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Gadfly Hawke
G-Tek Confederation of Independent Corporations
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Posted - 2006.08.05 16:46:00 -
[1]
Why not charge for fuel? The notion that we have infinite fuel in our ships just contradicts every reality. Charging for fuel would add a new element of required planning for trips and activities. Small ships, of course, would carry less fuel than large ships, and would consume it more slowly. A shuttle might still be able to cross the universe on a single filling, but a battleship couldn't. Make fuel consumption time limited -- say, one fuel load is good for one hour's operation. There are several ways that limiting fuel could be implemented. (a) Limit the time that a ship can run without docking. A docking could recharge fuel for free. (b) Charge ISK for a fuel load. Let a ship recharge without having to dock, but deduct some amount from the player's wallet. (c) Require docking to refuel and charge for the fuel. Getting stuck in space shouldn't be a problem. Give the player a warning that he's about to run out and needs to dock at the nearest station. If he refuses then he's stuck. Or, automatically refuel him and charge for the service. Charge more for automatic fueling than for fueling at a station, say twice as much. Make the charges worthwhile, to force a pilot to plan trips and activities.
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Skawl
GeoTech
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Posted - 2006.08.07 15:44:00 -
[2]
What happens to someone deep in 0.0 who runs out of fuel?
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Aeaus
Tharsis Security
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Posted - 2006.08.07 15:48:00 -
[3]
Originally by: Skawl What happens to someone deep in 0.0 who runs out of fuel?
A Drone finds it and you spend a week mining without being bothered. Or, you're boned.
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Daygore Aracnus
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Posted - 2006.08.07 16:31:00 -
[4]
fuel is a treible idea but sola wind etc would very easly with the level of tecnology that is in the eve universe be used as fuel anyway all systems i think have a star so if you want a explenation there it is :P crew idea skill calulator in game |
Reggie Stoneloader
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Posted - 2006.08.07 18:35:00 -
[5]
Yeah, I'm sure there are all kinds of explanations for it. Your proton micro-pile uses spacedust and solar radiation to generate the energy that fills your capacitor or something.
From a gameplay perspective, it's hard enough to get around and get work done without stopping to gas up every few jumps. GTA: San Andreas had that feature where you'd start losing strength if you didn't eat, so every so often you'd be fighting your way through a police blockade and you'd have to find a fast food place and watch a long, boring cutscene of your guy enjoying a plate of chicken.
You'd have to work pretty hard to convince me that a fuel system that costs money and takes time is a worthwhile addition to EvE.
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Shassandra
Gallente The New Order.
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Posted - 2006.08.07 18:38:00 -
[6]
If it should be done it, should be something that calculates how much time you've been out of a station, how many jumps you've done, and how many times you've warped. There's a price for all these things. Then when you dock it automatically removes x amount of cash depending on those parameters.
All in all? I'd say bad idea.
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Merdaneth
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Posted - 2006.08.07 21:42:00 -
[7]
Originally by: Gadfly Hawke Why not charge for fuel? The notion that we have infinite fuel in our ships just contradicts every reality. Charging for fuel would add a new element of required planning for trips and activities.
Its an element that will quickly get. How much enjoyment do you get from refueling your car, or regularly checking if you still have enough fuel to reach your destination, or at least the nearest gas station?
It adds a level of micromanagement that isn't fun for 99% of the players, therefore, it is probably better not to implement it.
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Lienzo
Minmatar
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Posted - 2006.08.07 21:55:00 -
[8]
The people who npc, and those who do nbsi/grind-pvp will never accept it. The idea of a network of pos owners supporting local traffic has never even occurred to them.
As for little ships/big ships.. I would give bigger ships the greater range, and make smaller ships have to stick around the as support. (And brusquely delete instas and ban anyone that peeps about it.)
Inties could travel a few systems very very rapidly, but then they will run out of capacity for fuel unless there are a few friendly or civilian POS around, or a few well maintained cannisters scattered along the route by well paid logistics or civilian crews.
Cruisers could make the route through a region without a pit stop, or perhaps only 1-2 stops on a circuit. Battleships however should be able to cross at least two regions without a stop, and if they need only be deployed within one region, their extra reserves can be distributed to the support ships flying with them.
Then people wouldn't bother napping everyone within an hour's insta-ing. NBSI might become practical due to people's limited range, and only those who were really self-sufficient would tread to deep rim.
Just don't make fuel come from mining. Let NPCs sell it based on their sales rate in a system (bye bye Jita), and let POS generate lots of it. If we really need some kind of manual collection, we could either have special containers and mods for siphoning it from the largish fuel cannisters in deadspace complexes. It would give people a reason to cooperate on missions.
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Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
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Posted - 2006.08.07 22:02:00 -
[9]
There si fuel for big ships. People have lots of problems with it anyway :) I wuld like to see a function to replace normal engine with a fueled engine in ship rpoduction process. Fueld engine wuld eat racial ice fuel and be much stronger - more cap, cap regen, max speed, thrust. It culd eat some defined quantity of fuel per million of regenerated cap. If You run out of fuel, cap regen, cap max, speed max and thrus get down to 1/4 normal values and You may have problems going to remote locations du to recharging cap 10 times on any longer warp :)
This way, hardcore and normal players wuld be happy :)
This however wuld need some serious boost for ice miners to make up for the need :) --- Bookmark improvements Player owned brokers |
Benco97
Gallente On Ravens Wings
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Posted - 2006.08.07 23:15:00 -
[10]
Solar powered ionic-puff drives. Tada.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.08.08 00:15:00 -
[11]
Fuel is being introduced with capital ships, possibly higher tech ships will rely on it for travel too.
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Jaquestrap
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Posted - 2006.08.12 23:31:00 -
[12]
Like everyone is saying, just imagine that all of the ships up to capital ships can run on solar energy, but that capital ships are too big for just solar energy.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.12 23:40:00 -
[13]
..lol
The energy levels involved are FAR too high, and capitals are not that much bigger. That, I'm afraid, made me laugh IRL.
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Dutarro
Kydance Radiant Industries
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Posted - 2006.08.12 23:47:00 -
[14]
Ellaine, I really like the optional use of ice products to fuel non-capital ships. Maybe with the introduction of rigs, there will be some rigs that consume ice-based fuel in the manner you describe.
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