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Thread Statistics | Show CCP posts - 41 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
811
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Posted - 2014.10.01 17:01:00 -
[1] - Quote
I'm glad to see rorquals and JFs being less affected by jump fatigue. I was already preparing to harness lots of separate JF pilots to resume logistics as usual, having predicted a system that involved adding artificial limits to the number of jumps you can perform in a given time period (I mean, what other options were feasible?) but easing the fatigue for them obviates this plan somewhat. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
813
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Posted - 2014.10.01 17:09:00 -
[2] - Quote
Literally Space Moses wrote:Have you considered the rather long distances between regions? I haven't actually checked the numbers, but I can imagine some regions being nigh impossible to assault, just because no capital ships can actually jump far enough to reach them, or can only reach one or two systems. This is why capital ships can take gates in the new system -- to obviate geography. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
813
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Posted - 2014.10.01 17:12:00 -
[3] - Quote
Has any thought been given to effect these changes will have on the utilization of ice? Even if there is no chilling effect (HAH GET IT ICE) on isotope usage post-change, the hard limitations on jumps are going to continue to drive isotope usage down. We're already seeing a massive decrease in isotope usage due to Crius' change to POS modules de-emphasizing the number of highsec POS needed, and ice is a significant portion of the ability for low- and null-sec inhabitants to utilize their space. I'm hoping that buttressing isotope usage is part of your plans in the future. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
843
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Posted - 2014.10.02 15:15:00 -
[4] - Quote
Capqu wrote:http://puu.sh/bWc5W/06119e52b8.png
thank u based greyscale Yeah, I am really happy about the ramifications for NPC Delve too. Because of the 5LY max range, in order to restock NPC Delve you have to take the Sakht -> 1-SMEB gate or hoof it through Querious (which, without safe stations in the face of jump fatigue, is probably not going to be very effective.) This means, as sovhavers, we can easily starve out NPC Delve by controlling the 1-SMEB gate. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
843
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Posted - 2014.10.02 15:55:00 -
[5] - Quote
After thinking it through, I want to empathically state the following:
DO NOT EXTEND THE 5 LY RANGE ON CAPITAL JUMPS UNDER ANY CIRCUMSTANCES
After spending some time last night with a jump planner set to JDC 0 dreads, I have determined that the number of logistics routes into 0.0 have decreased dramatically. This allows for much greater control on what gets into space, and provides meaningful options for fighting an insurgent force (or, by the same token, disrupting an entrenched one.) It is imperative that the restriction stay in place.
If we want to tune things, fatigue is the right place.
Also, I propose nerfing Jump Drive Calibration somewhat -- with the current proposal, caps have a base 2.22 LY jump range, which gets extended to 5 with JDC 5. I'd recommend drastically reducing JDC to 5% per level (currently 25%) and bumping base range to 4. This makes caps a lot more useful without a 37d train tacked on. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
844
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Posted - 2014.10.02 16:02:00 -
[6] - Quote
Vulfen wrote:Querns wrote:
Also, I propose nerfing Jump Drive Calibration somewhat -- with the current proposal, caps have a base 2.22 LY jump range, which gets extended to 5 with JDC 5. I'd recommend drastically reducing JDC to 5% per level (currently 25%) and bumping base range to 4. This makes caps a lot more useful without a 37d train tacked on.
I Agree with this. or just have the calibration skill relate to a 5% reduction in fatigue gain, and have all caps just set to 5LY Yeah, this works too. It depends on whether CCP want skills to affect fatigue or not. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
844
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Posted - 2014.10.02 16:10:00 -
[7] - Quote
baltec1 wrote:CCP Greyscale wrote:
IDK, warp speed rigged cruisers? Gimmick fits tend to be awful in the real world, I'm sure someone will find a counter.
Rigged cruisers? No. Buuut while we are talking about it... [Moros, Moros fit] Damage Control II Capital Inefficient Armor Repair Unit Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Explosive Membrane Federation Navy Stasis Webifier Federation Navy Stasis Webifier Domination Warp Disruptor Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Siege Module II Capital Hyperspatial Velocity Optimizer II Capital Hybrid Metastasis Adjuster II Capital Hybrid Metastasis Adjuster II Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish. CCP Grayscale what have you done? Just trade out one of the mids for a 100mn MWD. Heat that and you align in 10s. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
845
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Posted - 2014.10.02 16:29:00 -
[8] - Quote
baltec1 wrote:Komi Toran wrote: Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is.
It only needs the one rig and the implants. Using the MWD effectively it can theoretically take part in cruiser fleets Yeah, I was EFTing a nanohel last night. With hg ascendancies and three prototype hyperspatial accelerators you can get 3.6 AU/s. :getin:
(with 3 T2 Hyperspatial rigs you can get 6.2 AU/s but i'd rather use the rigs for other stuff) This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
846
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Posted - 2014.10.02 17:07:00 -
[9] - Quote
e: beaten like a rented mule
X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because of the way Eve works internally, you can't put the restriction on the ship. A ship can be repackaged, which eliminates all uniquely identifying characteristics of the ship (including a jump timer of any kind.) People would just run unrigged ships up jump corridors all day, repackaging at every hop, then rig for the fight. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
846
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Posted - 2014.10.02 17:18:00 -
[10] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. I think once a year is maybe too harsh -- maybe 4 times a year? Otherwise, this is good -- having an emergency podjump is a good way to assist folks in frogging out when they are truly alone. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
846
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Posted - 2014.10.02 17:43:00 -
[11] - Quote
Skia Aumer wrote: Living in a blue doughnut = not fun.
I dunno, I rather enjoy it This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
847
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Posted - 2014.10.02 17:47:00 -
[12] - Quote
Capqu wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. oh ur older than 30 days and have already tried one corp? sorry well ur gonna have to wait a year to join us cya 30d is long enough to have trained an interceptor This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
848
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Posted - 2014.10.02 17:55:00 -
[13] - Quote
Imolus wrote:CCP Greyscale wrote:Planned new feature to address new player movement: Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. Genuinely new players should not be going straight into nullsec unless they are well informed and had done a decent amount of research on the game. This is basically bullshit. We've been dropping bald-faced newbies into nullsec on day one for seven years, and it should always be possible (and even easy!) That nullsec is some sort of sacred ground only available after you've accumulated a minimum SP level is gangrenous rhetoric left over from the Band of Brothers era and deserves its shallow grave. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
848
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Posted - 2014.10.02 18:04:00 -
[14] - Quote
Demonfist wrote:Alliances love tech moons, right? Man your playbook is dated This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
849
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Posted - 2014.10.02 18:07:00 -
[15] - Quote
Gospadin wrote:Manic Velocity wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Once a year seems pretty harsh. Someone suggested four times per year, and that seems very fair. I'd even go so far as to add a 30-day cool down between pod-jumps. 4 times per year isn't to help newbies. People asked for the change to "help them recruit newbies," CCP responded with a newbie only fix, and then those who asked for the original are upset because in reality they were asking to not nerf power projection. Four times per year is hardly power projection.
It's also a totally optional thing. If it doesn't make it in, big deal. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
849
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Posted - 2014.10.02 18:14:00 -
[16] - Quote
Phoenix Jones wrote:Lord TGR wrote:Gospadin wrote:People asked for the change to "help them recruit newbies," CCP responded with a newbie only fix, and then those who asked for the original are upset because in reality they were asking to not nerf power projection. I'm not sure that phrase means what you think it means. Basically someone brought up the concept of recruiting noobs and bringing them into nullsec, and that by changing current medical clone mechanics, would make it exceedingly difficult to get them in there, diminishing the new player experience. CCP makes their following change, which provides all non-new characters no reprieve from the change, but still keeps a viable new player experience going for actual new characters and players. It was an attempt to undo the suggested change for everybody new and old, by putting it all under the veil of "it'll diminish the new player experience". It was a political play. It did not work. Actually, it worked just fine -- Goonswarm Federation unironically and legitimately encourages new players, primarily by recruiting them from the Something Awful forums. The proposed mechanic does everything we wanted it to do. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
850
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Posted - 2014.10.02 18:20:00 -
[17] - Quote
Vhaine Vhindiscar wrote: with dudes giving you isk showers
i would like to take this time to remind everyone that all activities performed in goonswarm federation occur between two consenting adults of legal age This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
850
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Posted - 2014.10.02 18:22:00 -
[18] - Quote
Heat-seeking Moisture Missile wrote:@ CCP GreyScale
please remove the B-DBYQ <---> J5A-IX gate.
mwuahahhahaha
Agreed -- this would lock off Fountain extremely well and make it nigh-impregnable. Meanwhile, our logistics routes work without it. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
855
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Posted - 2014.10.02 21:49:00 -
[19] - Quote
Just wanna chime in here and remind everyone that they are terrible at reading the changes, and every single spreadsheet that has been posted in this thread is incorrect.
I'd correct you, but the information I know is too valuable to share. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
855
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Posted - 2014.10.02 23:15:00 -
[20] - Quote
Veskrashen wrote: reaction towers can be anchored anywhere - including highsec.
Um, no. Both miners and reactors are restricted to 0.4 or below. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
855
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Posted - 2014.10.02 23:38:00 -
[21] - Quote
Marian Devers wrote:Obsidian Hawk wrote:You havent been playing long enough then. I have seen them make reasonable compromises. Ive seen them make unreasonable ones too. They have given us ample time to give feed back on the changes. So you can continue to be negative or post constructively like many others and work with them. CCP will listen, sadly a lot of changes happen because too much of the player base is silent. Starting with the AF changes CCP have continuously ignored all player feedback. Feedback that warned them about the negative repercussions, and eventually came to pass. The only exception was Greed is Good and the Gold Magnate. Neither of which dealt with gameplay per se. Did you miss the part where, in this very thread, they addressed the potential New Player Experience issue with podjumping by allowing new players to podjump? The change that was directly related to feedback?
I guess if you ignore all feedback but the kind you agree with, your statement is true. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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