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Johnny Gurkha
Wise Guys Exquisite Malevolence
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Posted - 2008.03.02 11:39:00 -
[151]
Originally by: Bad Borris I fly nano cerb in gangs only. Its not great solo and in gangs always use heavies due to range being alot more valuable than dps in nano gang situations. My tactic is always to utilize the cerbs great range so position yourself 80 or 90k off (depending on whether u fit a sensor booster) and spam missiles at your opponants webbifying taclkers first (so your nano buddies dont get pinned down). The good thing about the nano cerb is that vagabonds and particularly rapiers and huggins will not have much success taclking you due to the fact that they will get a face full of kinetic missiles.
/signed... not a great solo ship (so much so I don't fit a scram) but utterly devastating in gangs
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Voulture
GBTeam C0VEN
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Posted - 2008.03.04 17:48:00 -
[152]
Edited by: Voulture on 04/03/2008 17:48:41 Nanofag:
H: 5 x hml t2, salvager
M: mwd t2, lse t2, f-s9 extender*, sensor booster, wd t2
L: 3x OD t2, rcu t2
R: 2x polys
* another lse t2 iof awu 5 or pg-hardwir.
3km standard, with hardwirs and good gang 5km.
You can always fit small cap booster / stasis webifier instead of sb/wd or named extender. If you think one extender is enough for you - swap rcu for inertia stab or bcu.
Or buy CNI. _________________________________________
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GhostXile
Black Screen of Death
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Posted - 2008.03.05 11:54:00 -
[153]
Edited by: GhostXile on 05/03/2008 11:55:24
Originally by: Voulture Edited by: Voulture on 04/03/2008 17:48:41 Nanofag:
H: 5 x hml t2, salvager
M: mwd t2, lse t2, f-s9 extender*, sensor booster, wd t2
L: 3x OD t2, rcu t2
R: 2x polys
stasis webifier instead of sb/wd or named extender.
This doesn't make much sense to me. why would you want to be in close with no tank?
I think the most important thing to remember with the Cerb is that distance is your best bet. If you're fitting a Warp Disruptor or a Web, you've failed before you've undocked.
Range 50km - 150 km with Caldari Heavy Scourge. If you use hevay assault missles then you better find a uber tanking up close fitting which doesn't exeist.
Unfortunatly in the PvP world we live in, there is no such thing as "solo" anymore. There's always someone around...even one guy with an alt, unless you in the belt killing a ibis miner, inwhich you deserve his unit of trit and civilian mining laser.
Distance, Distance, Distance, let someone in your gang lock you're target down!
Edit: While your heavies rip him in two!!
GX
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Voulture
GBTeam C0VEN
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Posted - 2008.03.05 16:12:00 -
[154]
Its just another nanoship. Of course, you can sit at 150km waiting 15sec+ to hit anything... Eagle is much better for long ranges, and of course - i9nstant dmg.
Actucally orbiting at 30-40km, or at 20 if you have to keep a point of enemy is prefect. That why you use your speed, to keep the distance, and not be tackled. Thats why you can fit web, not to come into web range, its extremely stupid, i agree (even <15km is fail tbh), but just in case. To faster eliminate ceptors and dictors etc.
It up to you what you want to fit in this spare slot: invu field, web, tracking disruptor, painter etc.
And of course - its a gang ship dedicated to small and fast roams, not fleet setup. _________________________________________
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Carousel Sweet
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Posted - 2008.03.13 08:24:00 -
[155]
i have a question too ... i've been doing some EFT warrioring (woohoo!) and i've been struggling to get DPS up with heavy missiles... Volley damage is ok in 1.5k but can't really get DPS above 350s ...
So question is: With 1.5k volley, can you actually get BCs/hacs killed with this thing?
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Compendium
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Posted - 2008.03.13 18:31:00 -
[156]
Unfortunately, you need almost a whole rack of ballistic controls to compare dps to average turret dps, while the turret boats use all the lows for just a tank. That's why a nano Cerberus almost fails at being a HAC. Damage will be horrible.
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Jokastis
Quam Singulari Triumvirate.
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Posted - 2008.03.29 00:49:00 -
[157]
Cerberus Fitting:
High: 5 X Heavy Assault Missile Launcher II
Medium: 10MN MicroWarpdrive II Small Cap Booster II Photon Scattering Field II 2 X Medium Shield Extender II
Low: Ballistic Control Unit II Nanofiber Internal Structure II 2 X Overdrive Injector II
Rigs: Polycarbon Engine Housing I Bay Loading Accelerator I
Cerberus Performance Characteristics:
Ammunition: Terror Rage Assault Missile: DPS - 403 Range - 35.4 km
Terror Javelin Assault Missile: DPS - 286 Range - 173.6
Speed: 2750 m/s
Shield: Capacity - 4924 hp EM - 55% Thermal - 80% Kinetic - 70% Explosive - 60%
Use:
I'll be using this ship in small gang warfare. There are others doing the tackling. Leaving no need for Warp Disruptor. If Disruptor is need, I can simply drop the Photon Scattering Field or a Medium Shield Extender.
Speed and/or Tank issue:
I know that 2750 m/s is on the slow end of most Nano ships these days, but I don't have the isk for anything like "Snake Implants", or a Faction MicroWarp Drive.
As for a tank. The shield capacity and resists, along with the hopes that I can "keep my distance", are as good an option I can find for this ship. With Heavy Assault Missiles I don't see the room for an active shield boosting tank. I would therfore need to add powergrid upgrades that would in turn slow the overall speed, or hinder the amount of damage I am looking for.
Conclusion:
Overall I am looking for a fitting on the Cerberus that is not a "Dream Fitting" costing billion of isk, but rather a blend of speed and damage.
I'm posting this to see if anyone can see something that I have missed for this ship, and the purpose I am looking for, that could improve it's overall stats.
Any suggestions, changes, or advice that can be offered will be greatly appreciated.
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Jogvan
coracao ardente Triumvirate.
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Posted - 2008.03.29 03:34:00 -
[158]
Originally by: Compendium Unfortunately, you need almost a whole rack of ballistic controls to compare dps to average turret dps, while the turret boats use all the lows for just a tank. That's why a nano Cerberus almost fails at being a HAC. Damage will be horrible.
Nanoships usually dont have a whole lot of dps, but the cerb is a good nano HAC. Down side is that it's not very fast, and you can't tank it as much as ishtar and vaga. Missiles work well for nano gangs, if you have to burn away from the enemies you can just keep firing and still do the same damage.
If you want to pvp in cerb nano is the way to go. Tanked it's pretty horrible unless you got a expensive setup.
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Aegareth
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Posted - 2008.04.27 14:51:00 -
[159]
Originally by: Nahno Can anyone else post their experiences with the HAM, MWD, and Damp setup?
sure managed to get locked by a raven, went to mwd away from him and when he insta popped me because of my huge sig radius.
i now use 5x hams II - (caldari navy missiles go 37km :) ) medium boost II, invul II x2, photon II, medium cap II (400's) dcu II, 3x BCU II
point is for gang pvp... warp in at 30km and put your 420dps on someones face... javelin missiles for nanofags :P
it tanks pretty good but kind of vulnurable to missile boats. only just got the ship so dont take my setup with a grain of salt. ive tried it against hyperion and domi - both rail and blaster fitted could tank fine... nuet fitted torp raven wtf pwned it in test fight. but without nuet i could prob tank it. high damage cruiser class ships and heavy nuets will be the death of you.
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James Lyrus
Lyrus Associates
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Posted - 2008.04.27 21:36:00 -
[160]
I've decided that the Cerb is a missile sniper only and only useful when lobbing heavy missiles at targets at 150km is what you're wanting to do.
Until they 'fix' precision heavys to actually have a chance of hurting even bad nano ships, this is not very often.
However, I have found that the Onyx makes quite a credible PvP alternative:
It has lots more grid and CPU. (Which means it can fit HAMs _and_ tank at the same time) It has an extra midslot - two if you usually fit a warp disruptor (because it can fit one in it's highslot) It has a better resistance layout.
Oh, and it can tackle at longer ranges.
And if you really want, you can even use it as a heavy interdictor too.
It loses out on a ROF bonus, which I'd agree is some pain - but offset somewhat by being able to use the short range weapons much more effectively. Otherwise, it only has one range bonus, to the Cerberus' two. Which I'd consider actually, limited use in 'general purpose' flying around and killing stuff. -- Crane needs more grid 249km locking? |
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Dreadpilot Roberts
ROMANIA Renegades Phalanx Alliance
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Posted - 2008.04.27 21:47:00 -
[161]
Originally by: James Lyrus I've decided that the Cerb is a missile sniper only and only useful when lobbing heavy missiles at targets at 150km is what you're wanting to do.
Until they 'fix' precision heavys to actually have a chance of hurting even bad nano ships, this is not very often.
However, I have found that the Onyx makes quite a credible PvP alternative:
It has lots more grid and CPU. (Which means it can fit HAMs _and_ tank at the same time) It has an extra midslot - two if you usually fit a warp disruptor (because it can fit one in it's highslot) It has a better resistance layout.
Oh, and it can tackle at longer ranges.
And if you really want, you can even use it as a heavy interdictor too.
It loses out on a ROF bonus, which I'd agree is some pain - but offset somewhat by being able to use the short range weapons much more effectively. Otherwise, it only has one range bonus, to the Cerberus' two. Which I'd consider actually, limited use in 'general purpose' flying around and killing stuff.
"And if you really want, you can even use it as a heavy interdictor too. " OMFG This *****s me up roflmao.
I'm sorry, did I say u could speak ? |
James Lyrus
Lyrus Associates
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Posted - 2008.04.27 22:03:00 -
[162]
Originally by: Dreadpilot Roberts
Originally by: James Lyrus I've decided that the Cerb is a missile sniper only and only useful when lobbing heavy missiles at targets at 150km is what you're wanting to do.
Until they 'fix' precision heavys to actually have a chance of hurting even bad nano ships, this is not very often.
However, I have found that the Onyx makes quite a credible PvP alternative:
It has lots more grid and CPU. (Which means it can fit HAMs _and_ tank at the same time) It has an extra midslot - two if you usually fit a warp disruptor (because it can fit one in it's highslot) It has a better resistance layout.
Oh, and it can tackle at longer ranges.
And if you really want, you can even use it as a heavy interdictor too.
It loses out on a ROF bonus, which I'd agree is some pain - but offset somewhat by being able to use the short range weapons much more effectively. Otherwise, it only has one range bonus, to the Cerberus' two. Which I'd consider actually, limited use in 'general purpose' flying around and killing stuff.
"And if you really want, you can even use it as a heavy interdictor too. " OMFG This *****s me up roflmao.
Wow, you're very clever. I bet you even dress yourself every morning too. Here's a hint. Bubbles don't work outside 0.0. People fly HACs in other places. -- Crane needs more grid 249km locking? |
Merlinde
Perkone
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Posted - 2008.04.28 04:42:00 -
[163]
Edited by: Merlinde on 28/04/2008 04:43:33 nvm
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Kenji Kikuta
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Posted - 2008.04.28 20:09:00 -
[164]
Originally by: James Lyrus
... However, I have found that the Onyx makes quite a credible PvP alternative: ... It has a better resistance layout. ...
Wrong. Cerberus and Onyx have identical shield/armour/structure statistics.
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James Lyrus
Lyrus Associates
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Posted - 2008.04.28 20:19:00 -
[165]
Originally by: Kenji Kikuta
Originally by: James Lyrus
... However, I have found that the Onyx makes quite a credible PvP alternative: ... It has a better resistance layout. ...
Wrong. Cerberus and Onyx have identical shield/armour/structure statistics.
"Caldari Cruiser Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to shield resistances per level"
-- Crane needs more grid 249km locking? |
Kenji Kikuta
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Posted - 2008.04.29 13:05:00 -
[166]
Originally by: James Lyrus
Originally by: Kenji Kikuta
Originally by: James Lyrus
... However, I have found that the Onyx makes quite a credible PvP alternative: ... It has a better resistance layout. ...
Wrong. Cerberus and Onyx have identical shield/armour/structure statistics.
"Caldari Cruiser Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to shield resistances per level"
Ugh, should have read the description too, and not only compare the base attributes...my mistake.
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Commander Shag
No Trademark Notoriety Alliance
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Posted - 2008.04.29 15:05:00 -
[167]
[Cerb] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Invulnerability Field II Large Shield Extender II 10MN MicroWarpdrive II Photon Scattering Field II Sensor Booster II
Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile Heavy Assault Missile Launcher II, Terror Javelin Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I
That's the setup I've been using to some success. With my skills it does 325 @ 173km or 453 @ 42km with CN Terror. I generally just sit 120 off and spam missiles @ support ships, or sit in between the falcons and kill the support ships coming after them.
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ThaDollaGenerale
Endless Destruction Total Eclipse Syndicate
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Posted - 2008.05.22 05:47:00 -
[168]
Edited by: ThaDollaGenerale on 22/05/2008 05:48:27 I've had some good fun with this setup. Oh yeah, you can drop the disruptor for a Sensor booster if you're in a gang. You can also drop the the two BCS II's if you want some more speed. But the DPS boost is really nice.
[Cerberus, Nano Cerb] Ballistic Control System II Ballistic Control System II Overdrive Injector System II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Medium Shield Extender II Invulnerability Field II Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Anti-EM Screen Reinforcer I Anti-Explosive Screen Reinforcer I
I carry CN Scourge, Thunderbolt and Havoc depending on whom I am shoosting. |
Gaius Proeliator
Lai Dai Infinity Systems
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Posted - 2008.05.28 00:31:00 -
[169]
Ok, would love to get some feedback on my fit. The objective is primarily to defend miners and convoys, so it's also a gang fit; that's why there's no warp disruptor or webifier.
Ballistic Control System II Ballistic Control System II Signal Amplifier II Damage Control II
Large Shield Extender II Invulnerability Field II Invulnerability Field II ECCM - Gravimetric II 10MN MicroWarpdrive I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Anti-EM Screen Reinforcer I Core Defence Field Extender I
Yes, no, maybe so? - Gaius Proeliator |
Polymeric Jane
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Posted - 2008.07.04 12:41:00 -
[170]
Hi, i am planing to use the Cerb as an anti-nano-ship in smal size gangs and i am not sure what rigs are best for this purpose.
What are good stats on rigs concerning DPS vs. Nanos: - direct boni to dmg or rof are not woth it! (stacking mali with BCUs) - explosion velocity (<- This) - explosion radius (All Nanos use MDW so signature should be high; alternative: painter) - speed of the missiles (8.5 km/s should be enough for most?)
So what about 2x rigs that add 2*15% to explosion velocity?
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