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Thread Statistics | Show CCP posts - 1 post(s) |
Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2006.08.04 13:00:00 -
[121]
Originally by: Avon
As a logical extension of that, wouldn't all the NPC rats in hi-sec space get Concordoken as soon as they fired on a player, or get killed by the factional navy when they came through the gates?
I disagree.
We see bounties on "bad players", and when they've gone and been bad and someone wants someone else to exact a toll; shooting at them doesn't get you Concordokened when their sec rating is bad enough. Following on from your line... the navy wants them, so puts a bounty on them (which they pay to Concord), and the various corporations take up missions for their faction to hunt down the pirates...and hire pod pilots.
Us.
hey presto. A logical explanation why Empire rats should have bounties, and empire-less rats, should not.
-G Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus |
Hephaesteus
Gallente
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Posted - 2006.08.04 13:24:00 -
[122]
If all the rats from 0.0 invaded empire they would wtfpwn Concorde and the "BIG" 4 in no time given their numbers. So all those in 0.0 moaning about lvl 4 mission runners in empire earning isk "gasp." Be grateful, we are keeping empire space safe for you to return to when your corp/alliance gets their butts handed to them by someone else.
Personally i'm gonna join the "Campaign for real Quafe" coz since the patch it tastes real weird. -----------------------------------------------
Knowing all, when all is unknown.
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BOldMan
Band of Brothers
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Posted - 2006.08.04 13:44:00 -
[123]
Originally by: Brannor McThife
We see bounties on "bad players", and when they've gone and been bad and someone wants someone else to exact a toll; shooting at them doesn't get you Concordokened when their sec rating is bad enough. Following on from your line... the navy wants them, so puts a bounty on them (which they pay to Concord), and the various corporations take up missions for their faction to hunt down the pirates...and hire pod pilots.
Us.
hey presto. A logical explanation why Empire rats should have bounties, and empire-less rats, should not.
-G
(EDIT) PS. In quite a number of missions you see stargates that state that they are secret and hidden... some of the new faction missions show how one faction is trying to set up a stargate deep inside their enemies territory... So it's quite logical for pirates to completely bypass the normal shipping lanes...
Oh, I agree with your great ideea, in deepspace concord should not interfere. Nice twist for L4 mission, no? And 0.0 spawn suck, you know that already, because you like so much L4 missions.
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Grim Vandal
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Posted - 2006.08.04 14:25:00 -
[124]
nerf missions to oblivion
then you can nerf 0.0 spawns
And these nearly instanced complex **** is getting more and more lame.
loot tables themself are pretty bad as well ... you dont need to produce basic stuff at all cuz it all drops from npcs anyway. I would like to see it changed so that ONLY named and faction officer stuff drops from npcs ...
Greetings Grim |
Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.04 16:18:00 -
[125]
Originally by: Grim Vandal nerf missions to oblivion
No - Nerf High Sec missions. The last time someone cried nerf missions, CCP nerfed the 0.0 Lvl4 Agent Missions thus defeating the point! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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