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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Rowells
Unknown Soldiers Fidelas Constans
1448
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Posted - 2014.10.05 01:17:00 -
[6811] - Quote
Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? |
Hagika
Hipsters In Space
266
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Posted - 2014.10.05 01:25:00 -
[6812] - Quote
Jenn aSide wrote:Kagura Nikon wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then. Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge. The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important. A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something. The Strong Alliance will be the one that ....is the one that exist now after Jump Freighter pilots learn that they can get around these barriers by training their cyno alts to use their jump freighter and recon ships. That makes the "solo jump across the universe" delay only 5 minutes per jump and limited only to the number of alts a JF pilot is willing to acquire. When will they figure this out? Yesterday lol. These changes (like Dominion 5 years ago) prove that people will believe what they want to believe rather than apply some caution and critical thinking to their beliefs. Some of you guys are so panicky right now, CCP could literally implement space unicorns and you'd agree with it.
Rule number #1 of jump club, is we dont talk about jump club.
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Mona Me
poon-tang
8
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Posted - 2014.10.05 01:26:00 -
[6813] - Quote
10 min, 2 post? I didn't mean to kill this thread, it just seemed like a legitimate question... |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
210
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Posted - 2014.10.05 01:28:00 -
[6814] - Quote
Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what?
apparently this one has never heard of travel fit interceptors this concerns me greatly If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Sienna Toth
Pulsar Phisics Shipyards
7
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Posted - 2014.10.05 01:33:00 -
[6815] - Quote
Okay I can see folks are just not understanding that CCP Grayscale thinks this will cause people to use the gates because the jumps are slower. So so so wrong.
Okay so if CCP Grayscale (Brainchild of the crap no one wants) wants to encourage gate travel think about this:
Allow the gates to jump ships to the next system for 0 isk as they do today.
If one wants to pay extra per M3 then allow the gates to transport n-gates on the route.
Might want to limit it to 6 jumps, and probably want to tie the charges to LO prices. |
Aerich e'Kieron
Snuff Box
79
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Posted - 2014.10.05 01:33:00 -
[6816] - Quote
Mona Me wrote:My question still remains. Is the map to blame for the fundamental problems?
I think the map is mostly fine as it is. Stargates provide a good baseline for measuring how long the "hard way" is to travel between two points. I think gates are pretty much fine as they are, there's a reasonable number of them connecting member-systems of constellations, less that connect constellations together, and even less still that connect regions together. The systems, constellations, and regions are quite varied in terms of their number of constellations, systems, the number of connections therein, etc. The map is random enough to have some regions really close to empire, some very far away, some well-connected, others not.
I think it offers quite a lot of types of variation in the distances, connections, number of systems, etc, and that it's pretty nice.
The map mostly deals with how systems are connected via stargates and traveling that way. It's easy enough to tweak the ranges on jump drives to change the perception of the size of the map and distances in regards to jump-capable ships.
If you started to pull everything much closer together or much farther apart it would start to make a bigger difference, but I think it's fine as is.
That's my opinion anyway. |
Zan Shiro
Alternative Enterprises
502
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Posted - 2014.10.05 01:34:00 -
[6817] - Quote
Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly
Maybe his Eve is special and bpc's are monster m3?
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
210
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Posted - 2014.10.05 01:43:00 -
[6818] - Quote
Zan Shiro wrote:Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly Maybe his Eve is special and bpc's are monster m3?
or maybe he is the special one If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
210
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Posted - 2014.10.05 01:44:00 -
[6819] - Quote
Sienna Toth wrote:Okay I can see folks are just not understanding that CCP Grayscale thinks this will cause people to use the gates because the jumps are slower. So so so wrong.
Okay so if CCP Grayscale (Brainchild of the crap no one wants) wants to encourage gate travel think about this:
Allow the gates to jump ships to the next system for 0 isk as they do today.
If one wants to pay extra per M3 then allow the gates to transport n-gates on the route.
Might want to limit it to 6 jumps, and probably want to tie the charges to LO prices.
Can you reword that? Because right now it sounds like the mother of all shiptoasts of the day If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Sgt Ocker
Caldari Provisions Caldari State
249
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Posted - 2014.10.05 01:44:00 -
[6820] - Quote
This really bites - Fatigue, unlike everything else in eve which is real time based, only reduces while you are logged in. If you have 4 hours fatigue when you log out, you will still have 4 hours fatigue when you next log in - Nice work CCP, completely change the real time aspect of eve to suit your nerfs. Whats next, skill training only counts down while you are logged in?
EG; I moved my JF and accrued 4 hours of fatigue, then had to go to bed because i have work the next day. Next night I log in for the few hours of online time I have but am unable to move my JF due to still having 4 hours fatigue, 24 hours after I got it.
Yes I can use gates but why bother owning a JF if more than half your time and distance traveled is to be spent using gates? "Jump Freighter", to me the name implies it should be able to use its jump drive, after all, that is why I spent all those months training and 6 bil isk on the JF for. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
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Veers Belvar
Swordmasters of New Eden
149
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Posted - 2014.10.05 01:47:00 -
[6821] - Quote
Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly
I sure hope they go up...been tanking like crazy and costing me a lot of isk. I'll believe it when I see it though. |
Kassasis Dakkstromri
Bull and Vitleysa
246
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Posted - 2014.10.05 01:51:00 -
[6822] - Quote
Mona Me wrote:My question still remains. Is the map to blame for the fundamental problems?
No.
The emergent meta-level content we as a community created with the tools CCP gave us, in which they never expected us being able to break null sec...
That's what's to blame.
Blaming the map is like blaming your bed sheets for why you had a bad dream.
... and while we're at it... can someone please wake me up from this nightmare? My EVE Online Hello Kitty Stealth Bomber bed sheets are getting twisted around my neck... CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
210
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Posted - 2014.10.05 01:52:00 -
[6823] - Quote
Sgt Ocker wrote:This really bites - Fatigue, unlike everything else in eve which is real time based, only reduces while you are logged in. If you have 4 hours fatigue when you log out, you will still have 4 hours fatigue when you next log in - Nice work CCP, completely change the real time aspect of eve to suit your nerfs. Whats next, skill training only counts down while you are logged in?
EG; I moved my JF and accrued 4 hours of fatigue, then had to go to bed because i have work the next day. Next night I log in for the few hours of online time I have but am unable to move my JF due to still having 4 hours fatigue, 24 hours after I got it.
Yes I can use gates but why bother owning a JF if more than half your time and distance traveled is to be spent using gates? "Jump Freighter", to me the name implies it should be able to use its jump drive, after all, that is why I spent all those months training and 6 bil isk on the JF for.
I don't remember reading where they said this was the case but if that really is the case then I agree Jump fatigue should decrease when a player is NOT logged in, even if only at 1/2 the rate it would if you were logged in. That way if you have a 6 hour jump fatigue timer and the servers crash or get attacked when your finally able to log back in you can actually play the game you couldnt in the previous few days. Same goes for just general day to day play there is no reason for it not to decrease. If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Busta Rock
The DawnSoarers
31
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Posted - 2014.10.05 02:04:00 -
[6824] - Quote
I'm bumping my suggestion from far earlier in this threadnaught... seems like nobody saw it.
Busta Rock wrote:I have a somewhat different suggestion as to how force projection and jump fatigue might be approached. hear me out:
instead of nerfing all combat capitals to 5LY at max skills, leave their ranges untouched. Let the Jump fatigue mechanic be a modifier that directly reduces the effective value of the pilot's JDC skill level, with the possibility of the effective value going negative, whereby a given ship will suffer a shorter jump range than if the pilot had no JDC skill points. this reduction would begin after the SECOND jump... the amount of reduction in JDC = number of jumps/2. of course, there would be a recovery time to get the effective JDC back up to normal, which would be equal to the distance jumped in minutes, is cumulative and includes the distance of the FIRST jump. regen time would be modified by ship class, with blops and JFs having the fastest recovery times, and titans the slowest.
example... nidhoggur pilot with JDC 5 makes a round trip of 20 LY in 2 jump... out and back. the first jump incurs a regen time of 10 minutes (in this example, lets assume a ship class modifier of 1 for simplicity), but JDC is unaffected on the first leg. he stops at the outbound destination to pickup some ships for transport, taking 2 minutes (reducing regen to 8 minutes), and immediately jumps back to the start system... regen time goes to 18 minutes, and his effective JDC skill drops to 4. if he makes enough jumps in a short period of time, he could end up in a situation where his JDC skill drops below zero, and his effective range becomes a small fraction of what it would normally be for a substantial (but not insane) amount of time. bridging ships would be affected similarly for every ship they bridge, the distance, and the class of each, but as most such bridges are of much smaller ships, the cumulative penalties would be manageable with appropriate modifiers for the ship classes.
here's the kicker though: I would actually prefer it if the JDC penalty were applied to the HULL and not the pilot himself, so as to discourage the use of ferry alts (treat it as a kind of overheating damage that subsides over time, but doesnt prevent trading a ship in station). also, jump fatigue could be used to negatively affect other aspects of ship performance in much the same way as drug side-effects. I would even consider the potential for a misjump to an unintended destination system anywhere within the ships maximum JDC range as a possible risk of a negative JDC value (the lulz that could be had... drunk nidhoggur pilot lands somewhere he NEVER intended).
I think this approach would be a much better choice for making eve a bit bigger, while not making capitals completely useless in long-range force projection - you can still travel substantial distances rapidly, but go out too far, too fast and you'll be REALLY feeling it on the trip back.
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Kassasis Dakkstromri
Bull and Vitleysa
247
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Posted - 2014.10.05 02:12:00 -
[6825] - Quote
For all of you fanboi's who think Yar! Captain Neckbeard! is a hero... and that this doesn't break anything other than the blue donut...
Well I've got news for you...
It just broke every 3rd party jump planner Dun du duuuuu.... O.o
So if the selfless 3rd party jump planner devs decide not to retool their planners - is Yar! Captain Neckbeard! going to pick up the slack?
Of Course not!
Yep .... sociopathic game development: Confirmed. CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf |
Busta Rock
The DawnSoarers
31
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Posted - 2014.10.05 02:13:00 -
[6826] - Quote
in my above proposal, I especially like the possibility that extreme jump fatigue might automatically incur ship performance penalties for the pilot, similar to booster pill side effects, but not chance based... MANDATORY. kind of like how driving a car when severely fatigued will cause serious errors or the inability to even operate the vehicle properly. chance of a completely random misjump would be gravy. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
210
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Posted - 2014.10.05 02:14:00 -
[6827] - Quote
Kassasis Dakkstromri wrote:For all of you fanboi's who think Yar! Captain Neckbeard! is a hero... and that this doesn't break anything other than the blue donut... Well I've got news for you... It just broke every 3rd party jump planner Dun du duuuuu.... O.o So if the selfless 3rd party jump planner devs decide not to retool their planners - is Yar! Captain Neckbeard! going to pick up the slack? Of Course not! Yep .... sociopathic game development: Confirmed.
Thank gosh CCP gave us the dome in your map that shows you where you can jump and where you can't, heaven also forbids anyone actually put 2 seconds into this either If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Rowells
Unknown Soldiers Fidelas Constans
1449
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Posted - 2014.10.05 02:16:00 -
[6828] - Quote
Christopher Mabata wrote:Sgt Ocker wrote:This really bites - Fatigue, unlike everything else in eve which is real time based, only reduces while you are logged in. If you have 4 hours fatigue when you log out, you will still have 4 hours fatigue when you next log in - Nice work CCP, completely change the real time aspect of eve to suit your nerfs. Whats next, skill training only counts down while you are logged in?
EG; I moved my JF and accrued 4 hours of fatigue, then had to go to bed because i have work the next day. Next night I log in for the few hours of online time I have but am unable to move my JF due to still having 4 hours fatigue, 24 hours after I got it.
Yes I can use gates but why bother owning a JF if more than half your time and distance traveled is to be spent using gates? "Jump Freighter", to me the name implies it should be able to use its jump drive, after all, that is why I spent all those months training and 6 bil isk on the JF for. I don't remember reading where they said this was the case but if that really is the case then I agree Jump fatigue should decrease when a player is NOT logged in, even if only at 1/2 the rate it would if you were logged in. That way if you have a 6 hour jump fatigue timer and the servers crash or get attacked when your finally able to log back in you can actually play the game you couldnt in the previous few days. Same goes for just general day to day play there is no reason for it not to decrease. Jump fatigue will decay when you are not online, during downtime, even if you unsubscribe. |
Jenn aSide
Smokin Aces.
8489
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Posted - 2014.10.05 02:27:00 -
[6829] - Quote
Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly
i've heard of them. i've also heard of smart bombs. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2053
|
Posted - 2014.10.05 02:28:00 -
[6830] - Quote
Zowie Brennan wrote:I think I have come up with a simple fix to the issue at hand for the proposed changes to the way capitals are used and moved. Instead of adding all theses timers and nerfing the jump drive to all jump drive capable ships by 50-70% which is what is being proposed.
Step 1
The universe is always in a state of flux and ever shifting, ever expanding. So we expand the distance between stars/systems by lets say 33-55%. This makes it more difficult to move not only capital forces quickly but also slows the deployment of sub cap fleets via portals. This makes escalation of fights a bit harder to do as well
Step 2
For Carriers and Dreads leave the jump range as it is now, you add a static Jump Drive cool down timer of say 10-15 mins, similar to that of the DD cool down. Still allow these ships the chose to use gates if they like.. For Black Ops not only add the Jump Drive cool down but also add a portal cool down timer.
Titans and SuperCarriers For these ship classes, limit their jump range to 10LY with the jump drive cool down timers as proposed in the Dev Blog.
Logistical Capitals
Jump Freighters and Rorquals
The only thing you change is how far they can Jump. Increase their range by 30-45% with no cool down timers. Lets face it logistics are a pain Simple fix?
My ass!
Tell me, what is easier. Poking a mechanic to read 5 LY instead of 15 LY. OR, move ~7500...ish star systems around?
Instead of the ship having a cool down, (multiple carriers, jump, swap ships, no cooldown.) Having the pilot take the cool time timer, which sounds better and you can't get around. Also, less info to track...
Limiting Jump range when your suggestion of increasing the distance between systems is also moot. The range has already been limited, there's no need to move the entire map around.
The reason why JF and Rorqual got hit aswell is force projection again. The Rorqual could be used as Carriers before JF came into the game. I agree that JF should be less hit then everything else... EVE needs more Pssshhhh |
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Tikitina
Imperial Academy Amarr Empire
155
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Posted - 2014.10.05 02:54:00 -
[6831] - Quote
Jenn aSide wrote:Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly i've heard of them. i've also heard of smart bombs.
Have you heard of off-grid-bounce-BMs that allow you to warp to a different part of the gate where the baddie in the disco-BS isn't?
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Rowells
Unknown Soldiers Fidelas Constans
1450
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Posted - 2014.10.05 02:57:00 -
[6832] - Quote
Jenn aSide wrote:Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly i've heard of them. i've also heard of smart bombs. Yep. Nothing's perfect. But between T3s, inties, and blockade runners the options for extremely small stuff is definitely there. |
Aerich e'Kieron
Snuff Box
80
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Posted - 2014.10.05 02:58:00 -
[6833] - Quote
Tikitina wrote:Jenn aSide wrote:Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly i've heard of them. i've also heard of smart bombs. Have you heard of off-grid-bounce-BMs that allow you to warp to a different part of the gate where the baddie in the disco-BS isn't?
That's why no one has ever been killed by a smart bomber or been a victim of pipe-bombing. |
Vytone
Ganja Labs Exodus.
34
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Posted - 2014.10.05 03:15:00 -
[6834] - Quote
onefineday wrote:Rip eve , every one welcome to 2007. no more quick response fleets no more cap fights every one is gonna sit in its little space corner and take gates all around cos ccp solution to solve bad Hardware is to nerf a game to 2007, as a player am really sad i need to pay money for this game sad its nothing else even similar on a market . Sad to see such a terrible solution you apply to a game i hope you gonna put last nail in a coffin witch nearly happened whit incarnia.
The game was so much better in 2007!
Well done CCP!
*Start slow clap here*
#Letthegamesbegin
#lovethetears |
Kage S3kkou
State War Academy Caldari State
2
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Posted - 2014.10.05 03:17:00 -
[6835] - Quote
Since Corps & Alliances will be compelled have to produce what they need locally (everything from T1, to T2 & everything else that can be player produced) as a side effect of these changes,would CCP please given consideration to the following; 1. Allowing multiple stations per system. 2. Increasing the number of office slots in manufacturing and research stations in low sec & 0.0. 3. Seriously look at rebalancing the available minerals types and isotopes types in all the regions to support this changed focus towards industrial building & market creation in 0.0. Because current resource compositions do not support this and are only negated by importing these things from empire, due to the regions they are actually available from. Or is this intentionally part of the design? Lastly, not long ago it was said, I think by CCP Greyscale, that you wanted to remove T2 BPO's, yet given these changes & the need for them, to build required items/ships, is that still something CCP intends to go forward with in the future?
Thanks in advance for a reply. |
Kun'ii Zenya
The Executives Executive Outcomes
79
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Posted - 2014.10.05 03:24:00 -
[6836] - Quote
Kagura Nikon wrote:
You gonna be SLOWER with alts and swappign the ship than just wating 1 extra minute. No the cyno chain for JF will NOT be smart. Unless you have 1 cyno AND a reserve pilot on same system.
But if someone is THAT coward that he decides to keep 12 characters just to avoid using a gate. Then taht one deserves to suffer in game.
No. Because I'm trading the JF which takes about 10 seconds, I can jump immediately. And no alt goes too high in terms of fatigue I can minimize the fatigue.
It isn't waiting to jump, it is preventing the multiplicative effects...preventing the exponential effects.
Really, learn some freaking math, tard.
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
212
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Posted - 2014.10.05 03:25:00 -
[6837] - Quote
Kage S3kkou wrote:Since Corps & Alliances will be compelled have to produce what they need locally (everything from T1, to T2 & everything else that can be player produced) as a side effect of these changes,would CCP please given consideration to the following; 1. Allowing multiple stations per system. 2. Increasing the number of office slots in manufacturing and research stations in low sec & 0.0. 3. Seriously look at rebalancing the available minerals types and isotopes types in all the regions to support this changed focus towards industrial building & market creation in 0.0. Because current resource compositions do not support this and are only negated by importing these things from empire, due to the regions they are actually available from. Or is this intentionally part of the design? Lastly, not long ago it was said, I think by CCP Greyscale, that you wanted to remove T2 BPO's, yet given these changes & the need for them, to build required items/ships, is that still something CCP intends to go forward with in the future?
Thanks in advance for a reply.
1. They already said one station is enough whats the logic behind 2 or more? 2. They did away with slots in Crius and now theres a stacking cost modifier instead, if there are still slots somehow then learn to prioritize or outsource. 3. Agreed with mineral rebalance, but on a regional basis, no one area of space should be able to have every single thing it needs, there needs to be trade and regional interdependence. Especially when it comes to moon goo, Minerals, and salvage If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Kun'ii Zenya
The Executives Executive Outcomes
80
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Posted - 2014.10.05 03:26:00 -
[6838] - Quote
Kagura Nikon wrote:gascanu wrote:Kagura Nikon wrote:
You gonna be SLOWER with alts and swappign the ship than just wating 1 extra minute. No the cyno chain for JF will NOT be smart. Unless you have 1 cyno AND a reserve pilot on same system.
But if someone is THAT coward that he decides to keep 12 characters just to avoid using a gate. Then taht one deserves to suffer in game.
dude you forget that not everyone is playing in high sec only; what can i say, not every one of us 0.0 bears can be as brave as you high sec warriors aa sure because U-MAD....
You used, u-mad?
STFD, STFU or even better GTFO and let the adults have a conversation moron. |
Kun'ii Zenya
The Executives Executive Outcomes
80
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Posted - 2014.10.05 03:28:00 -
[6839] - Quote
And I'm going to go there, Greyscale is a freaking moron.
If I had 1 wish, it would be that he would be summarily fired from CCP. If I had 2, he'd be fired and then neutered so his stupidity would be prevented from continuing on.
Give me 3 wishes, and his entire genetic history would be removed from all of history. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
212
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Posted - 2014.10.05 03:31:00 -
[6840] - Quote
Kun'ii Zenya wrote:And I'm going to go there, Greyscale is a freaking moron.
If I had 1 wish, it would be that he would be summarily fired from CCP. If I had 2, he'd be fired and then neutered so his stupidity would be prevented from continuing on.
Give me 3 wishes, and his entire genetic history would be removed from all of history.
Yep because insulting and directly attacking a CCP Employee is certainly a mature way to let the adults have a conversation. For someone who blew up when someone said U-Mad you certainly seem to be hypocritical about it. I haven't seen that many tears since the Fault in our stars came to the local theater If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
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