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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
JC Anderson
State Protectorate Caldari State
1149
|
Posted - 2014.10.01 18:38:00 -
[541] - Quote
Henri de Paul wrote:Lyn Fel wrote:CCP, why did you kill my corp?
Yes, I know the jump fatigue isn't as bad in a jump freighter but with the new jump ranges we will simply be unable to deliver to some systems. Our customers should expect much slower service and limited delivery areas after this change. If it was only the range issue then it wouldn't be that bad. Sure, deliveries would take longer (and probably cost more). The removal of deathcloning is worse though. You now have to move all those cynos around by flying through space, which is going to take time. Edit: Okay, I take that back. The 5 ly limit is pretty bad. It means some places you have to take some major detours. For example, try getting from Derelik to Curse. Shortest jump is Podion -> Doril which is 5.3 ly. Avoiding sov-space make that 5.3 ly into 8 jumps...
I was actually completely for these changes, until I thought about Black and Red frog. |
Manfred Sideous
North Eastern Swat Pandemic Legion
894
|
Posted - 2014.10.01 18:38:00 -
[542] - Quote
SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG SMUG
Good Job CCP. People are gonna panic until they see the possibilities. CCP you were Fearless here and really HARDEN THE F*** UP.
https://www.youtube.com/watch?v=VgvM7av1o1Q @EveManny
https://twitter.com/EveManny |
GOB the Magician
Enlightened Industries Goonswarm Federation
42
|
Posted - 2014.10.01 18:38:00 -
[543] - Quote
Here I was all ready to be mad and it turns out these changes are amazing. Thanks CCP! |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2856
|
Posted - 2014.10.01 18:39:00 -
[544] - Quote
Soldarius wrote:Coldheart Jones wrote:Welp in before Jita riots v2, another few thousand players unsubbing and ccp having to Fire off another portion of their Staff so they can just continue to run this game into the ground :)
also im selling My capitals anyone intrested? Dude, you would have to actually be in hisec to Jita riot. No one that lives in hisec is even going to notice. There will be no Jita riots. I seriously doubt the loss of a couple hundred accounts, or even a thousand, is going to kill eve. Hell, even 5 years ago you could roam nul or losec and get fights without worrying about PL/BL or whomever hotdropping your fleet because they weren't in the area. Now there are so many capital pilots and ships that no matter where you are, if there is more than 5B isk on the line, you are virtually guaranteed to get some bored capital involvement in your fight. Also... AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAHAHAHAH To all of you saying CCP are killing nulsec, open your eyes. You killed it with your constant interference, "e-honoureable 3rd-partying", hotdrop fuckery, non-interferenece accords, and rental empires. Welcome to the house that YOU built. http://youtu.be/dxytyRy-O1k I like your taste in music!
And all the whiners need to HTFU!
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Securitas Protector
Concordiat Spaceship Samurai
62
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Posted - 2014.10.01 18:39:00 -
[545] - Quote
CCP, what do you think about the following changes? I made a post on reddit detailing good things(cap jump drive nerfs) and bad things (detailed below) and it received quite positive feedback, indicating that many people would agree?
Fixes for this IMO: *No fatigue/cooldown on JF/rorqual OR Jump bridges (for non-capitals at least) *Don't nerf medical clones, perhaps add a timer or a range on them (or induce jump fatigue which would accomplish exactly what you want to avoid by nerfing them, namely a pod-jump and subsequent capital jump) |
Xordan
Ever Flow Northern Coalition.
2
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Posted - 2014.10.01 18:39:00 -
[546] - Quote
Dear CCP,
One of these changes would have done an effective job of affecting the play in 0.0. However you slap 4 major changes in. 1. Range - 14.25 to 5..... 300% nerf. u wont even be able to jump to the next system in some pipes, "thats what gates are for, CCP logic". 2. Fatigue, by itself just may have worked, the times are crazy. 3. The extra pointless extender of jump fatigue cause 1+(ly jumped) minutes between jumps isnt enough. lol. 4. jump clones, the main purpose of offices was to jump clone around. good luck having 2-3 fingers in different pies to make isk now.
the jump fatigue idea i like, as i discussed on another post, the levels of which your suggesting is simple cruel.
The change to the jump range makes owning a JF/any capital ship pointless. 8ly is viable for somethings.. but 5ly.. why bother.
Black ops... why don't they and the covert pilots they bridge get the reduction. their whole purpose is hit and run. cause its not like they don't do 2 jumps every time they are used at least.
the jump restrictions.... fortress almost any null sec region is back... camp 3 systems..and have scouts in the other pipe and your safe, cause no one can resupply or even enter without using them after the first month has past.
If these changes come in officially without being worked on, 14 accounts un-subbed the next day. |
Ocih
Space Mermaids Somethin Awfull Forums
779
|
Posted - 2014.10.01 18:39:00 -
[547] - Quote
Partsking wrote:Aryndel Vyst wrote:I love how the people lauding this change are all of the high sec pubbies that mine rocks all day or shoot red crosses. Tell us more about how great this is for a change that won't impact your bubble of safety at all? Came planning on making the same statement. Left satisfied.
Move production to capital parts,
Let them pay 600 mill for a T2 cruiser. They will figure it out |
Kara Thrrace
Legio Fallen
2
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Posted - 2014.10.01 18:39:00 -
[548] - Quote
Let's take a quick look at what we're saying here folks: - 5LY jump range (same for all caps and JF) - 20LY max range before fatigue - Low sec Doomsday
= Less power projection!
No, this means that the big alliances can just put their supers and titans all over the map and the little guys will be in even more trouble.
What started out as a nerf to the big powers will hurt the common man much more!
|
Sym Biotic
Star Frontiers Test Alliance Please Ignore
3
|
Posted - 2014.10.01 18:39:00 -
[549] - Quote
CCP Greyscale wrote:The Cue wrote:Will warp speeds be adjusted? Capitals warp exceptionally slow as it is.
[quote=Coreemo]Also, the whole "fix" to deathcloning is a really bad idea. We need SOME way to quickly deploy to a hot area that requires it. Why? (Serious question.)
The majority of players want to pvp, the best content you can get is by showing up to a pvp battle. Tidi makes it take hours to even get to a pvp battle. Atleast death cloning allows you to get there faster to actually be engaged in having some sort of fun in this game. People play games to have fun.
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Raaden
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2014.10.01 18:40:00 -
[550] - Quote
Is this a joke? Are you people trying to just GIVE us the game? Look, I enjoy our Norther Supremacy as much as the next guy, but you people don't have to go and code it into the damned game. I'll never have to leave Deklein again.
Worst ideas EVER. I mean just terrible. Take every stinking bit of it back to the drawing board. Overly complex. Uselessly opaque. Directly flies in the face of darned near 5 years of game dev. Gonna make large swaths of null ghost towns. Futher enshrines Deklein as unassaultable.
And honestly, do you think any sane human in his right mind is going to move a cap fleet through gates? When was the last time you people actually warped a super cap? " Oh, yes...lets fleet warp a team of supers through Pure Blind. We hit x70. You guys go see a movie and have dinner. I'll ping jabber when we land."
Also, why in gods name are you trying to make it harder to get to pvp? The entire point of jump clones, death clones, and jump drives is so you can get into pvp. Are you saying you want less pvp in your pvp game? I mean that's the only logical result of any changes to death clones and jump drives. |
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Retar Aveymone
GoonWaffe Goonswarm Federation
855
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Posted - 2014.10.01 18:40:00 -
[551] - Quote
after thinking through just how boned everyone who opposes us is, i accept the inconvinence of worse logistics in exchange for our unassailable spacethrone
the wretched peasants of highsec may demonstrate their homage through incoherent posting about tears in this thread |
Niclas Miula
ABS Ratting Northern Associates.
3
|
Posted - 2014.10.01 18:40:00 -
[552] - Quote
Why not put a timer on normal warp, in my oppinion the fleets can warp way to often. Slowboating is enough. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2856
|
Posted - 2014.10.01 18:40:00 -
[553] - Quote
Rowells wrote:will dread/carrier/super roams be a thing now?
And are supers included in the gate to gate travel? Yes and Yes
And I hope they allow caps into high sec- if they do I know we're gonna see battleship ganksquads blapping carriers and dreds!
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Lyris Nairn
GoonWaffe Goonswarm Federation
12332
|
Posted - 2014.10.01 18:40:00 -
[554] - Quote
Niclas Miula wrote:I just saw your announcement.
Arche Age Download 7 %.
If you prefer an elfgame to a spacegame I don't see why any particular announcement would change your preference. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |
darkneko
Black Cat mining Inc. Praetorium.
7
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Posted - 2014.10.01 18:40:00 -
[555] - Quote
Celldoom wrote:Honestly this feels really bad. "Jump fatigue"? machines don't get tired... Artificial limits on a mechanic like this feels very tacked on. It just feels bad. The mechanics should be emergent, not forced (i know, kinda contradictory...). My armchair-game-dev idea: Make it so that there's only one gate in each system. Allow all ships to gate-jump to any other gate within the ships range. Gate-jumping like this would take time and not instant. We would see the stars move around just like an interplanetary jump with the planets with a regular warp drive. Things affecting jumps:
- Ship Role. A venture will have a small range while an Atron might have the highest gate-jump range of frigates.
- Fittings. Equipment or rigs that can alter the gate-jump range or speed of a ship.
- Fuel - "ammo" for the engine. Higher meta level fuel costs more and is more efficient.
- Ship's jump speed - jumping across the stars takes time. Each ship would have its own jump speed across the stars so i you want a mobile fleet you will bring certain ships over others.
This way capital ships would have longer ranges by naturally having bigger fuel reserves (and consuming more ofc). Frigates would be much faster than capitals because of much higher jump acceleration during short jumps.
This actually sounds better then what ccp wants to do at least.
|
Sentinel Eeex
Thunderwaffe Goonswarm Federation
96
|
Posted - 2014.10.01 18:40:00 -
[556] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info.
I really know very little about sov mechanics, but if I take your station and don't revoke your clone contracts (assuming that's possible), how exactly are you going to leave that station? |
Anonymous Forumposter
State War Academy Caldari State
55
|
Posted - 2014.10.01 18:41:00 -
[557] - Quote
It's always interesting to see how eager people are to X up and admit they're part of the problem by declaring they're quitting EVE when a problem gets fixed.
Player: I love doing X! CCP and Playerbase: Players doing X is a problem it should get fixed. X get's fixed Player: EVE IS RUINED! I QUIT! CCP and Playerbase rejoices at the fewer number of problems in the game. Player continues being oblivious to the fact that his temper tantrum not only didn't yield the results he so desperately hoped for, but in fact, brought happiness to others. instead. |
VauXurne
Destructive Influence Northern Coalition.
1
|
Posted - 2014.10.01 18:41:00 -
[558] - Quote
Seraph Essael wrote:VauXurne wrote:So cynojammers are nerfed too? Now you can just jump your caps through the gate. Put your fleet on the other side of the bubbled gate and wait for them. Place Inties and T3s to catch and pod scouts...
Why dont they just remove cynojammers then? |
Torgeir Hekard
I MYSELF AND ME
62
|
Posted - 2014.10.01 18:41:00 -
[559] - Quote
CCP Greyscale wrote: a) Jump alts don't scale in a way that makes them actually practicable (one per ship per 10LY), and b) pilots are generally a stronger limiting factor than ships.
Where have I heard this before?
Aaaah, yeeessshhh...
Titan is an extremely difficult ship to build so it's not actually practiceable for a player group to have several of them doomsday-locking systems.
It's like there was never that obscure spaceship MMO before... how was it called... Eden Online or something like that? |
Lyris Nairn
GoonWaffe Goonswarm Federation
12332
|
Posted - 2014.10.01 18:41:00 -
[560] - Quote
Ocih wrote:Partsking wrote:Aryndel Vyst wrote:I love how the people lauding this change are all of the high sec pubbies that mine rocks all day or shoot red crosses. Tell us more about how great this is for a change that won't impact your bubble of safety at all? Came planning on making the same statement. Left satisfied. Move production to capital parts, Let them pay 600 mill for a T2 cruiser. They will figure it out No, they really won't. Highsec miners still have not figured out that it is more profitable to sell compressed (or raw) ore than it is to sell minerals. Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |
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Lady Isabell
S.A.S Pandemic Legion
4
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Posted - 2014.10.01 18:41:00 -
[561] - Quote
WTS capital character, may or may not have max fatigue |
Vandeer Pelt
Svea Rike Fatal Ascension
7
|
Posted - 2014.10.01 18:42:00 -
[562] - Quote
Please, do your brainstorming without mushrooms!
You have started to make changes that will make people quit. This is not WoW with million of players, this is EVE and we're not many, but we do care about EVE! We pay your f..king salary for god's sake! Deserve it or seek another job!
Stop for a while and let the hybris leave your system before you make really really weird suggestions about the core of EVE. You are pushing EVE closer and closer to the brink of destruction, please stop this game changing frenzy before it's to late! |
Taram Caldar
Royal Black Watch Highlanders Mordus Angels
37
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Posted - 2014.10.01 18:42:00 -
[563] - Quote
Reppyk wrote:Aha all the nullbears that would prefer to ragequit instead of unblueing their "friends"
Actually this will cause the opposite. Due to the extremely short jump ranges this will resort in more alliances bluing because they will need to jump through each other's space to get logistics anywhere. This is a very poorly thought out change that will hurt small entities FAR more than large ones.
The large powerblocks will quickly work around the pain while small entities will become ever more subservient because of inability to provide their own logistics.
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country." |
William Darkk
GoonWaffe Goonswarm Federation
24
|
Posted - 2014.10.01 18:42:00 -
[564] - Quote
Releasing this before Brain in a Box is a mistake. Bypassing dozens of ti-died to hell gates was great. |
Ravenssong
Oldspooks
2
|
Posted - 2014.10.01 18:42:00 -
[565] - Quote
Kali Omega wrote:Was a bit upset at first, but they are not touching black ops range..so in my mind that is just going to make black ops fleets better. Going to have lots of capitals to hunt on gate.
Maybe if you read the part where it says you will be able to get your fleet in but you will have to WAIT a while to bring it out, you will feel differently? Maybe if you realize that your "fatigue" timer is cumulative and exponential, meaning you won't be doing more than one or at most two jumps a day (one in and one out). Maybe then you will feel differently.
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Mia Tung
Pator Tech School Minmatar Republic
3
|
Posted - 2014.10.01 18:42:00 -
[566] - Quote
Are supers and titans supposed to be able to dock in stations with these changes?
I mean cap fittings are now kinda pointless and cloaking for hours can't be the solution nor taking gates. |
Ms Forum Alt
Royal Amarr Institute Amarr Empire
27
|
Posted - 2014.10.01 18:42:00 -
[567] - Quote
As it makes it harder for entities like PL to drop 40 supers onto a structure bash, ruining all of the fun, I have to applaud this change. |
Eigenvalue
Suay Tii Suk Brave Collective
6
|
Posted - 2014.10.01 18:42:00 -
[568] - Quote
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Same for brave. Our basic instructions to new players is "sell all your stuff and pod express to Catch"
Now our instructions will have to be "don't bother you'll never make it" |
Lyris Nairn
GoonWaffe Goonswarm Federation
12332
|
Posted - 2014.10.01 18:43:00 -
[569] - Quote
Lady Isabell wrote:WTS capital character, may or may not have max fatigue I'm in the market for a few. Send me a mail ingame if you're serious. :) Sky Captain of Your Heart
Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn |
Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
23
|
Posted - 2014.10.01 18:43:00 -
[570] - Quote
Kara Thrrace wrote:Let's take a quick look at what we're saying here folks: - 5LY jump range (same for all caps and JF) - 20LY max range before fatigue - Low sec Doomsday
= Less power projection!
No, this means that the big alliances can just put their supers and titans all over the map and the little guys will be in even more trouble.
What started out as a nerf to the big powers will hurt the common man much more!
Exactly this.
For me Null Sec is where I mine.
Cant do that without JumpShips. |
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