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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Isha Subula
Viscosity Fidelas Constans
2
|
Posted - 2014.10.02 17:12:00 -
[3661] - Quote
Javajunky wrote:Isha Subula wrote:Sally Hermoine wrote:CCp i implore you to remove the restriction on Jump freighter range , this is not a whine post but listen to the clever arguments against it there is no justification for removing nullsec logistics. If you have ever lived in nullsec and took part in freighting ops you would know what it means to do this. We NEED high sec access to survive , I can handle trying to defend our own turf and will give it up gladly too but being cut off from eves market will make it impossible to exist out here. Don't listen to the high sec ppl egging you on they have no idea what it means to keep a market in nullsec well stocked with all the modules/guns/ammo neccessary just to survive.
And then we are expected to earn isk? Not possible anymore no where to sell goods noway to move it , minerals are dying in price and will only get worse, for high sec also as noone will buy caps off the market now. They will be just be made locally (which i dont mind too) but the market is gonna go way down, also losing lots of subscribers will just make matters worse. So yeah im not happy :( and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and actually accept that they need them to survive. In terms of revitalizing the null sec landscape, while yes this theoretically increasing the value of the miner. But it makes it harder for those smaller groups to establish and defend the beach head they create for themselves. Not really a goon headache since we can roll 30-40 JF's (12-15m3 per run), this becomes more about a who's got more logistics capabilities. The Rorqual / JF nerf favors the big blocks in terms of defending space. Keeping JF/Rorquals in the equation, it's certainly a way to establish more industry but you have to find enough people that want to do industry in null sec and that's not a big number. Leaving JF's and Rorquals out of the equation would still achieve the PVP balancing act people want without gimping the smaller guys ability to support any beach head initiatives.
Just took my taser to the ********* like a man. I'll go sit back down now. |
Demonfist
Inner Ring Enterprises
21
|
Posted - 2014.10.02 17:12:00 -
[3662] - Quote
Lord TGR wrote:Demonfist wrote:Lord TGR wrote:I'm fairly certain what you're looking at is probably a mixture of CCP loving the press the big fights get them, CCP not keeping up with what's happening, and when they started to look at it they hit a wall of "oh holy **** our code is terrible we can't fix this easily".
And with that, unintended consequences have lead us to the current situation. Yeah, except no. The Blue Butthole of Stagnation led to this. Look in a mirror for blame. Nope. The mechanics lead us to the "blue butthole of stagnation". It was always in the cards, and there's been plenty of people who've been saying for YEARS that we're heading into what we're seeing now (me included, I've been railing for a sov system fix for more than 3 years, probably closer to 4 now). You can blame the players all you want, but you'll be dead wrong. They're just utilizing the ruleset as far as they can to win. It's CCP's responsibility to make sure the ruleset ensure a lively and vibrant game, not the players'. Well now you're getting what you asked for, only not exactly in the form you asked for it. Shocker: Game Devs reserve the right to design their game the way they see fit. If you want their job, CCP is probably hiring. Don't cry, be happy. Soon you'll be having GF GF content again instead of ship spinning in a POS all day. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Dradis Aulmais
Ignite Llc. V.L.A.S.T
3
|
Posted - 2014.10.02 17:12:00 -
[3663] - Quote
So this ( to make a real world anolgy) is basically applying the same real world restrictions that an aircraft carrier has.
Since aircraft carriers are basically a super capital in force projection you have to think hard on your deployment. Focus on support and trave times to insure you have force where you need it when you need it.
In others words if eve was America your aircraft carrier group (super fleet) can no longer go to China (other side of eve) in an hour. Your carrier group will take real world time (jump fatigue) and real world support (pilots, ice, what have you) to move where you need to be.
If I'm understanding this right then, +1 CCP.
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Volmyr
Royal Black Watch Highlanders Mordus Angels
7
|
Posted - 2014.10.02 17:13:00 -
[3664] - Quote
baltec1 wrote:Volmyr wrote:Jenn aSide wrote:X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged. unless say there was a mechanic that wont let you re-package unless your jump drive is cooled off... Which will be a lot more work than just having it on the pilot.
since i in part pay CCP's checks, as do many others here, that is no excuse. They can work for the money being shoveled on them. |
Charlotte Ginger
Caldari Provisions Caldari State
6
|
Posted - 2014.10.02 17:14:00 -
[3665] - Quote
Another insight...
Recently my corp was building 4 titans for a customer (easy to work out who).
Thats like, 300 Dreads/Carriers....
Big alliances can have mass Capitals deposited at every corner of their space sitting in hangers...
So, nothing changes, Big blob still wins. Little Blob stays in low-sec |
Masao Kurata
Z List
98
|
Posted - 2014.10.02 17:14:00 -
[3666] - Quote
Jenn aSide wrote:X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged.
Forbid repackaging hulls with fatigue. |
Dinak Khnid
Ministry of War Amarr Empire
0
|
Posted - 2014.10.02 17:14:00 -
[3667] - Quote
Rodasta Dius wrote:Not allowing to reset your Medical Clone in Stations you are not currently in is a very poor feature:
1. New players can't get easily to their friends var away in null sec, they have to take gates and probably need to be a convoy to clear gatecamps. (FIX: allow for setting the Medical Clone to a Corp HQ) [snip].
Day 3 after my birth I moved to nul. I did not clone jump anywhere, didn't have the skills. ONE corp member came for me and taught me how to get in. It is not impossible and should not be easy - It's a Space War Game ffs |
Rowells
Unknown Soldiers Fidelas Constans
1407
|
Posted - 2014.10.02 17:15:00 -
[3668] - Quote
Volmyr wrote:baltec1 wrote:Volmyr wrote:Jenn aSide wrote:X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged. unless say there was a mechanic that wont let you re-package unless your jump drive is cooled off... Which will be a lot more work than just having it on the pilot. since i in part pay CCP's checks, as do many others here, that is no excuse. They can work for the money being shoveled on them. at the cost of time spent on things everyone else wants fixed or improved? |
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CCP Greyscale
C C P C C P Alliance
3116
|
Posted - 2014.10.02 17:15:00 -
[3669] - Quote
Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1284
|
Posted - 2014.10.02 17:15:00 -
[3670] - Quote
Volmyr wrote:baltec1 wrote:Volmyr wrote:Jenn aSide wrote:X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged. unless say there was a mechanic that wont let you re-package unless your jump drive is cooled off... Which will be a lot more work than just having it on the pilot. since i in part pay CCP's checks, as do many others here, that is no excuse. They can work for the money being shoveled on them.
Not doing stuff the way you want does not mean they are not working. What if they had other stuff in the oven like a sov iteration to work on? |
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Amyclas Amatin
Eternity INC. Goonswarm Federation
367
|
Posted - 2014.10.02 17:16:00 -
[3671] - Quote
Charlotte Ginger wrote:Another insight...
Recently my corp was building 4 titans for a customer (easy to work out who).
Thats like, 300 Dreads/Carriers....
Big alliances can have mass Capitals deposited at every corner of their space sitting in hangers...
So, nothing changes, Big blob still wins. Little Blob stays in low-sec
and logged out alts sitting in those supercaps... u think we dock supers in those xlsma things? For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
Rowells
Unknown Soldiers Fidelas Constans
1407
|
Posted - 2014.10.02 17:16:00 -
[3672] - Quote
Charlotte Ginger wrote:So, nothing changes, Big blob still wins. Little Blob stays in low-sec this just in, numbers give an advantage! more at 11 |
Lugh Crow-Slave
Guardians of the Morrigan
93
|
Posted - 2014.10.02 17:16:00 -
[3673] - Quote
X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because Leapfrogging hulls is cheaper and easier |
Lord TGR
Bat Country Goonswarm Federation
27
|
Posted - 2014.10.02 17:18:00 -
[3674] - Quote
Demonfist wrote:Lord TGR wrote:Demonfist wrote:Lord TGR wrote:I'm fairly certain what you're looking at is probably a mixture of CCP loving the press the big fights get them, CCP not keeping up with what's happening, and when they started to look at it they hit a wall of "oh holy **** our code is terrible we can't fix this easily".
And with that, unintended consequences have lead us to the current situation. Yeah, except no. The Blue Butthole of Stagnation led to this. Look in a mirror for blame. Nope. The mechanics lead us to the "blue butthole of stagnation". It was always in the cards, and there's been plenty of people who've been saying for YEARS that we're heading into what we're seeing now (me included, I've been railing for a sov system fix for more than 3 years, probably closer to 4 now). You can blame the players all you want, but you'll be dead wrong. They're just utilizing the ruleset as far as they can to win. It's CCP's responsibility to make sure the ruleset ensure a lively and vibrant game, not the players'. Well now you're getting what you asked for, only not exactly in the form you asked for it. Shocker: Game Devs reserve the right to design their game the way they see fit. If you want their job, CCP is probably hiring. Don't cry, be happy. Soon you'll be having GF GF content again instead of ship spinning in a POS all day. Who's crying? |
Skia Aumer
Atlas Research Group
99
|
Posted - 2014.10.02 17:18:00 -
[3675] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement. But... but!... They must be escorted! |
Keegan Teutorix
6
|
Posted - 2014.10.02 17:18:00 -
[3676] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
as with fatigue and cooldowns, why have such a ridiculously high limit? what are you preventing people from doing by dropping this to, say, once a month? and if people really want to they'll just make a new corp, so the once per year limit is totally arbitrary. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
846
|
Posted - 2014.10.02 17:18:00 -
[3677] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. I think once a year is maybe too harsh -- maybe 4 times a year? Otherwise, this is good -- having an emergency podjump is a good way to assist folks in frogging out when they are truly alone. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andrea Keuvo
Science and Trade Institute Caldari State
298
|
Posted - 2014.10.02 17:18:00 -
[3678] - Quote
Charlotte Ginger wrote:Another insight...
Recently my corp was building 4 titans for a customer (easy to work out who).
Thats like, 300 Dreads/Carriers....
Big alliances can have mass Capitals deposited at every corner of their space sitting in hangers...
So, nothing changes, Big blob still wins. Little Blob stays in low-sec
Except now little blob is gonna get rekt even worse than now when PL starts nano/warp speed rigged hel/niddy roams since those ships can now jump gates, warp at the speed of cruisers and apply 2000+ dps each |
ergherhdfgh
Imperial Academy Amarr Empire
182
|
Posted - 2014.10.02 17:19:00 -
[3679] - Quote
CCP Greyscale wrote:TerminalSamurai Sunji wrote:I'm just curious, if the plan is to reduce power projection, and the ship is what's being limited in jump range, why is the timer being attached to the pilot and not the ship? IE if a titan gets jumped, put the 'fatigue' timer on the actual ship. I'm not suggesting this as a fix, just that attaching a 'jump fatigue' to a character doesn't make much sense to me, where as I could understand a ships drives having to 'cool down' before re using them.
Can the current game mechanics allow a timer to be attached to a ship?
Reasoning here is that in most cases, pilots are a bigger bottleneck than ships - building a carrier chain to move your cap pilots around is simpler and more cost-effective than building an alt chain to move your carrier around. We could put a timer on both, but we'd rather keep it simple (plus it's really hard to persist things on ships that get repackaged).
Make it so that the ship can not be repackaged if it has a timer. That solves that.
Putting the timer on the ship makes it so you can limit what you want to limit and not what you don't. More specifically you could limit combat ships and not logistics ships. And / or limit super caps more than sub caps etc.
If you think that Alliances the size of PL and Goons are not going to buy up and / or skill up a bunch of jump capable alts to get around this then you've not played this game before.
It's easy enough to look at what jump alts are going for and see that any alliance capable of fielding 100+ supers in a fight can also afford 100+ alts to pilot them. |
Retar Aveymone
GoonWaffe Goonswarm Federation
935
|
Posted - 2014.10.02 17:19:00 -
[3680] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Is there really a need for that to be an entire year for non-newbies? I mean, whatever, we'll deal but that seems like an absurdly long time. |
|
Charlotte Ginger
Caldari Provisions Caldari State
6
|
Posted - 2014.10.02 17:20:00 -
[3681] - Quote
Amyclas Amatin wrote:Charlotte Ginger wrote:Another insight...
Recently my corp was building 4 titans for a customer (easy to work out who).
Thats like, 300 Dreads/Carriers....
Big alliances can have mass Capitals deposited at every corner of their space sitting in hangers...
So, nothing changes, Big blob still wins. Little Blob stays in low-sec and logged out alts sitting in those supercaps... u think we dock supers in those xlsma things?
The supers will always stay at home in new-eve |
Murauke
Assisted Homicide
5
|
Posted - 2014.10.02 17:20:00 -
[3682] - Quote
Frostys Virpio wrote:Murauke wrote:I slept on it and I think that CCP's focus on solving the challenge of force projection is on the wrong part of the over all problem.
Punishing people for jumping ships around space in search of enjoyment shouldn't be the focal point of reducing force projection.
In my opinion the cyno mechanic should be the focal point. After all this is what makes it possible to jump capitals around our fictitious universe.
By changing the ease by which a cyno can be deployed this will affect the ease to which a force can projected across the universe .
I worry that by imposing a "time bound" penalty to a branch of the game that has always been about the "sandbox" and the" immediate enjoyment" you will push Eve down a path where it will lose its identity as one of the best MMORPG's in the world.
Focus on the cyno step of jumping ships and this opens up an array of avenues from specific cyno ships, modules, fleet roles, limitations and certain requirements.
Cyno-ing requires 5 days with a new character and that pilot can cyno an entire fleet into a system with next to no difficulty. Personally this is part of the act of force projection that should be the focus, not the punishment to a pilot of jumping his/her ship around space in search for fun. People would totally not train for cyno on their cap to bring the rest of the fleet who could not use the first one...
huh? |
Shock Beer
Black Anvil Industries SpaceMonkey's Alliance
0
|
Posted - 2014.10.02 17:20:00 -
[3683] - Quote
I hope CCP backflips when the unsubs start coming through |
Amyclas Amatin
Eternity INC. Goonswarm Federation
367
|
Posted - 2014.10.02 17:21:00 -
[3684] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
"New null-sec players" are not all alts. Goon Newbie drive is a real thing that injects fresh blood into the meatgrinder to keep the organisation fresh.
The coalitions are what they are because of PEOPLE, not just an oligarchy with 500 alts each. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
TerminalSamurai Sunji
the explosive bureau
1
|
Posted - 2014.10.02 17:21:00 -
[3685] - Quote
Volmyr wrote:baltec1 wrote:Volmyr wrote:Jenn aSide wrote:X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged. unless say there was a mechanic that wont let you re-package unless your jump drive is cooled off... Which will be a lot more work than just having it on the pilot. since i in part pay CCP's checks, as do many others here, that is no excuse. They can work for the money being shoveled on them.
I have to agree, there's doing something as a quick-fix, and then there's doing something the right way to solve the issue. That further allows a system to be developed on. If adding a timer to a pilot to avoid jumping is being developed on because it's the quickest way to address an issue then I think we need to go back to the table and really come up with a game plan to solve the problem. If current game mechanics don't exist to allow that, then they need to be developed. Force projection problems have been a problem for a long time, to see a dev team try to fix a problem in 1 release (In terms of jumping) the quickest way possible is rather disappointing in my opinion.
I support the fact that change does need to happen, I don't support the fact that this change is probably the least risky code change possible to limit jumping.
|
Murauke
Assisted Homicide
5
|
Posted - 2014.10.02 17:21:00 -
[3686] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
I slept on it and I think that CCP's focus on solving the challenge of force projection is on the wrong part of the over all problem.
Punishing people for jumping ships around space in search of enjoyment shouldn't be the focal point of reducing force projection.
In my opinion the cyno mechanic should be the focal point. After all this is what makes it possible to jump capitals around our fictitious universe.
By changing the ease by which a cyno can be deployed this will affect the ease to which a force can projected across the universe .
I worry that by imposing a "time bound" penalty to a branch of the game that has always been about the "sandbox" and the" immediate enjoyment" you will push Eve down a path where it will lose its identity as one of the best MMORPG's in the world.
Focus on the cyno step of jumping ships and this opens up an array of avenues from specific cyno ships, modules, fleet roles, limitations and certain requirements.
Cyno-ing requires 5 days with a new character and that pilot can cyno an entire fleet into a system with next to no difficulty. Personally this is part of the act of force projection that should be the focus, not the punishment to a pilot of jumping his/her ship around space in search for fun. |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
13
|
Posted - 2014.10.02 17:22:00 -
[3687] - Quote
CCP Greyscale wrote:John McCreedy wrote:CCP Greyscale wrote:Rutger Centemus wrote:Lemme guess - you expect people to web supers into warp...? I expect people to get an escort. Quite frankly you're living in cloud cuckoo land if you think that's the end result of your changes. Pilots will simply adjust and factor in travel time. It may slow down the movement of them, it may stop people rushing across half of Eve to get in on a Super Cap fight, but it won't result in people using gates with escorts. That's fine too.
I think what people are having a hard time understanding is what CCP's message is with these changes.
It's not "We're going to make it obscenely hard to do what you've been doing all along." The message here is "We don't want you doing what you've been doing, which is why we're making it obscenely hard to do."
Once you put the changes in that context, they make perfect sense. I'm sad about the black ops thing, because I love BLOPS fleets, but meh, I'll survive. A bitter vet trying to start anew. |
baltec1
Bat Country Goonswarm Federation
13500
|
Posted - 2014.10.02 17:23:00 -
[3688] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
Seems to work. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Charlotte Ginger
Caldari Provisions Caldari State
6
|
Posted - 2014.10.02 17:23:00 -
[3689] - Quote
CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.
There is no need for this what so ever. Grab a Frig, and FLY
Seriously? |
Grant Sirus
Maekon Mercenaries
23
|
Posted - 2014.10.02 17:23:00 -
[3690] - Quote
Isha Subula wrote:baltec1 wrote:Ninteen Seventy-Nine wrote:
Maybe in your eyes.
But then again, you're wrong about basically everything, always.
Feel free to ask red frog what they think of this change. Yes Red Frog pretty much looking at packing it in. Just to hard to keep a service like that up. But, was the service ever really a good thing? Being able to get 500 Caracals delivered to deep null in 20 min with fits from jita? Was just to easy before. These services will still exist just be way more expensive. I think this has a indirect impact on the isk printer that is ishtar ratting in null. The influx of isk has devalued everything. Just check PLEX prices. Too easy to get 1 bill with 3 accounts afktaring all day.
Plex prices will drop because no one is buying them. |
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