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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Eigenvalue
Suay Tii Suk Brave Collective
9
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Posted - 2014.10.01 19:11:00 -
[721] - Quote
Securitas Protector wrote:
This is untrue; any two timers close in time but far in distance will be quite difficult to defend against. Not impossible, especially if you use local forces to defend, but more difficult to bring coalition weight to bear.
Are there workarounds? Sure, there always will be, but it's extremely discouraged.
Easy work around - maintain capital caches within a covering range of all your systems, maintain jump clones within range of those caches with travel fit inty's to get to them.
I don't think making eve play out more slowly is a good change for sov null. Things are already too slow and involve waiting out too many timers. I play to play, not to play for a few seconds then wait 10 minutes to play again, then wait 50 minutes, then wait 5 hours. |
Grath Telkin
Sniggerdly Pandemic Legion
2560
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Posted - 2014.10.01 19:11:00 -
[722] - Quote
This is an amazing change and I think people are failing already to see the long term implications of what you're doing here today.
Change nothing (you dont need to effect Jump Clones since at best you can only use that to move every 19 hours) and ship it as is, dont cave to any whining about any of it.
You either use gates, or you pay the price to move through teleportation for any ship in EVE.
I expect a lot more roaming coming into our Eve. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Higgs Foton
4S Corporation Goonswarm Federation
170
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Posted - 2014.10.01 19:11:00 -
[723] - Quote
Personally i see these changes as a small nuisance at best for me personally. It will limit my nullsec production since my production lines are three JB's away from the central hub, so i will probably have to move that closer. That will not be an issiue i think. On the onther hand this will make the western part of the map a near impenetrable fortress. With the huge capital fleet present in Deklein and several other regions the CFC are now near untouchable. Which is a good thing from my carebear standpoint. Deklein/western part of the map also close to highsec so not really a problem getting my deadspace loot to Jita. I mostly use wormholes for that anyway.
I think these changes are really really bad if you live in the south or in the east, since the distance of most of the systems there is far away from highsec. If you live in Feytabolis or Cobalt Edge you are now royally intercoursed. :) Happy flying your jumpfreighter through gates to highsec. Muhahahahaha. I forsee a future of CFC interceptor fleets picking off freighters and jumpfreighters in several far off regions. The tears! Hehehehe
Most of the CFC already have ships and jumpclones in different systems on the western part of the map, so most of these changes will not affect us that much. I can also totally see caches of capital ships being spread out over several regions with people using jumpclones or interceptors to get there.
What this change will acomplish is only better the already good organisation of the CFC. If nerfing power projection is the goal i am pretty sure it has failed already. Bring it on! :) *Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1063
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Posted - 2014.10.01 19:11:00 -
[724] - Quote
Jenn aSide wrote:Makari Aeron wrote:As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore.
This also means that normal cynos in space are going to be extra vulnerable. HOWEVER, this will significantly reduce hotdrops....so that's a plus of sorts. Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.
This is interesting that you would say, because around 80 percent of fights are scrapped due to Intel on larger fleets. If those larger fleets can't interrupt a fight before the original parties have finished their battle, disengagement and risk avoidance will be less of a concern, meaning more fights will happen, not less.
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Bobmon
Habitual Euthanasia Pandemic Legion
81
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Posted - 2014.10.01 19:11:00 -
[725] - Quote
as a protest to this change! Time to destroy the: Kings of Lowsec monument
LETS DO THIS! Chief Editor of Evenews24.com GÖ˘GÖ˘ #Third Party And #Loan Service GÖ˘GÖ˘ @BobmonEve |
Nirnaeth Ornoediad
GoonWaffe Goonswarm Federation
203
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Posted - 2014.10.01 19:12:00 -
[726] - Quote
They might as well have entitled this blog "Victory in the West". Stars are closer together in the west, which means a greater proportion of systems can reside under a capital umbrella, and nobody can make the CFC's ability deploy subcaps across large distances.
I'm looking forward for the first command given to Titans and Supers on a jump-in to be "Align to X gate," though. Fix POSes.-á Every player should want one (even if all players can't have one). |
Mira Meroda
Federal Navy Academy Gallente Federation
0
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Posted - 2014.10.01 19:12:00 -
[727] - Quote
ic35t0rm wrote:Nalha Saldana wrote:Guess its time for nullsec to start building their own stuff and have smaller empires, I welcome these changes with open arms. How? where will you get most T2 mats? how is t2 product going to get to jita? 15 cyno jumps to get T2 mats to jita with this change. high sec pvpers will kill anything not jumping market prices will go way up.... if you don't buy plex's you soon will to buy anything
Depends. If you are in the Drone regions you have a problem, but CFC space will be the best space around :)
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Cr Turist
Burning Napalm Northern Coalition.
8
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Posted - 2014.10.01 19:13:00 -
[728] - Quote
Grath Telkin wrote:This is an amazing change and I think people are failing already to see the long term implications of what you're doing here today.
Change nothing (you dont need to effect Jump Clones since at best you can only use that to move every 19 hours) and ship it as is, dont cave to any whining about any of it.
You either use gates, or you pay the price to move through teleportation for any ship in EVE.
I expect a lot more roaming coming into our Eve.
Carrier roams are a GOOOOOOOOOOO |
Rowells
Unknown Soldiers Fidelas Constans
1385
|
Posted - 2014.10.01 19:13:00 -
[729] - Quote
some questions:
Is there expected to be a noticeable impact on isotope usage as some players opt to use gates? Is it correct to assume that in some circumstances(for instance using regional gate from tenal to cobalt edge) the projection has increased (not overall)? < terribly worded question Will you consider allowing us to condense the timers in the top right corner slightly? That thjing is going to be very full for a lowsec pirate with jump fatigue/cooldown/NPC aggro/Player Aggro/Weapons timer etc. Do you expect there to be a increase in capital uasage as cyno alts are no longer required? On that note how many cyno alt accounts do you expect to be unsubbed/repurposed? Will there be a follow up capital ships/module tune up or rebalance soon or is that undetermined yet?
Player related questions: Who else is going to run dread roams after patch? How many killmails do you expect to see with inertia stabs in the lows? Anyone can think of really out-of-the box things you can or will do with a capital after patch? |
Retar Aveymone
GoonWaffe Goonswarm Federation
857
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Posted - 2014.10.01 19:13:00 -
[730] - Quote
CCP Greyscale wrote: It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.
They used carriers, which were longer range than current JFs. JFs were introduced with the carrier nerf (before then, you'd load up iterons in your carrier and it effectively held ~200km3) T2 production has never existed in any serious amount without long-range jump capability, as you'll find in the short period between Castor and Cold War there was very little t2 manufacturing (no invention, t2 expensive as all ******* hell and everyones poor). |
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ic35t0rm
The Scope Gallente Federation
2
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Posted - 2014.10.01 19:13:00 -
[731] - Quote
********************** if this happens refund all cap skills *********************************** |
Nys Cron
Future Corps Sleeper Social Club
30
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Posted - 2014.10.01 19:13:00 -
[732] - Quote
This is the worst proposed changed I have seen so far and the first that will probably make me unsub if it goes through. CCP seem to completely misunderstand the problems EVE has and have decided to break the game.
This will essentially remove capitals as an interesting ship class and certainly cause a lot of the older players to unsubscribe because their endgame content just got removed.
Even as W-Space corp this will be unbelievably annoying as we will no longer be able to bring capitals in through most of our nullsec/lowsec connections and JFs will be completely worthless.
As lowsec corp it will be A LOT harder to get supplies, especially for small corps that can not escort their Freighters into lowsec.
The fix for big fights and the broken sov systems lies in changing how capitals work on grid and how sov mechanics work, not in changing jump mechanics. |
Jenn aSide
Smokin Aces.
8397
|
Posted - 2014.10.01 19:14:00 -
[733] - Quote
Kun'ii Zenya wrote:CCP Logibro wrote:Changes are coming to how long distance travel works in EVE Online. If use jump drives, then this is an important dev blog for you. Find all the details from CCP Greyscale and the Nullsec working group here. Horrible. Just horrible. Will this help promote the "big blue donut" or break it apart? By trying to use a dual prong approach I think that in some cases it will probably promote less conflict. Consider the case of Stain. Already doing logistics down into Stain is a difficult proposition. Making the jump from low sec down to Stain in a JF is restricted to Saminer to T-NN or NRT. After these changes that jump will no longer be possible. The idea of independent corporations and alliances living in Stain is no longer an option. To really survive in Stain for a prolonged basis will require that the Denizens bend their knee to whomever holds Catch. Whomever owns Catch is also the de facto owner of Stain. Lets consider another region that has NPC space: Fountain. Fountain has long had a history of having independent corporations and alliances living in Serpentis space constantly being a PITA for whichever alliance owns Fountain. After this change however, getting supplies into Fountain is going to be a much harder problem. Jumping from Hophib into Serpentis Space is outside the 5 LY range. I haven't checked Venal, but I'm betting that Tribute is more than 5 LY wide and jumping there is going to be an issue once these changes are in place. The only work around I can see is to place towers. But after having towers getting blown up by the sov holders some of these alliances and corps might work out....NAPs. In short, the dual pronged approach may very well lead to the very opposite of what is intended.
+1, well said
The unintended consequneces of this change will be incredible...and mostly negative. I'm all good as I learned to use wormholes and transports to move things around from null to empire instead of maintaining a 1.5 bil carrier i rarely use.
CCp will could take a financial hit here as cyno alt accounts are unsubbed, although the opposite could possible happen and more cyno alts are needed lol. Who knows?
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Timm3h
Oruze Cruise
41
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Posted - 2014.10.01 19:14:00 -
[734] - Quote
Remember when I said CCP was turning wormhole space into nullsec?
Well you can call me Nostradamus, because in a few weeks your jump drives will be as useless as ours.
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Theodoric Darkwind
Enlightened Industries Goonswarm Federation
305
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Posted - 2014.10.01 19:14:00 -
[735] - Quote
Mangala Solaris wrote:lolcorpholder alt wrote:Why tell about this now and not 1 week before the change? What is different in here as compared to the language channels situation? Phoebe is in like November.
And if the changes ship in this form you won't have to worry about any patches post Phoebe because CCP will be out of business before the end of the year. |
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CCP Greyscale
C C P C C P Alliance
2670
|
Posted - 2014.10.01 19:14:00 -
[736] - Quote
Cr Turist wrote:how about a fixed cool down timer for capital jumps say 5-10 mins. forget this silly 5ly thing and all this other madness your talking about. its quick its easy it makes sense.
To hit our target of being faster to gate-warp than to jump, and our benchmark of 3m/LY for gate-warping caps around, for a 17 LY carrier jump the cooldown would need to be 51 minutes.
Jenn aSide wrote:
Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.
That logic also suggests that giving ships a 10% chance to explode every minute would be a good change. I don't wholly trust that logic.
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Lord TGR
6
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Posted - 2014.10.01 19:14:00 -
[737] - Quote
Grath Telkin wrote:This is an amazing change and I think people are failing already to see the long term implications of what you're doing here today.
Change nothing (you dont need to effect Jump Clones since at best you can only use that to move every 19 hours) and ship it as is, dont cave to any whining about any of it.
You either use gates, or you pay the price to move through teleportation for any ship in EVE.
I expect a lot more roaming coming into our Eve. This isn't what you said the last time something like this was brought up on kugu. Funny, that. |
soulkiller3
Snuff Box
0
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Posted - 2014.10.01 19:14:00 -
[738] - Quote
CCP you just made my day |
Mia Tung
Pator Tech School Minmatar Republic
3
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Posted - 2014.10.01 19:15:00 -
[739] - Quote
Nys Cron wrote:This is the worst proposed changed I have seen so far and the first that will probably make me unsub if it goes through. CCP seem to completely misunderstand the problems EVE has and have decided to break the game.
This will essentially remove capitals as an interesting ship class and certainly cause a lot of the older players to unsubscribe because their endgame content just got removed.
Even as W-Space corp this will be unbelievably annoying as we will no longer be able to bring capitals in through most of our nullsec/lowsec connections and JFs will be completely worthless.
As lowsec corp it will be A LOT harder to get supplies, especially for small corps that can not escort their Freighters into lowsec.
The fix for big fights and the broken sov systems lies in changing how capitals work on grid and how sov mechanics work, not in changing jump mechanics.
qft |
True Sight
Deep Freeze Industries
216
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Posted - 2014.10.01 19:15:00 -
[740] - Quote
So........ will a Cyno Jammer block hostile capitals from entering your system via stargate... otherwise cyno jammers become pretty much entirely redundant. |
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Bobmon
Habitual Euthanasia Pandemic Legion
81
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Posted - 2014.10.01 19:15:00 -
[741] - Quote
Ok imagine this:
You jump in system, You already jumped before and you are 20 years old!! then when you are 100 and you are laying on your bed about to die you can ask your son to jump you out!
Still looking for more to make opinion posts! Let the Community SPEAK! Chief Editor of Evenews24.com GÖ˘GÖ˘ #Third Party And #Loan Service GÖ˘GÖ˘ @BobmonEve |
Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
26
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Posted - 2014.10.01 19:16:00 -
[742] - Quote
CCP Greyscale wrote:
It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.
Or BLOPS, or bridged BRs, or anything really.
Infact how is anyone NOT in a Nulliance going to get the smallest shred of anything out of null with this set up?
Running a dozen camped null gates three times is simply not an acceptable alternative.
No one said impossible.
But the idea that there wont be a price rise after this out side of null is myopic to be quite frank.
Why are small operators being hobbled? |
Eigenvalue
Suay Tii Suk Brave Collective
10
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Posted - 2014.10.01 19:16:00 -
[743] - Quote
Grath Telkin wrote: I expect a lot more roaming coming into our Eve.
Only extremely wealthy players would consider moving capital ships through gates, and even they wouldn't do it because they will be ritually mocked every time they welp because they jumped into a T2 bubble and had to slow boat for 45 minutes. |
Rowells
Unknown Soldiers Fidelas Constans
1386
|
Posted - 2014.10.01 19:17:00 -
[744] - Quote
Retar Aveymone wrote:CCP Greyscale wrote: It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.
They used carriers, which were longer range than current JFs. JFs were introduced with the carrier nerf (before then, you'd load up iterons in your carrier and it effectively held ~200km3) T2 production has never existed in any serious amount without long-range jump capability, as you'll find in the short period between Castor and Cold War there was very little t2 manufacturing (no invention, t2 expensive as all ******* hell and everyones poor). I would expect the cost of T2 materials to go up but i believe allowing some regions of space to use gates (those really long regional gates) and then hop-skotching over the smaller gates may become a thing.
I bet DOTLAN is going to have a really hard time programming a way to determine new ways to plan routes.
Guess I need to use my brain now. |
Mira Meroda
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.10.01 19:17:00 -
[745] - Quote
CCP Greyscale wrote:Cr Turist wrote:how about a fixed cool down timer for capital jumps say 5-10 mins. forget this silly 5ly thing and all this other madness your talking about. its quick its easy it makes sense. To hit our target of being faster to gate-warp than to jump, and our benchmark of 3m/LY for gate-warping caps around, for a 17 LY carrier jump the cooldown would need to be 51 minutes. Jenn aSide wrote:
Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.
That logic also suggests that giving ships a 10% chance to explode every minute would be a good change. I don't wholly trust that logic.
Don't you see the keyword here. WAIT?
I am not playing a game to WAIT. |
Arcos Vandymion
Ministry of War Amarr Empire
55
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Posted - 2014.10.01 19:17:00 -
[746] - Quote
/me keeps on carebearing
Continue with all your tears and rage gentlemen - Null will survive if this game survives. If it ain't you inhabiting it it will be someone else. Based on previous "this will kill eve/null/high/low" I predict that ... nothing much will happen. At all. Maybe someone is gonna go at war in Delve again or something, maybe not. Maybe the Blop Doctrine Ship of choice will be changed, maybe not. I'll be continue playing, no maybe.
Good day |
Ms Forum Alt
Royal Amarr Institute Amarr Empire
29
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Posted - 2014.10.01 19:17:00 -
[747] - Quote
Itachi XIII wrote:what do you guys smoke there. half of this **** is retared.
Comment of the week. |
War Porcika
Hamster Holding Corp
22
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Posted - 2014.10.01 19:18:00 -
[748] - Quote
I would like to thank CCP, to give me the final push to leave the game, and go playing Kerbal Space program. |
TharOkha
0asis Group
937
|
Posted - 2014.10.01 19:18:00 -
[749] - Quote
BrutalButFair wrote:A titan is capital right? hows a 15k sig ship going to fit through a 5k sig stargate?
its the future, duh.. CODE. Venture hunt contest in a nutshell |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2878
|
Posted - 2014.10.01 19:18:00 -
[750] - Quote
Bobmon wrote:Ok imagine this:
You jump in system, You already jumped before and you are 20 years old!! then when you are 100 and you are laying on your bed about to die you can ask your son to jump you out!
Still looking for more to make opinion posts! Let the Community SPEAK! You sound a little biased here to be a news editor
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
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