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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5457
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Posted - 2014.10.01 04:08:00 -
[391] - Quote
Krystyn wrote:I want friggin Widdowmaker Missiles back too!!!! And Juggernaut Torps and Gremlin Rockets and Doom torpedoes for my Phoenix!!!
Yup.
Search [ kind:missile size:medium damage:thermal ]
There's your discoverability and accessibility and openness to new players, CCP.
Even better, allow Show Info -> Attributes -> Charge Type to be right-clickable, opening the appropriate group in the Market window. Heck, allow the role icons in the Traits tab to do the same thing: click the "tackle" icon for the Crow and it opens up the market groups for scrams and disruptors. There could be an intermediate stage where you warn the player that you're about to open the Market (e.g: right-click -> Show Market DetailsGǪ).
No more searching, just finding. Day 0 advice for new players: Day 0 Advice for New Players |
Ai Mei
Starfish Operating Syndicate
28
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Posted - 2014.10.01 05:56:00 -
[392] - Quote
Ok first everyone lets calm down and take a breather, both on our side and CCP's side. We can get through this as friends and find a balance we can both agree on.
From what i can gather CCP wants to make it easier for new players to fit ships and and understand the game
Players want immersion and the cool names we grew up with because hey those names made the game.
Balance -
As one player said earlier (too lazy to find it) Rather than changing the names, let's look at the prefixes and suffixes.
so like in the light missile launchers
Upgraded - UG UG-'limos' light missile launcher. Compact - CMP CMP-'malkulth' light missile launcher. Ample - AMP AMP-'xt-2000' light missile launcher scope - SCP SCP-'arbalest' light missile launcher.
All 4 basic metas with easy to understand prefixes, and retains the immersion of the old names we love.
Now in the description window, text that says (unabbreviated prefix ) + module name could appear if people really want the full info.
Anyway guys, cut the sarcasm let's be constructive. If we can reach an agreement together when we can all be happy. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
523
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Posted - 2014.10.01 08:41:00 -
[393] - Quote
I think the guys at CCP need to go and play a game of World of Tanks or Battlefield or something and see that weapons and equipment never has a stupid name like "Ample".
An L2A1 Assault Rifle with an extended magazine fitted wouldn't be called an Ample Assault Rifle.
CCP. We are not children. We're almost exclusively adults. I play EvE because it is a mature MMO. I even enjoy making the kids who play EvE cry by blowing up their **** because they were too imature and impatient to learn about the game mechanics and modules in order to best utilise them.
I would far prefer to have to learn stuff than to simply just "know it". This is one of the crux of this new naming system. |
Crumplecorn
Eve Cluster Explorations
1507
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Posted - 2014.10.01 14:20:00 -
[394] - Quote
This naming scheme was an ample fuckup.
CCP Fozzie wrote:I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. Can I assume then that you will be going back to "fix" the absolutely opaque ship naming scheme? Witty Image - Stream Not Liking this post hurts my RL feelings and will be considered harassment |
Robert Parr
Iron Tiger T3 Industries
16
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Posted - 2014.10.01 14:23:00 -
[395] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
Fcking typical Fozzie! Just fcking textbook!!!! You're concerned with style ...yet substance, convienently for you is totally, utterly, and unsurprisingly ignored. Your idea of a useful role for modules is to homogenize until there is really only one choice to make. Just keep dumbing down the game ....it'll work ....till you're out of a job or, the game goes dark or, both. People have genuine concerns with what you are doing and you should really give a second look to some of these ideas BUT, I know you won't. {rolls eyes...why do I even bother...disgust!!} |
Nut Cullet
Claws of the Demon Skeleton Crew.
6
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Posted - 2014.10.01 15:03:00 -
[396] - Quote
New meta module naming system is immature and childish. It looses all of it's SciFi depth. I hate it , i will go play something with more lore and less dumb down if this carrys on. Your killing my game one piece at a time. |
Dersen Lowery
Drinking in Station
1216
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Posted - 2014.10.01 15:47:00 -
[397] - Quote
Mara Rinn wrote:Krystyn wrote:I want friggin Widdowmaker Missiles back too!!!! And Juggernaut Torps and Gremlin Rockets and Doom torpedoes for my Phoenix!!! Yup. Search [ kind:missile size:medium damage:thermal ]
That might even be something to have Aura talk about in a Tutorial. No reason to hide the feature. I'd be surprised if 1% of the player base reads dev blogs--their loss, but still a problem.
Or, you know, it could just work the way every store on the web works: you ask for 'light missiles' and you get investigated by the NSAa list of everything that is a 'light missile', regardless of what its brand and model name are. Proud founder and member of the Belligerent Desirables. |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
90
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Posted - 2014.10.01 15:50:00 -
[398] - Quote
SOB! I just fixed most of my ship fits on EFT, and reupdage the fitting manager from all the stupid name changes of mods and the ship rebalances... Now that's useless until you guys are all done redoing everything again! It's a frakin job just to keep updated ship fits with you guys when I have hundreds of ships everywhere. Bitter sweet CCP... Bitter sweet eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Copper Khai
22
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Posted - 2014.10.01 15:50:00 -
[399] - Quote
Nut Cullet wrote:New meta module naming system is immature and childish. It looses all of it's SciFi depth. I hate it , i will go play something with more lore and less dumb down if this carrys on. Your killing my game one piece at a time. childish? like I'm taking my marbles and going home childish?
I get where you guiys are coming from but Fozzie and CCP have the right idea to eliminating bad complexity. EVE has a ton of it and it needs to go. If you are complaining ask why - is it to preserve your advantage of already knowing? I used to get mad when Photoshop made a new feature that negated my secret studio trick, but then I realized - it's not a matter of roadblocks for the people behind you, it's how good you are at making art.
Lore should be considered. Loose that and you damage the IP, which is what CCP wants to expand. Also, lots of very "scientific" games are coming and they will take a bite out of EVE's player base if you loose that flavor.
Good Luck CCP. You guys have made a great game that I have loved for a long time, and I'm more hopeful than ever about it.
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Krell Kroenen
The Devil's Shadow
210
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Posted - 2014.10.01 17:04:00 -
[400] - Quote
Copper Khai wrote:Nut Cullet wrote:New meta module naming system is immature and childish. It looses all of it's SciFi depth. I hate it , i will go play something with more lore and less dumb down if this carrys on. Your killing my game one piece at a time. childish? like I'm taking my marbles and going home childish? I get where you guiys are coming from but Fozzie and CCP have the right idea to eliminating bad complexity. EVE has a ton of it and it needs to go. If you are complaining ask why - is it to preserve your advantage of already knowing? I used to get mad when Photoshop made a new feature that negated my secret studio trick, but then I realized - it's not a matter of roadblocks for the people behind you, it's how good you are at making art. Lore should be considered. Loose that and you damage the IP, which is what CCP wants to expand. Also, lots of very "scientific" games are coming and they will take a bite out of EVE's player base if you loose that flavor. Good Luck CCP. You guys have made a great game that I have loved for a long time, and I'm more hopeful than ever about it.
It is not about losing an advantage there really isn't any advantage to lose, as someone else already pointed out, vets aren't memorizing all the mods. CCP isn't eliminating bad complexity they are eliminating flavor. New players will need to research a whole host of different elements not just module names. Eve has a learning curve. It is part of the game. Some people seek out the challenge of that learning curve and the sense of achievement from mastering it.
If we wanted simple, non complex game play there are other games that do that quiet well.
Besides the type of people that can't be arsed to click and read, are the same type of people that will rage quit when they lose their ship to a ganker. I am willing to bet you that Code has driven off more players than a sci-fi named module. *shrugs*
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Midnight Hope
Pator Tech School Minmatar Republic
141
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Posted - 2014.10.01 18:47:00 -
[401] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play [...] Thanks.
But Fozzie, you are deluding yourself when you think it is not already a requirement!!
When someone shouts on comms, "Bellicose on gate!!" you have to use "obscure name memorization" to figure out what a Bellicose is, how they are fitted and how much danger it represents!!
Memorizing modules is nothing but practice for real life combat situations when roaming New Eden! You are only harming new players by taking it away!
If I didn't want to memorize obscure scifi stuff I would be playing WOW or Candy Crush!!
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Tara Vorkosigan
Of Questionable Repute
37
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Posted - 2014.10.01 20:38:00 -
[402] - Quote
IMO the theory is fine, but the execution is bad. The word Ample should only be used to describe bosoms, and harvests. It just sounds out of place in a Sci-fi game. |
Alvatore DiMarco
Capricious Endeavours Ltd
2825
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Posted - 2014.10.02 06:19:00 -
[403] - Quote
Tara Vorkosigan wrote:The word Ample should only be used to describe bosoms, and harvests. It just sounds out of place in a Sci-fi game.
This. |
Hulk Miner
Coreli Corporation Ineluctable.
20
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Posted - 2014.10.02 06:31:00 -
[404] - Quote
Adrie Atticus wrote:CCP Fozzie wrote:Hey everyone, the overall module rework has been a long time coming and it feels great to start rolling it out! Hopefully these changes and the ones that follow will help make your fitting experience a more engaging one. You screwed up on Cap Flux Coil, new meta 1 is better than T2.
Not the first mistake but feel there will be many more.
NOW GIVE MORE LOVE TO COSMOS ITEMS !!!!!!!!!!!!
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Juliet DiMarco
Garoun Investment Bank Gallente Federation
276
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Posted - 2014.10.02 22:29:00 -
[405] - Quote
Krell Kroenen wrote: Let me put it another way, checkers has less barriers to learning than chess, So why play chess? Checkers has to be better right? But then why do people play chess or even games more complex than chess?
If a developer/exec who cut their teeth at Electronic Arts somehow got the rights to chess, and they believed more people played checkers than chess, you can bet the game would become chessckers in about a year and a half. After all, what good is a game you can't sell to the largest number of people possible? |
Benedictus de Suede
Norsewing Naval Command
5
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Posted - 2014.10.03 00:10:00 -
[406] - Quote
Being a Caldari guy what do you think my opinion is about the CCP balancing work so far?
Some objective stats from zkillboard which hopefully illustrates how good the battleship balancing turned out to be:
Combat efficiency (PVP): 95,2 Armageddon Navy Issue 93,8 Typhoon Fleet Issue 93,6 Temepest Fleet Issue 92,2 Apocalypse Navy Issue 91,5 Megathron Navy Issue 83,7 Dominix Navy Issue 76,4 Scorpion Navy Issue 65,7 Raven Navy Issue
Well the top 5 seems pretty balanced don't they. Fun if you like armour tanking but sad reading if you like Caldari ships as I do. I-¦ve tried to be creative when it comes to fitting but the differences in fundamentals are just too great.
Here-¦s and comparison between a Typhoon Fleet Issue and a Raven Navy Issue (who supposedly should be a specialized missile ship..hmm I guess not). All skills at lvl 5. Both ships have basic equipment of 3 Ballistic controls II, 1 Damage control II, 100 MWD, 1 Warp disruptor II
Typhoon FI uses 3 low slots and rigs for armour tanking and the Raven NI 3 Med slots and rigs for shield tanking. Both ships are equipped with Heavy Rapid launchers. What-¦s left to play with?
The Typhoon does more DPS with it-¦s 6 launchers than the Raven do with it's 8 launchers and have 2 high slots over (for 2 energy neuts, guns or smart bombs). In addition it can have 5 Heavy Drones. Ok the Raven compensates this by using it-¦s remaining low slot for a drone dmg applifier. Typhoon total DPS=1273 and the Raven total DPS=1173. To sum up even if the Raven had 10 high slots and 8 medium slots it still would be inferior to the Typhoon wouldn-¦t it?
So......Since CCP ship balancing (from a caldari stand point) is crap we can always hope that they buff the shield modules A LOT... |
Benedictus de Suede
Norsewing Naval Command
5
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Posted - 2014.10.03 00:10:49 -
[407] - Quote
Being a Caldari guy what do you think my opinion is about the CCP balancing work so far?
Some objective stats from zkillboard which hopefully illustrates how good the battleship balancing turned out to be:
Combat efficiency (PVP): 95,2 Armageddon Navy Issue 93,8 Typhoon Fleet Issue 93,6 Temepest Fleet Issue 92,2 Apocalypse Navy Issue 91,5 Megathron Navy Issue 83,7 Dominix Navy Issue 76,4 Scorpion Navy Issue 65,7 Raven Navy Issue
Well the top 5 seems pretty balanced don't they. Fun if you like armour tanking but sad reading if you like Caldari ships as I do. I-¦ve tried to be creative when it comes to fitting but the differences in fundamentals are just too great.
Here-¦s and comparison between a Typhoon Fleet Issue and a Raven Navy Issue (who supposedly should be a specialized missile ship..hmm I guess not). All skills at lvl 5. Both ships have basic equipment of 3 Ballistic controls II, 1 Damage control II, 100 MWD, 1 Warp disruptor II
Typhoon FI uses 3 low slots and rigs for armour tanking and the Raven NI 3 Med slots and rigs for shield tanking. Both ships are equipped with Heavy Rapid launchers. What-¦s left to play with?
The Typhoon does more DPS with it-¦s 6 launchers than the Raven do with it's 8 launchers and have 2 high slots over (for 2 energy neuts, guns or smart bombs). In addition it can have 5 Heavy Drones. Ok the Raven compensates this by using it-¦s remaining low slot for a drone dmg applifier. Typhoon total DPS=1273 and the Raven total DPS=1173. To sum up even if the Raven had 10 high slots and 8 medium slots it still would be inferior to the Typhoon wouldn-¦t it?
So......Since CCP ship balancing (from a caldari stand point) is crap we can always hope that they buff the shield modules A LOT... |
Steluna de Chasteux
all your bases are belong to us Lawful Rebellion
2
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Posted - 2014.10.04 03:59:00 -
[408] - Quote
I was reorganizing the hangars and noticed that my stack of Arbalest LMLs is now a stack of Compact LMLs. I knew that this was coming, but didn't expect the market value to fall to less than a 10th the original price.
Any chance of a refund for the balance? Or, should I get busy unloading my other pricey meta variants before they're similarly mutilated? |
Steluna de Chasteux
all your bases are belong to us Lawful Rebellion
3
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Posted - 2014.10.04 03:59:39 -
[409] - Quote
I was reorganizing the hangars and noticed that my stack of Arbalest LMLs is now a stack of Compact LMLs. I knew that this was coming, but didn't expect the market value to fall to less than a 10th the original price.
Any chance of a refund for the balance? Or, should I get busy unloading my other pricey meta variants before they're similarly mutilated? |
Skyler Hawk
The Scope Gallente Federation
26
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Posted - 2014.10.05 08:30:00 -
[410] - Quote
Fozzie, can you fix the size of T1, T2, and navy MAPCs? As frigate-sized modules, they should presumably have volumes of 5m3 (like the compact and Thukker ones do), but instead they take up 20m3, which is annoyingly large when compared to a frigate's cargo space. |
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Skyler Hawk
The Scope Gallente Federation
29
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Posted - 2014.10.05 08:30:47 -
[411] - Quote
Fozzie, can you fix the size of T1, T2, and navy MAPCs? As frigate-sized modules, they should presumably have volumes of 5m3 (like the compact and Thukker ones do), but instead they take up 20m3, which is annoyingly large when compared to a frigate's cargo space. |
Kusum Fawn
State Protectorate Caldari State
547
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Posted - 2014.10.05 09:25:00 -
[412] - Quote
Its sad that the majority of issues with modules are not going to be addressed, its almost like CCP doesnt know what the actual problems even are.
1. Inconsistent grouping names - the module has several different attributes that are used for sorting, In order these are name, group, catagory, size, slot, volume, meta and tech. Odd choices have been made in how these are displayed, and what things are called/grouped. EX -"50mm Reinforced Nanofiber Plates I" are group named "Armor reinforcer" while "Energized EM membrane" are "Armor Plating Energized" . "Magnetic Field Stabilizer I" has a blueprint under the name "Fast Loader" while the group name is Magnetic Field Stabilizer, Gyrostabilizers also have this problem. Ballistic control units and Heat sinks are under their respective named categories.
2. unfinished module and ammunition sizing -Tracking computers, sensor disruptors sensor boosters are all small sized, why? they fit on every size ship, stasis webs , armor plates, cargo scanners are unsized completely. its a half built system but you arent fixing that. why?
3. inconsistent module m/3 Limited light ion blaster I is 25m/3 , Limited light Neutron Blaster I is 20 m/3 Limited Ion Blaster (medium) is 10m/3 , Limited Neutron Blaster is 10 m/3 Heavy Ion blaster I (medium) is 10 m/3 , Heavy Neutron Blaster I is 25m/3 This is wildly inconsistent.
4. inconsistent meta changes for all weapon/module types. in many cases there is a clear meta progression 0 is worst in all respects, and 4 is best in all respects, matching or better then t2. this also means that there is never any reason to fit meta 0-3 if 4 is available. in many cases there is a fitting choice between 3 and 4 that caused 3 to get fit instead of 4. and similar choices for meta 4 and tech 2 items. However the changes proposed and the ones implemented (as noted by another poster in this thread) there are now fewer fitting choices and far less variation of fitting options. Makuth light missile launchers (meta 3) had a lower cpu then the 'arbolast' meta 4 launcher and thus some fits used makuth and some used arbolast.
actual fixes to your system would work better then dumbing down parts of it that you don't understand because it isn't completed to begin with. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Adaahh Gee
Sarz'na Khumatari The Unthinkables
144
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Posted - 2014.10.09 11:31:00 -
[413] - Quote
Kusum Fawn wrote:Its sad that the majority of issues with modules are not going to be addressed, its almost like CCP doesnt know what the actual problems even are.
That would involve either playing the game, or listening the people that do, something that CCP and the CSM seems to do less and less often. |
Adaahh Gee
Sarz'na Khumatari The Unthinkables
148
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Posted - 2014.10.09 11:31:25 -
[414] - Quote
Kusum Fawn wrote:Its sad that the majority of issues with modules are not going to be addressed, its almost like CCP doesnt know what the actual problems even are.
That would involve either playing the game, or listening the people that do, something that CCP and the CSM seems to do less and less often. |
Saisin
State War Academy Caldari State
148
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Posted - 2014.10.10 05:27:00 -
[415] - Quote
Tara Vorkosigan wrote:IMO the theory is fine, but the execution is bad. The word Ample should only be used to describe bosoms, and harvests. It just sounds out of place in a Sci-fi game. Agreed, and I also think some of the existing names should be kept, like "Arbalest" or "Malkuth" but simply as flavor content added to the updated name classification... "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Saisin
State War Academy Caldari State
168
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Posted - 2014.10.10 05:27:16 -
[416] - Quote
Tara Vorkosigan wrote:IMO the theory is fine, but the execution is bad. The word Ample should only be used to describe bosoms, and harvests. It just sounds out of place in a Sci-fi game. Agreed, and I also think some of the existing names should be kept, like "Arbalest" or "Malkuth" but simply as flavor content added to the updated name classification...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html
http://www.youtube.com/watch?v=OmNYWjHWwdg&t=12m18s
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Kyshonuba
Science and Trade Institute Caldari State
29
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Posted - 2014.10.15 14:10:00 -
[417] - Quote
Steluna de Chasteux wrote:I was reorganizing the hangars and noticed that my stack of Arbalest LMLs is now a stack of Compact LMLs. I knew that this was coming, but didn't expect the market value to fall to less than a 10th the original price.
Any chance of a refund for the balance? Or, should I get busy unloading my other pricey meta variants before they're similarly mutilated?
I for myself earned my money in eve with buying/selling meta 4 itmes in hek. Dealing with modules like "150 & 200 mm light scout auto cannon" or a "small unstable power fluctuator" (meta 4 energy neut) earned me some high sec money. You can install buying alts at different market hubs and transport the "cheaper bought" items to hek for more profit. By doing this I learned about gate travelling, eve geography, the danger of low- and null sec travelling , transporting, ship fitting ...and of cause all about the evil plans of gate campers and market tricksters.
Although i dont play that much these days, I worry that this plan will destroy that kind of misson hub trading. With T2 looking like the new allaround "top item" and the variation amoung meta items reduced there are no fitting options left that traders can use for dealing.
....... and lets dont forget that misson income will be nerfed yet another time just after the refining value of the misson loot have been reduced. ( the dropping market value of light missle launcher illustrates this). |
Kyshonuba
Science and Trade Institute Caldari State
30
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Posted - 2014.10.15 14:10:52 -
[418] - Quote
Steluna de Chasteux wrote:I was reorganizing the hangars and noticed that my stack of Arbalest LMLs is now a stack of Compact LMLs. I knew that this was coming, but didn't expect the market value to fall to less than a 10th the original price.
Any chance of a refund for the balance? Or, should I get busy unloading my other pricey meta variants before they're similarly mutilated?
I for myself earned my money in eve with buying/selling meta 4 itmes in hek. Dealing with modules like "150 & 200 mm light scout auto cannon" or a "small unstable power fluctuator" (meta 4 energy neut) earned me some high sec money. You can install buying alts at different market hubs and transport the "cheaper bought" items to hek for more profit. By doing this I learned about gate travelling, eve geography, the danger of low- and null sec travelling , transporting, ship fitting ...and of cause a lot about the evil plans of gate campers and market tricksters.
Although i dont play that much these days, I worry that this plan will destroy that kind of misson hub trading. With T2 looking like the new allaround "top item" and the variation amoung meta items reduced there are no fitting options left that traders can use for dealing.
....... and lets dont forget that misson income will be nerfed yet another time just after the refining value of the misson loot have been reduced. ( the dropping market value of light missle launcher illustrates this). |
BraiZure Harloon
A-31 Violent Intent
27
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Posted - 2014.11.05 18:20:27 -
[419] - Quote
In addition to the price tank on meta mods that got "balanced" I ran the numbers on the old meta 4 missile launcher. Looks like it lost about 13% in RoF and a 12% capacity nerf and now takes 13% more heat damage while over heating. Only gains one more CPU savings in fitting. Doesn't seem like the advertised 6.6%. Were they really 15% better than every other weapon system? When they continue with the module changes I'm torn between hoping that other mods get that sort of treatment and hoping others don't get nerfed out of use like these have. |
MBizon Osis
State War Academy Caldari State
51
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Posted - 2014.11.16 09:03:31 -
[420] - Quote
module balancing, "Tiericide",
Hello all made it to the end of 20 pages of "I don't like the name". I don't care about names and pairing down some of the many not used named mods. But the ship Tiericide made them better in most cases.
The Survey Scanner could be improved to display units and volume (m3), just to simplify the process and remove the math equation. My mining lasers, ore hold, cargo holds, and station hanger all read m3. I know this is a humble module and this will get not get the time of day. But here was a year long thread about them and a Dev urging players to post.
https://forums.eveonline.com/default.aspx?g=posts&t=237199
Lots of crazy in it but a lot of folks just think that reading in m3 would be a nice improvement and make it more useful.
I am not a bright guy on these flux mods shields or cap EFT shows me they are bad for every fit I try so how can they be good or in the game at all? what fits would anyone use them for? I would like any advice on this.
And the whole we have to change the names of every thing every 2 years? http://community.eveonline.com/news/dev-blogs/whats-in-a-name/ Feb 2012
https://wiki.eveonline.com/en/wiki/Module_changes
Like I said I don't care but it seams like a waste of time and money you could be making more content or real improvements.
Can't wait to see the fur fly when you get to mods most players really care about.
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