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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Inslander Wessette
primordial star Universal Paranoia Alliance
4
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Posted - 2014.10.01 20:16:00 -
[1051] - Quote
Hmmm seems fine, but can the cool down timer start with 30 sec instead of 1 min ? and may b distance traveled in ly/2 ?instead of the light years directly ?
Also remove range limitation of JF's atleast ?
Would be nice. ty |
Ian Praetorius
GoonWaffe Goonswarm Federation
31
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Posted - 2014.10.01 20:16:00 -
[1052] - Quote
THIS JUST IN:
GURISTAS DEVELOP REVOLUTIONARY NEW DRUG THAT REDUCES JUMP FATIGUE. AVAILABLE VIA GURISTAS MISSIONS AND BELT RATS IN DEKLEIN. |
DaReaper
Net 7 The Last Brigade
1023
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Posted - 2014.10.01 20:16:00 -
[1053] - Quote
And i'll add: to everyone whining about how hard it will be to move JF's and stuff from deep null to empire, if only there was a way in eve to scan something down that that turn 40 jumps into 3... hmm if only we had these nice things that appear randomly in systems and vanish later that I can use to do quick logistics.. gee won't ccp make something cool like that... oh wait, they already ******* do. Its called Wormholes.
I used to use them to move I-hubs and upgrades in and out of hs all the bloody time. I even stole renter wh's and used them to move goods. Seriously, not that bloody hard. HTFU OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
KBLUEJACK54
Mercurialis Inc. RAZOR Alliance
11
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Posted - 2014.10.01 20:16:00 -
[1054] - Quote
Garbage...Get a Grip CCP. |
Emmy Mnemonic
Svea Rike Fatal Ascension
22
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Posted - 2014.10.01 20:16:00 -
[1055] - Quote
The reasons for the changes are understood. But the suggestion of cool-downs for jumping is utterly bad. What will happen with the joy of playing EVE? I just felt a hopelessness come over me tbh.
I have fought and skilled and worked hard in EVE for 6 years to get my carriers, dread and JF. I have several accounts with cyno alts that are also skilled for other tasks, to enable usage of these jump-capable ships in an efficient way.
Now I will not be able to use said caps, without some intensive excel-sheet-ahead-planning that also has to be synched with IRL-activities with family, friends and job.
There will be no freedom of actions, and thus much of the joy I feel when playing EVE will be gone. Restricted, backbound and controlled by mechanics of the game that impose time-punishments on certain activities makes EVE an even more intense waiting-game...boring! SO BORING!
The joy and freedom of beeing able to log on and not knowing what to do; will I join that subcap strat-op, or the capital op, or should I go roaming with 10 corp mates in sub caps, or should I handle the logistics for some corp POSes/production/market trading or should I fetch that new corp-members ships in lowsec with my carrier...THAT makes me feel joy when I play EVE!
That sunday day that is free for EVE-play which is spent to do the logistics with the JF will now potentially make it impossible to join that unplanned spontaneous capital fleet the night after. I might choose not to. Boring!
That unplanned spontaneous capital fight with dreads that happens out of necessity to protect something valuable will perhaps make it impossible to do that logistics-run later that week. I might choose not to. Boring!
I should not cry "the wolf is coming" but i sincerely fear the wolf IS coming this time!
I pay for 4 accounts, and I have for 6+ years because I can and have a well payed job and an understanding wife that lets me play my little space-pixel game. Never bought a PLEX in my life with in-game ISK!
BUT!
I will not feel any joy waiting for cooldown jump-timers for days while others jump off to some fun cap fight. I will not feel joy when I have to stand down from something fun because of cooldown jump-timers that will restrict something else later that week that MUST be done with caps. I will not pay money to play that game that EVE will become with those jump-time cooldown changes! I will not play that game that EVE will become with those jump-time cooldown changes! I will find something else to do with my IRL money and time! I will not care what anyone else sais about what I think in this forum, I will do as I bloody-well decide myself!
Winter is coming! |
Thalesia
System lords Collective The Fearless Empire
5
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Posted - 2014.10.01 20:17:00 -
[1056] - Quote
Excellent changes CCP Dev team, I am really pleased that such a large number of cockroaches from large null-sec alliances have comitted themselves to leaving eve already.
This will: a) Open up eve to players not wishing to participate in the insane large null-sec alliance hiearchy.
b) spark a massive amount of local capital fights on a more even playing field without one side being bailed out from the the other side of the galaxy by someone without a stake in the fight.
c) get ridd of an enormous amount of human garbage from PL and Goonswarm, both bloated and rotten alliances that hold way too much sway in too much of the game's content.
d) take away alot of the options to circumvent confrontations, and by extension creating more content for everyone.
I sincerly hope you manage to withstand the massive lobbying effort being undertaken by the large null-sec alliances wishing to controll game design. |
Tarikan
Aperture Harmonics No Holes Barred
23
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Posted - 2014.10.01 20:17:00 -
[1057] - Quote
I like the changes. I think they will definitely bring about the change that is needed for Eve. Eve, and null-sec, have been getting stagnant, whether that is because of the players, or because of CCP's neglect doesn't matter. What matters is that change is coming and overtime it will be for the better.
People may still yell that wormholes have been ******, but after Hyperion and experiencing the changes myself, They aren't all that bad. There is just a need for adaptations, although I'm still miffed about the RNG jump spawn range of wormholes, it has not destroyed Eve.
I left null-sec because of many reason, these changes are a nice step into bringing back what I personally feel Null-sec should be like, and hopefully through the next few releases we can all start to realize the benefits of these changes. Oh and, if you're unsubbing or quitting because of this, please contract your stuff to me, I will be more then happy to take what you don't want. |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
112
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Posted - 2014.10.01 20:17:00 -
[1058] - Quote
Ok, now that I've gotten home from work, let's pick this dev blog apart, shall we?
Quote:We are going to allow capital ships to use gates in lowsec/nullsec Interesting. Not much to say here. This would allow for Capitals to move through the new player made gates CCP has been talking about for years.
Quote:Every time you use any jump drive, jump bridge or jump portal (hereafter all treated as "a jump"; note that this does NOT include stargate travel!), you will accumulate jump fatigue. First and foremost, penalizing someone because their alliance is lucky enough to have Sov and can afford a jump bridge is not a reason to penalize them. Jump Bridges are already immune to capitals, why penalize people more? However, I do see the reason behind this as certain alliances have quite a few jumpbridges and can move regions nearly instantly.
Jump Fatigue Not really that big of a deal for me, Jump bridges aside. I don't make that many jumps via portals and the like.
5ly range No. This makes moving items to and from hisec much arder. Basically, T2 production will be harmed and T2 prices are going to go up. Tt will become increasingly difficult to move large quantities of moongoo to and from hisec for production elsewhere. Not all regions are equal, and while I understand this is intended, T2 prices are going to go through the roof. 5ly won't cut it for moving moon goo, plain and simple.
Quote:Hitpoints and resistances on various sovereignty-related structures will be revisited, to balance out the reduced ability to use Supercarriers against them. Stay tuned for a follow-up blog on this. I disagree. Why make it easier? This would ensure that groups of players have to dedicate their super capitals to one fight and not six within a small amount of time. If Providence can grind sov structures with T1 ships and Stealth bombers the rest of EVE with their big boy pants can as well. ==========================================
My solution
Instead of changing the jumping ranges, why not space out the constellations and regions more? Increase the range between constellations by 10% and the range between regions by 20%. Each system has it's own XYZ coordinates. Just move these systems farther out. Make eve "larger" without adding anything to the game. This would reduce the amount of ship specific coding to change and instead penalize changes from regions and not from local jumps.
CCP RedDawn:Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty..||| CCP Goliath:I often believe that the best way to get something done is to shout at the person trying to help you. ||| CCP Goliath:http://goo.gl/PKGDPZ |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
824
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Posted - 2014.10.01 20:17:00 -
[1059] - Quote
Removing the ability to jump gates and increasing the short range bubble where there is no or very little "fatigue" penalty to about 7.5ly might have half a chance of this working, anything else is going to have more negatives than positives in the end IMO. |
Mizhir
Mind Games. Suddenly Spaceships.
69131
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Posted - 2014.10.01 20:17:00 -
[1060] - Quote
Scarlet Intelis wrote: D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.
Like those two titans would have stood any chance against the massive superfleet of the large alliance. One Man Crew - Collective solo pvp |
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Scarlet Intelis
Wrecking Shots Black Legion.
9
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Posted - 2014.10.01 20:18:00 -
[1061] - Quote
Daron Annus wrote:Jessica Duranin wrote:Daron Annus wrote:ccp,
can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital? ...
Because that would do nothing to prevent the "big guys" from moving hundreds of caps across the galaxy in a few minutes. They would just put up more cynos. having a need for 100 cynos to move 200 ships would most certainly be a significant drawback to moving a large fleet IMO.
Like most changes this will devastate smaller groups, and just mostly be an inconvenience for larger groups. This will make it nearly impossible to assault someone like CFC. |
Paynus Maiassus
Capital Munitions
110
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Posted - 2014.10.01 20:18:00 -
[1062] - Quote
Makalu Zarya wrote:o7 eve and thanks for all the fish, it's been fun.
And so long to you, Pandemic Legionaire. Remember when Manfred Sideous suggested we get rid of jump drives basically (letting them only jump to a neighboring system)?
You big bloc guys have been the ones complaining about stagnation (even though you created stagnation with BOTLORD), carrier and super carrier dominance, and teleporting cap fleets.
So now you're getting a fix, and now you're leaving. Well good riddance. |
Tigerfish Torpedo
In Exile. Imperial Outlaws.
26
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Posted - 2014.10.01 20:19:00 -
[1063] - Quote
I realise this thread is already heated enough with people complaining, and others soaking up the 'tears' of those that this change is likely to affect. However, I would regret not adding my opinion to this thread, if I thought it could help sway any decision on behalf of CCP.
Like others on here, I'm a 10 year old toon and have seen my fair share of nerfs. I've always defended CCP, and the decisions they make to streamline the game. Yet in spite of all this, I'm actually considering quitting EVE myself - should this change come in.
I've reached that stage in my EVE 'career' where I've become lazy and simply can't summon the energy to pvp. Frigate warfare does little for me, and frankly the prospect of getting blobbed or hot-dropped removes any desire I have to try. Therefore this game has become a way of simply keeping in touch with the little community I play with - rather like some big space themed chat channel. For me, that's what I enjoy logging in for - to each their own I guess.
Whilst I enjoy chatting with friends and the like, my only action in space comes from running a small tower concern in the depths of null. With this change, I simply don't have enough toons available to move my JF to Jita and back, and even if I did, it'd take days with the amount of jumps required. Assuming we're considering a 5 ly jump range with a JF, it'll take me 7 - 8 cynos to get to Empire, and then the same back again. If CCP genuinely believes that I'd risk jumping through gates with a fully loaded JF (a value of around 10bn per trip - 3 to 6 trips per week), then I'm sorry to disappoint. Instead, I'd rather just sell my towers, sell my JF and station spin whilst I chat to friends. I dare say there will be others that share my opinion on such, and quite honestly, this'll result in a much steeper drop in EVE's already falling player base.
Finally, to those people that think my opinion (among the many that complain about this matter) are simply 'delicious' tears, I'd suggest you consider how many people you'll have left to hunt if everyone that runs cap ships, JFs, Supers, long range null fleets, etc, all get fed up and leave the game.
Many years ago I played Star Wars Galaxies; a testament that too much dev meddling into unbroken mechanics can seriously ruin a communitys resolve and associated desire to play.
Yours, Tiger. |
Pic'n dor
Epsilon Lyr Nulli Secunda
29
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Posted - 2014.10.01 20:19:00 -
[1064] - Quote
Hey ! I found a place to put all our carriers : http://cdn-www.airliners.net/aviation-photos/photos/5/2/0/0215025.jpg
And you should rename carriers to "expensiv containers of ship that can travel once in a while" Rejoignez-nous : http://www.epsilon-lyr.com |
Longdrinks
Love Squad Pasta Syndicate
114
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Posted - 2014.10.01 20:19:00 -
[1065] - Quote
stay strong ccp. strong and steady will lead these changes to tq |
handige harrie
Hedion University Amarr Empire
267
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Posted - 2014.10.01 20:19:00 -
[1066] - Quote
Upon a quick check, the only regions with npc space you can reach without using sov space are:
great wildlands curse syndicate pure blind outer ring Baddest poster ever |
Leoric Firesword
Dark Fusion Industries Limitless Redux
87
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Posted - 2014.10.01 20:19:00 -
[1067] - Quote
Retar Aveymone wrote:Domanique Altares wrote:Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively. Either they, or more likely you, did not actually put any thought into this response and should be embarrassed it was made. A newbie can't deal with bubblecamps that are standard for highsec/null connections.
have them go a different way?
adapt or die time |
Solitary Pal
The Filthy Few Break-A-Wish Foundation
44
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Posted - 2014.10.01 20:19:00 -
[1068] - Quote
My first thought was "Oh no they let that cretin Greyscale loose again"
My second thought was "They're changing fundamental gameplay? HOW DARE THEY" rage rage rage
I then stopped and realised "Wow these changes are hugely beneficial to me and most people for many reasons"
I'm now very excited to see how this plays out, good fights for all! I have a monocle therefore my opinion matters more than yours. |
Lecksi
Caldari Provisions Caldari State
0
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Posted - 2014.10.01 20:19:00 -
[1069] - Quote
I'm looking at the bright side. My 25 paid monthly reoccurring accounts will be going down to 3 if I even keep playing.
I don't see this helping null sec. Its going to make it so hard to get anywhere no one will bother.
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fox targaryen
Nordwaffe
2
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Posted - 2014.10.01 20:19:00 -
[1070] - Quote
guess i don't need to keep my cyno accounts subbed now
thanks CCP, you just saved me some dosh! |
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Scarlet Intelis
Wrecking Shots Black Legion.
9
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Posted - 2014.10.01 20:20:00 -
[1071] - Quote
Mizhir wrote:Scarlet Intelis wrote: D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.
Like those two titans would have stood any chance against the massive superfleet of the large alliance.
You're misunderstanding. What I'm saying is with the cool down timer for moving toons through a Titan's Jump Portal, alliances with a small number will be impacted for more than alliances with a larger number. While 1 Titan is cooling down, a larger alliance will just use another. Small groups don't have that option.
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AssandTits
University of Caille Gallente Federation
29
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Posted - 2014.10.01 20:20:00 -
[1072] - Quote
Gevlon Goblin wrote:Retar Aveymone wrote:they're going to get ground into a fine paste if they dare deploy caps anywhere near us That's true. They probably know that, so they won't deploy any caps in the 5LY distance of YA0-XJ. Everything else isn't "near us" anymore.
Yes, your band of Brave Sir Robin's already know how to run away in ceptors, I am sure they will get a chance to perfect that skill. Face it, this is a big shiny I WIN button for all current nullsec empires, it will consolidate their ability to defend their space by just being there. You and your GRR Goons are in serious delusional stupor, please PLEASE continue posting so we can laugh at you in comms. |
Gabriel Karade
Noir. Suddenly Spaceships.
193
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Posted - 2014.10.01 20:20:00 -
[1073] - Quote
Bobmon wrote:Ok imagine this:
You jump in system, You already jumped before and you are 20 years old!! then when you are 100 and you are laying on your bed about to die you can ask your son to jump you out!
Still looking for more to make opinion posts! Let the Community SPEAK! And your son says..."dad, why are you such a ******? you could have just used the gate...."
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Aversun
Systems Federation Coalition of Galactic Unity
28
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Posted - 2014.10.01 20:20:00 -
[1074] - Quote
my first thought was make a little jump, take a little gate, get warped down tonight... |
Eigenvalue
Suay Tii Suk Brave Collective
11
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Posted - 2014.10.01 20:20:00 -
[1075] - Quote
Medalyn Isis wrote: Also I don't see why it is too difficult for new pilots to get into 0.0, they just need a wormhole or to use an interceptor, then the alliance should provide everything else they need in 0.0 space for them.
New players can't fly an interceptor and they don't understand the mechanics enough to do a wormhole route. Both your suggestions are for experienced eve players
but maybe not multi-year players which might be where your confusion lies - when newbie friendly alliances talk about new players they mean players that just completed the tutorial missions. |
Pesadel0
the muppets DARKNESS.
95
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Posted - 2014.10.01 20:20:00 -
[1076] - Quote
Grath Telkin wrote:This is an amazing change and I think people are failing already to see the long term implications of what you're doing here today.
Change nothing (you dont need to effect Jump Clones since at best you can only use that to move every 19 hours) and ship it as is, dont cave to any whining about any of it.
You either use gates, or you pay the price to move through teleportation for any ship in EVE.
I expect a lot more roaming coming into our Eve.
This rigth here .Roaming will be glorious again . |
Scarlet Intelis
Wrecking Shots Black Legion.
9
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Posted - 2014.10.01 20:20:00 -
[1077] - Quote
Solitary Pal wrote:My first thought was "Oh no they let that cretin Greyscale loose again"
My second thought was "They're changing fundamental gameplay? HOW DARE THEY" rage rage rage
I then stopped and realised "Wow these changes are hugely beneficial to me and most people for many reasons"
I'm now very excited to see how this plays out, good fights for all!
Name those so called reasons . . . |
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CCP Greyscale
C C P C C P Alliance
2726
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Posted - 2014.10.01 20:21:00 -
[1078] - Quote
Rowells wrote:The jb timer thing reminded me, will caps be able to use jbs as well as gates?
Not in the current plan, no, but that's reasonably easy to change.
Two step wrote:Has any concern been given to show players what their cooldown/fatigue would be *before* they jump? Perhaps a tooltip on the timer showing the max possible cooldown after a 5LY jump?
We intend to both tell you in the tooltip what your post-jump cooldown will be, and also hopefully in the context menu etc when you actually execute the jump. Because the cooldown is based on your pre-increase fatigue, it's not variable based on distance traveled. (I think this is true, I've been in this thread for three hours and my brain is hurting a little.)
Forlorn Wongraven wrote:CCP Greyscale: Will jump fatigue cool down while an account is unsubbed? Because when **** hits the fan and I jump as soon as possible because my spacebros need help my super won't be able to jump again for a cpl of months and i cba to keep an account just subbed for that?!
No plans to restrict it from decaying while unsubbed currently.
Callic Veratar wrote:I have a couple proposals, not sure if anyone has mentioned them, but this thing is growing faster than I can read...
The rather than decay scaling by just light years, have it scale by light years * hull decay factor. Building this in from day 1 has a bunch of advantages. If titans and super carriers still project to easily, the factor can be bumped up from 1.0 to 1.1. Every ship will be affected because of jump portals and jump bridges. It makes sense that a carrier has a 1.0 factor, but if a black ops has 0.1, why not let all the recons and covert ops ships also be 0.1. The average frigate should be 0.2 or 0.3. Cruisers 0.4 and battleships 0.6.
Moving a fleet of big ships around rapidly is hard, but smaller ships can be moved more easily. With this change, jumping an interceptor is the same as jumping a titan. Make jumping the interceptor as efficient as gating an interceptor.
Capability to do this is built into the system already, that's how we're special-casing jump freighters.
Uriel Paradisi Anteovnuecci wrote:@ CCP GREYSCALEI love all of this- but one qualm I have with it is the length fatigue can extend to- I feel like there should be some hard limit to prevent players from having to wait absurd amounts of time to use a jump drive again- nothing of significande, maybe maye the maximum a week or around there. Still- I love all of this! Keep it comin'- this will be great
Yup, this is a thing we might end up doing.
Xorth Adimus wrote:It will mean people with massed capitals already in system will always win, travel with a cap fleet /sub cap fleet large enough to counter this will be so epicly tedious, that noone will bother.
Massing all your capitals in one system becomes a fairly major strategic decision after these changes; if they're there, they're not somewhere else.
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Erin Crawford
284
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Posted - 2014.10.01 20:21:00 -
[1079] - Quote
Solecist Project wrote:Wow, what a thread naught. That's an understatement! I was just reading this page, 52, and by the time I got to the bottom of it, hit refresh and page 54 appeared! |
Alekseyev Karrde
Noir. Suddenly Spaceships.
1655
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Posted - 2014.10.01 20:21:00 -
[1080] - Quote
@Greyscale Thanks for taking a second pass at Black Ops. You might want to consider a JF-style role bonus for reducing the jump shock for black ops bridged ships (with numbers appropriately tweaked) as a starting point.
I also want to echo a suggestion earlier in this thread to consider expanding the size of carrier SMA. For small PVP groups like ours where assembled+rigged ships are the majority of our logistics and most of the non-personal hauling is done by the same 3-4 carriers a little help there would go a long way. "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |
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