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Jon Draconus
Xtreme Intruders
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Posted - 2006.08.05 03:39:00 -
[1]
I have read alot of things about instas and thing that could be done to fix them. However I have a better idea. How about the Devs fix the anti warp bubbles? As it stands they prevent you from warping out while in the area of effect. But what about the other function that was never implemeted (or might be a bug, not sure)? Pulling ships out of warp as the cross the area effect? Not stoping the use of gate travel, but making it useful to have the Tech 2 Destroyer out?
I stand ready to withstand your flames....that being said, lets keep this civil, ok? -----------------------------------------------
This message is brought to you by the letters W, T and F. |
ROF''''''''''''''''''''L
Amarr Viziam
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Posted - 2006.08.05 03:42:00 -
[2]
that would in 1 instant turn dictors to a "high skill requirement, hard to get so not much used" to a "OMG I MUST GET THAT" prie of dictors goes up 7483543-fold.
btw if im not mistaken with the way warps work right now it would be hard to implement
Will draw crazy ship for ISK. click here |
Jon Draconus
Xtreme Intruders
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Posted - 2006.08.05 03:48:00 -
[3]
Interdictors are rather skill intensive, come on, Interceptor 5? I see this as something that would make them more desired then they are right now.
And I personally don't see the problem with making it work, just use the same code that drops you out of warp when you don't have enough cap to make it across a system, triggered by the spere's effect. -----------------------------------------------
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Infinity Ziona
ISK LLC
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Posted - 2006.08.05 03:53:00 -
[4]
Originally by: Jon Draconus Interdictors are rather skill intensive, come on, Interceptor 5? I see this as something that would make them more desired then they are right now.
And I personally don't see the problem with making it work, just use the same code that drops you out of warp when you don't have enough cap to make it across a system, triggered by the spere's effect.
The way bubbles work is prior to a ship entering warp, a check is made to see if theres a bubble at the end of the warp, if there is the ship exit warp point is adjusted. So yes I think it would be much the same thing. Check to see if the ships path crosses a bubble and then adjust exit point to that location
But bubbles dont work in empire space and instas do so bubbles are not a good answer.
'The alliance should not be a solo contentmobile' - Albert Einstein |
Jon Draconus
Xtreme Intruders
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Posted - 2006.08.05 04:04:00 -
[5]
I think they should work in Empire. Think about it, you drop the sphere, gank whoever gets caught in it, whoops, not at war...BLAM! Concord takes you violently from behind. Does it hurt traders moving goods? Yes it does. Does it hurt pirates? Yep. Gank gone wrong, they try to SS and get pulled out of warp. Following gang of anti pirates, or whoever is chasing them, gets pulled out as well.
Makes you a hell of a lot more careful about watching your surroundings.
And to make it fair, make the spheres show up on scanners and be targetable. Seems like a fair trade off to me. -----------------------------------------------
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Kalixa Hihro
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Posted - 2006.08.05 04:41:00 -
[6]
They breach the warp tunnel and stop you sooner than you would have stopped had your warp fully completed. The description doesn't say in midwarp. They also keep you from warping if you try to start your warp after the bubble is dropped.
Dictors are quite useful, and no fleet commander is very happy to be without one.
I know because I fly one. Many fleet commanders call the dictor primary right after the Scorpions
If they weren't very useful, the FC's would treat them like any other destroyer.
-Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |
Hoshi
Blackguard Brigade Curse Coalition
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Posted - 2006.08.05 10:42:00 -
[7]
Originally by: Jon Draconus Interdictors are rather skill intensive, come on, Interceptor 5? I see this as something that would make them more desired then they are right now.
And I personally don't see the problem with making it work, just use the same code that drops you out of warp when you don't have enough cap to make it across a system, triggered by the spere's effect.
Uh? They only requier interceptor 4. The ship it self has low skill requierments it's the bubbles that have high. Propulsion Jamming Level V is a bit exessive.
And to be on topic that feature would be way overpowered. The bubbles need some small fixes (like working in the same grid as a anchored bubble) but other than that they are fine as they is. And yes I am an interdictor pilot. --------------------------------------------------------------------------------
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delta2zero
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Posted - 2006.08.05 10:45:00 -
[8]
fix bubbles so you cant stick one 50km behind a gate and pull a ship coming out of warp to a spot behind the gate while your at it.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.05 10:46:00 -
[9]
I'd kill to see configurable bubbles.
Ones that can trap wartargets in highsec or outlaws in lowsec.
Hell, even make it so pirates can drop em in lowsec - just need to think of a suitably nasty penalty.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.08.05 11:01:00 -
[10]
the biggest problem with dictor bubbles is that they do not work whent heres an anchroed bubble in the grid.
pretty annoying for both, offensive and defensive parts. - Purple Conquered The World, We the Universe.
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.08.05 11:03:00 -
[11]
Originally by: delta2zero fix bubbles so you cant stick one 50km behind a gate and pull a ship coming out of warp to a spot behind the gate while your at it.
That's how they work. They mess with your warp drive and pull you out of your warp prematurely or after it should deactivate.
Originally by: Deja Thoris I'd kill to see configurable bubbles.
Ones that can trap wartargets in highsec or outlaws in lowsec.
Hell, even make it so pirates can drop em in lowsec - just need to think of a suitably nasty penalty.
Aggresion when you drop them ? (sentries start firing) A system for the sentry guns to hit BS first, then bubbles then drones also ? _____________________________
siggys v. 0.5 |
Caleb Paine
Itchy Trigger Finger Brothers
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Posted - 2006.08.05 11:08:00 -
[12]
The problem lies in detecting if there's a bubble, as it is now there's a check done at the warp destination if therT's a bubble in that vicinity, if so then you get pulled into it.
Guess what happens when there has to be a check done all along the route you're warping, to see if at any point of the trip there would be a bubble nearby. That would mean a massive amount of calculations, for every warp, done by every person.
----------------- Death smiles at us all, all a man can do is smile back.
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delta2zero
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Posted - 2006.08.05 11:20:00 -
[13]
Quote: That's how they work. They mess with your warp drive and pull you out of your warp prematurely or after it should deactivate.
i thought they were only meant to if there actually inline with your warp? if im not mistaken you can warp from a planet or somewhere that isnt a direct route and not get pulled into the bubble behind the gate
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.08.05 11:30:00 -
[14]
Originally by: delta2zero
Quote: That's how they work. They mess with your warp drive and pull you out of your warp prematurely or after it should deactivate.
i thought they were only meant to if there actually inline with your warp? if im not mistaken you can warp from a planet or somewhere that isnt a direct route and not get pulled into the bubble behind the gate
Yup.
Their area of effect is there, so only ships that have their warp-line passing through them are affected. _____________________________
siggys v. 0.5 |
delta2zero
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Posted - 2006.08.05 12:29:00 -
[15]
Quote: so only ships that have their warp-line passing through them are affected.
if the bubble is like 30km + behind the gate then the warp line doesnt pass through them it ends before the bubble. makes no sense that a bubble can pull you behind the gate when your warp should have allreayd finished if it doesnt do the same thing from multiple angles that all end at the same area
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MiIes Naismith
Amarr Guru Clan
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Posted - 2006.08.05 13:19:00 -
[16]
Edited by: MiIes Naismith on 05/08/2006 13:21:21
Originally by: Rexthor Hammerfists the biggest problem with dictor bubbles is that they do not work whent heres an anchroed bubble in the grid.
pretty annoying for both, offensive and defensive parts.
can you say for sure that this is not intended then as a counter to an anchored bubble
ie a way to balance the issue that bubbles bring to gates ie restricting other players movements seems to me the two cancelling each other out makes just as much sense as a tracking disruptor being countered with a tracking computer
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Lori Carlyle
Black Avatar Firmus Ixion
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Posted - 2006.08.05 14:28:00 -
[17]
I was very disapointed with these, i was expecting some kind of High mod that sends out bubble from the ship not a drop and wait item... guess i've been playing/Watching/Reading to much star wars stuff!
PINK PINK PINK PINK PINK ERIS
Quote: Eris is out of order, bikini error. Supply sunscreen and press enter.
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.08.05 15:03:00 -
[18]
Originally by: delta2zero
Quote: so only ships that have their warp-line passing through them are affected.
if the bubble is like 30km + behind the gate then the warp line doesnt pass through them it ends before the bubble. makes no sense that a bubble can pull you behind the gate when your warp should have allreayd finished if it doesnt do the same thing from multiple angles that all end at the same area
With line I mean kind of *this*.
In this case, the bubble will draw you out of warp at the edge of it. _____________________________
siggys v. 0.5 |
Maya Rkell
Sebiestor tribe
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Posted - 2006.08.05 15:09:00 -
[19]
Originally by: Infinity Ziona But bubbles dont work in empire space and instas do so bubbles are not a good answer.
Different bubbles/dictor probes useable in lowsec which trap war enemies. Pirates? They can do it the hard way.
Making warp bubbles work "along the route" won't work...it's guaranteed death, and the campers outside the anchored bubble are never in any danger. All this does is force people to allways (since you can do this very easily where you're unscanable) is to allways watp to an off-plane safe and and then to the gate from a new insta. This doubles+ travel time, which isn't a good idea.
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Hoshi
Blackguard Brigade Curse Coalition
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Posted - 2006.08.05 16:26:00 -
[20]
Originally by: MiIes Naismith Edited by: MiIes Naismith on 05/08/2006 13:21:21
Originally by: Rexthor Hammerfists the biggest problem with dictor bubbles is that they do not work whent heres an anchroed bubble in the grid.
pretty annoying for both, offensive and defensive parts.
can you say for sure that this is not intended then as a counter to an anchored bubble
ie a way to balance the issue that bubbles bring to gates ie restricting other players movements seems to me the two cancelling each other out makes just as much sense as a tracking disruptor being countered with a tracking computer
Yes I can say for sure because the anchord bubble still work, only the interdictor bubble that don't (and they don't have to overlap, can be 200km from eachother and the interdictor bubble still don't work).
Another good indication that this is a bug is the fact that when interdictors where released multiple interdictor bubble also made them non working but that bug have since been fixed. --------------------------------------------------------------------------------
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Christopher Scott
Caldari Vengeance of the Fallen
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Posted - 2006.08.06 08:03:00 -
[21]
Another downside to interdictor bubbles, is that when they pull you out of warp, you are pulled to the edge of the bubble, and are still allowed to warp away. Interdictors have pretty crappy lock time, so they can't reliably lock and scramble smaller ships before they warp off.
The only real alternative is to use an anchored bubble to pull ships out of warp, and then drop an interdictor bubble ontop of them. But then, we begin to run into bugs. CCP please fix, kthx.
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Trac3rt
GoonFleet GoonSwarm
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Posted - 2006.08.06 10:24:00 -
[22]
Interdictor bubbles do pull you out of warp. I have been caught in interdictor bubbles at the gate I am insta-warping to several times.
The condition is that the bubble has to be placed BEFORE the ship enters warp.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.08.06 10:53:00 -
[23]
Originally by: Rexthor Hammerfists the biggest problem with dictor bubbles is that they do not work whent heres an anchroed bubble in the grid.
pretty annoying for both, offensive and defensive parts.
I thought that's fixed. It was in the last patch notes, or not ?
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Coasterbrian
Celestial Fleet Ascendant Frontier
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Posted - 2006.08.06 11:09:00 -
[24]
The biggest issue with dictor bubbles right now is that if you ahve one bubble, and you drop another one in it or touching it, it negates the effect of both bubbles. ----------
Originally by: riker to thebold first post w/ your main.
Soft and Crunchy 4tw! \o/ |
Mtthias Clemi
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.06 11:25:00 -
[25]
Interdiction... perhaps we should change the name to prevention spheres?
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Hoshi
Blackguard Brigade Curse Coalition
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Posted - 2006.08.06 11:32:00 -
[26]
Originally by: Coasterbrian The biggest issue with dictor bubbles right now is that if you ahve one bubble, and you drop another one in it or touching it, it negates the effect of both bubbles.
Last time I checked that bug was fixed. Just the anchored bubble + interdictor that is broken. --------------------------------------------------------------------------------
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