Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baali Tekitsu
Pod Liberation Authority HYDRA RELOADED
639
|
Posted - 2014.09.25 01:33:00 -
[1] - Quote
CCP PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ROAM 40 jump in talos warship so long y u do disss RATE LIKE SUBSCRIBE |
Liam Inkuras
Mafia Redux
1290
|
Posted - 2014.09.25 01:35:00 -
[2] - Quote
CCP Pls I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Petya Gladiator
Enlightened Industries Goonswarm Federation
16
|
Posted - 2014.09.25 02:04:00 -
[3] - Quote
PLzzz also nerf ecm. |
Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1528
|
Posted - 2014.09.25 04:01:00 -
[4] - Quote
Baali Tekitsu wrote:CCP PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ROAM 40 jump in talos warship so long y u do disss solution: Dont fight so far away
Method: Stop bluing half of EVE and have some actual fun for once |
Alvatore DiMarco
Capricious Endeavours Ltd
2718
|
Posted - 2014.09.25 05:16:00 -
[5] - Quote
OP is sad. |
Lugh Crow-Slave
Guardians of the Morrigan
61
|
Posted - 2014.09.25 09:28:00 -
[6] - Quote
Petya Gladiator wrote:PLzzz also nerf ecm. Plaza just use eccm.
as for op the tools are in the game to get a frieghter to warp faster then a cruiser use them. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
18
|
Posted - 2014.09.25 13:52:00 -
[7] - Quote
CCP PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS NOT!
-1 |
Zan Shiro
Alternative Enterprises
490
|
Posted - 2014.09.25 14:04:00 -
[8] - Quote
less blues means shorter travel time to fights lol.....
or don't hit up null bear space/bot space. These tend to disappoint I found in the past.
Also the warp rigs are worth running these days. Granted some snooty/tanky/other liked rigs would have to go but....sometimes you have to make choices based on need. 40 jumps of long boring time or warp speeds to make those go faster would be such a choice.
Why the TE rebuff op? It was kind of nerfed to not be an all one that was kind of too good for being all in one. |
Baali Tekitsu
Pod Liberation Authority HYDRA RELOADED
640
|
Posted - 2014.09.25 14:07:00 -
[9] - Quote
Zan Shiro wrote: Why the TE rebuff op? It was kind of nerfed to not be an all one that was kind of too good for being all in one.
It was a decision based solely on the Talos and Machariel being OP and it killed a whole fitting style outside of Lasers (kiting with close range weapons and long range ammo) together with Medium Autocannons. RATE LIKE SUBSCRIBE |
Milton Middleson
Rifterlings Point Blank Alliance
499
|
Posted - 2014.09.25 14:57:00 -
[10] - Quote
This might sound crazy, but: what if you used long-ranged weapons to kite? Sort of obvious in retrospect. Something about balance and tradeoffs. |
|
Zan Shiro
Alternative Enterprises
490
|
Posted - 2014.09.25 15:03:00 -
[11] - Quote
Baali Tekitsu wrote:Zan Shiro wrote: Why the TE rebuff op? It was kind of nerfed to not be an all one that was kind of too good for being all in one.
It was a decision based solely on the Talos and Machariel being OP and it killed a whole fitting style outside of Lasers (kiting with close range weapons and long range ammo) together with Medium Autocannons.
TE hit all turret races. Gallente while not to the extent of minmatar use falloff with their hybrids for example. This was covered when the nerf went into effect. Yes it it minmatar a bit harder but that was a train many saw coming down the tracks as TE/ambit combos were used to the point they could be looked at as being abused. The kiting was to many just getting a bit out of hand.
I'd have to scare up old eft's and rerun graphs but some of the old dps graphs had minmatar have x-over points just a bit eschewed from the other guns. Barrage with ambit/TE was looking damn good in these graphs.
TE was the lesser of 2 evils as iirc, in recent patching ccp had already unnerfed a nerf they put in place in projectile ammo. Prior to dominion (or was it tyrannies) projectile ammo was nerfed and arguably hurt minmatar a lot. They fixed this in dominion (or tyrannies?) and later went for TE. Which seems to be not as hurtful to minmatar.
Put another way, ccp nerfed the ammo and broke minmatar even more in many opinions. this only left TE.
Now could ccp change this? Maybe. There is the honeycombing skill (think its layering now, right?) that could maybe get some armour tankers a bit faster. This was imo the issue with minmatar's uber kiting back in the day. We could say well close on them to counter. Was kind of hard in the old days when plates had their full mass to make you fatter and slower basically.
I am on the fence here tbh. I do miss some of my better kiting fits...but I know I pushed the spirit of "fair play" with some of them on the minmatar ships lol.
|
Zan Shiro
Alternative Enterprises
490
|
Posted - 2014.09.25 15:16:00 -
[12] - Quote
Milton Middleson wrote:This might sound crazy, but: what if you used long-ranged weapons to kite? Sort of obvious in retrospect. Something about balance and tradeoffs.
ccp makes arty a problem fitting wise in a few case. Wolf for example actually has the grid to run them better than jaguar. Why I like arty wolf better. Sure it looks at wet paper bags with envy tank wise.....arty on jaguar is usually less desirable as an option however. Not just me here either lol....my arty wolf fit I borrowed some of the common arty wolf floats floating around after they got some good reports in action lol. |
Baali Tekitsu
Pod Liberation Authority HYDRA RELOADED
640
|
Posted - 2014.09.25 15:28:00 -
[13] - Quote
Milton Middleson wrote:This might sound crazy, but: what if you used long-ranged weapons to kite? Sort of obvious in retrospect. Something about balance and tradeoffs.
I get what you mean, however I stay with my point that the Tracking Enhancer nerf at least overdid it. Railguns loaded with Spike shouldnt be the only mean to project damage past 15k, if you actually have to make tradeoffs for it. The TE nerf was a result of medium long range weapons being underpowered and two hulls in the meta at the time being overpowered and it left a whole weapon system and fitting concept useless, thats why it shuld b reverted. RATE LIKE SUBSCRIBE |
Domanique Altares
Rifterlings Point Blank Alliance
3092
|
Posted - 2014.09.25 16:17:00 -
[14] - Quote
Baali Tekitsu wrote: Railguns loaded with Spike shouldnt be the only mean to project damage past 15k, if you actually have to make tradeoffs for it.
Are you really so bad that you can only do this with railguns?
You should stop whatever you're doing and train missiles immediately. You obviously fail at turrets. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Milton Middleson
Rifterlings Point Blank Alliance
499
|
Posted - 2014.09.25 16:46:00 -
[15] - Quote
Baali Tekitsu wrote:Milton Middleson wrote:This might sound crazy, but: what if you used long-ranged weapons to kite? Sort of obvious in retrospect. Something about balance and tradeoffs. I get what you mean, however I stay with my point that the Tracking Enhancer nerf at least overdid it. Railguns loaded with Spike shouldnt be the only mean to project damage past 15k, if you actually have to make tradeoffs for it. The TE nerf was a result of medium long range weapons being underpowered and two hulls in the meta at the time being overpowered and it left a whole weapon system and fitting concept useless, thats why it shuld b reverted.
My point was that the TE nerf hit a fitting concept that shouldn't really exist. 'Short-ranged' weapons for true kiting allow you to bypass most of the notional downsides of a long-ranged setup without losing any of the considerable upsides. And now that medium LR turrets aren't uniformly terrible (railguns might be the best choice, but you can definitely project damage past 15km with other stuff), you can't really argue that it's somehow necessary for the TE nerf to be undone. |
Baali Tekitsu
Pod Liberation Authority HYDRA RELOADED
640
|
Posted - 2014.09.25 17:00:00 -
[16] - Quote
Im not saying that Blasters should be able to do Railgun damage at medium to long range, which they dont and they didnt. What Im saying is, Im gonna repeat myself here, that the TE nerf was overdone.
Also the ship warp speed change for Battleships and BCs was ****. It makes sense, no question there, its simply not fun and even EvE should also be about fun. RATE LIKE SUBSCRIBE |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
22
|
Posted - 2014.09.25 17:22:00 -
[17] - Quote
Drones Online! If its good and isn't using drones its OP! |
Milton Middleson
Rifterlings Point Blank Alliance
499
|
Posted - 2014.09.25 18:42:00 -
[18] - Quote
Baali Tekitsu wrote:Im not saying that Blasters should be able to do Railgun damage at medium to long range, which they dont and they didnt. What Im saying is, Im gonna repeat myself here, that the TE nerf was overdone.
Why do kiting blaster ships need to exist in any capacity?
Quote: Also the ship warp speed change for Battleships and BCs was ****. It makes sense, no question there, its simply not fun and even EvE should also be about fun.
That's incredibly short-sighted. The end conclusion of that is everything teleporting everywhere because traveling boring. And conversely, it's not fun for me if my frigate can't overtake a battlecruiser warping gate-to-gate.
Frankly, people citing the warp speed changes as the death of BC roams are ignoring reality. Firstly, roaming BCs went away with Retribution/Odyssey when cruisers became good. Secondly, people complaining about the agonizing wait of warping around in a battlecruiser are obviously going with their gut rather than looking at the numbers, because a 50 AU warp takes a whole nine seconds longer. More likely, their sense of going slow comes from comparing post-Rubicon BCs to post-Rubicon frigates (who now complete that 50 AU warp in half the time rather than with a mere eight seconds to spare). |
Duchess Starbuckington
Starbuckington Manor
301
|
Posted - 2014.09.25 18:51:00 -
[19] - Quote
Yes let's bring back Winmatar and Battlecruisers-Online.
I don't think.
Troll somewhere else. |
Omega Crendraven
Pod Liberation Authority HYDRA RELOADED
202
|
Posted - 2014.09.25 19:38:00 -
[20] - Quote
i support
" REMOVE RLML remove rlml you are worst light missile, you are the missile idiot you are the missile smell. return to rubicon. to our hml cousins you may come our fitting. you may live in the hangarGǪ.ahahahaha" CCP Rise |
|
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
17
|
Posted - 2014.09.25 19:43:00 -
[21] - Quote
Medium ac's need a nerf as their range is op atm. ~lvl 60 paladin~ |
Vincintius Agrippa
F L O O D
62
|
Posted - 2014.09.25 20:47:00 -
[22] - Quote
Medium and above railguns absolutely blow balls on non gallente ships. They track like sh*t. Do dps like sh*t. Gallent have tracking bonus and damage bonus. Despite this rails still suck balls. Only YOU can prevent internet bullying! |
Hicksimus
Torgue
327
|
Posted - 2014.09.25 21:02:00 -
[23] - Quote
Baali Tekitsu wrote: ROAM 40 jump in talos warship so long y u do disss
At least the Talos looks BA when it warps......in ugly ships I fall asleep before I get to the next gate.
Do you have it? |
Liam Inkuras
Mafia Redux
1290
|
Posted - 2014.09.26 03:30:00 -
[24] - Quote
Neckbeard Nolyfe wrote:Medium ac's need a nerf as their range is op atm. I'm too tired to detect sarcasm so I'm just going to call you ********.
RIP kiting with blasters I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Sal Landry
School of Applied Knowledge Caldari State
230
|
Posted - 2014.09.26 03:47:00 -
[25] - Quote
Liam Inkuras wrote:RIP kiting with blasters
Why should you be able to kite with the absolute shortest range weapon system in the entire game?
Does not compute.
|
Baali Tekitsu
Pod Liberation Authority HYDRA RELOADED
643
|
Posted - 2014.09.26 12:21:00 -
[26] - Quote
Sal Landry wrote:Liam Inkuras wrote:RIP kiting with blasters Why should you be able to kite with the absolute shortest range weapon system in the entire game? Does not compute.
Youre right it makes no sense one should be able to kite with ACs but blasters should be OK. RATE LIKE SUBSCRIBE |
Vincintius Agrippa
F L O O D
63
|
Posted - 2014.09.26 22:28:00 -
[27] - Quote
Remember Large Blaster range/damage>medium blaster range/damage :). Blasters have most damge and tracking, but shortest range of any system.. Period. Large blasters have more range, so you can "kite", but mostly out of web range. Add some tracking enhancers on a tracking and bonused ship like the talos and you can hit to 20-24km. Even with the damage reduction in damage of long range ammo, Battleship grade blasters can still face melt. 20km may seem op, but railguns can hit to over 250km on certain hulls. Pulse lasers max 30km with scorch, beam lasers, almost 200km. missiles....etc.
Autocannons are fine.
Only YOU can prevent internet bullying! |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
18
|
Posted - 2014.09.29 00:14:00 -
[28] - Quote
Vincintius Agrippa wrote:Remember Large Blaster range/damage>medium blaster range/damage :). Blasters have most damge and tracking, but shortest range of any system.. Period. Large blasters have more range, so you can "kite", but mostly out of web range. Add some tracking enhancers on a tracking and bonused ship like the talos and you can hit to 20-24km. Even with the damage reduction in damage of long range ammo, Battleship grade blasters can still face melt. 20km may seem op, but railguns can hit to over 250km on certain hulls. Pulse lasers max 30km with scorch, beam lasers, almost 200km. missiles....etc.
Autocannons are fine.
Perhaps you could then explain how does a cane do more damage at 25km with heavy pulses and scorch, than with 50% bonused 425mm ac's with barrage? ~lvl 60 paladin~ |
Sal Landry
School of Applied Knowledge Caldari State
239
|
Posted - 2014.09.29 00:51:00 -
[29] - Quote
Baali Tekitsu wrote: Youre right it makes no sense one should be able to kite with ACs but blasters should be OK.
So you support nerfing blaster damage to AC level then?
|
Baali Tekitsu
Pod Liberation Authority HYDRA RELOADED
643
|
Posted - 2014.09.29 01:14:00 -
[30] - Quote
Sal Landry wrote:Baali Tekitsu wrote: Youre right it makes no sense one should be able to kite with ACs but blasters should be OK.
So you support nerfing blaster damage to AC level then? Or did you just want to have all the advantages with none of the disadvantages?
Im saying that Autocanns as the most close range weapon system have no business in kiting but Blasters are a different thing. RATE LIKE SUBSCRIBE |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |