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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Tsukinosuke
Id Est The Volition Cult
16
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Posted - 2014.10.01 17:23:00 -
[61] - Quote
that is worst october-1 joke ever.. anti-antagonist-á "not a friend of enemy of antagonist" |
Erasmus Phoenix
Balls to the Walls No Response
126
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Posted - 2014.10.01 17:24:00 -
[62] - Quote
Are you planning on having supercarriers and titans jump gates, or only normal capitals? |
Aurthes
M. Corp Engineering Fatal Ascension
48
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Posted - 2014.10.01 17:24:00 -
[63] - Quote
This is a terrible idea, are they trying to make jumping like POS work? CCP's solution is to make things a grind.
So, if CCP has been working with the CSM on this, what is their feedback?
I perfectly agree with slowing down capitals, and the timer idea isn't that bad, but having to move cynos around to jump sounds painful, with very little added value. |
Borachon
GoonWaffe Goonswarm Federation
22
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Posted - 2014.10.01 17:24:00 -
[64] - Quote
Quote: We are going to allow capital ships to use gates in lowsec/nullsec
Does this include supercarriers and titans being able to take gates, or just carriers, dreads, and rorquals? |
Eigenvalue
Suay Tii Suk Brave Collective
6
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Posted - 2014.10.01 17:24:00 -
[65] - Quote
Hmm my cyno alt accounts will run out of subscription time in december. Perfect timing for unsubbing them and selling my capitals.
In b4 capital market falls apart!
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orange offspring
Burning Napalm Northern Coalition.
7
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Posted - 2014.10.01 17:24:00 -
[66] - Quote
lol if you didnt laugh reading that example then your bad.
Most ******** update ive ever seen, dont worry guys I heard elite dangerous is pretty good. |
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Chribba
Otherworld Enterprises Otherworld Empire
12945
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Posted - 2014.10.01 17:24:00 -
[67] - Quote
So.... for the time being caps cannot jump to high-sec... that opened up for caps in high-sec again. My entire fleet will now be one, and at the same time obsolete when you do open up. Tourists gather up while you still can for the "original" photos.
This is going to change stuff... a lot.
/c
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Domanique Altares
Rifterlings Point Blank Alliance
3122
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Posted - 2014.10.01 17:24:00 -
[68] - Quote
Retar Aveymone wrote:Domanique Altares wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively. Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections.
You know how newbies learn to deal with bubblecamps, sparky?
Hint: It's not by deathcloning everywhere.
Perhaps you should put a little thought into your own posting. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Arkon Olacar
Bearded BattleBears Brave Collective
391
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Posted - 2014.10.01 17:25:00 -
[69] - Quote
Danny S wrote:soo it is official subcaps reign supreme now
GJ ccp
let me just unsub my cap accounts It is literally ishtars online right now. No point owning any other ship. Warping to zero |
Dog0fWaRR
Origin. Black Legion.
6
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Posted - 2014.10.01 17:25:00 -
[70] - Quote
These are literally some of the worst ideas you guys have come up with since Incarna.
This is not how you fix Sov Null sec.
And you are not making Low Sec "Less Risky " by enabling low sec Doomsdays.
The jump cool down isn't a horrible idea, but nerfing jump range? That's just silly please reconsidering these decisions and consult the EvE community as well as the CSM before making any such game altering changes.
My suggestion for fixing Sov Null -
REDUCE THE JUMP RANGE OF SUPERS AND TITANS
Make Supers unable to be repaired by any form of Logi ( Only Local reps )
But please, do not change the range of Carriers and Dreads or anything to sub supercaps
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The Ironfist
Nordbot Capitals Northern Associates.
36
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Posted - 2014.10.01 17:25:00 -
[71] - Quote
HAHAHA
-10 subs if this goes though I'm done this game is already more of a second job than a game but after this not thanks.
Also thank you for making my 2 120b ships completely useless. I years of ingame activity to aquire the biggest ship in eve was a complete wast of time. How about giving titans back their normal gun stats make em combat ships? Because with this you might as well remove the entire JB from em to begin with. |
Nyctef
Dreddit Test Alliance Please Ignore
67
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Posted - 2014.10.01 17:25:00 -
[72] - Quote
bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried.
I think the plans to create a lot more NPC pockets are going to help with this, but yeah it's going to be annoying in places. And that's kind of the point.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
93
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Posted - 2014.10.01 17:26:00 -
[73] - Quote
CCP, remember the times when travel made 80% of gameplay and you still insisted that "Warp to 15km" was a great idea?
Good times.
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Mor Rioghainn
Militaris Industries Northern Coalition.
3
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Posted - 2014.10.01 17:26:00 -
[74] - Quote
your dev team should be called
The Railers |
Reppyk
The Black Shell
599
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Posted - 2014.10.01 17:26:00 -
[75] - Quote
I support this devblog and/or product. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Ruric Thyase
Star Frontiers Test Alliance Please Ignore
55
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Posted - 2014.10.01 17:26:00 -
[76] - Quote
Yesterday:
Force projection is ruining EVE! Force projection is killing small gang PvP! Force projection is killing null sec! Force projection enables the Blue Doughnut!
Today:
OH GOD NOT MY FORCE PROJECTION WTF CPP?!
But seriously, this will hurt the JF logistics a LOT. Greyscale if you can't finish your example and state that you should slowboat a carrier 22 gates through null, you MIGht have to tweak some things |
David Magnus
297
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Posted - 2014.10.01 17:26:00 -
[77] - Quote
Is the Jump Fatigue for the Character or the Ship? What about the Jump Cooldown?
Will the gate graphics/models be changed at all so capitals jumping through them wont look ridiculous? http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Aryth
GoonWaffe Goonswarm Federation
1589
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Posted - 2014.10.01 17:26:00 -
[78] - Quote
I was wondering when the old Greyscale would emerge. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Ruffio Sepico
Hidden Agenda Deep Space Engineering
34
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Posted - 2014.10.01 17:27:00 -
[79] - Quote
Don't worry guys, they will listen to your feedback just as much they did for wormhole changes... It be alright... |
iskflakes
920
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Posted - 2014.10.01 17:27:00 -
[80] - Quote
I quit.
Also if my capitals can use gates, then I want to dock them. I'm not going to sub 5 extra accounts just to hold things anymore. - |
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SaulKripke
Jump Drive Appreciation Society Test Alliance Please Ignore
5
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Posted - 2014.10.01 17:28:00 -
[81] - Quote
After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW GÇô 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. At this point his total distance travelled is 17.51 LY, leaving him with 37.04 LY to go. He looks at his map, and finds a 40-route jump through nullsec to get to the same destination, and figuring two minutes per system, his warp travel time for the whole journey is a bit over half the cooldown for his next jump. He decides to quit eve and then kill himself. |
Brutus Crendraven
Stryker Industries
30
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Posted - 2014.10.01 17:28:00 -
[82] - Quote
Good News!!!
Plenty of space in wormholes. No Jump issues. No Tidi |
colera deldios
210
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Posted - 2014.10.01 17:28:00 -
[83] - Quote
I mean if CCP just want's to kill the game and move on to other projects they could just shut down the servers and move on. No point in killing this game so slowly. |
Bianca Reeves
Stardust Heavy Industries SpaceMonkey's Alliance
4
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Posted - 2014.10.01 17:28:00 -
[84] - Quote
Same.
Null is unplayable like that. |
Retar Aveymone
GoonWaffe Goonswarm Federation
851
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Posted - 2014.10.01 17:28:00 -
[85] - Quote
Having thought this through, it's clear three aspects of this were very poorly thought out and I suspect shoveled in at the last minute:
1) Jump bridges causing jump shock: this doesn't make sense in the overwhelming majority of situations as it's a massive nerf to basic jump bridge use by subcaps in routine situations. It adds nothing and is a pain in the ass for subcaps with no corresponding benefit (and a nerf to basic industrial activity). I assume you can still keep the code in that caps can't use it - great, keep em out, and you've fixed the potential use of those to short-circuit the range restrictions on capitals. I see no benefit here to making the game actually better by subjecting subcaps to jump shock. Titan bridges - eh, I can see the value, but I am not sure enough thought has been put into it and that thought should be put into it and a clear explanation given of the goals.
2) It seems like you've massively nerfed rorqual/jump freighter range, without offering a good reason why. It doesn't make jump freighters any more vulnerable (just more of a pain in the ass), and it just makes basic tower fueling logistics more of a pain in the ass. These were special-cased from the fatigue, and should be special-cased from the range as well. They do not allow you to offensively deploy in the sort of way that has caused power projection issues.
3) Killing pod-jumping is a giant, giant change that makes the game worse for everyone. I mean everyone, from the rawest dirt-scratching peasant in highsec mining veldspar all the way to me. It makes it impossible to go get skills easily, it makes it impossible for newbies to join their corp, it makes it impossible to decide to leave a warzone, it is a massive change and it seems to have not been thought through. Instead, this seems to me like someone thought of an issue (dread caches, not as big an issue as you think) and put in the first fix they thought of.
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Bacchanalian
Stimulus Rote Kapelle
255
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Posted - 2014.10.01 17:28:00 -
[86] - Quote
Tell me whose babies I need to have. This is amazing. Finally a chance to shake up nullsec for the smaller fish in the pond using proper guerrilla tactics. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
106
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Posted - 2014.10.01 17:29:00 -
[87] - Quote
Oh my god, what an awful idea.
I was going to list a bunch of reasons why this implementation is a bad idea, but :CCP:. |
Bamboozlement
Caldari Provisions Caldari State
37
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Posted - 2014.10.01 17:29:00 -
[88] - Quote
I just came to drink f1 monkey tears.
*unzip tear bottle*
Thank you CCP Games I approve of this changes, I love it you are starting to understand why the player retention is so low for EVE Online.
God bless CCP Greyscale, love it guys I have a Ph.D |
VLAD VIRONS
X-SENSE Security
27
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Posted - 2014.10.01 17:30:00 -
[89] - Quote
lol and shame on you ! Ive just reactivated my Acc and there goes my Nidhogur, damn CCP, YOU CAN!
o7 SoLongInEVEthanks4All |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
798
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Posted - 2014.10.01 17:30:00 -
[90] - Quote
BLOPS/T3 fleets OP now? GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
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