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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Grookshank
Brave Newbies Inc. Brave Collective
13
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Posted - 2014.10.01 17:30:00 -
[1] - Quote
Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet to will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static? |
Grookshank
Brave Newbies Inc. Brave Collective
21
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Posted - 2014.10.01 21:17:00 -
[2] - Quote
Soridar Ravencroft wrote:Eddiie wrote:Alp Khan wrote: I'm sorry, I'm not going to spend hours of my life to simply move subcapitals around. I refuse to spend half a day simply to move minerals and my production goods to and from Jita. This is a game, not a second job.
this Glad to see more ppl are getting the drift of what this really means.
As I wrote above, it will be a horror moving subcap fleets *in your own sov* around.
https://forums.eveonline.com/default.aspx?g=posts&m=5070585#post5070585
CCP: You want us to live all in one system? |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 18:26:00 -
[3] - Quote
Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea.
Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 18:33:00 -
[4] - Quote
Phoenix Jones wrote:Grookshank wrote:Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea. Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo Or you could just fly there gate to gate in a group. You do realize that is still an option. It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers. In the end people will arive at a staging with different timers. How is that a good change? |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 18:46:00 -
[5] - Quote
Frostys Virpio wrote:Grookshank wrote:Phoenix Jones wrote:Grookshank wrote:Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea. Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo Or you could just fly there gate to gate in a group. You do realize that is still an option. It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers. In the end people will arive at a staging with different timers. How is that a good change? You could always have a jump clone in your alliance staging station... I am not denying there is a solution to every problem. This function though is an unintuitive clusterfuck. Having a CD is one thing, but this "lets multiply cd with x times the size of your mum", is intransparent and stupid. No new player will get it. We'll do teaching fleet on "how to calculate if you are allowed to take a jb".... |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 18:51:00 -
[6] - Quote
Frostys Virpio wrote:Grookshank wrote: I am not denying there is a solution to every problem. This function though is an unintuitive clusterfuck. Having a CD is one thing, but this "lets multiply cd with x times the size of your mum", is intransparent and stupid. No new player will get it. We'll do teaching fleet on "how to calculate if you are allowed to take a jb"....
In this day and age, jumping will be a commitment so you have to teach people how to understand what kind of commitement their jump create. "Sorry, did you not understand we told you not to jump before the fleet up? We can't take you on the fleet tonight." New player retention? |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 18:55:00 -
[7] - Quote
Skyler Hawk wrote:Grookshank wrote:Frostys Virpio wrote:Grookshank wrote: I am not denying there is a solution to every problem. This function though is an unintuitive clusterfuck. Having a CD is one thing, but this "lets multiply cd with x times the size of your mum", is intransparent and stupid. No new player will get it. We'll do teaching fleet on "how to calculate if you are allowed to take a jb"....
In this day and age, jumping will be a commitment so you have to teach people how to understand what kind of commitement their jump create. "Sorry, did you not understand we told you not to jump before the fleet up? We can't take you on the fleet tonight." New player retention? ah yes, those new players and their archons what scamps they are! I am talking about JBs. |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 19:00:00 -
[8] - Quote
Frostys Virpio wrote:Grookshank wrote:Skyler Hawk wrote:Grookshank wrote:Frostys Virpio wrote: In this day and age, jumping will be a commitment so you have to teach people how to understand what kind of commitement their jump create.
"Sorry, did you not understand we told you not to jump before the fleet up? We can't take you on the fleet tonight." New player retention? ah yes, those new players and their archons what scamps they are! I am talking about JBs. EVE online, where your misstake will be painfull. Adapt or die and all that stuff... So new player rentention my ass? |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 19:00:00 -
[9] - Quote
Bienator II wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. i don't understand why this is needed. When i recruited noobs i picked them up at the tutorial systems. Flew them around and showed them a few basics. so why can't a recruiter pick them up from the tutorial systems once a week in a little noob fleet and fly them to their new home? We have WHs and everything. getting into null is easy. How many people did you usually recruit per day? |
Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 19:16:00 -
[10] - Quote
Frostys Virpio wrote:Grookshank wrote:Frostys Virpio wrote:Grookshank wrote: I am talking about JBs.
EVE online, where your misstake will be painfull. Adapt or die and all that stuff... So new player rentention my ass? The guy will quit because he misses ONE fleet op after making misstake? I am not talking about quitting. I am talking about a very unintuitive mechanic from the point of a new player alliance living in null. |
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Grookshank
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.10.02 19:26:00 -
[11] - Quote
Frostys Virpio wrote:Grookshank wrote:Frostys Virpio wrote:Grookshank wrote:Frostys Virpio wrote:
EVE online, where your misstake will be painfull. Adapt or die and all that stuff...
So new player rentention my ass? The guy will quit because he misses ONE fleet op after making misstake? I am not talking about quitting. I am talking about a very unintuitive mechanic from the point of a new player alliance living in null. If you travel from system to systems without using gate, you will incure a timer preventing you from doing it again. This timer gets bigger and bigger if you use it many time rapidly. Read section XYZ of our forum/wiki/website for a more complete explanation and the exact math of the system. What's so hard to understand in that? The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
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Grookshank
Brave Newbies Inc. Brave Collective
27
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Posted - 2014.10.02 22:47:00 -
[12] - Quote
CCP Greyscale wrote:Aright, just read 100 pages, have some replies. We want you to think about exactly which system you live in. How does forcing players to stack up in a select few systems fit to the idea of occupancy based sov mechanics you aim for?
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