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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Demonfist
Inner Ring Enterprises
14
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Posted - 2014.10.01 23:44:00 -
[1] - Quote
CCP Logibro wrote:Changes are coming to how long distance travel works in EVE Online. If use jump drives, then this is an important dev blog for you. Find all the details from CCP Greyscale and the Nullsec working group here. Please look into also expanding jump bridge use to all lowsec systems with these changes. Thank you. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
14
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Posted - 2014.10.02 00:15:00 -
[2] - Quote
Galphii wrote:Capital pilots are going to have to disabuse themselves of the notion that to get around, they must use jump drives. Finally, the cobweb-covered warp drives of capital ships will get some use If you're complaining about taking so long to get to the other side of the galaxy, good - that's the whole point of the exercise. Think local. truth. if crossing the galaxy were some easy feat we'd have done it by now in real life too. hell, if reaching the next closest star were easy... Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
15
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Posted - 2014.10.02 00:18:00 -
[3] - Quote
Retar Aveymone wrote:Joshua Milton Blahyi wrote:Aryth wrote:
Yes we will. There will exist multiple mechanics that will allow you to project subcapitals all over the place quickly. In fact the subcap doctrines are likely to change to specifically allow this to be efficient. Ours already is.
Sure, and although I do not doubt that you think you have this covered, I can already see multiple avenues to forcing a commitment of forces that will lock your pilots into location. Enjoy spending hours every night in tidi as you zerg your nano fit BS fleets to blueball parties. See how long you can keep that up. yeah the day that we're threatened by a highsec miner who thinks he's napoleon is the day we've already gone senile and forgotten our passwords anyway all those dumb schemes fail when you remember you can't lock us into place without locking yourself into place and we know how many of you there are at that point we drop overwhelming force on everything because the rest of the galaxy might show up if we don't. if we can't hop from one side of our empire to the other, they can't hop from the other side of the galaxy yeah, that's true. except not really. they're called alts. force you to commit, logout. hit you elsewhere. welcome to the new eve where alts rule. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
15
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Posted - 2014.10.02 00:26:00 -
[4] - Quote
Max Rico wrote:I'm stoked for these changes. No longer can massive null empires control half the map and rent the land. Nothing would make me happier then to watch said empires crumble and all of null become nothing but raw anarchy and lawlessness that it should be. CCP, forget the haters, this is the best change I've seen in a long time. /agree
Screw the crybabies. Make us a fine ale of their tears. And anyone who wants to quit, I kan haz ur lootz pl0x? Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
15
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Posted - 2014.10.02 00:28:00 -
[5] - Quote
Mallak Azaria wrote:Robert Fortis wrote:Mallak Azaria wrote:A lot of people really need to ask, who will these changes hurt the most? I'll give you a hint: It's not groups like CFC, PL or N3, who have the manpower & resources to work our way completely around this. So why are you the ones crying about it incessantly? I know it's more convenient for you to believe that I don't care about other people, but I do. I'm tired of having to get smaller groups that I'm on friendly terms with a place in the CFC just so they can do things in nullsec. Goonies Propaganda Machine ... OVERHEAT ALL TEH MODULES! Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
15
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Posted - 2014.10.02 00:29:00 -
[6] - Quote
Garrett Howe wrote:Just in time for player-made stargates to allow instantaneous travel over much larger distances with no timer afterwards (somewhat like titans currently are) albeit they won't be mobile. Yup. Without these changes laying the groundwork for player owned jump gates... no one would use them. Really a pretty damned clever move on CCP's part. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
19
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Posted - 2014.10.02 12:44:00 -
[7] - Quote
Pl0x crai moar. My martini needs more tears for flavor. Thx. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
20
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Posted - 2014.10.02 12:48:00 -
[8] - Quote
Zhul Chembull wrote:Gossi91 wrote:49% agree vs. 39% disagree Let the devs put it up and see how it flies. Honestly, you are happy with 39 percent disagreement ? That should be a good sign that it is not something that should be implemented. How you make my point for me, thank you. True, we should aim for 80% voting against like the US bank bailout. DOUBLE ALL THE TIMERS NAO! Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
20
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Posted - 2014.10.02 12:51:00 -
[9] - Quote
Yur Solomon wrote:there are no words to express my pain: but seeing all this s**t . I want to say - WTF: I tired nerf and boost., please make the graphics better, make the interiors of the stations, cabins in masers and the titans.. I'll buy the account in star citizen, I feel it's time why in one patch you're ruining what people reached for years.. I can haz your lootz and sov? Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
20
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Posted - 2014.10.02 12:52:00 -
[10] - Quote
Lord TGR wrote:Ren Kavik wrote:Lord TGR wrote:Ren Kavik wrote:So Lord TGR... You mean to say that CCP intented null to be stale dead and borring except for the once in a decade BRB5... Intended, no, probably not. Caused, yes. Then again, they do play off of the "HOLY **** x THOUSAND PEOPLE IN A SINGLE SYSTEM ALL FIGHTING EACHOTHER" or "x TRILLION ISK DAMAGE CAUSED IN ONE EPIC FIGHT" card, so I guess you could say that their inaction has been because they intended to use that as advertisement, and now they might finally be seeing the error of their ways. Yes there is truth in that. But at the same time i dont think they meant null to be stale dead and borring. I would think they would of wanted to have a win-win. Instead of a win-loss situation. Imagine if the news of nullsec being stale dead and boring got picked up by the media and they linked that to ccp trying to make their game seem more interesting in the media at the exspense of player enjoyment. That doesnt sound like good advertisement to me. I'm fairly certain what you're looking at is probably a mixture of CCP loving the press the big fights get them, CCP not keeping up with what's happening, and when they started to look at it they hit a wall of "oh holy **** our code is terrible we can't fix this easily". And with that, unintended consequences have lead us to the current situation. Yeah, except no. The Blue Butthole of Stagnation led to this. Look in a mirror for blame. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
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Demonfist
Inner Ring Enterprises
21
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Posted - 2014.10.02 17:12:00 -
[11] - Quote
Lord TGR wrote:Demonfist wrote:Lord TGR wrote:I'm fairly certain what you're looking at is probably a mixture of CCP loving the press the big fights get them, CCP not keeping up with what's happening, and when they started to look at it they hit a wall of "oh holy **** our code is terrible we can't fix this easily".
And with that, unintended consequences have lead us to the current situation. Yeah, except no. The Blue Butthole of Stagnation led to this. Look in a mirror for blame. Nope. The mechanics lead us to the "blue butthole of stagnation". It was always in the cards, and there's been plenty of people who've been saying for YEARS that we're heading into what we're seeing now (me included, I've been railing for a sov system fix for more than 3 years, probably closer to 4 now). You can blame the players all you want, but you'll be dead wrong. They're just utilizing the ruleset as far as they can to win. It's CCP's responsibility to make sure the ruleset ensure a lively and vibrant game, not the players'. Well now you're getting what you asked for, only not exactly in the form you asked for it. Shocker: Game Devs reserve the right to design their game the way they see fit. If you want their job, CCP is probably hiring. Don't cry, be happy. Soon you'll be having GF GF content again instead of ship spinning in a POS all day. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
22
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Posted - 2014.10.02 17:29:00 -
[12] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. A clone bay POS module that could also be used for this purpose would be awesome. If corp A has intel on the default corp respawn/entry point for corp B they could potentially just camp that station. Factoring in POSes makes them more strategically valuable and makes this kind of scenario more difficult, especially if it can be moved around from time to time. If these could also allow respawning in wormholes if you die in that wormhole, it would fix one of the headaches/gaps in wormhole living too. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
22
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Posted - 2014.10.02 17:34:00 -
[13] - Quote
Molotove Cocktease wrote:Also please reconsider Blops, they are now niche-less. I wouldn't say that. People are already saying this change will make it easy to defend bottleneck systems. Blops gives you an option to ignore fortified bottlenecks and strike deeper in someone elses territory, or to skip past their camps and hit them from behind. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
22
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Posted - 2014.10.02 17:46:00 -
[14] - Quote
Elsa Hayes wrote:Shock Beer wrote:I hope CCP backflips when the unsubs start coming through This might actually get CCP more re-subs than whiners unsubbing over something which is not even set in stone yet. Now IF CCP would also introduce a new ship like a heavy bomber/piloted fighter bomber that works pretty much like an upscaled fighterbomber already in game, i.e. very good vs supers, good vs caps, bad vs anything else to discourage the idea of nano, warp speed optimized carrier roams and camps to act as some sort of counter then these changes would actually be awesome! Maybe cutting the JF a little slack and increasing its range a little above the others but other than that thumbs up CCP. ^ Good idea. Stealth Bomber's big brother. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
22
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Posted - 2014.10.02 17:51:00 -
[15] - Quote
Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That will only provide opportunities for new corps focused on breaking bricks, for a fee. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
22
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Posted - 2014.10.02 17:53:00 -
[16] - Quote
Jenn aSide wrote:Mr Floydy wrote:Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve. Flying escort sounds fun.... Pilot shipping out with a big hauler, you and your friends escort him and kill anyone who attacks it. You're safer from being blobbed than you once were due to these very changes, it makes interesting content. Much more exciting than waiting for a fight to kick off on an organised timer and then cyno'ing 100s of ships on top of a fight in a 0.10 tidi system/ Who exactly is going to us a 'hauler' when you can stuff tings in a carrier that (with proper fit and implants) will travel faster while being able to remote rep and launch legions of fighters and drones? In this new EVE, 'escort' will be "hey dude, can you bring your nano triage carrier along?". This illustrates a problem with these kinds of discussions. People arne't creative enough to see the obvious consequneces of a change until AFTER the change when actual creative people are shafting everyone else...because of the changes lol. Not all of Eve are bittervets that throw carriers around to solve all problems. Just sayin. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
22
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Posted - 2014.10.02 17:55:00 -
[17] - Quote
Capqu wrote:Querns wrote:Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 30d is long enough to have trained an interceptor sure its long enough to have done it i guess but how many newbies go straight to ceptor? 6 months is more reasonable a period of time for a newbie to be able to travel in null, 1 month really isn't I'd have to agree. Most new players I've talked to get that glossy eyed deer-in-headlights look just from being told they'll lose the Rookie channel after the first 30 days. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
24
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Posted - 2014.10.02 17:57:00 -
[18] - Quote
Jenn aSide wrote:Demonfist wrote:Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That will only provide opportunities for new corps focused on breaking bricks, for a fee. How much isk would you care to bet on this? How long are you willing to wait for someone to notice the demand/need and monetize it? Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
24
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Posted - 2014.10.02 18:00:00 -
[19] - Quote
Neera Saldana wrote:Give us highsec rorquals now, no reason to restrict their movement anymore. Yes. This thread needs CODE. tears added to it, please. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
24
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Posted - 2014.10.02 18:01:00 -
[20] - Quote
Feyd Rautha Harkonnen wrote:Kat Ayclism wrote: This *IS* a problem. You need to have conflict drivers beyond just "eh... let's go **** with these dudes." It's really not giving much confidence in the things to come after this if that is the type of response you have. Right now, and apparently in the future judging by that response there is little reason to go fight over some place.
You have the stick. You're brandishing the stick wildly. Now listen to your players and at least show some regard for the need of a carrot.
This. So much this. Core to null sov v2.0 must be to tie ISK generation directly into continued alliance-level conflict. I proposed one way to do this (home systems & ISK buffs based on systems held), but thats not the only way... As long as CCP gets that one thing right, tying ISK generation into alliance level conflict, they will REALLY have something here. F Alliances love tech moons, right? So put another temporary source in play and let them fight over it. Broadcasted like incursions are. Viola, non-stop conflict drivers. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
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Demonfist
Inner Ring Enterprises
24
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Posted - 2014.10.02 18:05:00 -
[21] - Quote
Jenn aSide wrote: Pigs will be flying long before someone one (other than Gevlon i guess) has the kind of isk needed to hire enough well equipped mercs to break a pantheon gate camp.
I simply don't understand unrealistic thinking. We KNOW how people exploit changes meant to restrict activity in EVE (by flipping them into something they can then bludgeon CCP and the EVE community with), we've got 11 years of experience. You'd think CCP would have learned by now.
That is a good point, but I think you underestimate the power of greed. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
25
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Posted - 2014.10.02 18:10:00 -
[22] - Quote
Querns wrote:Demonfist wrote:Alliances love tech moons, right? Man your playbook is dated Thanks for your input. Next time if you could suggest alternate options that would stimulate conflict more efficiently that would be swell. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
26
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Posted - 2014.10.02 18:20:00 -
[23] - Quote
John McCreedy wrote:Greyscale, I think the biggest problem with this blog/proposed change right now is people who live in null sec simply cannot understand how this fits in with improving null sec? It feels like yet another nerf to 0.0, that's just had one nerf after another these past few years, rather than any kind of improvement. I don't think any of us can understand how this addresses the stagnation of null sec. Perhaps you might take the time to explain how this improves the lives of people who live there so we can understand the reasoning behind this. This change lays the groundwork for player owned jump gates going in to correct the downsides that this creates. You can't "fix what is broken" if it isn't broken first. So they're taking the step of breaking it now. Sure it will be painful for all of us in the short term, but think bigger picture and it can only be a positive thing. I've seen other games push massive nerfs live that without them many other things they later added simply wouldn't have been possible. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
26
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Posted - 2014.10.02 18:28:00 -
[24] - Quote
Jenn aSide wrote:Demonfist wrote:Querns wrote:Demonfist wrote:Alliances love tech moons, right? Man your playbook is dated Thanks for your input. Next time if you could suggest alternate options that would stimulate conflict more efficiently that would be swell. This is what happened last time CCP tried to 'stimulate conflict' (using the same "nerf things till people fight" thinking as displayed with the current changes). *nods* Some of those things worked to some extent, some didn't. This round is a bigger stick and smaller carrot. We'll see how it shakes out in it's intended consequences. Personally, I don't think they're taking things far enough, but I'll admit I'm also not a cap pilot. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
26
|
Posted - 2014.10.02 18:32:00 -
[25] - Quote
Gabriel Karade wrote:Flashbang Thereal wrote:CCP. YOU KNOW THAT YOU WIL HAVE TO COMPLETLY REMOVE EVERYTHING THAT HAVE ANYTHING TO DO WITH WARP BUBLES FROM THE GAME???. The amount of warpdisruption bubles that wil be put up in every 0sec system in eve wil completly destroy any chance of moving anything around exept ceptors. Did you think about that while you where getting drunk down in your thinking hole. If anyone have any sense about market, now is the time to stock up on warpdisruption bubles? They wil be on high demand in nowember when supercaps starts roaming around trough gates. Because, like, anchored bubbles can't be shot at.....right?... Note to self: Start manufacturing warp bubbles. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
27
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Posted - 2014.10.02 18:43:00 -
[26] - Quote
Yuri Fedorov wrote:Guys it realy isnt that bad at all. You just have to wait 55 minutes for a cap or 14 minutes for a JF and the fatigue is completely gone. You will have to balance between waiting for decay to disappear on longer trips and jumping quickly for short trips then clearing the decay while you are doing things at your destination. It's perfectly reasonable to jump a JF in 2-4 minutes with the patch and only minimally raise the fatigue to where it depletes rather quickly after you arrive at your destination. https://docs.google.com/spreadsheets/d/1rDMQpeKE-HzGKmFRTR69HJCk4McHyHz020Qs4Rgg414/htmlview?pli=1&sle=true#gid=0Have a look at the first column. It's not that bad at all. This is why I feel they didn't go far enough with these changes. It's not a game changer if everyone just shrugs it off. We need a game changer. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
30
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Posted - 2014.10.02 18:47:00 -
[27] - Quote
Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!
Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
30
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Posted - 2014.10.02 19:31:00 -
[28] - Quote
Lord TGR wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! Your definition of "everyone" is seriously off kilter. Tell that to your boss and his letter signers. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
30
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Posted - 2014.10.02 19:33:00 -
[29] - Quote
Brittney Calm wrote:Arrendis wrote:Lord TGR wrote:30 days of fatigue means 3 days cooldown, it's not so that 30 days of fatigue means 30 days of no jumping, luckily. It's still harsh, but it's not impossible to deal with.
And it's just a matter of not being dumb and jumping the instant you can, but being slightly more patient. That's right. And after 3 days, when you jump, now you do have 27d of cooldown, and (assuming a 1LY jump), 54 days of fatigue! WHAT A BARGAIN! After all, if it was a 5LY jump, that's 27d * (1 + distance (5) ) = ONLY 162d of fatigue! Why, next month when you take that jump, you'll be able to unsub for 5 months, come back, and still not be able to jump. Never ever ever give yourself more than a few hours of fatigue. Ever. You will be shooting yourself in the head. Could not have said it better myself!!! I can see C.O.D.E. getting a big stiffy over this patch, I anticipate the # of suicide ganks in hi-sec to jump freighters to go through the roof.. No more undocking from jita 4/4 and cyno out. Hell the game will be funner to watch then to play. -BC Then don't undock a JF from jita 4-4 and paint a giant neon target on yourself like a dumbass. They don't even watch perimeter, one jump away. Move the stuff there with something smaller and happily jump your JF out unmolested. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
30
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Posted - 2014.10.02 19:37:00 -
[30] - Quote
Kagura Nikon wrote:The big mistake of CCP is taht they are makign the life of someoen with a single capital ship as horrible as they are makign for the group with 1 thousand. When the 1 thousand ones were the problem.
Unfortunately I was only 5 hours from black ops V when they announced this. Another month of trianing neutralized. Mental Destruction Achieved. Pursuit of Happiness ongoing.
Sorry, had to take a cheap shot at your corp/alliance names. :P Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
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Demonfist
Inner Ring Enterprises
31
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Posted - 2014.10.02 20:32:00 -
[31] - Quote
Arrendis wrote:Demonfist wrote:Lord TGR wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! Your definition of "everyone" is seriously off kilter. Tell that to your boss and his letter signers. Hi, I'm in the game, and I work for 'his boss' (if you check, you'll see my articles and 'mod' tag over there). And I haven't stopped giggling with evil glee over these changes. Yes, it means internal logistics will probably be a more involved activity, and more combat assets will likely be used for escorting logistics assets while we wait for the new sov changes, but I'm willing to do that. Heck, I might even sign up for GSOL to help w/the freighter end of things, why not? In the meantime, we are going to have an absolute ball repeatedly kicking the balls of all of the little groups of spuds who've been puffing up their chests and imagining themselves to be doing real and lasting harm to us by killing a few disposable ratting ships. Hey, how do you give a MOA interceptor trying to sneak back to 5ZXX a bad day? 5 sentry-loaded archons arranged around a gate, remote-seboing and assisted to a single keres. With the range on their cap transfers, they can be 20km off the gate in each of the cardinal directions and still not have any trouble capping and repping one another (or the keres!) Thanks for entirely missing the point. I wasn't saying goons should be scared. They'll likely actually start getting all the content they want now. He was saying those letter signers aren't "everyone". Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 20:37:00 -
[32] - Quote
Rarnak Ki wrote: Then think about how this affects small corps running pos based industry in quiet areas of low sec that are not even going to have the man power any more to make the jf jumps required to manage the business.
Jumps are the least of their concerns. They will all be nuked by fleets of 200 dreadnaughts for the lulz. Better start buying up modules now, because the price of -everything- is going up. Highsec just got a lot smaller. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 20:45:00 -
[33] - Quote
Kassasis Dakkstromri wrote: An incremental change like that, followed by a Development pause, and then additional Public Discussion/ Iteration/ and planning is far less 'burn it with fire' than this proposal.
This is an incremental change. They've already said there will be more done down the road to work towards some murky unexplained goal. In CCP We Trust. *shrugs*
Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 20:49:00 -
[34] - Quote
Sheeana Harb wrote:Bjor Ambramotte wrote:@CCP Greyscale
You said earlier that fatigue modifiers were already possible in the code but I think a ton of people would be happy with a sliding scale based on ship sizes with a few special case exceptions:
0.10 : JF, Rorqual, Blockade Runner 0.20 : Frigate, Noob Ships 0.25 : Blackops BS, Cloaky Recons, Cloak Sub t3 (maybe start all Cloaky ships higher (.4?) and have a ~7.5% reduction by skill level in Recon, t3 offensive, blops skill) 0.30 : Destroyers 0.40 : Cruiser, Non-Cloaky T3 0.50 : Battlecruiser 0.70 : Battleship, Freighter 0.85 : Carrier 0.90 : Dread 1.00 : Super 1.10 : Titan
This would make it easy to quickly get your frigates deployed, then cruisers, then then fights would escalate progressively. That said, if you live close and can get your heavy ships in quickly you'll likely hold the field. Also, a sliding scale could work to stratify Carriers, Dreads, Supers, Titans and promote natural fight escalations. This idea would encourage both sides to 'flood' the battlefield with as many small ships as possible, rather than making pick to counter your enemy. Don't get me wrong, having more pilots on the battlefield is a valid tactic, but I'm not sure that's what CCP is aiming for. Unified jump fatigue is better because it doesn't discriminate. Jump Freighters are an expection because without them null-sec industry will fall apart. It would also stagger when diverse forces arrived on the battlefield, pushing smart players to all use the same types of ships and penalizing less in-the-know players by breaking up their fleets and making them easy pickings. Probably not something CCP wants to do. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 20:54:00 -
[35] - Quote
DaReaper wrote:Doral Reinert wrote:Here is an easier fix for sov IMO. Simply limit the number of systems and alliance can hold . *face palms* and here is how I break this idea. I am now mittens, this idea goes into effect, I take each of my alts on however many accounts I have and I make different holding corps. I then make differend alliances, Goonswarm B, C, D etc. I then have some memebrs of goons jump into B, C, D. I use the tools that goons already has in place, make a new 'alliance channel' make it mandatory for every member of any goon alliance into this channel, then I divide up my space among my new alt alliances. Each alt alliance is controlled by the GS high command. They are all Goons, just with different names. I now still hold the exact same amount of space I did, all my alliances are blue to eachother. you fix has changed nothing. Good job on the crappy idea. On the BitterVet Scale I rate this post a 6/10. More snide and condescending next time please. Thanks. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:10:00 -
[36] - Quote
Kun'ii Zenya wrote: Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS.
And? This only prevents you from hurriedly jumping back out with the giant fleet you just jumped in.
Don't take it out if you can't afford to lose it. Number 1 rule of eve. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:13:00 -
[37] - Quote
MeBiatch wrote:Klown Walk wrote:Why is it so bad that your supply chain can actually get disrupted now in 0.0? Well goons are convinced that they are going to have a billion JF alts to fuel an empire they have no ability to defend... Yup. File it under "can't fix stupid" or "deaf kids just don't listen". Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:16:00 -
[38] - Quote
Eigenvalue wrote:Demonfist wrote:Kun'ii Zenya wrote: Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS.
Don't take it out if you can't afford to lose it. Number 1 rule of eve. When you say "it" you mean your real life time spent waiting for timers to expire right? That, the ships themselves, and anything else you might be investing in your current ventures. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:20:00 -
[39] - Quote
Eigenvalue wrote: Please. The gate feature is absurd. No one is going to move capitals through gates as part of a strategy. They may tactically do it if they have full confidence on the space being safe, but no one will devise a strategy that ever includes a capital fleet gate jump. It's too hard to keep gates secure for the flight times and align times of capitals and the value/risk ratio on a 4B per ship fleet of mega slow ships just doesn't make sense.
Just for that... I'm going to devise a strategy that includes a capital fleet gate jumping. Liek a baws. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:26:00 -
[40] - Quote
Jeyz Vega wrote:I am one of the few "new players" that Eve got in the past year. Im about 11 months ingame and i was really looking forward to get into capital. Now i dont. I mean, how can ccp even consider this kind of big change in a about 11 Years old game?! There is not a single pro-argument for this crap. It helps NO ONE, and screws all.
Seriously, CCP cant change that. End of the Story. It has been a major part of the Game since 5 or 6 years, wich is combined with years of skilltrainning. If they really go through with this, its just a sign that they are wanting to kill of eve this time for sure.
I really do not want to start the "oh, im gonna quit" crap. But that is basically what CCP forces me to do. I trained so much to get in to carry properly, and now this? No. This is a FAR to big cut in the game.
When CCP Greyscale is sober again you should let him get back to work, but until than.... keep him away form a perfectly running game.
I mean, dont you guys at ccp see the feedback on your twitter, or FB or this dammit forum? Are you blind?`Why do you hate us so much that you want to take away the most beloved ships`?!
They're making this change to make player owned jump gates viable and desired. Because those will probably restore things roughly back to how they are currently when they go in. Or atleast take us some measure in that direction. If they added them now no one would have any reason to actually use them. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
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Demonfist
Inner Ring Enterprises
32
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Posted - 2014.10.02 21:37:00 -
[41] - Quote
Except that "later" is in the pipe now. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
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