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Thread Statistics | Show CCP posts - 41 post(s) |
Alp Khan
GoonWaffe Goonswarm Federation
228
|
Posted - 2014.10.03 17:45:00 -
[5821] - Quote
MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015
You mistake Goons for N3/PL, as we're not known for projecting power in Archons. |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
51
|
Posted - 2014.10.03 17:45:00 -
[5822] - Quote
MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015
Never underestimate the power of large groups doing stupid things |
smokeydapot
MSE-corp Northern Associates.
25
|
Posted - 2014.10.03 17:47:00 -
[5823] - Quote
Kassasis Dakkstromri wrote:
Oh hell ya - Titan Gate Bomb-bash
Then next you know to fix THAT Yar! Captian Neckbeard will tell us that CONCORD is now in Low Sec to help stop the baddie Titans smartbombing your low sec entry gate!!
I wonder if Greyscale gave the same ambiguous overview to Hilmar that he gave to the CSM? Think he even knows about this? I mean like really knows about it??
OMG dude he could be dead in a janitors closet somewhere.... HOLY @#$@!! SOMEONE CALL THE REYKIVIK POLICE DEPARTMENT OR INTERPOLE OR THE ******* UN!!!
HILMAR NEEDS US!!!
You could keep that camp going forever calling in the odd logistics now and then.
Low sec DD no thanks I've already worked with that.
Time to focus on bubble production these things are guna sell better than eve subs.
All the null blocks need to get together into one massive alliance and kill eve forever this poor old dog has had its day and the devs are the fleas.
Prepares for an old yell'a moment *SOB*
HILMAR I'M ON MY WAY BUT THIS COOLDOWN IS KILLING ME SEE YOU IN 2099 |
MeBiatch
GRR GOONS
1958
|
Posted - 2014.10.03 17:48:00 -
[5824] - Quote
Alp Khan wrote:MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015 You mistake Goons for N3/PL, as we're not known for projecting power in Archons.
no but you do use boots for defence... so yeah... have fun with that. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Kassasis Dakkstromri
Bull and Vitleysa
197
|
Posted - 2014.10.03 17:48:00 -
[5825] - Quote
No rly -- HILMAR IS IN TROUBLE
If you don't believe me - just look at who is in charge of the Null Sec working group!
Yar! Captain Neckbeard might actually be.....
Yar! PIRATE Neckbeard!!
Dun dun dunnnnnnnn....!!! O.o
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
smokeydapot
MSE-corp Northern Associates.
25
|
Posted - 2014.10.03 17:49:00 -
[5826] - Quote
HarlyQ wrote:Kassasis Dakkstromri wrote:smokeydapot wrote:Kassasis Dakkstromri wrote:smokeydapot wrote:
I also agree that null needs attention but not at the cost of the small guys trying to move to null they are so full of wonder until they are beaten back to high sec with whatever new toys we use. It's a numbers game and sad truth is the null blocks have the numbers the little guys by definition don't have this and will always suffer more so with this....
It's EVE though - punishing or axing emergent content created BY PLAYERS and not CCP, because of high SP veteran characters having gotten there first - that's also wrong. I think players that understand the game are in a far better position to advise and consent via the CSM, rather than a 'ah this looks good... now lets go grab a beer!' and OP-Crush-It-With-A-Viking-Hammer development style. Again, LONG LIVE THE OLD DEVS! I miss 'em!!! I miss soundwave you can hate me if you want but I do. Back to topic before ISD " nothing to see here move along " I can't wait for all the tears to drench the forum when PL, goons or who ever decide to put 100 titans on a gate perma running smartbombs just because.... Who knows they may start small first with 500 carriers bwahahaha The final solution Oh hell ya - Titan Gate Bomb-bash Then next you know to fix THAT Yar! Captian Neckbeard will tell us that CONCORD is now in Low Sec to help stop the baddie Titans smartbombing your low sec entry gate!! I wonder if Greyscale gave the same ambiguous overview to Hilmar that he gave to the CSM? Think he even knows about this? I mean like really knows about it?? OMG dude he could be dead in a janitors closet somewhere.... HOLY @#$@!! SOMEONE CALL THE REYKIVIK POLICE DEPARTMENT OR INTERPOLE OR THE ******* UN!!! HILMAR NEEDS US!!! Heres a tinfoil hat i think you need it to help protect your brain from the aliens sending you signals.
No hat required you can draw a direct correlation between R&K videos and " new features ". |
Lord TGR
Bat Country Goonswarm Federation
69
|
Posted - 2014.10.03 17:49:00 -
[5827] - Quote
MeBiatch wrote:Alp Khan wrote:MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015 You mistake Goons for N3/PL, as we're not known for projecting power in Archons. no but you do use boots for defence... so yeah... have fun with that. Exclusively? Interesting. |
Niobea Aenir
The Dutch East India Company Fidelas Constans
4
|
Posted - 2014.10.03 17:51:00 -
[5828] - Quote
Demeter Corinth wrote:It's interesting that a large corporation is stating (in the painfully dry dissertation quoted below) 'This will make us even stronger, therefore I'm in complete disagreement.' The truth is that this will shatter the power blocs that exist. If there is only one attack, on one front, at one time, then yes caches of ships will work as an effective defense.
But multiple attacks, on all fronts, all of the time, and well, a fleet can't be everywhere at once. FCs are not a dime a dozen, and competent FCs will be slim pickens for multiple theaters of war. Smaller fleets, inexperienced FCs, different enemies on all sides and there is a word for that...surrounded.
Small corps and alliances WILL be able to carve out a segment of null as their own, and battles like Akashi (or whatever the system was) will be replaced by small, constant, skirmish warfare, with the occasional constellation grab. Blue donut, enjoy the reign while it lasts.
-D
Your statement 'This will make us even stronger, therefore I'm in complete disagreement.' is wrong.
I agree with the JF changes, only encouraging CCP to provide resources to finish their intention about not importing stuff. Also the cost and time of running large empire will increase, I like that.
I agree with the projection of force limitations, because I want more crowded nullsec with more fights, possibly some trusec changes would be great to make more systems valuable, not forcing coalitions to hold large territories to be able to pay the SRP and caps+. Adding more tasty moons would also help.
I just don't think this update will solve it and I'd like to see the whole concept, not one devblog -> it is impossible to determine how the final picture will look like.
And even more: I want us to have smaller territories with more occupied system. I want smaller alliances get to null sec. It will create more enjoyable content. If the whole CFC will have only a few regions, I'd be happy. More crowded systems - now we really use like 1/6 of the region, the rest of it is just wasteland. But a lot of changes need to be done when we will get there. |
Veskrashen
Justified Chaos Spaceship Bebop
535
|
Posted - 2014.10.03 17:52:00 -
[5829] - Quote
X Gallentius wrote:Is a JF a strategic asset? Probably not. Are stealth bombers strategic assets? No.
Putting JF's on fatigue schedule likely has to do with other in-game objectives. Limiting JF / Rorqual range is to keep them from being used as battle taxis. In short, if they had longer range, they could be used to haul butt across the map via jump drive, then hop into waiting capitals to dunk someone with minimal fatigue. Keeping the range short makes that less practical, which makes using subcaps (or wormholes) to traverse long distances rapidly the optimal method. Since subcaps can be interdicted and delayed in a variety of ways, this adds to the game.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Resgo
Sniggerdly Pandemic Legion
54
|
Posted - 2014.10.03 17:52:00 -
[5830] - Quote
Please consider letting carriers and dreadnoughts use the high sec gates. Perhaps with certain module restrictions while they are in high sec such as preventing siege and triage modules from functioning and possibly preventing the launching of fighters. Otherwise purchasing capitals is going to become a very difficult and painful process when you have to worry about how you can get them back anywhere near friendly space. High sec becomes a complete barrier in places. |
|
Kassasis Dakkstromri
Bull and Vitleysa
197
|
Posted - 2014.10.03 17:54:00 -
[5831] - Quote
smokeydapot wrote:
No hat required you can draw a direct correlation between R&K videos and " new features ".
And because not everyone is Space Awesome RnK (R&K) developed the 'Pipebomb' tactic.
Reference the link if you have know ******* idea what we're talking about. Cause it's like a thing... rly!
https://www.youtube.com/watch?v=LNUu75fH8Uc CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Rowells
Unknown Soldiers Fidelas Constans
1428
|
Posted - 2014.10.03 17:56:00 -
[5832] - Quote
has anyone seen dinsdale? I figured he would be eating this **** up |
MeBiatch
GRR GOONS
1958
|
Posted - 2014.10.03 17:57:00 -
[5833] - Quote
One thing i would like to see for Titan jump portals is to move from "push" to "pull" meaning that when a Titan Jumps it creates a Worm hole which can be accessed by any ship... fleet or non fleet and jump threw as long as there is enough mass for the worm hole...
This is good because it wont put any jump fatigue on the fleet but it will on the Titan.
That way you wont end up with half the fleet unable to jump cuss they have fatigue... and it increases the risk of using a Titan Bridge in the first place as that titan might not be able to jump out of that system for a few hours There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
53
|
Posted - 2014.10.03 17:58:00 -
[5834] - Quote
Resgo wrote:Please consider letting carriers and dreadnoughts use the high sec gates. Perhaps with certain module restrictions while they are in high sec such as preventing siege and triage modules from functioning and possibly preventing the launching of fighters. Otherwise purchasing capitals is going to become a very difficult and painful process when you have to worry about how you can get them back anywhere near friendly space. High sec becomes a complete barrier in places.
Again,
Listen your experienced players. This is a deal breaker when it comes to logistics. I still think it is wrong to try to undermine everything the large alliances have made, it is suppose to be an open game after all. This has to be the ugliest purposed mechanic ever.
I have already given some viable solutions. Just let these alliances peter out like they normally do or begin to fight with each other, it is inevitable. |
Higgs Foton
4S Corporation Goonswarm Federation
176
|
Posted - 2014.10.03 17:58:00 -
[5835] - Quote
MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015
"Didn't want that renterspace anyway"
But i have faith that the secret CSM cabal that is THE SPACE ILLUMINATI will make the new sov system work for the most glorious CFC. This change makes the west of the map a near impenatrable fortress, so every other change will undoubtly favor the heroic forces of the CFC and will shine on the power and might of the beloved leader.
But you can fight for a isolated place in the wilderness of the south and east, far away from everything, setting up your own meager economy much like an isolated island state in the pacific while we of the united space communist might of the CFC keep swimming in ISK. And we wish you good luck with it, because we love everybody in EVE!
Holy cow! Almost to 300 pages! :)
*Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |
flakeys
Caldari Provisions Caldari State
2487
|
Posted - 2014.10.03 17:58:00 -
[5836] - Quote
smokeydapot wrote:flakeys wrote:smokeydapot wrote:I have a solution:
1. Remove concord and every other NPC combatant 2. Remove sec status of systems 3. evenly distribute resources like moon goo, ore, ice and so on 4. Make every system the same true sec 5. remove WH's 6. profit
ADAPT OR DIE........................ Ow i am sure you won't be playing the game with such changes , as you are allready freaking out like a little kid over one change . I would play it more as you will ALL be valid targets with no NPC super weapon to protect you or hide down your little rabbit holes.
Yup because everyone who agrees with this change MUST be an empire dweller.I outdo you in : amount of isk killed, amount of ships killed and especially more important solokills and nope they where not in high-sec.
But please keep on being so naive as to think the only ones who can agree with this change are people who spend their time mining veldspar in empire , you're not the only naysayer making that assumption.
We are all born ignorant, but one must work hard to remain stupid.
|
flakeys
Caldari Provisions Caldari State
2487
|
Posted - 2014.10.03 18:02:00 -
[5837] - Quote
davet517 wrote:I literally bought a Titan the day before this was announced. I have black-ops trained to 5 and love flying it. I own a jump freighter and use it quite a bit. I'm not raging about these changes.
I see what they are trying to do, and I like what they are trying to do. I lived in the deep south before titans, before caps, when logistics were hard and required many jumps. You learned to build your own stuff, and when we had to do the 30+ jumps to Jita, it was a BFD, and only done when we really really had to have something that we couldn't build ourselves. Some people specialized in logistics because it was hard and dangerous and they were proud of being good at it.
Our corp at the time had a standing rule for newbies that if you couldn't get yourself to our home system, you weren't ready to join yet. Most folks spent their first months in empire, gaining skills and learning to play before even trying.
We need to get back to an eve were most fights are local, and fought and decided by and between local entities without the loser being able to appeal for immediate aid from half of Eve.
These changes are intended to go in that direction. By themselves, though, they're only changes to mechanics. What will actually have to change is player behavior. Will scrappy little guys spring up all over the map, set their neighbors red, refuse to pay rent, and start tearing away at the borders of the coalitions? If they do, the coalitions won't survive. They won't be able to project power everywhere at once.
If the players are really determined to maintain the current sea of blue standings, and hold the coalitions together, and pay tribute to their feudal lords for permission to exist, they'll figure out a way to do that. No change in mechanics will change that. Changes in mechanics can only make things possible, not mandatory.
CCP just made some stuff possible. Now its up to us.
Indeed , it will need more changes as this one change on it's own is meaningless but at least it is a start.
We are all born ignorant, but one must work hard to remain stupid.
|
Princess Nexxala
Quantum Cats Syndicate
782
|
Posted - 2014.10.03 18:04:00 -
[5838] - Quote
2/10
remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
nom nom
|
Lord TGR
Bat Country Goonswarm Federation
70
|
Posted - 2014.10.03 18:04:00 -
[5839] - Quote
MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015 I've been clamoring for CCP to unfuck their sov system for more than 3 years, and I have been pretty vocal about it in all that time (granted, mainly on kugu, but still). It literally can't come soon enough.
So what if we were to lose some space over it, as long as it changes the wars from 1 huge fight pr war to multiple small fights pr day. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
80
|
Posted - 2014.10.03 18:05:00 -
[5840] - Quote
Veskrashen wrote:X Gallentius wrote:Is a JF a strategic asset? Probably not. Are stealth bombers strategic assets? No.
Putting JF's on fatigue schedule likely has to do with other in-game objectives. Limiting JF / Rorqual range is to keep them from being used as battle taxis. In short, if they had longer range, they could be used to haul butt across the map via jump drive, then hop into waiting capitals to dunk someone with minimal fatigue. Keeping the range short makes that less practical, which makes using subcaps (or wormholes) to traverse long distances rapidly the optimal method. Since subcaps can be interdicted and delayed in a variety of ways, this adds to the game. Ban JF from hauling ships and there's no need to kill the eve economy by nerfing the trade ships into oblivion. |
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Kassasis Dakkstromri
Bull and Vitleysa
198
|
Posted - 2014.10.03 18:06:00 -
[5841] - Quote
smokeydapot wrote:Kassasis Dakkstromri wrote:smokeydapot wrote:
No hat required you can draw a direct correlation between R&K videos and " new features ".
And because not everyone is Space Awesome RnK (R&K) developed the 'Pipebomb' tactic. Reference the link if you have know ******* idea what we're talking about. Cause it's like a thing... rly! https://www.youtube.com/watch?v=LNUu75fH8Uc I got the honour to say " I've been there " not in that video ( although I would have to query how old some of the footage is ) and been involved in some quite interesting and news worth stuff. Now I guess videos are the best way to remember eve when it was good instead of meh... Return to topic obeyYes sir mr ISD sir. So if we are getting low sec DD's how about the use of bombs you know the stealth bomber kind or is that more OP than titans using gates and DD in low sec ????????????? The final solution
Much OP ... Bombs will totally imbalance the game you see?
You see right?
No??!! Well GTFO we "didn't want your subscription anyway." CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
MeBiatch
GRR GOONS
1958
|
Posted - 2014.10.03 18:07:00 -
[5842] - Quote
Resgo wrote:Please consider letting carriers and dreadnoughts use the high sec gates. Perhaps with certain module restrictions while they are in high sec such as preventing siege and triage modules from functioning and possibly preventing the launching of fighters. Otherwise purchasing capitals is going to become a very difficult and painful process when you have to worry about how you can get them back anywhere near friendly space. High sec becomes a complete barrier in places.
move the manufacturing of carriers to npc 0.0 near your space... or risk it and make them at home...
if you want to cheap out and buy them in low sec then you should have to take the risk to get them home There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Arrendis
GoonWaffe Goonswarm Federation
222
|
Posted - 2014.10.03 18:07:00 -
[5843] - Quote
MeBiatch wrote: right... and how many alts and archons do you think you will need to have the same coverage as today?
keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015
Actually, they said the sov changes would be coming next year (the implication was early next year, but not before end-of-year).
Also, the answer to your question is: 3-4 jump clones, w/an archon at each cache site. |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
53
|
Posted - 2014.10.03 18:07:00 -
[5844] - Quote
Niobea Aenir wrote:Demeter Corinth wrote:It's interesting that a large corporation is stating (in the painfully dry dissertation quoted below) 'This will make us even stronger, therefore I'm in complete disagreement.' The truth is that this will shatter the power blocs that exist. If there is only one attack, on one front, at one time, then yes caches of ships will work as an effective defense.
But multiple attacks, on all fronts, all of the time, and well, a fleet can't be everywhere at once. FCs are not a dime a dozen, and competent FCs will be slim pickens for multiple theaters of war. Smaller fleets, inexperienced FCs, different enemies on all sides and there is a word for that...surrounded.
Small corps and alliances WILL be able to carve out a segment of null as their own, and battles like Akashi (or whatever the system was) will be replaced by small, constant, skirmish warfare, with the occasional constellation grab. Blue donut, enjoy the reign while it lasts.
-D
Your statement 'This will make us even stronger, therefore I'm in complete disagreement.' is wrong. I agree with the JF changes, only encouraging CCP to provide resources to finish their intention about not importing stuff. Also the cost and time of running large empire will increase, I like that. I agree with the projection of force limitations, because I want more crowded nullsec with more fights, possibly some trusec changes would be great to make more systems valuable, not forcing coalitions to hold large territories to be able to pay the SRP and caps+. Adding more tasty moons would also help. I just don't think this update will solve it and I'd like to see the whole concept, not one devblog -> it is impossible to determine how the final picture will look like. And even more: I want us to have smaller territories with more occupied system. I want smaller alliances get to null sec. It will create more enjoyable content. If the whole CFC will have only a few regions, I'd be happy. More crowded systems - now we really use like 1/6 of the region, the rest of it is just wasteland. But a lot of changes need to be done when we will get there.
Like you said this wont do it. Just make then hug low sec closer and rent out more space. I use the analogy its like they build a castle now and few assassins can get in after patch. Whatever small alliance comes in will get "reoded" for something for them to do. There are other things they will do to make sure no one gets a foot hold out there, believe me. The way they will erode is how they usually do, internal conflict and strife. Luckily I wont be here to watch the universe once more become a mud pit to tredge through to get anywhere. Years of that earlier, uggg just cant do it again. Too much freedom for movement has already been given just cant go back to slow crap. Also for those of you that think an economy can become localized without steady JFs coming in, think again. There are not the right material for certain regions to produce their own T2 stuff. Jita will live on or some other trading hub located in low or high sec. |
Necro Cat
Oh Dear God...
1
|
Posted - 2014.10.03 18:07:00 -
[5845] - Quote
Hello, Just my two cents
I've been in the game since 2008, I flew small ships, cruisers and battlecruisers and enjoyed them much, I have spent my career mostly in null and low, been a pirate, now I've found a really good capital fielding alliance. They took me in for training and...
....I am now a carrier/ dreadnaught/ freighter pilot, have been for 3 years (and I'm training for a Super Carrier)
Since then, I have flown alongside a few other capitals in sooooo much combat, it was glorious, it was fun, exciting, really exciting, but...... it was easier than I had thought. Really, really easy.
My capital fleet was crushing absolutely everyone in its path, we hotdropped on everyone we could with impunity, literally everything; one time we even went to low-sec and hotdropped 17 dreadnaughts and 12 carriers on a mining frigate, yes a mining frigate, but that's a tale for another thread. Where we went, it didn't take too long to setup a hotdrop either, there were plenty of targets to drop on, and they wouldn't be able to do anything!.
Over time, I was slowly changing my mind, it was less and less fun to knock down on the home space of the little guys with my capital fleet, taking over their sovereignty, their stations, their space business all the while they couldn't do anything, but look on as their POS's were sacked and the assets in them were seized. It paid, my god did it pay, but it was no longer fun. What was fun was when they would fight or at least bring a fight.
So today, reading through all this I realized, thinking back on my combat experiences, records and victories in nullsec/lowsec, this is what EvE needs, its something it needs rather desperately; a challenge, a new way of thinking for capital ships, no one should have it easy as I did in my early capital days, its just not right, its not fun for either side of the fight, I know this now, it is why Eve is dying :( so you must implement this.
This really is the step in the right way and does not need any rethinking, so please implement as soon as possible CCP Greyscale, I fully endorse this update!
PS Much Love Greyscale,
From An Alt xx |
Arrendis
GoonWaffe Goonswarm Federation
222
|
Posted - 2014.10.03 18:08:00 -
[5846] - Quote
MeBiatch wrote:Resgo wrote:Please consider letting carriers and dreadnoughts use the high sec gates. Perhaps with certain module restrictions while they are in high sec such as preventing siege and triage modules from functioning and possibly preventing the launching of fighters. Otherwise purchasing capitals is going to become a very difficult and painful process when you have to worry about how you can get them back anywhere near friendly space. High sec becomes a complete barrier in places. move the manufacturing of carriers to npc 0.0 near your space... or risk it and make them at home... if you want to cheap out and buy them in low sec then you should have to take the risk to get them home
Alternately, they can just wait, since ccp's verbiage on capitals still not using highsec gates was 'yet'. |
Serendipity Lost
Repo Industries Chelonaphobia
544
|
Posted - 2014.10.03 18:08:00 -
[5847] - Quote
Toriessian wrote:Serendipity Lost wrote: We wake up the day after tomorrow. That's the moral of the story. We wake up. It's not over. The world doesn't end. We just keep going w/out football. A lot of folks really care about and love football, but we can all live without it.
It's the same w/ null power blocks. At the end of the day we don't need them to play eve. If they all instantly vanish there is still a good (many would argue better) game left behind.
My small alliance's operations are effected severely by this change. We're going to have to give up moons (we do have a few moons of lesser value in NPC space) since our JF pilots are going to have a tough time reaching them. Our capitals can't jump like they used to. We're a small alliance this isn't the end of our world. We can adapt to this. The problem is there are aspects to this change that simply aren't thought through and those are what is hurting my alliance the worst. We're a Black Ops based Alliance. We use Black Ops for both PvE (Prospects are amazing null sec gas miners) and PvP. Personally I've trained 8 characters across 4 accounts to light Covert Cynos. We have max skill black ops bridging characters. Other players have altered training paths to do black ops work and fly recons and light covert cynos themselves. Its taken a significant amount of time for our small alliance to get to this point, and now we're essentially being told that you should do something else. We're not N3 or the CFC or even the CVA. We don't have the numbers to adapt on a dime. If these changes stay as is for Black Ops, the fleet can only bridge out and back once with 0 fatigue before delays. I can't tell if anyone in the fleet has more than 0 fatigue to even try to manage it as the FC. This change removes our entire play style. It'd be like CODE losing HS ganking or Marmite finding out they can only wardec one alliance at a time for us. My alliance has to completely re-specialize and at this point personally I'm not certain I'm willing to. Tears or not, with no changes what is the role of the black ops BS and black ops fleet ships (bombers/recons) after this change? Are we getting SP reimbursement for Cyno 5? Jump Portal Operation on non titan trained characters? Are black ops going to get other unique abilities to make up for the nerf, or are we getting a tank upgrade so they can stand toe to toe with T1 line battleships? This is what I mean about changes not being thought through. Theres no role for an entire class of ships now. With changes how many bridges/jumps can I expect to make in a day? a week? I'm not against stricter planning on ops but right now its more planning my Black OP (singular) for the week/month.
Totally agree. Another guy mentioned give black ops a free pass on this one. I agreed with him and you. Black ops are PVP ships and should not be limited. A lot of folks derive a lot of PVP fun from them. I'm hoping black ops are not included in this change.
Here's the problem I see though. BLOPs have the ability to become the taxi for fleets of pilots to zip across new eden and nullify the fatigue issue. There would have to be a mechanism that prevents one of the big power blocks from just moving around eve in BLOPs to their cache of boringmobiles that have been pre staged.
I don't see any simple way to give a BLOPs fatigue immunity AND keep it from being the new shuttle to get cap pilots across the map. The cost of a BLOPs hull isn't really that much for the larger groups and fatigue immunity would far outweigh the isk. So I agree, but there are complications. |
smokeydapot
MSE-corp Northern Associates.
25
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Posted - 2014.10.03 18:08:00 -
[5848] - Quote
flakeys wrote:smokeydapot wrote:flakeys wrote:smokeydapot wrote:I have a solution:
1. Remove concord and every other NPC combatant 2. Remove sec status of systems 3. evenly distribute resources like moon goo, ore, ice and so on 4. Make every system the same true sec 5. remove WH's 6. profit
ADAPT OR DIE........................ Ow i am sure you won't be playing the game with such changes , as you are allready freaking out like a little kid over one change . I would play it more as you will ALL be valid targets with no NPC super weapon to protect you or hide down your little rabbit holes. Yup because everyone who agrees with this change MUST be an empire dweller.I outdo you in : amount of isk killed, amount of ships killed and especially more important solokills and nope they where not in high-sec. But please keep on being so naive as to think the only ones who can agree with this change are people who spend their time mining veldspar in empire , you're not the only naysayer making that assumption.
Congratulation now factor in the at least 3 years of PURE triage logistical game play that is with logistic ships you know them without guns, factor in the fact that these pixles have been failing to keep my attention for the past year at the lease.
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MeBiatch
GRR GOONS
1958
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Posted - 2014.10.03 18:09:00 -
[5849] - Quote
Lord TGR wrote:MeBiatch wrote:remus wulf wrote:The major powers in this game have the manpower and capability to get around these changes to jump drive travel so the ONLY people CCP is hurting are the smaller fish at the bottom of the food chain.
right... and how many alts and archons do you think you will need to have the same coverage as today? keep in mind that ccp said they are going to do a balance of the dominion sov mechanics before years end so i highly down CFC or PL or NC. will be able to hold on to the renter space by 2015 I've been clamoring for CCP to unfuck their sov system for more than 3 years, and I have been pretty vocal about it in all that time (granted, mainly on kugu, but still). It literally can't come soon enough. So what if we were to lose some space over it, as long as it changes the wars from 1 huge fight pr war to multiple small fights pr day.
agreed and supported it shall be so awesome There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
gascanu
Bearing Srl.
175
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Posted - 2014.10.03 18:11:00 -
[5850] - Quote
for all those that still think there is some hope this changes won't go live, allow me to quote myself
gascanu wrote:Quote:The harder we can make logistics, the better for the game viewed as an abstract system. It would be much better for the game if we got rid of freighters, but we have to balance what is good for the game at a higher systemic level with making the player's lives a living hell. Forcing people to do convoys with lots of industrials would, from a higher level systemic view, be awesome. But for the individual players, it would suck balls.
--CCP Greyscale - CSM Minutes, December 2010 HALP!
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