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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
addelee
Hellfire Cult SpaceMonkey's Alliance
97
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Posted - 2014.10.01 18:19:00 -
[421] - Quote
I understand things needed nerfing. This I think was a little overkill. A good way to splinter the power blocks. I assume next years balancing patches every few months might be around this? (i.e. Blops will be king for combat).
If JF's are being nerfed (they're actual ability is) will CCP freeup the production bottlenecks in null? Things like only being able to get certain salvage in certain area's or are we expecting t1 roams more frequently?
PS. what will happen to cyno jammers? If caps can use gates, they're virtually useless |
Vincent Athena
V.I.C.E.
2894
|
Posted - 2014.10.01 18:19:00 -
[422] - Quote
I foresee the rise of the capital ship ferry alt. That is, an alt who's only reason for existing is to ferry a cap ship closer to its destination. Each Ferry alt will only jump the ship twice, then hop out to make room for the next ferry alt. And so on until the ship gets to its last jump. Then the actual main pilot, the one with the skills needed to use the ship effectively, gets in. No one ever acquires a large fatigue level, so travel is only slowed a little.
Also, as these ferry alts continue to skill up, I foresee them being left at the sites of ship caches, so the player need not move anything, neither ship or pilot, to project power. All they need to is log into the proper alt. http://vincentoneve.wordpress.com/ |
X ATM092
Clan Shadow Wolf Fatal Ascension
385
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Posted - 2014.10.01 18:20:00 -
[423] - Quote
Also I don't hate these changes at all, eve needed something drastic and this does give a pretty massive edge to localised forces while penalising sprawling empires. |
Mizhir
Mind Games. Suddenly Spaceships.
69122
|
Posted - 2014.10.01 18:20:00 -
[424] - Quote
Toriessian wrote:Mizhir wrote:Awesome changes. The most powerful ships are no longer the most mobile ones and large powerblocs have to reconsider where they place their forces as they just can't teleport to blob everything anymore.
They also took away the mobility of the black ops fleet which is distinctly NOT comprised of the largest and most powerful ships in the game.
Yeah it sucks. But luckily they aren't changing the range for them. One Man Crew - Collective solo pvp |
Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
20
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Posted - 2014.10.01 18:20:00 -
[425] - Quote
CCP Fozzie wrote:Looking forward to getting this significant set of improvements for Nullsec released!
Really!? These ideas are so bad, Im actually taking the time to add my voice to those this will effect (myself included).
This is going to basically take away 1/3rd of my operations as a small corp operator.
I sincerly hope the testing proves the awfulness of these concepts. |
Legetus Shmoof Metallii
Royal Black Watch Highlanders Mordus Angels
27
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Posted - 2014.10.01 18:20:00 -
[426] - Quote
Prince Kobol wrote:Mizhir wrote:True Sight wrote:Bacchanalian wrote:Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. Except, the big fish will just install a capital fleet in every region, ready to use whenever they need it, the large coalitions/alliances have enough capital (hah, punn) to simply put 500 dreads and carriers in every single low/sec/npc null in eve. the "smaller fish" won't afford that, so they will still be hell-camped. So the smaller fish will only have to deal with 500 caps rather than the entire supercap + capfleet. Sounds more manageable to me. who other then the CFC and NC can field 500 subcaps?
HERO |
JackEuchre
Order Collective The Obsidian Front
31
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Posted - 2014.10.01 18:20:00 -
[427] - Quote
Andrea Keuvo wrote:I know this is a crazy idea but before you completely crippled capital ships don't you think it might have been prudent to come up with a similar fix for blobbing 2000 megathrons into a system and release that fix at the same time as you castrate force projection with capitals?
Sometimes I wonder why I continue to waste my time with this game.
If I am not mistaken, jump fatigue applies to jump portals and titan bridging.....so yea...you won't be able to move your mega fleet 50 ly either without actually flying some of it. |
Neutral Haulermeister
The Corporate Raiders Top Men.
3
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Posted - 2014.10.01 18:20:00 -
[428] - Quote
That system looks terrible, Range... sure... but the fatigue is too much, reduce it to a pointlessly low number or (better yet) remove it, only 1 group are hurt, logistics people, figure a way that you can nerf power projection without nuking people moving **** Ideally a system where each jump is equally punishing rather than this multiplier, some systems may become much harder to assault, it just means you need to find a way in. |
Zloco Crendraven
BALKAN EXPRESS
599
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Posted - 2014.10.01 18:20:00 -
[429] - Quote
Best change ever for smaller group. It can be only better from now on.
If you want to deploy somewhere go ahead. Will take a bit of time. Move to a LS system engage with the locals a bit and move to the other part of EVE.
For smaller groups is better to move slower around New Eden than to be vulnarable at any time anywhere. BALEX is recruiting -----> tinyurl.com/oscmmlv |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1572
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Posted - 2014.10.01 18:21:00 -
[430] - Quote
How does this affect titan bridges ? |
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Money Makin Mitch
Paid in Full
473
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Posted - 2014.10.01 18:21:00 -
[431] - Quote
The Slayer wrote:Just to play Devils Advocate here a bit if you wait out the fatigue timer instead of just the jump timer you can run this exact route in around 14 hours. Yeah, there is no way in hell I'm paying subs on 8, 9, or 10 accounts (I can't even remember the exact amount I have at this point) to have the priviledge of taking a 14 hour trip in a city sized ship that can't defend itself and doesn't even have a ******* drone bay |
Budrick3
Serene Vendetta Brawls Deep
50
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Posted - 2014.10.01 18:21:00 -
[432] - Quote
Can you imagine being engaged on a gate and almost killing a carrier just to have him de-agress and jump through on the other side just to rep himself back to full?
This is even more difficult considering the recent buff to Capacitor modules.
I think there has got to be a better way, but even if there was, CCP has shown their recent model of pushing out changes at a blinding speed with zero regard to feedback and criticism. |
Jessica Duranin
Science and Trade Institute Caldari State
178
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Posted - 2014.10.01 18:21:00 -
[433] - Quote
Bwaahahaha! brb, need to find a bigger tear bucket. |
Jerf Foo
Nanashi no Geemu FOX.HOUND
2
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Posted - 2014.10.01 18:21:00 -
[434] - Quote
Quote:You will only be able to move your medical clone to the station you are currently docked at. This prevents obvious movement workarounds with suicide-cloning. (If your clone contract is revoked by the station owner, we are keeping the current behavior that it is moved to your home system as defined in the character sheet.)
QUESTION! Are corporation offices still going to allow a player to put a med clone to that station from anywhere?
If not, doesn't this make life more difficult for newbros trying to join a Nullsec corporations? They won't be able to clone-suicide out to a Nullsec corporation's staging station, they'll have to physically fly out there. |
Prince Kobol
2222
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Posted - 2014.10.01 18:21:00 -
[435] - Quote
Legetus Shmoof Metallii wrote:Prince Kobol wrote:Mizhir wrote:True Sight wrote:Bacchanalian wrote:Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. Except, the big fish will just install a capital fleet in every region, ready to use whenever they need it, the large coalitions/alliances have enough capital (hah, punn) to simply put 500 dreads and carriers in every single low/sec/npc null in eve. the "smaller fish" won't afford that, so they will still be hell-camped. So the smaller fish will only have to deal with 500 caps rather than the entire supercap + capfleet. Sounds more manageable to me. who other then the CFC and NC can field 500 subcaps? HERO
Hero have never had 500 in a fleet.... |
ddred
Dark Shadow Syndicate Praetorium.
1
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Posted - 2014.10.01 18:21:00 -
[436] - Quote
We're not a very big alliance, we've been been hotdropped by PL; I still think this is a horrible idea. |
Mizhir
Mind Games. Suddenly Spaceships.
69122
|
Posted - 2014.10.01 18:21:00 -
[437] - Quote
Prince Kobol wrote:Mizhir wrote:True Sight wrote:Bacchanalian wrote:Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. Except, the big fish will just install a capital fleet in every region, ready to use whenever they need it, the large coalitions/alliances have enough capital (hah, punn) to simply put 500 dreads and carriers in every single low/sec/npc null in eve. the "smaller fish" won't afford that, so they will still be hell-camped. So the smaller fish will only have to deal with 500 caps rather than the entire supercap + capfleet. Sounds more manageable to me. who other then the CFC and NC can field 500 subcaps?
Dunno. But remember that if they do field their 500 man fleet they will be more vulnerable at the other end of their (renter) empire. One Man Crew - Collective solo pvp |
Cpt Patrick Archer
Quam Singulari Northern Associates.
0
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Posted - 2014.10.01 18:21:00 -
[438] - Quote
Long story, tl;dr
- I understand the changes to Jump capable combat capitals, not sure though if they should be this severe.
- Capitals using gates, really?
- PLEASE don't do this for JF/Rorq (fatigue: meh, but I'm no fan. reduce range: F*CK NO!
- Basically this will grid medium to deep Nullsec logistics to a halt, which will mean that people will leave the edges of nullsec.
Alright, I have mixed feelings about this one. I understand what they are trying to do, but doing this for the logistics ships like the JF and Rorq are the biggest mistake yet. The 90% reduction makes sense, but nerfing them to 5 LY's with skills is just dumb.
Obv I live in NA renting space and we use those ships nearly every day, since you just don't want/can't to build everything here and we sell dedspace stuff in Jita.
Now it takes me about 10 minutes (same cyno mostly) to get to a lowsec system of my choice with 3 midjumps (Skills at 444). Total range is about 33 LY's (one way trip). So a total of around 60. Taking gates would mean about 20-25 jumps (nearly all through Null, sov and npc). We have tried it to save fuel with t2 indy, it's a deathtrap nomatter what time you try it. So that is out of the question.
After the change (nerf to range is mostly responsible for this) I would have to do 11 jumps at 36 LY's. A oneway trip would take me about 25 mins (22 minutes of waiting) if I was at fatigue 0. Trap back right away would take me up to a total of 59 mins of waiting. Which would mean I'd have to wait a total of 1.5 hours.
All in all one trip isn't to bad, but doing two (which is more common that 1 for us) would be just stupid. I can imagine it taking up 5 hours to move some stuff from ls to our system.
Of course we could start building stuff more often, which we will, but the fact doesn't change that you can't do it all.
I understand it from a combat point of view, but PLEASE think about this for logistical ships! I can't even imagine what this would do to PushX or Black Frog (prices anyone)?
I'm not raging yet, but I'm pretty sure that a lot of people from my corp/alliance will quit Eve when they can't resupply themselves in deep null.. |
TraderJoe19
Science and Trade Institute Caldari State
3
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Posted - 2014.10.01 18:22:00 -
[439] - Quote
Money Makin Mitch wrote:The Ironfist wrote:CCP Greyscale wrote:Preface: this is a big change. Yes, the way you play now is, as it relates to things touched by these changes and to varying degrees, no longer going to be viable. If that wasn't the case, these changes wouldn't be worth making in the first place.
This isn't a business-as-usual tuning pass, this is redefining what jump drives are *for* in this game.
5ly range for jumprfreigthers forcing ships that can not even defend themselves to take gates and requiring 3 times as many cyno's fuel and what not do do logistics you really think that is a GOOD thing? From a market hub to DEEP SPACE 0.0 it is around 50ly just how much time and money do you think people are willing to spend on a game that has nothing to offer? Yes JF's get a reduction in this time but it will still be 10+ jumps which means a massive time-sink. And you will be forced to take at least 5 regional gates in a 7billion ship + whatever you have loaded. Do you really mean to tell me that this is going to work out? You still have not fixed mining it is impossible to sustain in null-sec without high-sec. Yet you are making the export and import from null-sec to high-sec and the other way around downright impossible? I'm sorry I'm no genius I did not study game design only economics but even with the 2 semesters of game-theory we had to take I can tell this will kill your company. Because you are about to annihilate your one and only source of income. Eve in terms of gameplay has only one thing going for it which is that it is a sandbox. PVE in this game is stuck in the 2000 era neither fun nor rewarding nor does it scale. No incentive to do PVE with friends neither is it engaging. Everything in eve takes forever and feels more like a second job then playing a game, and here you are telling us its fine to make it even worse? Please explain to me what studies you guys have done to think that this change will be well received. The problem was never that it was to easy to move the problem was that a fight that should be over in 20 minutes takes 2 hours because of TIDI. The issue you have is TIDI yet you are not addressing it why? Yes to an extend Jump-drives need a nerf but what you are going for right now is ridiculous: Titans -> Forced to take gates to get across regions ye t they have zero ability to defend them-selfs. Even worse logistics meaning Jumpfreithers are you telling me we will need an entire alliance to provide cover fleets every time we want to do logistics and every-time it is going to be 3-6 hour undertaking. Do you really think anybody wants to play a game like this much less pay for it? pretty much all of this it already takes too long for me to move **** around as it is and i have multiple capital alts and cynos. i don't know about your little example that you gave, but i'm definitely not covering 50 ******* light years in under 4 minutes, it takes me several hours to do that. i basically need to dedicate a whole night whenever i move stuff out of null-sec, now it looks like i'll need to dedicate a whole weekend. don't try to tell me that this kind of change is supposed to be fun. that is disrespectful to my intelligence.
Might I interest you in one of my lovely wormhole connections to help you move your kit around? or would you rather just not look at the alternatives to move your freighter? |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3504
|
Posted - 2014.10.01 18:22:00 -
[440] - Quote
The fundamental issue is that combat cynos are inherently gamebreaking because they negate terrain -- no matter what the enemy does, you can always cyno "behind" them.
These changes will help address power projection but they won't address the fundamental terrain-negation problem. I would not be surprised to see changes down the road that limit cynos to certain locations in a system, like gates and stations, in an attempt to restore terrain.
Interesting times... Private Citizen GÇó CSM in recovery |
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Edwin Wyatt
Lone Star Warriors Yulai Federation
10
|
Posted - 2014.10.01 18:22:00 -
[441] - Quote
bp920091 wrote:Seriously, this change will 100% kill the T2 market, without a doubt. There is no way to actually have t2 goo produced locally, and without local production, things either wont happen, or they'll happen at massively inflated rates.
In nerfing force projection, CCP's killed the economy, great job. Couldn't have made a better way to do it myself.
Or, maybe smaller groups will form neutral market hubs in 0.0 where you can freely trade moon goo and other useful items.. |
MajorBean
Mystic Methheads
34
|
Posted - 2014.10.01 18:22:00 -
[442] - Quote
People with power will never give their power away ... until you force them.
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Prince Kobol
2222
|
Posted - 2014.10.01 18:23:00 -
[443] - Quote
Anyway.. I have 5 accounts and they all expire in the next month or so.. don't think I will be resubbing.
Cheers CCP |
Airi Cho
Dark-Rising Executive Outcomes
17
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Posted - 2014.10.01 18:23:00 -
[444] - Quote
Thead Enco wrote:Mike Azariah wrote:Gonna be a bumpy ride.
I will be collecting relevant comments in this small bag over here, tears in the tanker, over there.
m Was it necessary to include jump freighters into this mess? Logistics is already **** in 0.0 not withstanding these changes.
Build in 0.0? you just got spoon feed the best place to build things. |
Bobmon
Habitual Euthanasia Pandemic Legion
77
|
Posted - 2014.10.01 18:23:00 -
[445] - Quote
Looking for 2 people! 1) Agrees with the changes 2) Disagrees with these changes
for opinion pieces on EN24!
interested? mail me!
Chief Editor of Evenews24.com GÖ¢GÖ¢ #Third Party And #Loan Service GÖ¢GÖ¢ @BobmonEve |
Anthar Thebess
716
|
Posted - 2014.10.01 18:23:00 -
[446] - Quote
My 4 capital pilots are happy with those changes.
Good direction. You will have as much space as you can use it.
Some idea. Jump fatigue - create NPC booster that have 50% of sinking it or increasing it. Sold only NPC faction 50 mil each douse. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
loquacious7
Pawnstars INC The Obsidian Front
4
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Posted - 2014.10.01 18:23:00 -
[447] - Quote
So if you have a lot of assets, people and or alts. This will be easily worked around. If you are a small corp or one man with a few alts you just made over a years worth of skills useless. Remind me how this helps me the little guy but with a straight face. |
Baron Holbach
The Northerners Northern Coalition.
19
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Posted - 2014.10.01 18:24:00 -
[448] - Quote
bye-bye eve |
Sala Cameron
North Eastern Swat Pandemic Legion
189
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Posted - 2014.10.01 18:24:00 -
[449] - Quote
haha #yolo @sala_cameron |
Prince Kobol
2222
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Posted - 2014.10.01 18:24:00 -
[450] - Quote
Mizhir wrote:Prince Kobol wrote:Mizhir wrote:True Sight wrote:Bacchanalian wrote:Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. Except, the big fish will just install a capital fleet in every region, ready to use whenever they need it, the large coalitions/alliances have enough capital (hah, punn) to simply put 500 dreads and carriers in every single low/sec/npc null in eve. the "smaller fish" won't afford that, so they will still be hell-camped. So the smaller fish will only have to deal with 500 caps rather than the entire supercap + capfleet. Sounds more manageable to me. who other then the CFC and NC can field 500 subcaps? Dunno. But remember that if they do field their 500 man fleet they will be more vulnerable at the other end of their (renter) empire.
You mean in the systems that will be hell camped with Capitals ships |
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