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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
73
|
Posted - 2014.10.02 16:27:00 -
[3541] - Quote
Retar Aveymone wrote:Riddari Prowler wrote:Does CCP think most of the people saying they like this change in this thread are serious? Or do they understand that majority of them are just trolling? well no, they're not trolling, they do like the change they just like it for the sole reason they think it hurts us and they want that not that they understand anything about it
No, we like them because they're good mechanics.
Your delusions of persecution and grandeur are the product of your egos, not everyone else's 'grrr goons'.
The best (and only, imo) joy at your expense to be had here is the schadenfreude watching your alliance's shock and disappointment in thinking it's CMS reps had locked in the changes YOU wanted, (which would have been utterly terrible for the game without THIS change.)
Oh how could they do this without your approval? And without telling you about it before hand? It's a regular Greek tragedy I tell ya. "The unending paradox is that we do learn through pain." |
Murauke
Assisted Homicide
2
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Posted - 2014.10.02 16:28:00 -
[3542] - Quote
Changing the Cyno mechanic changes force projection. punishing people for jumping ships isn't the way forward. |
Ashlore
Svea Rike Fatal Ascension
2
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Posted - 2014.10.02 16:28:00 -
[3543] - Quote
Will be fun to change corp. Moving from 1 side of eve to another. When will you be here? Oh within the next month or so. all depending on fatigue....
If caps not are going trou JB why add fatigue to that as well?
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Dream Five
Renegade Pleasure Androids
399
|
Posted - 2014.10.02 16:29:00 -
[3544] - Quote
Phoenix Jones wrote:There is actually another "solution" that might fix the issue with "cyno alt" issue.
maybe... just maybe... allow people to jump into a system without a cyno. Give people the option of whether to jump using the cyno as a specific targeting beacon, or by targeting the destination system itself and jumping into it without a cyno (lets say the target in this case would be the big celestial (you can target a planet or the sun as a cyno point), and you can jump into the system at or around 50 to 100km from that celestial).
it is not a direct on-top hop like a cyno beacon, but you would be able to travel without having the cyno alt in system (a scout is very advisable). You'd remove almost 90% of logistic issues as there would be no definitive need for cynos, fuel, alts and ships. A scout would be all you would need if you are doing it alone and are "brave".
You give people the option. Jump blindly into a system without a specific targeting point (a cyno), or use a traditional cyno as a targeting point.
Its give and take, and I prefer this more to having to create a network of 100 cyno alts, all with generators, noob ships and fuel. Id rather take a stealth bomber or a expedition ship, scout the system then decide whether its safe to jump without a generator, or to get a generator and jump in. I would add something to the notification bar for everybody in the system "a shockwave has ripped through the system at planet/sun". People already have the notification of when a cyno goes up (you can see the thing). This would pretty much be no difference.
You turn Jumping into a logistics move, or a tactical move.
But you give people the option. That is more a viable idea.
Summary: You can jump drive blindly into a system without a scout now, but your destination is not exact. Cyno bulbs still work as normal for a precise (on point) jump.
Just an idea since people are flooding the forums with them.
Not happening as they'll lose 1/2 subs :) |
Roman Lynch
Association of Commonwealth Enterprises Nulli Secunda
11
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Posted - 2014.10.02 16:29:00 -
[3545] - Quote
Eigenvalue wrote:Dream Five wrote:Raelaem Eudain wrote:Just think, for a second... stay with me here
1 world/planet with military forces requires the world powers to project their assets all around the globe. Requires them to carefully plan and place assets where they think they need them. Bases of operations/forward operating posts foreign posts with allies.
Oh jeez thats us IRL OH HEY! So why shouldn't a virtual reality require the same amount of care and planning for its military...
Just saying Cuz it's not a job? Cuz real life sucks thats why we're playing video games instead? If I wanted to play real life I would play real life.
IRL has great graphics... but the story line sucks.
Also: Spoiler... you die at the end |
KIller Wabbit
The Scope Gallente Federation
783
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Posted - 2014.10.02 16:29:00 -
[3546] - Quote
CCP - don't forget to update the character bizarre rules to include disclosing fatigue level CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Querns
GBS Logistics and Fives Support Goonswarm Federation
845
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Posted - 2014.10.02 16:29:00 -
[3547] - Quote
baltec1 wrote:Komi Toran wrote: Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is.
It only needs the one rig and the implants. Using the MWD effectively it can theoretically take part in cruiser fleets Yeah, I was EFTing a nanohel last night. With hg ascendancies and three prototype hyperspatial accelerators you can get 3.6 AU/s. :getin:
(with 3 T2 Hyperspatial rigs you can get 6.2 AU/s but i'd rather use the rigs for other stuff) This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Dream Five
Renegade Pleasure Androids
399
|
Posted - 2014.10.02 16:30:00 -
[3548] - Quote
Roman Lynch wrote:Eigenvalue wrote:Dream Five wrote:Raelaem Eudain wrote:Just think, for a second... stay with me here
1 world/planet with military forces requires the world powers to project their assets all around the globe. Requires them to carefully plan and place assets where they think they need them. Bases of operations/forward operating posts foreign posts with allies.
Oh jeez thats us IRL OH HEY! So why shouldn't a virtual reality require the same amount of care and planning for its military...
Just saying Cuz it's not a job? Cuz real life sucks thats why we're playing video games instead? If I wanted to play real life I would play real life. IRL has great graphics... but the story line sucks. Also: Spoiler... you die at the end
Thanks for the reminder, jeez. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2809
|
Posted - 2014.10.02 16:30:00 -
[3549] - Quote
baltec1 wrote:I shall call it monkfish.
:))
Invalid signature format |
white male privilege
University of Caille Gallente Federation
39
|
Posted - 2014.10.02 16:31:00 -
[3550] - Quote
luredivino wrote:So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something that took me 40 hours to get the isk for. Cant log off because combat timer. Well, might as well let my building burn down. Things you are making virtually impossible:
- Lowsec and nulsec incursions
- Moving rigged ships anywhere
- Anyone except the largest groups moving anywhere by themselves
- Blops fleets
- Accessing npc null
- Being able to leave system because of something in real life (People with jobs and school play this game)
- Taking a region from a large group
- Living in null without some kind of industrial group building stuff for you locally (Gl living in aridia or any other remote region without people selling stuff.
Things you are doing
- Pissing half the game off
- Maybe limiting power projection
Seems worth
Its not a ******* logoff timer you ******* nerd
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Rarnak Ki
Brave Newbies Inc. Brave Collective
17
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Posted - 2014.10.02 16:31:00 -
[3551] - Quote
Like many others on here, I spent the evening thinking about these changes and I am still convinced that the double nerf of jump fatigue and reduced jump range should not be applied to jump freighters.
- Any significant activities in this game take multiple jf loads of materials. Fuel for one L POS for a month takes 40% a Rhea's cargohold. So each month, just to fuel a pos ring of say, 20 towers, takes 8 full loads in a Rhea. Even if it was to a system within 5ly of Jita, that is still 16 jumps (round trip). This is not to mention the number of jumps required for all the pos ring materials. For capital ship producers, it takes even more trips to haul all of that tritanium. Even with the 90% reduction, the time it takes is going to add up exponentially. These activities have nothing to do with force projection (you are only traveling 5ly from Jita) and yet they are still heavily nerfed.
- The problem quickly gets out of hand when trying to travel to places more distant than 5ly from Jita. As it stands right now, because of the prevalence of suicide ganking freighters and the fact that there is no way to defend against it, to haul the really expensive stuff, jumping out of Jita in a jf is the only alternative. Yet the dev seems to think that gate jumping is the alternative to balance out these changes. For cargos worth over 1bil, gate jumping, even in high sec, is too dangerous. Gate jumping into low/null with a jf? Just as now, it will never happen. Even if one was to take gates, the slow warp speed of jump freighters will also add significant amount of time. So cyno jumping gets exponentially harder and more time consuming (both in jump fatigue and number of cynos/jumps) without any sort of real alternative available to balance it out. The net result is that moving stuff more than 5ly from jita is going to take so long as to be prohibitive to all but the most hardcore players.
- Perhaps when Phase 2 and Phase 3 are fully deployed, there will be balance. Until then jump freighters should be left as they are (at a minimum). Otherwise any significant industrial activities will be unplayable. Not a great way to follow the entire restructuring of the industry system.
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Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
73
|
Posted - 2014.10.02 16:32:00 -
[3552] - Quote
Komi Toran wrote:baltec1 wrote:Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish.
CCP Grayscale what have you done? Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is.
How do you think they think it's going to work out?
Do you think CCP wants to pick winners and losers?
I think whatever happens, they'll be very pleased vs now. Change is good, stagnation is not.
The ultimate outcome for one alliance or another is irrelevant. All that matters is content and opportunity. This change moves the game in that direction.
The PR and resubs alone will make this a success; which is important to the business side of the house. But the main goal I imagine is just to shake things up and get some warm blood pumping through some very cold stargates. This will definitely accomplish that. "The unending paradox is that we do learn through pain." |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1945
|
Posted - 2014.10.02 16:32:00 -
[3553] - Quote
You obviously think transport ships should be treated differently, since you're talking of a whopping -90% to fatigue mechanics.
So why are you nerfing JF jump range, too?
In a nutshell, JFs currently allow players to blow up themselves (and/or PVE) more and more often. Even transporting minerals/materials ultimately results in making ships available quickly and abundantly to players (PVPers and PVEers too, even if the latter tend to explode a bit less often).
Furthermore, JF capability currently down-scales quite easily: even a small group can easily have a similar - or even higher - 'ship replacement capability per player' than a large bloc.
So, again, what's the reason for JF jump range nerf?
If you change your mind on this, you could also consider introducing a new class of JFs with a ship maintenance bay. We all know carriers are used both for transport and combat. So why not break up these two roles into two different ship classes? A combat/triage carrier with a very small ship bay and a new JF with a big bay and zero combat capability. Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Zepheros Naeonis
TinklePee
11
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Posted - 2014.10.02 16:32:00 -
[3554] - Quote
Elfi Wolfe wrote:Zepheros Naeonis wrote:If jump fatigue, cool down timers and travel time for using jump drvies are going to exist, then anyone jumping through a Stargate or an ACTUAL wormhole should technically be hit with the same restraints as well since all forms of travel use wormholes. Not that a sci-fi game needs to make any sense, but lets at least be consistant here if we are going to make stupid and ridiculous changes without actually putting any thought behind it. One has a big gate to stablize the hole.. the other is a ship shoving lots of power and rips open a hole. What does the stability of a wormhole have to do with the time it takes to travel through it? Nothing. |
Isha Subula
Viscosity Fidelas Constans
1
|
Posted - 2014.10.02 16:33:00 -
[3555] - Quote
Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :(
and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive. |
Eigenvalue
Suay Tii Suk Brave Collective
52
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Posted - 2014.10.02 16:34:00 -
[3556] - Quote
Ashlore wrote:Will be fun to change corp. If caps not are going trou JB why add fatigue to that as well?
Presumably to nerf multi region coalitions that can move sub caps across new eden with a dozen or so jumps&gates.
Seems a bit of a sledge hammer though, punishing the innocent to slightly change the behavior of the guilty. |
Sally Hermoine
Pator Tech School Minmatar Republic
6
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Posted - 2014.10.02 16:35:00 -
[3557] - Quote
Isha Subula wrote:Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :( and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive.
Can a miner make every tech 2 module? Don't talk stupid to me |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
73
|
Posted - 2014.10.02 16:35:00 -
[3558] - Quote
Ashlore wrote:Will be fun to change corp. Moving from 1 side of eve to another. When will you be here? Oh within the next month or so. all depending on fatigue....
If caps not are going trou JB why add fatigue to that as well?
People might actually buy and sell carriers instead of owning the same one for 6 years.
I think beefing up the production and self-sustainability of far reaching areas is next. It pretty much has to be. Which is good. "The unending paradox is that we do learn through pain." |
Varun Arthie
Lone Star Warriors Yulai Federation
6
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Posted - 2014.10.02 16:35:00 -
[3559] - Quote
Can I have all my capital related skill points refunded now I won't be needing them?
Jump Drive Calibration V is completely pointless to spend 4-5 weeks training for if the increase in jump range is as insignificant as it will be. While I understodd that capitals needed a nerf, having seen firt hand the power of 200+ slow cats and 50+ super carriers jumping on a target. The 66% reduction in jump range for a Carrier is overly harsh. Infact the very long jump range was a small perk of such a s ship, considering the time spent to fuel it, plan jumps and expect that any given moment you were out of station you could die (about 1000x more likely then in a sub cap).
The current mechancs for jump fatigue mean that jump/bridge ranges can be scaled rather easily and still allow for fatigue to build up rather quickly. |
Jenn aSide
Smokin Aces.
8439
|
Posted - 2014.10.02 16:35:00 -
[3560] - Quote
Murauke wrote:Changing the Cyno mechanic changes force projection. punishing people for jumping ships isn't the way forward.
I'd go so far as to say that 'punishing' people is never the answer.
Trying to throw road blocks up in front of gamers just encourages them to find ways to break through (or over, or under, or around) those road blocks. Time and time again CCP has tried this and time and time again it failed. What works is TOOLS, more tools for people to figure out new and novel ways to accomplish desired goals.
I'm sure some of us will continue to repeat our warnings to CCP: What they are doing right now will backfire and make the groups you want to knock down even stronger than before (hashtag ObiWanGotStruckDown). |
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Roman Lynch
Association of Commonwealth Enterprises Nulli Secunda
11
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Posted - 2014.10.02 16:36:00 -
[3561] - Quote
This is REAL easy to fix.....
IF you LIKE the new changes, join an alliance that is FOR them.
IF you HATE the new changes... quit.
IF you are UNSURE about the changes... run missions until you make up your mind |
The Ironfist
Nordbot Capitals Northern Associates.
55
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Posted - 2014.10.02 16:36:00 -
[3562] - Quote
Speedkermit Damo wrote:Alp Khan wrote:It turns out that Greyscale's ~vision~ has been foretold before. Greyscale is oblivious to the broader impact that his fantasy of taking away the sandbox aspect of the game and forcing everyone to play it in the way he thinks is the best. CCP has traditionally been a terrible developer, to the extent that everyone with sense can tell you that so far EVE Online survived not because of CCP, but despite CCP. Specifically, it survived because EVE has been a sandbox, giving you unprecedented freedom to play the game in the way you want to play. Now, not so much. Everyone is going to get forced to play the game in the way that Greyscale thinks they should. This is why I have been telling that personally, Greyscale will make history as the man who put the final nail on EVE's coffin. Actually I think these very welcome changes are going to result in a lot of bittervets re-subbing. Which should balance out all the unsub threats by crybabies upset that their batphone just got confiscated. Good job CCP. Looks like Eve does have a future after all.
No offense but in 4 weeks if this looks like it will go though CVA wont be holding providence anymore because we will need a place closer to empire to build our titans and capitals in. We will talk again then of how much you like this change. Power blocks will do that needs to be done and if it means securing a region that was complete trash before but due to these changes will now be good due to close proximity to empire it will be taken. |
Masao Kurata
Z List
98
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Posted - 2014.10.02 16:36:00 -
[3563] - Quote
Is activating the jump drive while in gate cloak being considered? That would make gate camps somewhat manageable when moving capitals.
Have you considered that tying jump fatigue to pilots means that switching pilots every two jumps lets people do exactly what they do now, but with more alts by jumping out of the ship and letting an alt in? If all this is going to do is give more advantages to people with a dozen accounts, it needs to be rethought. I'd suggest that rapidly moving pilots isn't the problem at all, it's rapidly moving hulls. Put jump fatigue on the hull and (technical necessity since no data is stored on packaged ships) prevent repackaging a ship with non-zero jump fatigue. |
BrundleMeth
Caldari Provisions Caldari State
229
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Posted - 2014.10.02 16:36:00 -
[3564] - Quote
Shaylas wrote:To say it my Way: NO!
You WILL loose at least 30% of the Playerbase. It's spelled lose...
Loose describes my shoes, my sister and my bowels...
And that's crap. I'll only believe people will leave if they biomass with all their ISK and gear.
Otherwise it's nothing more than a whiny temper tantrum where they will return when they realize WOW and Tetris are no fun... |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1945
|
Posted - 2014.10.02 16:37:00 -
[3565] - Quote
Isha Subula wrote:Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :( and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive. Maybe, but not having relatively easy access to a mega-market like Jita, where CFC, Provi, Hero and PL can even trade among eachother with total anonimity, not to mention trade with all the highsec industrialists, will CERTAINLY make LESS ships available to everybody in the game (not only those living in null).
How is this a good thing? Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Dalia Rensini
State War Academy Caldari State
7
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Posted - 2014.10.02 16:37:00 -
[3566] - Quote
@ CCP Greyscale
lock the thread and go and have a beer! |
GeeBee
Paragon Fury Tactical Narcotics Team
53
|
Posted - 2014.10.02 16:38:00 -
[3567] - Quote
Hey CCP Greyscale
The jump range change is overkill and drastic, I suggest implementing in a jump fatigue only system to carriers dreadnaughts titans and supercarriers to see the outcome. No other changes, just attempt to limit capital force projection by jump fatigue. Baby steps, this likely alone could solve the problem, stop overthinking and overkilling it.
Also I still don't like jump fatigue affecting carriers because it breaks the ability to be used as a ferry for ships, do carriers abilities to move ships around really need to be nerfed? Carriers for the for the last 2 years have been in need of a balance. Rather than taking the proper steps and splitting the carrier class into a combat ship and a logistical ship, not both. Alternatively the current carrier class could be left as is and a new class of carrier that is solely for ferrying ships could be introduced. |
Eigenvalue
Suay Tii Suk Brave Collective
52
|
Posted - 2014.10.02 16:39:00 -
[3568] - Quote
Isha Subula wrote:Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :( and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive.
Won't work because small entities can't produce enough themselves to sustain their operations (you're really going to be inventing and building every single module in your doctrine yourself?) and large entities will have the logistics in place to import and export.
The primary reason for Jita existing isn't necessarily the pricing. It's the liquidity and availability. That isn't going to change one iota because most of the time in Jita shipping is already spent moving through highsec to Jita, even with these changes.
What it will do, however, is drive up the cost of import and export to nullsec inflating prices dramatically. Because of that some very commonly used hulls and modules *might* be produced locally, but I'm not sure if the time, risk, and investment disincentive to null production on a large scale is sufficient to compensate for the time disincentive JF logistics nerfing is creating.
Essentially the long term implication of this will be null powers will just center around the closest to highsec system (by JF route) in their region and the rest of the region will be completely empty. |
Skia Aumer
Atlas Research Group
97
|
Posted - 2014.10.02 16:39:00 -
[3569] - Quote
Ilaister wrote:http://imgur.com/m64JSTN ikr
Ilaister wrote:The only reason someone would want to live that far from anywhere useful is to rat quietly in peace. Are you kidding me? With cynojammer nerfed and big daddy too slow to save them - I can evict ratters easier than ever. And most probably, I will. But I dont understand why is it good for game design, if we end up with less ppl in null? |
Mrbluto
An My
47
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Posted - 2014.10.02 16:39:00 -
[3570] - Quote
As with every change in Eve there are a number of people who will always shout. moan . grumble etc.
You can bet your isk that the tactical people in CFC, PL and others are already working on the problems this will cause and will have solutions ready to go on the day of the change.
The 5LY limit is a good thing, there will be more changes to Null and Sov to come, this is just the start.
What makes Eve such a great game is us, the players we will always find ways to take the things CCP gives us and turn then to our advantage. |
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