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elitatwo
Congregatio
298
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Posted - 2014.09.14 11:42:00 -
[1] - Quote
One could assume that a bigger boat would have bigger engines and better technology onboard so that slowing down wouldn't be such a hassle as it is now.
The acceleration of battlecruisers and battleships seems okay so far but slowing those down is out of line.
So I suggest we ask some fine Caldari engineers to develop a better braking system for larger ships to cut down the deccelaration process down to half. signature |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2899
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Posted - 2014.09.14 11:50:00 -
[2] - Quote
Double click directly behind your ship. |
Steppa Musana
Republic Military School Minmatar Republic
66
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Posted - 2014.09.14 11:54:00 -
[3] - Quote
Danika Princip wrote:Double click directly behind your ship. This.
Although ideally, it would be slowing down at that speed when you just brake.
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Alvatore DiMarco
Capricious Endeavours Ltd
2648
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Posted - 2014.09.14 11:54:00 -
[4] - Quote
I believe OP is complaining about warp deceleration. |
baltec1
Bat Country Goonswarm Federation
13204
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Posted - 2014.09.14 11:56:00 -
[5] - Quote
Comes in handy when burning to gate and the scram lands. Join Bat Country today and defend the Glorious Socialist Dictatorship |
elitatwo
Congregatio
298
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Posted - 2014.09.14 11:57:00 -
[6] - Quote
Alvatore DiMarco wrote:I believe OP is complaining about warp deceleration.
Yes. signature |
elitatwo
Congregatio
298
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Posted - 2014.09.14 11:58:00 -
[7] - Quote
Danika Princip wrote:Double click directly behind your ship.
You cannot do that in warp signature |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2899
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Posted - 2014.09.14 12:04:00 -
[8] - Quote
elitatwo wrote:Danika Princip wrote:Double click directly behind your ship. You cannot do that in warp
Perhaps you should have mentioned warp somewhere in your OP then?
And if they changed the deceleration, they'd slow the warpspeed even more to counter it. |
baltec1
Bat Country Goonswarm Federation
13204
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Posted - 2014.09.14 12:08:00 -
[9] - Quote
Use warp speed rigs/implants/mods.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
elitatwo
Congregatio
298
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Posted - 2014.09.14 12:09:00 -
[10] - Quote
I did, happy? signature |
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elitatwo
Congregatio
298
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Posted - 2014.09.14 12:14:00 -
[11] - Quote
baltec1 wrote:Use warp speed rigs/implants/mods.
They do not slow you down faster out of warp. One of the reasons battleships appear travelling so slow these day is that the second they slow down from the 2AU/s warp speed to zero speed is that is take the same time to slow that ship down as it takes to cross a system from gate to gate to slow it down again.
Visually you 'appear' on grid of your destination but you are unable to do anything at this point until your ship is slowed down enough.
Even in a Leopard it seems it takes longer to slow down than to warp from gate to gate. signature |
Doddy
Esoteric Operations
903
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Posted - 2014.09.14 12:25:00 -
[12] - Quote
Given this is a relatively recent and deliberately implemented balancing mechanic i don't see them changing it. More massive objects have greater momentum and should be much harder to slow down in any case so i am not entirely sure on your point tbh. |
Steppa Musana
Republic Military School Minmatar Republic
67
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Posted - 2014.09.14 12:32:00 -
[13] - Quote
Alvatore DiMarco wrote:I believe OP is complaining about warp deceleration. Dur. I need coffee. |
baltec1
Bat Country Goonswarm Federation
13205
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Posted - 2014.09.14 12:34:00 -
[14] - Quote
elitatwo wrote:baltec1 wrote:Use warp speed rigs/implants/mods.
They do not slow you down faster out of warp. One of the reasons battleships appear travelling so slow these day is that the second they slow down from the 2AU/s warp speed to zero speed is that is take the same time to slow that ship down as it takes to cross a system from gate to gate to slow it down again. Visually you 'appear' on grid of your destination but you are unable to do anything at this point until your ship is slowed down enough. Even in a Leopard it seems it takes longer to slow down than to warp from gate to gate.
As someone who abuses warp speed toys greatly I can tell you they do make a massive difference. Join Bat Country today and defend the Glorious Socialist Dictatorship |
elitatwo
Congregatio
298
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Posted - 2014.09.14 12:35:00 -
[15] - Quote
Doddy wrote:Given this is a relatively recent and deliberately implemented balancing mechanic i don't see them changing it. More massive objects have greater momentum and should be much harder to slow down in any case so i am not entirely sure on your point tbh.
Take it as a visual observation I made and comparing it to other ships.
I didn't say anything about the warp speed mechanics even if I have my reservations but they are not up for debate right now.
What I am saying is that it takes too long to have your ship come out of warp.
I am aware that more mass needs more power to slow down because of drag forces and such and it is okay for bigger hulls to slow down longer than a smaller one does but the current rate is too slow. signature |
Wolf Incaelum
State Protectorate Caldari State
5
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Posted - 2014.09.15 04:12:00 -
[16] - Quote
Danika Princip wrote:elitatwo wrote:Danika Princip wrote:Double click directly behind your ship. You cannot do that in warp Perhaps you should have mentioned warp somewhere in your OP then?
Perhaps you should re-read the op? |
Wolf Incaelum
State Protectorate Caldari State
5
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Posted - 2014.09.15 04:24:00 -
[17] - Quote
More mass means more inertia means more force required to move the object in question. The same amount of inertia in motion, called momentum, means more force required to decrease speed. Our ships currently do not have a way to exert a decelerating force. They simply stop moving on their own after a while. I propose hence the Alcubierre Warp Drive (AWD). It generates a gravitational field that compresses space-time before the ship and expands space-time behind the ship, creating a "wave" atop which the ship "surfs", if you will. Essentially, rather than moving the ship through space, the AWD moves space around the ship. Thus, no forces need be applied to the ship to accelerate, meaning you will be sitting still as soon as the gravitational field disloves and the space-time around the ship "flattens out". Warp deceleration problem solved. Physics is cool. :) |
Rowells
Unknown Soldiers Fidelas Constans
1337
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Posted - 2014.09.15 04:35:00 -
[18] - Quote
warp deceleration is capped at a certain speed for all ships. It was back before they fully implemented the warp speed changes (if you were on sisi at the time you'll know how insanely fast it was. |
Laminar Septimar
Kriegsmarinewerft Goonswarm Federation
0
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Posted - 2014.09.15 04:50:00 -
[19] - Quote
elitatwo wrote:One could assume that a bigger boat would have bigger engines and better technology onboard so that slowing down wouldn't be such a hassle as it is now.
The acceleration into the warp 'tunnel' of battlecruisers and battleships seems okay so far but slowing those down out of warp is out of line.
So I suggest we ask some fine Caldari engineers to develop a better braking system for larger ships to cut down the deccelaration process down to half.
The Warpingsystem got overhauled a few patches ago and it doesn't need yet another overhaul. Big ships accelerate/decelerate slower than smaller ships thus making it easier to catch up and travel faster in smaller ships. Furthermore it is allready possible to decrease the acceleration/deceleration of a starship by using astronautic rigs.
Also why should it be possible to to decelerate faster for a starship ? In a simplified environment, a ship which is accelerated by 1 needs the the same time to accelerate from from its current speed to 10 as it will take the ship to decelerate from 10 to current speed(deceleration is the same as negative acceleration). |
Alvatore DiMarco
Capricious Endeavours Ltd
2651
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Posted - 2014.09.15 06:06:00 -
[20] - Quote
Wolf Incaelum wrote:Danika Princip wrote:elitatwo wrote:Danika Princip wrote:Double click directly behind your ship. You cannot do that in warp Perhaps you should have mentioned warp somewhere in your OP then? Perhaps you should re-read the op?
At the time OP was posted, warp was not mentioned anywhere in it. |
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James Baboli
Ferrous Infernum
99
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Posted - 2014.09.15 06:46:00 -
[21] - Quote
Laminar Septimar wrote:elitatwo wrote:One could assume that a bigger boat would have bigger engines and better technology onboard so that slowing down wouldn't be such a hassle as it is now.
The acceleration into the warp 'tunnel' of battlecruisers and battleships seems okay so far but slowing those down out of warp is out of line.
So I suggest we ask some fine Caldari engineers to develop a better braking system for larger ships to cut down the deccelaration process down to half. The Warpingsystem got overhauled a few patches ago and it doesn't need yet another overhaul. Big ships accelerate/decelerate slower than smaller ships thus making it easier to catch up and travel faster in smaller ships. Furthermore it is allready possible to decrease the acceleration/deceleration of a starship by using astronautic rigs. Also why should it be possible to to decelerate faster for a starship ? In a simplified environment, a ship which is accelerated by 1 needs the the same time to accelerate from from its current speed to 10 as it will take the ship to decelerate from 10 to current speed(deceleration is the same as negative acceleration). Warp speed accelerates and decelerates as a factor of your warp-speed now, as opposed to a static acceleration/deceleration curve that was uniform for all ships. Make your BC or BS faster in warp, make it faster to get up to max speed and hold max speed longer, and still take less time decelerating. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Johann Rascali
Crunchy Crunchy The Obsidian Front
102
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Posted - 2014.09.15 07:06:00 -
[22] - Quote
Actually, warp deceleration has a "floor" to it and is purposefully slower than entering warp as a result of classes destroyer and below (namely interceptors and interdictors) having such a short deceleration period that they'd be moving extremely fast at the end of it and slide the last few hundred kilometers in less than a second (i.e. one server tick) thus "magically appearing" out of nowhere wherever they warped. Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |
Kell Braugh
Caldari Provisions Caldari State
13
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Posted - 2014.09.15 07:19:00 -
[23] - Quote
I'm pretty sure that CCP Galileo, CCP Descartes, and CCP Newton would agree with the current mechanics. |
Wolf Incaelum
State Protectorate Caldari State
5
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Posted - 2014.09.15 17:43:00 -
[24] - Quote
elitatwo wrote:The acceleration into the WARP 'tunnel' of battlecruisers and battleships seems okay so far but slowing those down out of warp is out of line.
A quote from the original post for all of the people who are too lazy to ready things in their entirety. As you can see, "warp" most certainly WAS mentioned. I even capitalized, italicized, and bolded for those of you who might just have really REALLY bad (or perhaps just selective) eye sight.
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Antillie Sa'Kan
Forging Industries Silent Infinity
682
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Posted - 2014.09.15 17:52:00 -
[25] - Quote
elitatwo wrote:They do not slow you down faster out of warp. Actually, they do. |
Wolf Incaelum
State Protectorate Caldari State
5
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Posted - 2014.09.15 20:18:00 -
[26] - Quote
elitatwo wrote:baltec1 wrote:Use warp speed rigs/implants/mods.
They do not slow you down faster out of warp. One of the reasons battleships appear travelling so slow these day is that the second they slow down from the 2AU/s warp speed to zero speed is that is take the same time to slow that ship down as it takes to cross a system from gate to gate to slow it down again. Visually you 'appear' on grid of your destination but you are unable to do anything at this point until your ship is slowed down enough. Even in a Leopard it seems it takes longer to slow down than to warp from gate to gate.
I think I get what you're saying. If I'm understanding correctly, you aren't trying to make your ship warp from point A to point B in less time, and you aren't trying to increase deceleration. What you're talking about is the issues of visually appearing on grid, but not being out of warp. That delay of a few seconds where you have landed on grid, but can't move your ship or lock anything because you are still "technically" in warp until your speedometer no longer says "warping". Is that what you're talking about? |
elitatwo
Congregatio
298
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Posted - 2014.09.15 20:28:00 -
[27] - Quote
Wolf Incaelum wrote: -snip- I think I get what you're saying. If I'm understanding correctly, you aren't trying to make your ship warp from point A to point B in less time, and you aren't trying to increase deceleration. What you're talking about is the issues of visually appearing on grid, but not being out of warp. That delay of a few seconds where you have landed on grid, but can't move your ship or lock anything because you are still "technically" in warp until your speedometer no longer says "warping". Is that what you're talking about?
Yes, exactly that is what I am saying. Thank you! signature |
Kell Braugh
Caldari Provisions Caldari State
18
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Posted - 2014.09.16 18:10:00 -
[28] - Quote
If we are to assume that the warp drives in Eve follow at least the style of an Alcubierre drive (where space itself is being constantly warped around the ship) one could also assume that the ship itself is moving at a pretty good clip relative to its local frame of reference. Suspending the actual disbelief of the physical creation of such a warp bubble (this is a game after all), I believe the appearance of the ship itself is not due to visual distance (in the game mechanics, this is 'the grid') but the breakdown of the quantized field (the warp bubble if you will). The ship's frame of reference then would become the local space and as such, still be maintaining quite a bit of inertia.
In fact, other than being horrible gameplay, we should really be starting to slow down both the field (and the ship inside the field) much much sooner to deal with the inertia of millions of tons of mass moving at effectively-superluminal speed.
At least in theory, ships coming out of warp should also have accumulated enough energetic particles to essential destroy anything present at its destination, a game mechanic I think we can all agree would be a bit OP. Maybe the devs are accounting for this by requiring additional time to slow the ship down and dissipate said particles.
Or, you know, it's a game, and the game engine just works like that. It uses a logarithmic function to calculate accelerations. That last 5km takes more time than the previous 200km to slow down. Surely this is more reasonable than stopping on a dime and killing everything in sight. |
afkalt
Republic Military School Minmatar Republic
331
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Posted - 2014.09.16 18:24:00 -
[29] - Quote
elitatwo wrote:Wolf Incaelum wrote: -snip- I think I get what you're saying. If I'm understanding correctly, you aren't trying to make your ship warp from point A to point B in less time, and you aren't trying to increase deceleration. What you're talking about is the issues of visually appearing on grid, but not being out of warp. That delay of a few seconds where you have landed on grid, but can't move your ship or lock anything because you are still "technically" in warp until your speedometer no longer says "warping". Is that what you're talking about? Yes, exactly that is what I am saying. Thank you!
This is reasonable, especially considering the sensor strengths involved. |
Stephanie Rosefire
The Nicomachean Ethics
24
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Posted - 2014.09.16 21:00:00 -
[30] - Quote
elitatwo wrote:baltec1 wrote:Use warp speed rigs/implants/mods.
They do not slow you down faster out of warp. One of the reasons battleships appear travelling so slow these day is that the second they slow down from the 2AU/s warp speed to zero speed is that is take the same time to slow that ship down as it takes to cross a system from gate to gate to slow it down again. Visually you 'appear' on grid of your destination but you are unable to do anything at this point until your ship is slowed down enough. Even in a Leopard it seems it takes longer to slow down than to warp from gate to gate.
THATS COZ YOU ARE IN A LEOPARD. you know, 20 flippin AU a SECOND. you expect the damn thing to stop on a dime? |
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