time. Now we should wait and spend our free time having less fun and just idle for some kind of cool down or by boring travelling by gates?
CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cool down and fly the cyno around - that much time I do not have!
Please consider this! Can I haz you're stuff? A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead. Payday for good workers has been postponed indefinitely. Payday for bad workers is cancelled! |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
203
|
Posted - 2014.10.04 17:37:00 -
[865] - Quote
Cardano Firesnake wrote:The fatigue cooldown should be twice less for Jump Bridges than for Capitals. What the point to maintain a travel infrastructure if it give you no advantage to defend your SOV against fast ships invasion? Even tiwce less, the fatigue colldown will drastically reduce the capacity of big alliance to formup against hit and run invasions.
Maybe they want your reach to exceed it's possible grasp.
Stop trying to figure out how you'll do yesterday tomorrow. Your group will be better positioned to weather any changes that may come about.
Stop your crying. The end result will be a more localized (better) game. "The unending paradox is that we do learn through pain." |
Byson1
Zan Industries ZADA ALLIANCE
7
|
Posted - 2014.10.04 21:31:00 -
[866] - Quote
You claim to want to help the small groups in null... Why not listen to them?
Check out those who have responded.. and what size of alliance/corp they belong to.. see what they suggest.
If I could ask for just one thing.. don't mess with logistic ships. jump freighters specifically. no one will hop drop in a freighter anyway. so why not keep them as is. so people can keep the life blood of small alliances moving? |
Dafarr Maul
Kenshin. Northern Coalition.
7
|
Posted - 2014.10.05 01:12:00 -
[867] - Quote
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.
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Rahelis
Tris Legomenon
115
|
Posted - 2014.10.05 06:57:00 -
[868] - Quote
Good to get rid of one more nullbear.
Small null bear groups - in null sex - where do they exist?
Not in this game.
If you ask the gamers what they want you get TTP, free SP or free isk - that is all they care about.
The best null bear comment so far was: Gate travel is boring.
Honestly, the more null bears quit EVE the better CCP is off and can rebuild the game.
And do not ask for game adjustment, null bears, you broke the game and proved to be unable to play EVE.
Start to build your own stuff - that is the fundamental base line of logistics. |
Dras Malar
Cloak and Daggers Fidelas Constans
0
|
Posted - 2014.10.05 10:49:00 -
[869] - Quote
What a lot of people don't seem to understand is that the nullsec leaders may be interested in finding ways to win, but it's not because they don't respect the concept of fairness. As players they want to win, and as leaders of large groups of players their responsibility is to help them achieve strategic victories, but they also want the game that they're winning to be worth winning - for competition to have stakes, for their victory to have significance. That's why The Mittani and the other nullsec leaders are willing to put the strategic power of their own alliances at risk by proposing changes to the game. Though there is always the grr goons crowd, who perhaps through irrational paranoid delusions imagine that all suggestions and comments made by anyone associated with Goons are inherently gloating and deceptive, and also somehow tears over their impending doom, please understand that there are two aspects to nullsec powers' interests - both in-game and competitive, and out-of-game and at least attempting to understand the balance of the game itself.
The recent changes made and proposed seem to be addressing problems that weren't widely discussed or not previously acknowledged by CCP as bugs or problems at all, and then solving them with a hammer. Jumping supers in range of other supers inside POS shields was not declared an exploit and reimbursements were not made, but suddenly every nullsec corp in the game now has to change nearly all of their hundreds of corporation bookmarks because all POSes have been moved an arbitrary distance because jumping supers in next to POS shields is suddenly considered that big a problem.
Now we have changes that make routine jump freighter routes impossible to complete as they have been for years, and carriers essentially no longer have jump drives that reach more than a few systems away. Every time anything happens to impact the null blocs we hear cheers from those who have minimal experience with yet no shortage of animosity towards Goons and their allies, and this is a problem simply because not every change hurts us, yet might be detrimental to the game itself, so any productive narrative about the game involving the people who play it becomes fundamentally compromised. Our ability to communicate with each other as people who play the same game is threatened because of grudges and biases held even when there's nothing personal at stake.
Let me tell you why I think these changes are flawed. Disincentivizing our hurling around capital ships on a moment's notice is a fine idea, but to this extent is just bizarre. Restricting travel of capital ships will only magnify home-turf advantage, by benefiting those who have more capital pilots, effectively benefiting groups of players who can work around a single pilot's fatigue timers. (Nullsec logistics teams already exchange jump freighters across characters in order to complete orders. They even move goods between ships to minimize risk in high-traffic systems.) It will also compromise the ability of smaller groups to manage logistics, further giving advantage to large, well-organized alliances and coalitions like the Goons.
I know a lot of people who haven't lived in nullsec have a magnified vision of blobs and capital fights, but nullsec groups actually tend to be quite careful about flinging around large, expensive ships, since they effectively have a huge target on their backs, as they risk escalations when victory may not be assured and act as a beacon for third-parties to intervene and tip the balance of a fight for the sake of a few expensive kills. Compromising the ability of capital ships to travel large distances will certainly discourage escalations since it will simply take too long and be entirely too risky to move them around for those long periods of time, not to mention that spies will give their enemies plenty of warning when they are deployed. But is this what we want? To never experience the risk of another large fight again? |
Dras Malar
Cloak and Daggers Fidelas Constans
0
|
Posted - 2014.10.05 10:50:00 -
[870] - Quote
The end result is that whoever owns capital ships, especially the exceedingly high-EHP supers, and is alert and can coordinate a significant defense force will absolutely dominate sovereignty fights. Those of us who have carriers can drop them in place of cruiser sized logistics without fear in our home territories, since we can just use higher concentrations of hitpoints per pilot and win even without superior numbers. Allies of Goons who therefore have carrier pilots and large numbers of allies may find that the only threat to our dominance in the long, or increasingly, short term, is boredom. Boredom on the part of players who have nothing to fear at all and no way to leverage power across the map, reducing our ability to interact with players from other parts of the game and shrinking our horizons until Eve begins to look more and more like a single player game, grinding up isk for the sake of playing with toys that in some ways may as well have been taken away from us.
In terms of Goons and the CFC's strategic claim over half of nullsec, as far as I can tell as a CFC line member the Mittani can barely contain his smugness. In terms of logistics these changes create enormous headaches and a lot more work, but will ultimately be resolved for the power blocs, more or less. It does largely mean that we'll no longer be able to use capital ships offensively - but it doesn't stop us from buying more capital ships where they're needed and using them defensively, and with total impunity.
Just because these changes create disadvantages for existent nullsec blocs does not mean that new groups will find things any easier, or that they will ever exist, and if your changes simply make the game less fun then no one wins. For the sake of the long-term health of the game, please do not just punish the nullsec blocs for the sake of it. I haven't been playing this game very long, but now we're looking at fundamentally changing the way this game has been played for the better part of a decade. No change at all would be unfortunate in the long run, but sudden, radical changes that limit what we can even do in this game threaten its legacy as an enduring, chaotic and unpredictable game that makes headlines for being unique, competitive and maintaining some level of excitement even after 11 years. I'd rather not see yet another game make itself less relevant through drastic and short-sighted changes made by administrators to spite its own player base. |
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