scorchlikeshiswhiskey
interstellar initiative Incorporated
330
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Posted - 2014.11.06 20:31:50 -
[1] - Quote
Gawain Edmond wrote:Agatir Solenth wrote:I would equate this request up there with asking that all range limitations be taken away from all lasers.
this is a rather good idea since lasers can only do em and thermal damage and are just beams of light there is no reason that they should have range limitations i fully support this idea and think it should be implimented immediatly i think this is so there for i am right and if you don't agree then watch out Beadle's About Yea! And since missiles use rocket engines, there is no reason they should have a max velocity, so they should continuously accelerate. Even if they did though, light speed artillery would still be the better sniper choice. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
334
|
Posted - 2014.11.07 14:24:07 -
[2] - Quote
13kr1d1 wrote: Other than that, I think missiles are actually quite good. You will note that as long as they cant outrun your missile and you're within "optimal" the missile ALWAYS hits and ALWAYS does the exact damage it's supposed to do. No glancing blows, no wreckings, smooth and reliable like a good cig.
Your assessment isn't completely wrong, but it isn't completely wrong either. I was on Teamspeak with my buds and one of them was wondering why heavies are so bad, so we worked through the missile formula using the example of 2 drakes, unfitted save for launchers, and at my skill level for EV, ER, SigRad, and speed. We discovered that T1 heavies, from a Drake, shot at a similar Drake flying at it's top speed, without prop mod, will lose approximately 25-30% of it's damage to speed tank. Yes, a Drake can speed tank another Drake. This was before factoring in invulns or extenders so, before someone ignores the rest of my post and jumps on that, those numbers can change but the point remains that a Drake can speed tank a Drake. We crunched the numbers for the same case and with an AB the numbers were abysmal. We also learned that, to apply a worthwhile amount of damage to a Drake, you need to shoot Navy Heavies from your Drake. Does that sound right to anyone? That the slowest BC (I could be wrong on that, but not by much) can negate significant same-size missile damage just by turning on its engines? What does that imply for Heavies against a Myrmidon, or something else that moves faster than a one-legged sloth? |