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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Aiyshimin
Imperial Collective Unsettled.
110
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Posted - 2014.10.01 19:18:00 -
[1] - Quote
These changes would make EVE Online a game with some actual strategic gameplay, which is awesome.
It seems that many posters here fail to see that jump nerf does exactly what nullsec needs- promoting local occupancy and local fights.
I'm moving to null <3 Finally, after all these years it sounds interesting!
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Aiyshimin
Imperial Collective Unsettled.
117
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Posted - 2014.10.02 06:49:00 -
[2] - Quote
baltec1 wrote:Brutus Crendraven wrote:Null Tears pour forth.
Let me grab a bucket to catch these null tears in the name of our lord BOB!
Just one final change needed the removal of local and everything will be as BOB intended. Question. How do you supply a small alliance on the outer edge of null with these changes to JF?
Supply with what?
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Aiyshimin
Imperial Collective Unsettled.
118
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Posted - 2014.10.02 07:17:00 -
[3] - Quote
baltec1 wrote:Aiyshimin wrote:baltec1 wrote:Brutus Crendraven wrote:Null Tears pour forth.
Let me grab a bucket to catch these null tears in the name of our lord BOB!
Just one final change needed the removal of local and everything will be as BOB intended. Question. How do you supply a small alliance on the outer edge of null with these changes to JF? Supply with what? Everything from ammo and minerals to battleships. They aren't going to do very well if you starve them of supplies.
So the only option is to buy ammo, minerals and battleships from Jita and JF them to null?
Ok.
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Aiyshimin
Imperial Collective Unsettled.
118
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Posted - 2014.10.02 09:25:00 -
[4] - Quote
Prince Kobol wrote: Timers.. how are you going to attack somebodies system which is cyno jammed and defended with Capitals with your small subcap fleet?
With capitals
(read the devblog)
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Aiyshimin
Imperial Collective Unsettled.
120
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Posted - 2014.10.02 09:46:00 -
[5] - Quote
Prince Kobol wrote:TheFairyClinkerBell wrote:Prince Kobol wrote:Aiyshimin wrote:Prince Kobol wrote: Timers.. how are you going to attack somebodies system which is cyno jammed and defended with Capitals with your small subcap fleet?
With capitals (read the devblog) In other words you have no idea I think they are referring to the changes which would allow capitals to use gates. Cyno jammed system would be no issue, you just jump through both sub-capitals and capitals via your chosen gate to a next door system. lmao.. yeah like to see a fleet of capitals jumping into a **** load of bubbled and then getting popped...
Using scouts is optional and you don't exactly have to, but in some cases they can be valuable.
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Aiyshimin
Imperial Collective Unsettled.
123
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Posted - 2014.10.02 12:45:00 -
[6] - Quote
Zhul Chembull wrote:Arsine Mayhem wrote:What whining nullbears?
At least on reddit, it's like there's a parade running through the streets. This change seems awesome and there's shocking agreement. Yeah we will see how you like these glorious changes. I also have some ocean front property in Arizona for sale too.
Feedback on other websites is 99.9% positive.
You don't have any property anywhere.
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Aiyshimin
Imperial Collective Unsettled.
127
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Posted - 2014.10.03 08:21:00 -
[7] - Quote
Mallak Azaria wrote:A lot of people really need to ask, who will these changes hurt the most? I'll give you a hint: It's not groups like CFC, PL or N3, who have the manpower & resources to work our way completely around this.
Why would the changes "hurt" anyone? That's not their intent or purpose.
It will change the way people move capitals around. |
Aiyshimin
Imperial Collective Unsettled.
128
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Posted - 2014.10.03 09:11:00 -
[8] - Quote
Innominate wrote:Aiyshimin wrote: Why would the changes "hurt" anyone? That's not their intent or purpose.
It will change the way people move capitals around.
The effects to carriers, dreadnoughts, supercarriers and titans overall are reasonable. I think it could use some tweaking, but on that front things are basically okay. Not perfect, but I'm not really complaining. Where it hurts is the effect on jumpfreighters and jumpbridges. Jumpbridges are essentially removed, rather than preventing their use for crossing the galaxy, it prevents their use even for intraregion travel. This appears to be a change intentionally backdoored under the guise of stopping "long distance" travel. Jump bridges are one of the few real advantages of owning space. The effect on jump freighters is the big one though, it makes the logistics of living in nullsec far far more difficult. Getting resources from nullsec for sale in highsec and getting supplied from highsec into null depends on the use of jump freighters. This is not something unique to the coalitions, very much the opposite, the coalitions own the portals to highsec. All those smaller groups trying to get by in nullsec? How are they supposed to get supplies? Is MOA supposed to take their 30 man fleet and escort a freighter through CFC space, within hotdrop range of our titan bridges? The jump freighter nerfs hurt _everyone_ who is trying to get by in nullsec, not just the established powers, and it's the smaller groups who suffer the most.
Yes, changes to JFs jump range should be reconsidered, even though I'm not a huge fan of the Jita-centered universe as it is.
In my ideal EVE, alliances and coalitions should be able to build up viable economies, but it seems this isn't currently possible.
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Aiyshimin
Imperial Collective Unsettled.
128
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Posted - 2014.10.03 09:16:00 -
[9] - Quote
As a side note, I find the jump fatigue very nicely "scifi". I'm not familiar with any scifi world where instant long distance traveling around would be possible with minimal energy consumption and no side effects like currently in EVE.
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Aiyshimin
Imperial Collective Unsettled.
130
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Posted - 2014.10.03 09:29:00 -
[10] - Quote
Darth Gustav wrote:Aiyshimin wrote:As a side note, I find the jump fatigue very nicely "scifi". I'm not familiar with any scifi world where instant long distance traveling around would be possible with minimal energy consumption and no side effects like currently in EVE.
Have you ever jumped through a gate while 500 other nerds were simultaneously trying to do the same thing? There's nothing "instant" about it.
Server performance is something else than game mechanics, but even with the inevitable lag and traffic control, it's still "instant" compared to traveling the same distance by conventional means.
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Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 09:56:00 -
[11] - Quote
baltec1 wrote:
The bulk are by far fine with nerfing jumps, the only sticking point is the impact upon JF for most people. Personally I also don't like the idea of DD in lowsec too.
I'm not sure if I'm even comfortable about the whole idea of using supers in lowsec, since they can't be built there.
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Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 12:28:00 -
[12] - Quote
xanderr wrote:WTS 1 Nyx and 1 Nomad **** this game, Good luck CCP hope you enjoy another 10 years of continual growth and year on year profit
20bil for the Nyx?
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Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 12:47:00 -
[13] - Quote
Zhul Chembull wrote: Being emotional doesn't change the facts that are in hand. Fact: players are leaving. Fact: It hampers the flow of goods in eve. Fact: It will not break up the alliances. Fact: It is a bad mechanic. These are all facts, not sure what you want for a base, but I think 11 years may be a decent base. As I said, the numbers will not lie not sure what you are arguing against as I am simply trying to save a game I really enjoy.
You seem to confuse facts with the random thoughts that appear in your dimly lit head.
"Players are leaving" = crybabies type their empty threats, just like after every patch "Hampers the flow of goods in EVE" = Really? This would only be only "bad" for those who profit from the current scheme, while providing new opportunities for everyone "it will not break up the alliance" = mr nostradamus? You don't know ****, but anyway, this isn't even an intended goal of the patch. "It is a bad mechanic" = just your subjective opinion, and nobody gives a **** about your opinions
None of those were facts. hth |
Aiyshimin
Imperial Collective Unsettled.
134
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Posted - 2014.10.04 14:31:00 -
[14] - Quote
Prince Kobol wrote:Lucas Kell wrote:Honestly, I just can't wait for them to be released, the main null sov holders to not change at all, and in fact defend themselves easier and fight each other less, then the screams of "IT DIDN'T WORK CCP" coming from all the idiots that think this is going to change null. It's going to be amazing. Its often I agree with Lucas but he has it bang on. That is thing, people who traditionally oppose each are agreeing that this will only make things worse.
- massive nerf to capital ship power projection - nerf to structure HP - occupancy based sov
Everyone except the dumbest ones see that these will certainly change nullsec.
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Aiyshimin
Imperial Collective Unsettled.
134
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Posted - 2014.10.04 14:52:00 -
[15] - Quote
[quote=Eigenvalue]
http://evemaps.dotlan.net/stats
So numbers seem to give your claim the lie. All the top activity is going on in null - and HERO is generating tons of content in sov null. All this and more with everyone power projecting at once into our space. Oh noes! People can play with us and not just be isolated into their part of the map!!!!!!!
[quote]
A lie? Did you even look at the link you posted? According to those stats, there's exactly two null regions with over 1K kills, when in empire space there's 9 regions. Note the NPC null regions as well.
Empire top ten: 17716 kills Null top ten: 6806 kills
Yes, currently nullsec is dead. |
Aiyshimin
Imperial Collective Unsettled.
135
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Posted - 2014.10.04 15:01:00 -
[16] - Quote
Lucas Kell wrote:Aiyshimin wrote:Prince Kobol wrote:Lucas Kell wrote:Honestly, I just can't wait for them to be released, the main null sov holders to not change at all, and in fact defend themselves easier and fight each other less, then the screams of "IT DIDN'T WORK CCP" coming from all the idiots that think this is going to change null. It's going to be amazing. Its often I agree with Lucas but he has it bang on. That is thing, people who traditionally oppose each are agreeing that this will only make things worse. - massive nerf to capital ship power projection - nerf to structure HP - occupancy based sov Everyone except the dumbest ones see that these will certainly change nullsec. Change, yes. Change in the way many of the anti-null guys seem to be expecting, not so much. People want null to be more hostile and less stable, with space actually being fought over and changing hands. These changes are more likely to turn the core systems of null coalitions into impenetrable fortresses and rental income into "pay us to leave you alone for the next month". It's certainly not going to pave the way for small alliances to take over portions of null and not get crushed into a fine paste while trying.
Well, even that would be better than the currently impenetrable fortresses spanning the whole null map.
What if these changes together make nullsec an interesting area of space again for EVE players? Don't you realize that currently nobody gives a **** about sov null, all the PVP players are in lowsec, NPC null, wormholes and hisec. Dullsec has a terrible reputation of 99% barren wastelands only populated by bots or botlike nullbears, and 1% by hotdropping alarm-clock neckbeards. Bots don't go to war, nullbears only when forced, and nobody wants to play with the neckbeards.
Give the non-nullseccers a glimmer of hope for change, and maybe they come. Game mechanic changes just drive the social aspects of EVE, and these are nearly impossible to predict.
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Aiyshimin
Imperial Collective Unsettled.
135
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Posted - 2014.10.04 15:08:00 -
[17] - Quote
BuddyKnife wrote:
Why are you commenting on the status of null when you only pvp in wormholes and lowsec?
Because that's where all the PVP currently is. Maybe I'd be interested in null if something actually happened there? Think about it. |
Aiyshimin
Imperial Collective Unsettled.
141
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Posted - 2014.10.05 09:56:00 -
[18] - Quote
Eigenvalue wrote:davet517 wrote:
What they weren't taking into consideration is that the average 0.0 dweller doesn't really want to fight. othing will change.
This meme is so tired and lame. It's on the surface obviously untrue if you look at any actual numbers: http://evemaps.dotlan.net/stats/2014-09Null is much more sparsely populated than highsec or lowsec but has about exactly the same amount of deaths and activity. That means 0.0 players *love* fighting. All the "nullbears" and other butthurt that goes on is coming from a bunch of lowsec pirates who are scared of bubbles, otherwise they would be pirating in nullsec and drinking all those "nullbear" tears. Because the reality is holding sov doesn't really give that strong an advantage over the non-sov holding roaming gang as long as you don't try to play station games with the defenders. It's not like the defenders can install gate guns or whatever. So if null bears are so weak at pvp and low sec pirates are so strong you would expect to see the lowsec pirates pwning the null bears constantly. But you don't see that and the reason is obvious - the lowbears are scared to enter null, that's why they live in low sec.
Once again you utterly fail with your actual numbers :D
Nullsec total population is MUCH higher than lowsec, yet there's still more kills in lowsec. Why? Because:
103,793,370 NPC kills vs 8,102,446 NPC kills
Yes, over 11x more carebearing in nullsec, no time to fight.
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Aiyshimin
Imperial Collective Unsettled.
142
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Posted - 2014.10.05 10:54:00 -
[19] - Quote
Jin Kugu wrote: Making most of nullsec easy to defend against anything but intercepter roams will help this how? I expect to see super ratting coming back and carrier ratting to become the new norm.
It's also impossible for a character ratting far away in a dead end to quickly form up for a fleet so almost all the ratting will be done by alts and renters so don't expect many home defense fleets. People can't afford to take a jb to defend a ratter if that makes them miss the next roam.
Wormhole folks will be pleased by any possible increase in ratting capitals.
Currently null "home defense" means docking up when a neutral enters local, what you describe wouldn't change much.
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