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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Kun'ii Zenya
The Executives Executive Outcomes
45
|
Posted - 2014.10.03 19:50:00 -
[5971] - Quote
Jean Luc Lemmont wrote:Kun'ii Zenya wrote:Veskrashen wrote:Toriessian wrote:Veskrashen wrote: Can't exempt BLOPS from fatigue, otherwise you'd just have Sins / Redeemers being the Pony Express for stealth bomber fleets of cap pilots to speed across the universe, arriving in the cap staging system with zero fatigue. That's no bueno.
And they wouldn't be able to do anything for 24 hours with my idea. Normal caps can't jump to covert cynos. That literally makes it better for them to use interceptors, which could also get the pilot anywhere he wants in 20-30 minutes relatively risk free. Interceptor making my idea on the 24 hour limit kinda blah as is. Interceptors can be smartbombed to hell by well organized fleets with solid intel, though. I suspect that Rooks and Kings among others will be plugged into all the right intel channels just waiting for the right day to ruin some bloc's response to a timer. Which doesn't totally invalidate your point about interceptors as taxis, but nullbears be crying regardless, so meh. One of the things I like about the multiple modifiers is that you can do things to tweak the impacts of fatigue accumulation and distance traveled. This gives CCP a lot more flexibility than arbitrary timers, gives players choices to make and tradeoffs to consider, and all the emergent gameplay that comes with it. Oh yes, Rooks and Kings will stop ALL ceptor gangs ALL the time and NOBODY will think to send a few scouts. Oh, and nobody ever uses a bounce point when travelling through null, ever. Of course RnK won't kill them all, and of course smart pilots will get through - that's kind of the point of Eve. The smart and strong prosper, usually at the expense of the weak and foolish. However, it's worth noting that this now gives people a way to counter the enemy that doesn't involve trying to stop a blob of supers and dreads - you find strategic chokepoints and you hold them with small forces. Even if all you do is delay your opponent, or kill 10% of his force, you're creating a strategic imbalance. These changes are opening up strategic choices, rather than everyone automatically reaching for the N+1 supercaps solution. That's what makes them worth doing.
Look it is ******** to pretend that RnK are going to be a constant and hard deterrent to using ceptors for moving around, even in a gang. It will happen...occassionally. But not nearly often enough to prevent this method from being used.
Let me also add that while the capital pilots might be moving around in ceptors, there will also likely be a conventional fleet of sub-caps as well.
And lastly, jump clones are not going away. People can cut thier travel time by strategically placing JCs, especially for capital alts. |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1459
|
Posted - 2014.10.03 19:50:00 -
[5972] - Quote
Dammit. I wanted to be page 300..
::sadpanda:: Would you like to know more? |
Kassasis Dakkstromri
Bull and Vitleysa
208
|
Posted - 2014.10.03 19:51:00 -
[5973] - Quote
Oooooooo we are ALMOST THERE!!!! COME ON 300!!! CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.10.03 19:53:00 -
[5974] - Quote
Kun'ii Zenya wrote:Veskrashen wrote:Kun'ii Zenya wrote:[Oh yes, Rooks and Kings will stop ALL ceptor gangs ALL the time and NOBODY will think to send a few scouts. Oh, and nobody ever uses a bounce point when travelling through null, ever. No, they won't stop them all. But when they do... man will it have an impact. And yes - scouts and bounce points and all that exist and will be used. People also make mistakes, and setting up on chokepoints forces folks to go around. Controlling the interior of that movement space makes it a lot harder to circumvent, and any delay screws those rushing to help. In short, there are ways to impact even the might interceptor speed taxi of doom. They will be used, and they will have an impact. The magnitude of that impact will depend entirely on the skill of the folks involved. I have far more faith in the skill and ingenuity of the RnK line member than a nullbear capital line pilot. Perhaps you missed it....people can set up jump clones strategically...to help mitigate the issue of chocke points. And capital pilots in ceptors using a bridge isn't that big a deal to get by one choke point at least so I don't think the pipe bombing is going to be a significant deterrent.
I didn't miss it. And you basically acknodledged my key point. Yes, they can bypass the choke points with jump clones. Yes they can take advantage of other things to get them to the fight. But taking advantage of those things takes planning, and it takes coordination. And it leaves you vulerable in other areas, unless you're wiling to split your forces. It's a trade off - CCP isn't limiting us, they're forcing us to have to make significant choices about what's valuable to our space tribes.
If we choose to defend X, we may not be able to get back in time to defend Y, unlike today where we can defend X, Y, and Z in a matter of minutes. A bitter vet trying to start anew. |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
63
|
Posted - 2014.10.03 19:53:00 -
[5975] - Quote
Miyammato Musashi wrote:Zhul Chembull wrote:Lets get into reality here real quick. This update is going through, we mostly know that. Some of us are just hoping, small hope, there is some reason on board with the dev group. there is no reason to wager, it will not be needed. However, I do wager this will reduce subs by at least 10 percent. That is a bet we can make.
I'll take that action. What do you want to bet? I think it'll be a lot less... I wonder if 10% of the player base can even fly jump capable ships. Regardless, caps are still very powerful. They will have new rolls, that's all. I think flying a cap will be more interesting after the change, since the probability of getting hot dropped will be significantly lower. Pods will be more inclined to use caps for smaller skirmishes.
Reduction in modules and ships all across the board will bring a more stale game atmosphere. There was a time you had to jump all over the place to get supplies. It was boring, some of their best ideas was making jump capable ships that could travel a long distance, it really cut down on the tedious and very boring aspect of the game. What is being purposed is a devolution of current modes of supplies. It is an extremely bad idea on so many levels.
My beef isn't so much with the cap fighting ships, although I think its complete BS to punish a group for being better than another. Not sure what the logic is there. My main beef is with destroying the convenience of markets spread all around New Eden. |
gascanu
Bearing Srl.
177
|
Posted - 2014.10.03 19:54:00 -
[5976] - Quote
Veskrashen wrote:
Flew in null for years before JFs became a thing. We did fine taking billions through gates in slow vulnerable freighters. The fact that ya'll are so risk averse you refuse to even consider the benefit of taking a gate is telling.
The ones with balls will take the gates because it's faster, shorter, and gives them an edge. They'll take appropriate precautions in doing so.
Regarding Rorquals - if you don't see that you get 80% or so of the performance of the current carriers with a lot more mobility than the post nerf carriers, and that SOMEONE will damn sure put that into play... you're remarkably short sighted and blind to the lengths actual EVE players will go to hammer someone. Unless they address the Battle Rorqual issue before this change goes live, I predict you'll see them in action before the end of the year. 1 PLEX?
ok ok, i understand you are a reall man, what you faill to understand is that eve have evolved since you last time left the safetty of empire; hell, freighters where really fast back then compared with today; also you did not have bubble immune ships back then,(a good sabre pilot was able to do allot of trouble for any chasing fleet), you didn't have insta locking bombers, or cover cynos, or 3k titans or 50k ppl in the game, and so on... so yea, the fact that you where able to do it few years ago means exactllly nothing, since allot of the game has changed; any small corp doing a freighter convoy will just take a huge risk; will they be abble to do it once? maibe, but i think just the increased time that a freighter now require to warp from gate to gate do more that triple the risk for the larger coalitions moving freighters using titan briges will be just a piece oh cake |
Hicksimus
Torgue
343
|
Posted - 2014.10.03 19:54:00 -
[5977] - Quote
IMO It's a good time to manufacture anything with a jump drive.
Step 1) Get maximum clones Step 2) Place them around EvE Step 3) Use all that ISK CCP has thrown at you for years to get as many capitals as you have clones Step 4) Use(exploit?) NPC Nullsec/Lowsec stations to store capitals in strategic locations. Step 5) ????????? Step 6) Profit/ Maintain Status Quo
Do you have it? |
Gwailar
School of Applied Knowledge Caldari State
1
|
Posted - 2014.10.03 19:54:00 -
[5978] - Quote
Kun'ii Zenya wrote:Now if you think big power blocks are going to suddenly shrivel up to occupy much smaller areas....think again. Whatever constraints these changes will put on the defenders will most likely constrain the attackers just as much if NOT MORE. When it comes to the current political landscape, this change has not pony in it.
Rome was Rome because Rome had roads.
History is a model here. Many times in the past, the lost of a cohesive force has caused large entities to fracture. I think you may underestimate the effect that these changes may have. Coordination will be more difficult, as will punishing dissent. What benefit do ambitious renters get from going through the hassle of forming up and running around to dread caches when they could just start punching their neighbors with relative impunity? |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
172
|
Posted - 2014.10.03 19:55:00 -
[5979] - Quote
The cooldown timers on poasting won't stop page 300.
I can't wait for these changes.
They're going to end up being the best thing to happen to this game in many years. "The unending paradox is that we do learn through pain." |
smokeydapot
MSE-corp Northern Associates.
27
|
Posted - 2014.10.03 19:55:00 -
[5980] - Quote
JohnPaulJones wrote:smokeydapot wrote:
I would rather reverse your idea and make jita 4 - 4 conquerable the tears would kill the forums in seconds about people loosing stuff bwahahaha
Who's to say the idea isn't to one day make all space conquerable and CONCORD work contract under our control? Outrageous for sure but long term...meh anything is possible. Seeing as how I've been living under a rock for a few years where exactly will stargates come to play? Replace the NPC gates? Wormhole? Whats the deal?
Replace concord with PMC's
Kill off the factions ( keep FW as a hay they used to exist but look at them now ).
Give star gates the ability to be reinforced or at least develop problems like failures.
Screw wormholes they should be aborted instead stabilize these connections making W-space more static ( this could be linked with gate failures or interruptions if you will).
Abort jita and I mean burn that place and never incarnate it again it's only full of bots as it is anyway ( yeah CCP why are the bots still there ??? ).
Allow ownership of star gates with applied Taxes paid to the owners
Allow Corps ( not alliances or holding corps of alliances ) to own them
Introduce maintenance fees for the gates.
I could go on but I don't have time to quell the rage of short sighted people but there are a few ideas I would love to see since we are ripping up the free ways in favour of dirt roads. |
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MeBiatch
GRR GOONS
1964
|
Posted - 2014.10.03 19:55:00 -
[5981] - Quote
twit brent wrote:I play EVE for fun, Making travel tedious and slow is not fun.
I say its the journey not the destination There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Shadowed Blackhole
Les Loyalistes
0
|
Posted - 2014.10.03 19:56:00 -
[5982] - Quote
Am I 300 ? :D |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
176
|
Posted - 2014.10.03 19:56:00 -
[5983] - Quote
Kassasis Dakkstromri wrote:remus wulf wrote:Kassasis Dakkstromri wrote:[quote=wohenhao] Just shut it down and walk away - Unsubscribing is the only thing CCP understands. Could not agree more and if enough people unsub from eve maybe just maybe CCP will consider reversing wot is sure to be a major mistake. I do very much hope so... I think we're long over due for a proper apology from CCP. I mean how many unsubb spikes and Burn Jita's do you need as a company to GET THE ******* MESSAGE!
They should definitely apologize.
....For taking so long to do what is necessary with projection and travel.
These changes will go a long way towards making that up until they do. "The unending paradox is that we do learn through pain." |
Naoru Kozan
Calamitous-Intent Feign Disorder
76
|
Posted - 2014.10.03 19:56:00 -
[5984] - Quote
Page 300?
All the people crying about living in Stain being impossible after the Jump Drive changes have clearly never interacted with our Rusrus brethren |
Kun'ii Zenya
The Executives Executive Outcomes
46
|
Posted - 2014.10.03 19:56:00 -
[5985] - Quote
Jean Luc Lemmont wrote:Kun'ii Zenya wrote:Veskrashen wrote:Kun'ii Zenya wrote:[Oh yes, Rooks and Kings will stop ALL ceptor gangs ALL the time and NOBODY will think to send a few scouts. Oh, and nobody ever uses a bounce point when travelling through null, ever. No, they won't stop them all. But when they do... man will it have an impact. And yes - scouts and bounce points and all that exist and will be used. People also make mistakes, and setting up on chokepoints forces folks to go around. Controlling the interior of that movement space makes it a lot harder to circumvent, and any delay screws those rushing to help. In short, there are ways to impact even the might interceptor speed taxi of doom. They will be used, and they will have an impact. The magnitude of that impact will depend entirely on the skill of the folks involved. I have far more faith in the skill and ingenuity of the RnK line member than a nullbear capital line pilot. Perhaps you missed it....people can set up jump clones strategically...to help mitigate the issue of chocke points. And capital pilots in ceptors using a bridge isn't that big a deal to get by one choke point at least so I don't think the pipe bombing is going to be a significant deterrent. I didn't miss it. And you basically acknodledged my key point. Yes, they can bypass the choke points with jump clones. Yes they can take advantage of other things to get them to the fight. But taking advantage of those things takes planning, and it takes coordination. And it leaves you vulerable in other areas, unless you're wiling to split your forces. It's a trade off - CCP isn't limiting us, they're forcing us to have to make significant choices about what's valuable to our space tribes. If we choose to defend X, we may not be able to get back in time to defend Y, unlike today where we can defend X, Y, and Z in a matter of minutes.
Look, null right now has 2 big blocks for the most part. This idea of one entity being attacked on multiple fronts is unlikley. And if a single block tries it, that is going to most likley mean these power projection problems hurt them even more. This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it. |
Veskrashen
Justified Chaos Spaceship Bebop
547
|
Posted - 2014.10.03 19:57:00 -
[5986] - Quote
Jethro Winchester wrote:Wait..you're in Justified Chaos? The GalMil corp that docked up to hide with the rest of GalMil when RDF brought a Rorqual and a 15 man frigate gang to Nennamaila station?
Considering how cowardly you guys were I think you should probably be quiet and go sit in the corner. We're waving killboards around?
Ok. I've got about 3.5x as many kills as you.
JUSTK has about 7x as many kills at CYNOU.
...guess that means you ought to go sit in a corner and let the menfolk handle things, yeah? We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
176
|
Posted - 2014.10.03 19:57:00 -
[5987] - Quote
MeBiatch wrote:twit brent wrote:I play EVE for fun, Making travel tedious and slow is not fun. I say its the journey not the destination
It is, it really is.
Gameplay is at the gates, not at jump beacons. "The unending paradox is that we do learn through pain." |
Doc Fury
Furious Enterprises
6624
|
Posted - 2014.10.03 19:58:00 -
[5988] - Quote
A link to the new Oceanus Trailer:
To all the goons and CFC still crying over the proposed power projection changes: CCP is not trying to ruin the game, they are trying to ruin your game. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
176
|
Posted - 2014.10.03 19:58:00 -
[5989] - Quote
Kun'ii Zenya wrote:
Look, null right now has 2 big blocks for the most part. This idea of one entity being attacked on multiple fronts is unlikley. And if a single block tries it, that is going to most likley mean these power projection problems hurt them even more. This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it.
Yes it will.
This provides exactly the opportunities someone will need to stab a blue in the back.
And it removes the incentives for people on opposite sides of the game to be blue with each other. "The unending paradox is that we do learn through pain." |
Kassasis Dakkstromri
Bull and Vitleysa
213
|
Posted - 2014.10.03 19:58:00 -
[5990] - Quote
300 YES!
THIS IS EVE!!! CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
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Veskrashen
Justified Chaos Spaceship Bebop
547
|
Posted - 2014.10.03 19:58:00 -
[5991] - Quote
Zhul Chembull wrote:Lets get into reality here real quick. This update is going through, we mostly know that. Some of us are just hoping, small hope, there is some reason on board with the dev group. there is no reason to wager, it will not be needed. However, I do wager this will reduce subs by at least 10 percent. That is a bet we can make. If we got subscription numbers I'd be down for that bet.
Something based on ACU Higher average concurrent users 4-6 weeks after Phoebe than before? We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Gwailar
School of Applied Knowledge Caldari State
2
|
Posted - 2014.10.03 19:59:00 -
[5992] - Quote
Kun'ii Zenya wrote:This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it.
But what happens when the defender is the renter who doesn't want to pay rent any more?
|
Kun'ii Zenya
The Executives Executive Outcomes
46
|
Posted - 2014.10.03 19:59:00 -
[5993] - Quote
Naoru Kozan wrote:Page 300? All the people crying about living in Stain being impossible after the Jump Drive changes have clearly never interacted with our Rusrus brethren
Actually, I have lived in Stain, and no yes we did interact with the sov holders down there back then....usually to **** on them whenever we could.
Now, anyone wantint to live in Stain will be de facto vassals of the local Sov holders. Personally I see that as a bit of a loss. |
Kun'ii Zenya
The Executives Executive Outcomes
46
|
Posted - 2014.10.03 20:00:00 -
[5994] - Quote
Gwailar wrote:Kun'ii Zenya wrote:This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it. But what happens when the defender is the renter who doesn't want to pay rent any more?
Well...looking at the map I know what block is in bigger trouble considering their enormous number of renter systems....that are spread all the **** all over the place....just saying. |
Ben ReVerT
Vengance Inc. Space Warriors
21
|
Posted - 2014.10.03 20:00:00 -
[5995] - Quote
TimeDrawsNigh wrote:Counter proposal for the jump delay timer. Link below is a google excel doc. of cumulative delay timer that incrementally gets longer with each jump. http://bit.ly/1rOpzTsItGÇÖs a logarithmic scale. So when you jump you get two timers. First timer is the jump drive timer; the second timer is jump drive activation delay. The jump drive timer is a base 30 minutes and every time you make a jump it will record the amount and add +1 to the "Jumps Made Since Timer Began" value. The jump drive timer will reset back to 30 min every time you make a new jump. The jump drive activation delay is the timer you get once you have jumped. ItGÇÖs the time you have to wait till the next jump can be made. The equation for this is below. http://i.imgur.com/EQpv4Cv.pngThe principal of what happens here is that your delay timer gets bigger with each jump. The increment between each subsequent timer gets smaller, causing the graph to plateau out into a logarithmic curve. Eventually after so many jumps the delay timer will reach the same value as the jump drive timer, at which point itGÇÖs better with it out entirely and then start the process over. Initially we found a problem with the function where doing three really short distance jumps would make the times later overall shorter but that has been fixed with the GÇ£Jump Amount Modifier.GÇ¥ So e.g. Jump 1 > 4.19 LY > delay timer of 6.42min > cumulative time 6.42min Jump 2 > 4.7 LY > delay timer of 9.72 min > cumulative time 16.14min Jump 3 > 4.206 LY > delay timer of 11.73 min > cumulative time 27.86min Jump 5 > 4.564 LY > delay timer of 13.28 min > cumulative time 41.14min Jump 6 > 1.855 LY > delay timer of 14.15 min > cumulative time 55.29min Notice the increase in time getting smaller but the time overall still get longer. Bit like the diminishing returns of stacking nerf. This Post and Equation was worked on by Sieonigh and myself. Edit: We made this formula under the assumption that Jump Freighters and Rorquals do NOT have the 90% reduction, rather we think Black Ops should have this reduction (which we're implementing). Edit #2: We've updated the Formula to include a proposed Black Ops Modifier (pretty much gets CCPs Jump Freighter and Rorqual 90% Modifier). You can view this on the Google Docs Spreadsheet listed above or by clicking the below link to the updated formula for Black Ops. http://i.imgur.com/GdLdM3R.png
I approve of this. |
MeBiatch
GRR GOONS
1967
|
Posted - 2014.10.03 20:00:00 -
[5996] - Quote
Kassasis Dakkstromri wrote:300 YES!
THIS IS EVE!!!
Ship toasting to 300 pages is the best form of emergent gameplay if you ask me lol There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
77
|
Posted - 2014.10.03 20:00:00 -
[5997] - Quote
Zhul Chembull wrote:Miyammato Musashi wrote:Zhul Chembull wrote:Lets get into reality here real quick. This update is going through, we mostly know that. Some of us are just hoping, small hope, there is some reason on board with the dev group. there is no reason to wager, it will not be needed. However, I do wager this will reduce subs by at least 10 percent. That is a bet we can make.
I'll take that action. What do you want to bet? I think it'll be a lot less... I wonder if 10% of the player base can even fly jump capable ships. Regardless, caps are still very powerful. They will have new rolls, that's all. I think flying a cap will be more interesting after the change, since the probability of getting hot dropped will be significantly lower. Pods will be more inclined to use caps for smaller skirmishes. Reduction in modules and ships all across the board will bring a more stale game atmosphere. There was a time you had to jump all over the place to get supplies. It was boring, some of their best ideas was making jump capable ships that could travel a long distance, it really cut down on the tedious and very boring aspect of the game. What is being purposed is a devolution of current modes of supplies. It is an extremely bad idea on so many levels. My beef isn't so much with the cap fighting ships, although I think its complete BS to punish a group for being better than another. Not sure what the logic is there. My main beef is with destroying the convenience of markets spread all around New Eden. I hear what you are saying. However, way back when I took my first timid steps into null, you could actually make some decent ISK bringing modules and ships into null and selling them. Today, you can check an outpost and find the prices aren't so far away from Jita. That removes the incentive for newer players to go to null. It's harder to make a living. One pods inconvenience is another pods money maker. Long time null dwellers can afford an extra 20 mil to fit their ship. It's chicken scratch. For a newer player, 20 mil could be a big chunk of cash over the course of a few transactions. It could sustain the losses they face living in null and losing ships all the time. That's just one example. These changes reshape what null is, and what you can do when you get there. It's going to create all kinds of new behaviour, and for the opportunistic there's a lot of new gameplay to be had there. All of this will draw more people into null, I think. Instead of a couple of big alliances dominating all of it with a few ships, opportunities will now pop up because it will be many many smaller ships needed to get things done in null. I am a meat popsicle.-á |
Kassasis Dakkstromri
Bull and Vitleysa
213
|
Posted - 2014.10.03 20:02:00 -
[5998] - Quote
Ninteen Seventy-Nine wrote:Kassasis Dakkstromri wrote:remus wulf wrote:Kassasis Dakkstromri wrote:[quote=wohenhao] Just shut it down and walk away - Unsubscribing is the only thing CCP understands. Could not agree more and if enough people unsub from eve maybe just maybe CCP will consider reversing wot is sure to be a major mistake. I do very much hope so... I think we're long over due for a proper apology from CCP. I mean how many unsubb spikes and Burn Jita's do you need as a company to GET THE ******* MESSAGE! They should definitely apologize. ....For taking so long to do what is necessary with projection and travel. These changes will go a long way towards making that up until they do.
We agree thing need fixing - but this is tooooooo much
I've lived through, in a different game, the fundamentally changing a game while it's LIVE.... you might be getting more than you want in the end? CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Yuri Thorpe
EnRon co.
33
|
Posted - 2014.10.03 20:02:00 -
[5999] - Quote
#300 pages of this |
Kun'ii Zenya
The Executives Executive Outcomes
46
|
Posted - 2014.10.03 20:02:00 -
[6000] - Quote
Ninteen Seventy-Nine wrote:Kun'ii Zenya wrote:
Look, null right now has 2 big blocks for the most part. This idea of one entity being attacked on multiple fronts is unlikley. And if a single block tries it, that is going to most likley mean these power projection problems hurt them even more. This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it.
Yes it will. This provides exactly the opportunities someone will need to stab a blue in the back. And it removes the incentives for people on opposite sides of the game to be blue with each other.
I think you are a bit out of touch with the current state of null politics. While various null entities have various treaties/agreements they are not all blue to each other. |
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