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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
837
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Posted - 2014.10.01 18:15:00 -
[1] - Quote
I was hoping for something like 60s before you can jump to a cyno, 60s cancellable 'spin up' on jumping.
when is mwd aligning getting fixed? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
842
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Posted - 2014.10.02 18:11:00 -
[2] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
they need special consideration because they're such incompetent/lazy groups that they can't run a frigate/shuttle op through a null entrance? there's no point to this. I would've thought that journey would expose new players to dying and sandbox stuff. null is supposed to be dangerous. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
846
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Posted - 2014.10.05 05:06:00 -
[3] - Quote
the missions weren't fixed, so they didn't cry or adjust all that much |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
848
|
Posted - 2014.10.06 11:03:00 -
[4] - Quote
Creamdream wrote:These are very interesting changes however :
JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.
jump freighters shouldn't even exist |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
852
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Posted - 2014.10.08 18:18:00 -
[5] - Quote
Alavaria Fera wrote:mynnna wrote: and frankly, a proper implementation of what CCP is proposing should at a minimum include contextual tooltips that tell you what your fatigue and timer will be after a given jump. Has that been mentioned anywhere? Just need to be sure is all...
should be part of an in-game capital navigation tool, like an integrated jump planner thing. and yeah, I know we have one already, but it's terrible. |
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