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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Innominate
GoonWaffe Goonswarm Federation
584
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Posted - 2014.10.01 22:26:00 -
[1] - Quote
Dear CCP,
Why do you keep letting Greyscale work on nullsec mechanics? No CCP developer has a longer and more storied history of making bad changes to nullsec. He has no understanding of why nullsec works the way it does or how a given change will affect it. Worse, he seems to believe that he does.
These changes make power projection more painful and a bit slower, again promoting those players willing to endure the worst Eve has to offer. They successfully stop the fast reaction capital fleets from crossing the galaxy but at a great cost to everything else in nullsec, and have little effect on the ability of capital fleets to show up on a schedule.
These changes are not the power projection nerf advertised. They are being used to backdoor revamping nullsec into some 2005 era "freighter escort ops" vision of nullsec that nobody wants except for the people who want to see nullsec dead.
Can someone maybe convince Riot to hire Greyscale for the sake of Eve? |
Innominate
GoonWaffe Goonswarm Federation
588
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Posted - 2014.10.02 00:45:00 -
[2] - Quote
Mallak Azaria wrote: We had been asking for this for years anyway.
And we're still waiting. |
Innominate
GoonWaffe Goonswarm Federation
588
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Posted - 2014.10.02 00:54:00 -
[3] - Quote
Mallak Azaria wrote:Well we have the tools now unless I'm missing something.
The manufacturing locations were changed. It still depends on having shipping of resources to/from Jita as most cannot be reasonably collected in-place where they can be collected at all. |
Innominate
GoonWaffe Goonswarm Federation
589
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Posted - 2014.10.02 01:46:00 -
[4] - Quote
Viceversa wrote:Nurf on JF s will stop industries in 0.0.
unless CCP makes other regional transportation methods.
Just escort a freighter. |
Innominate
GoonWaffe Goonswarm Federation
593
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Posted - 2014.10.02 23:07:00 -
[5] - Quote
CCP Greyscale wrote: That's a question I'd suggest you ask your leaders, not us.
Are you seriously blaming the the players for playing the game as it is designed?
Just because you don't understand why the design created the Eve of today, doesn't mean that it's not the root cause. Everything that exists today in nullsec is the inevitable result of how nullsec works and how people work.
And now you're pouring cement into the mix. |
Innominate
GoonWaffe Goonswarm Federation
595
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Posted - 2014.10.02 23:17:00 -
[6] - Quote
Erufen Rito wrote:CCP Greyscale wrote: That's a question I'd suggest you ask your leaders, not us.
Well, no. See, the game is designed as we know it right now. You guys can blob at your hearts content as of today. With the changes, and more to the point, the question being asked, Grayscale's reply is correct. Why should CCP tell you how to adapt to the changes and play the game? Get your alliance leaders to figure that bit out for you. Shed weight if you need to, and move on. Adapt and survive, or die out is what he is saying.
We can blob just fine after the changes, just the mechanics for doing so change slightly. In fact, the added difficulty in doing so is easily offset by guess what? Adding more people.
Nobody is asking him to figure it out for us, we know how, we can and will adapt to them. The problem is that Greyscale literally does not understand his own changes.
Nobody is complaining about the long distance force projection. The problem lies in all of the other backdoored changes that ruin life in nullsec even for those who never leave their home constellation. |
Innominate
GoonWaffe Goonswarm Federation
599
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Posted - 2014.10.03 07:52:00 -
[7] - Quote
CCP Greyscale wrote: Jump length distance has almost no impact on travel time, number of midpoints is largely irrelevant to travel time when fatigue is a factor.
Then why are you nerfing jump ranges so viciously?
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Innominate
GoonWaffe Goonswarm Federation
599
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Posted - 2014.10.03 08:01:00 -
[8] - Quote
Rowells wrote:Innominate wrote:CCP Greyscale wrote: Jump length distance has almost no impact on travel time, number of midpoints is largely irrelevant to travel time when fatigue is a factor.
Then why are you nerfing jump ranges so viciously? travel range. no loner jumping over regions to regions far away. so the route you take now is different as well, by a healthy margin.
But he said jump length distance has almost no impact on travel time! |
Innominate
GoonWaffe Goonswarm Federation
599
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Posted - 2014.10.03 08:44:00 -
[9] - Quote
Aiyshimin wrote: Why would the changes "hurt" anyone? That's not their intent or purpose.
It will change the way people move capitals around.
The effects to carriers, dreadnoughts, supercarriers and titans overall are reasonable. I think it could use some tweaking, but on that front things are basically okay. Not perfect, but I'm not really complaining.
Where it hurts is the effect on jumpfreighters and jumpbridges.
Jumpbridges are essentially removed, rather than preventing their use for crossing the galaxy, it prevents their use even for intraregion travel. This appears to be a change intentionally backdoored under the guise of stopping "long distance" travel. Jump bridges are one of the few real advantages of owning space.
The effect on jump freighters is the big one though, it makes the logistics of living in nullsec far far more difficult. Getting resources from nullsec for sale in highsec and getting supplied from highsec into null depends on the use of jump freighters. This is not something unique to the coalitions, very much the opposite, the coalitions own the portals to highsec. All those smaller groups trying to get by in nullsec? How are they supposed to get supplies? Is MOA supposed to take their 30 man fleet and escort a freighter through CFC space, within hotdrop range of our titan bridges?
The jump freighter nerfs hurt _everyone_ who is trying to get by in nullsec, not just the established powers, and it's the smaller groups who suffer the most. |
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