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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Nav illus
Black Aces Against ALL Authorities
13
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Posted - 2014.10.01 17:47:00 -
[211] - Quote
Dear CCP You're doing it right.
Best wishes. Nav |
Domanique Altares
Rifterlings Point Blank Alliance
3132
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Posted - 2014.10.01 17:48:00 -
[212] - Quote
Dave Stark wrote:contract me your stuff, please?
You mean the stuff from the one account that he unsubbed and then posted the image of 14 times? "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
colera deldios
214
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Posted - 2014.10.01 17:48:00 -
[213] - Quote
http://i.snag.gy/7wUYD.jpg
Super easy solution. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2817
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Posted - 2014.10.01 17:48:00 -
[214] - Quote
Help me ImDieing wrote:Thanks ccp i really enjoyed how slow tidi made the game and NOW YOU STUPID ******* NIGGERS DECIDED TO MAKE THE GAME EVEN ******* SLOWER NOW I CANT EVEN ******* GO TO THE FIGHTS WITH A DECENT SPEED AND WHAT THE **** YOU DECIDED TO **** DEATH CLONING TOO ARE YOU ******* MONGOS? I find it funny that one word in there isn't censored
And I like this a LOT- it finally gives smaller groups the ability to actually do something.
Most of the whining in this thread is coming from members of big alliances- let's see who will be affected the most.
Still, I feel like Black Ops should be exempt from this altogether, or at least in a much less severe way- making them the best covert fleet ship would make a lot of sense- and that, combined with the other idea I keep talking about would make covert fleets into a class of fleet all their own.
Anyhow, back to the matter at hand- people are complaining about how they're not going to be able to just move all the way across the galaxy in 10 minutes- having ships, all ships, as a whole, take a scaled time to travel makes sense- smaller ships, right now, can never keep up with capital ships- this has never really made sense in my mind- making ships all take a similar amount of time to travel from A to B is a VERY good idea.
Also, if caps are going to be able to use gates, just let them come into high sec again- no cynos in high sec, but more fun for everyone- maybe we'd see suicide battleship fleets ganking carriers and dreads on gates
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Edwin Wyatt
Lone Star Warriors Yulai Federation
4
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Posted - 2014.10.01 17:48:00 -
[215] - Quote
Needmore Longcat wrote:Can we buy PLEX to make the timer go down faster? Or make in-app purchases on a mobile application?
Silly rabbit,
Of course they will allow you to reduce the timer, with more and more and more skills :)
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Bamboozlement
Caldari Provisions Caldari State
43
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Posted - 2014.10.01 17:48:00 -
[216] - Quote
McGeeUK wrote: Well that's -ú30 a month I can save!
can i have your stuff XDDDDDDDDDDDD
please gieb I have a Ph.D |
captain foivos
State War Academy Caldari State
247
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Posted - 2014.10.01 17:48:00 -
[217] - Quote
THIS IS AWESOME |
Outzone
Macabre Votum Northern Coalition.
2
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Posted - 2014.10.01 17:48:00 -
[218] - Quote
Well I guess this will be my first and last post, CCP by placing these restrictions you will be making Null-sec even more stagnant. Players will be limited on how far and how fast they can more from place to place let alone the movement of commerce in and out of Null-sec into Low-sec and High-sec space. Please re-think your plans, your going to harm EvE.
Note that I did not say I was leaving EvE, No tears here just distain for short sightedness. |
Reppyk
The Black Shell
603
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Posted - 2014.10.01 17:48:00 -
[219] - Quote
They see me playin' They hatin' Patrolling they tryin to catch me ridin' dirty But jump fatigue is in But jump fatigue is in But jump fatigue is in But jump fatigue is in GÖ¬
CCP you're doing God's work. Dont be afraid to nerf a few things. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Henri de Paul
Black Frog Logistics Red-Frog
0
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Posted - 2014.10.01 17:48:00 -
[220] - Quote
Lyn Fel wrote:CCP, why did you kill my corp?
Yes, I know the jump fatigue isn't as bad in a jump freighter but with the new jump ranges we will simply be unable to deliver to some systems. Our customers should expect much slower service and limited delivery areas after this change.
If it was only the range issue then it wouldn't be that bad. Sure, deliveries would take longer (and probably cost more).
The removal of deathcloning is worse though. You now have to move all those cynos around by flying through space, which is going to take time. |
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Seraph Essael
Devils Diciples League of Infamy
900
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Posted - 2014.10.01 17:49:00 -
[221] - Quote
I Love it!!!
Seriously, when the wormhole changes happened, all the nullbears told us to suck it up and stop crying that we had to put our capitals at risk (even though they were already at risk when rolling) so essentially even more risk.
Now the tables have turned, how about you put your capitals at risk when moving them... Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
leich
Nocturnal Romance Cynosural Field Theory.
47
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Posted - 2014.10.01 17:49:00 -
[222] - Quote
Please share which ever drugs you were taking when you came up with these changes because god they must be strong you crazy people.
Please explain how these changes make 0.0 better? they just make caps unusable. and blops even worse |
Gin Andtonic
Adhocracy Incorporated Adhocracy
0
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Posted - 2014.10.01 17:49:00 -
[223] - Quote
Sooo, coming from w-space, we're unnaffected. Well no, it means we can engage in k-space with a little more impunity. It makes the jump-distance-change a tiny bit less debilitating if we connect to a nullsec system that wants to harass us. It makes our logistics...marginally harder? Moving capitals in and out certainly becomes yet more tedious.
I would mostly worry about tedium. Slower gameplay is not better gameplay. |
Arcos Vandymion
Ministry of War Amarr Empire
54
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Posted - 2014.10.01 17:49:00 -
[224] - Quote
Quote: We will be actively participating in the comments thread of this blog and listening elsewhere around the internet.
Is a confession of failure for EVERY SINGLE DEVBLOG EVER. |
Bamboozlement
Caldari Provisions Caldari State
43
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Posted - 2014.10.01 17:49:00 -
[225] - Quote
bp920091 wrote:This change will completely destroy the T2 economy of eve, due to incredibly ill-thought changes.
1. The moon distribution for R8 and R32 moons is EXTREMELY regional, with most regions containing not a single moon of a R8/32 type, while containing a massive surplus of another type.
2. These changes make POSs of a type not supported locally being just about impossible to run, due to the massive M3 needed to import/export.
3. R64s wont be affected by tower type, as they can fit several silos and a reaonable defense on them, regardless of race (some do it better, but all are able to do it)
4. The amount of m3 that needs importing/exporting, even just with R8/32 Materials, is unfeasible for going via gates
Since CCP has decided on keeping R8/32 moons regional, a centralized meeting place is an absolute necessity, which is why places like Jita are so good for selling and buying goo for reactions and T2 components.
These changes will do nothing but increase the price of T2 ships and mods by an unimaginable degree, as well as making logistics to any region not associated with a large 0.0 entity (and being part of that large 0.0 entity).
CCP, if you want to do this, make resources (ice and R8/32) universally distributed. It's the only way you can possibly do it WITHOUT completely killing the T2 economy
GIVE ME YOUR MOONS I'll HAUL THAT STUFF NO PROBLEM BRO, JUST LEAVE 0.0 IF YOU DON'T LIKE HAVING TO WORK FOR YOUR MOONGOO I have a Ph.D |
Edwin Wyatt
Lone Star Warriors Yulai Federation
4
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Posted - 2014.10.01 17:50:00 -
[226] - Quote
Techno36 wrote:rip black ops only being to hit one target and then having to wait a long time for the timer to count down
Its called being strategic.
Adapt or die.
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Coreemo
hirr Northern Coalition.
3
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Posted - 2014.10.01 17:50:00 -
[227] - Quote
iskflakes wrote:I'm running 16 accounts right now -- 8 are cynos, about 5 are supers and titans. If this patch fails to make nullsec 100% local, then you've lost me.
I'm not going to take gates to reach a fight. I'm not going to wait for a 20 minute timer. I'm not going to play cruisers online.
I've been waiting years for my titans to be non useless, when will that happen?
Fundamentally, I don't want to defend space from neighbors that just want to rat all day, and I don't want to take their space either.
With no fast way to deploy to a hot region there's nothing left for me to do, and I'm very skeptical that this patch will break up huge coalitions.
This guy gets it. This will do nothing to break up big coalitions. If anything, it's just going to get them to solidify and reinforce their positions in their current sov and hold it. In that light, this will further the stagnation of null.
Also, the whole "fix" to deathcloning is a really bad idea. We need SOME way to quickly deploy to a hot area that requires it. If you're gonna really go through with this CCP, you better be coming up with a way to do a quick deployment method.
Honestly, I feel like rage-ranting, but that won't really do much of anything, so I'll leave my post at this. |
Capqu
Love Squad Pasta Syndicate
698
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Posted - 2014.10.01 17:50:00 -
[228] - Quote
med clone change is super dumb, just nerfs newbies - older/richer pilots can just have more characters with more jump clones in diff places
thats the only totally senseless change imo https://www.youtube.com/watch?v=yNpMiT5qpyI |
Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2397
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Posted - 2014.10.01 17:50:00 -
[229] - Quote
Uriel Paradisi Anteovnuecci wrote:Help me ImDieing wrote:Thanks ccp i really enjoyed how slow tidi made the game and NOW YOU STUPID ******* NIGGERS DECIDED TO MAKE THE GAME EVEN ******* SLOWER NOW I CANT EVEN ******* GO TO THE FIGHTS WITH A DECENT SPEED AND WHAT THE **** YOU DECIDED TO **** DEATH CLONING TOO ARE YOU ******* MONGOS? I find it funny that one word in there isn't censored And I like this a LOT- it finally gives smaller groups the ability to actually do something. Most of the whining in this thread is coming from members of big alliances- let's see who will be affected the most. Still, I feel like Black Ops should be exempt from this altogether, or at least in a much less severe way- making them the best covert fleet ship would make a lot of sense- and that, combined with the other idea I keep talking about would make covert fleets into a class of fleet all their own. Anyhow, back to the matter at hand- people are complaining about how they're not going to be able to just move all the way across the galaxy in 10 minutes- having ships, all ships, as a whole, take a scaled time to travel makes sense- smaller ships, right now, can never keep up with capital ships- this has never really made sense in my mind- making ships all take a similar amount of time to travel from A to B is a VERY good idea. Also, if caps are going to be able to use gates, just let them come into high sec again- no cynos in high sec, but more fun for everyone- maybe we'd see suicide battleship fleets ganking carriers and dreads on gates
yes, please don't nerf black ops. you can do whatever to the rest. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Twizted3
Collapsed Out Overload Everything
8
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Posted - 2014.10.01 17:50:00 -
[230] - Quote
CCP Just killed all cap fights, RIP EVE o7 |
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Brutus Crendraven
Stryker Industries
31
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Posted - 2014.10.01 17:50:00 -
[231] - Quote
TheVault wrote:This is all a ploy to get more people into wormholes... there are now more wormhole sigs all over...look here is easier way to travel!
Mess with 0.0 but leave wormholes untouched?
An idea for wormholes:
Wormholes: - remove all caps from wormholes and remove the possibility to jump caps into and from wormholes - remove PI from wormholes or lower it to high sec levels - remove star bases in wormholes
0.0 suffers, so should the wormholers...
We are suffereing with significant poorly thought out changes. But hey you can shave a hell of a lot on travel through our wormholes. If you need any help traversing with out local etc please give me a shout. |
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CCP Greyscale
C C P C C P Alliance
2619
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Posted - 2014.10.01 17:51:00 -
[232] - Quote
Preface: this is a big change. Yes, the way you play now is, as it relates to things touched by these changes and to varying degrees, no longer going to be viable. If that wasn't the case, these changes wouldn't be worth making in the first place.
This isn't a business-as-usual tuning pass, this is redefining what jump drives are *for* in this game.
Literally Space Moses wrote:Have you considered the rather long distances between regions? I haven't actually checked the numbers, but I can imagine some regions being nigh impossible to assault, just because no capital ships can actually jump far enough to reach them, or can only reach one or two systems.
e: can caps even reach the drone regions via jump drives after this change?
Yes, we have. The 5 LY range was chosen after looking at gaps between regions. 5 allows you to cross many of them. The larger gaps, such as some of the drone region jumps, were never going to be crossable with any of the range of ranges we'd be comfortable with. In some cases yes, this will lead to gate bottlenecks for capitals, and the geography of these areas will become very significant, yes.
(BRT-OP to C-4D0W is 2.52 LY)
X ATM092 wrote:JFs and Rorqs are getting a 90% reduction to fatigue for obvious reasons, they're logistical ships not a part of power projection which are likely to be doing a lot of back and forth. However you need to add regular freighters to that list because you don't need a jump drive to get jump fatigue, being bridged gets it too. Please add, I'm reasonably sure it's an oversight but if it's not then it needs some explaining.
We'll have a look at the consequences of this.
Retar Aveymone wrote:I need to do the math on this, but the range change to Rorqs/JFs seems like a massive nerf if they're also getting the 5LY max treatment (which does not make sense given the blog says the intent is not to nerf them). Are they?
Yes, they are. The blog says the intent is not to nerf them too hard, not to not nerf them at all.
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info.
Sentient Blade wrote:Nobody in their right mind would move a capital through a gate when you can get tackled by a frigate when it takes until christmas to get a lock on them to launch drones and defend yourselves.
I'm sure people will find a solution to this.
Angelique Duchemin wrote:So I'm trying to work out the math here. Even at 90% reduction. A Jump freighter would be looking at a 15 minute cooldown after its third jump wouldn't it?
1.88 minutes after jump 3, assuming 5-LY jumps. (At least assuming I'm looking at the right spreadsheet...)
Lydia Maulerant wrote:First, I think I'm reading an inconsistency in the blog post. Quote:After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (before being increased by that jump!), and you are unable to make another jump of any kind until this timer expires. Which suggests that the cooldown should be zerAnd later... Quote:His first jump, of 4.85 LY, takes him to U-TJ7Y. Because he has no fatigue before the jump, he gains a minimum-length jump cooldown timer: 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes,
Good catch. I'll fix that in a bit; should always have minimum-length timer, but it's not specified correctly.
Erasmus Phoenix wrote:Are you planning on having supercarriers and titans jump gates, or only normal capitals?
Yup, all ships in the game will be able to use gates after this change. (Masterplan is looking into gate-warping physics to tidy up the way large ships land in relation to the gate.)
Alain Colcer wrote:If you are using arbitrary tools to limit jump mechanics, Why not make it a capacitor depletion?
A short jump uses a small ammount of capacitor, and reduces very slightly your cap regen for a small ammount of time. A long jump uses a fair ammount of capacitor, and drastically reduces your cap regen for a longer ammount of time.
Making it a risky proposition to cross the galaxy (unless you first secured the exit point), yet a safe one to make short jump for defensive deployment. Wouldnt that make more sense?
The simple implementation with cap regen is loose, in that you can have people cap boost you along the way. We had a more involved cap-based solution that locked off a portion of your cap after jump, so you couldn't get the cap requirements because some of your cap couldn't fill up, but we decided it was a little too gimmicky and didn't get to the heart of the problem cleanly enough. When we're working with player motivation we generally want to leave things as wide-open and interesting as possible; in the few cases where we feel the need to work against player motivation, we try to make the fix map as closely to the exact desired outcome as possible, because wiggle room will be exploited. |
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Eshnala
TURN LEFT The Camel Empire
56
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Posted - 2014.10.01 17:51:00 -
[233] - Quote
This is genuinely awesome, thx CCP! |
Ai Mei
Starfish Operating Syndicate
34
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Posted - 2014.10.01 17:51:00 -
[234] - Quote
onefineday wrote:Rip eve , every one welcome to 2007. no more quick response fleets no more cap fights every one is gonna sit in its little space corner and take gates all around cos ccp solution to solve bad Hardware is to nerf a game to 2007, as a player am really sad i need to pay money for this game sad its nothing else even similar on a market . Sad to see such a terrible solution you apply to a game i hope you gonna put last nail in a coffin witch nearly happened whit incarnia.
2007 EvE > 2014 EvE.
Battle ship slug fests. Large hac fleets, large fast atack frig fleets. it was glorius!
It was a time when you held 0.0 territory you actually had to work as a team to hold it, to move people out there you had to escort them out there. |
Arun Tadaruwa
State War Academy Caldari State
10
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Posted - 2014.10.01 17:51:00 -
[235] - Quote
Makalu Zarya wrote:o7 eve and thanks for all the fish, it's been fun.
get wrecked
edit, to add how much I'll be enjoying the PL tears Alt posting because yes. |
Insidious
Hax. Northern Coalition.
1
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Posted - 2014.10.01 17:51:00 -
[236] - Quote
getting the general gist of this it hurts the little guy a bit too much
maybe go with the idea of mass effecting cyno's ie stagger the use of cyno's linked to mass or something i dunno lol |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
2817
|
Posted - 2014.10.01 17:51:00 -
[237] - Quote
I see a lot of overreaction here
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
Knightrider Of Doom
Royal Amarr Institute Amarr Empire
2
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Posted - 2014.10.01 17:52:00 -
[238] - Quote
cfc/pl/nc. tears best tears |
StarFleetCommander
V0LTA Triumvirate.
275
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Posted - 2014.10.01 17:52:00 -
[239] - Quote
It seems i might have to take a break for archeage soon |
criativa
Zugleich Techniken
81
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Posted - 2014.10.01 17:52:00 -
[240] - Quote
Finally. |
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